a few updates
-some speed adjustments, -removed a couple unused functions, -removed is_boat in favor of terrain_type, -added the blue hovercraft for testing which prompted a few tweaks here and there
This commit is contained in:
parent
1f02597926
commit
be63ee8305
2
126r.lua
2
126r.lua
@ -4,7 +4,7 @@ local definition = ...
|
|||||||
|
|
||||||
definition.description = "126r car"
|
definition.description = "126r car"
|
||||||
-- adjust to change how vehicle reacts while driving
|
-- adjust to change how vehicle reacts while driving
|
||||||
definition.max_speed_forward = 20
|
definition.max_speed_forward = 12
|
||||||
definition.max_speed_reverse = 10
|
definition.max_speed_reverse = 10
|
||||||
definition.accel = 3
|
definition.accel = 3
|
||||||
definition.braking = 6
|
definition.braking = 6
|
||||||
|
@ -39,7 +39,6 @@ v2.0 8/13/2016
|
|||||||
- converted to use the lib_mount mod for "driving"
|
- converted to use the lib_mount mod for "driving"
|
||||||
- enlarged F1 and 126r models x2.5
|
- enlarged F1 and 126r models x2.5
|
||||||
- added yellow Mesecar
|
- added yellow Mesecar
|
||||||
- updated boat model from default boat mod
|
|
||||||
- various speed/braking/turning/acceleration tweaks
|
- various speed/braking/turning/acceleration tweaks
|
||||||
- various collision box tweaks
|
- various collision box tweaks
|
||||||
- various other tweaks I probably forgot about
|
- various other tweaks I probably forgot about
|
||||||
|
2
crafts.lua
Normal file
2
crafts.lua
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
|
||||||
|
|
4
f1.lua
4
f1.lua
@ -4,8 +4,8 @@ local definition = ...
|
|||||||
|
|
||||||
definition.description = "F1 car"
|
definition.description = "F1 car"
|
||||||
-- adjust to change how vehicle reacts while driving
|
-- adjust to change how vehicle reacts while driving
|
||||||
definition.max_speed_forward = 25
|
definition.max_speed_forward = 15
|
||||||
definition.max_speed_reverse = 15
|
definition.max_speed_reverse = 7
|
||||||
definition.accel = 4
|
definition.accel = 4
|
||||||
definition.braking = 8
|
definition.braking = 8
|
||||||
definition.turn_speed = 4
|
definition.turn_speed = 4
|
||||||
|
@ -1,18 +1,6 @@
|
|||||||
|
|
||||||
vehicle_mash = {}
|
vehicle_mash = {}
|
||||||
|
|
||||||
local function get_velocity_a(v, yaw, y)
|
|
||||||
local x = math.cos(yaw) * v
|
|
||||||
local z = math.sin(yaw) * v
|
|
||||||
return {x=x, y=y, z=z}
|
|
||||||
end
|
|
||||||
|
|
||||||
local function get_velocity_b(v, yaw, y)
|
|
||||||
local x = -math.sin(yaw) * v
|
|
||||||
local z = math.cos(yaw) * v
|
|
||||||
return {x=x, y=y, z=z}
|
|
||||||
end
|
|
||||||
|
|
||||||
local function is_water(pos)
|
local function is_water(pos)
|
||||||
local nn = minetest.get_node(pos).name
|
local nn = minetest.get_node(pos).name
|
||||||
return minetest.get_item_group(nn, "water") ~= 0
|
return minetest.get_item_group(nn, "water") ~= 0
|
||||||
@ -22,8 +10,8 @@ local drive = lib_mount.drive
|
|||||||
|
|
||||||
function vehicle_mash.register_vehicle(name, def)
|
function vehicle_mash.register_vehicle(name, def)
|
||||||
minetest.register_entity(name, {
|
minetest.register_entity(name, {
|
||||||
|
terrain_type = def.terrain_type,
|
||||||
collisionbox = def.collisionbox,
|
collisionbox = def.collisionbox,
|
||||||
is_boat = def.is_boat,
|
|
||||||
player_rotation = def.player_rotation,
|
player_rotation = def.player_rotation,
|
||||||
driver_attach_at = def.driver_attach_at,
|
driver_attach_at = def.driver_attach_at,
|
||||||
driver_eye_offset = def.driver_eye_offset,
|
driver_eye_offset = def.driver_eye_offset,
|
||||||
@ -38,8 +26,8 @@ function vehicle_mash.register_vehicle(name, def)
|
|||||||
tiles = def.tiles,
|
tiles = def.tiles,
|
||||||
visual_size = def.visual_size,
|
visual_size = def.visual_size,
|
||||||
stepheight = def.stepheight,
|
stepheight = def.stepheight,
|
||||||
max_spd_f = def.max_speed_forward,
|
max_speed_forward = def.max_speed_forward,
|
||||||
max_spd_r = def.max_speed_reverse,
|
max_speed_reverse = def.max_speed_reverse,
|
||||||
accel = def.accel,
|
accel = def.accel,
|
||||||
braking = def.braking,
|
braking = def.braking,
|
||||||
turn_spd = def.turn_speed,
|
turn_spd = def.turn_speed,
|
||||||
@ -48,18 +36,15 @@ function vehicle_mash.register_vehicle(name, def)
|
|||||||
passenge = nil,
|
passenge = nil,
|
||||||
v = 0,
|
v = 0,
|
||||||
v2 = 0,
|
v2 = 0,
|
||||||
mouselook = 1,
|
mouselook = false,
|
||||||
physical = true,
|
physical = true,
|
||||||
removed = false,
|
removed = false,
|
||||||
offset = {x=0, y=0, z=0},
|
offset = {x=0, y=0, z=0},
|
||||||
|
owner = "",
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
if not clicker or not clicker:is_player() then
|
if not clicker or not clicker:is_player() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
-- owner set to the player?
|
|
||||||
if not self.owner or self.owner == "" then
|
|
||||||
self.owner = clicker:get_player_name()
|
|
||||||
end
|
|
||||||
-- if there is already a driver
|
-- if there is already a driver
|
||||||
if self.driver then
|
if self.driver then
|
||||||
-- if clicker is driver detach passenger and driver
|
-- if clicker is driver detach passenger and driver
|
||||||
@ -117,8 +102,9 @@ function vehicle_mash.register_vehicle(name, def)
|
|||||||
if not puncher or not puncher:is_player() or self.removed or self.driver then
|
if not puncher or not puncher:is_player() or self.removed or self.driver then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if self.owner == puncher:get_player_name()
|
local punchername = puncher:get_player_name()
|
||||||
or minetest.get_player_privs(puncher:get_player_name(), {basic_privs=true}) then
|
if self.owner == punchername
|
||||||
|
or minetest.get_player_privs(punchername, {basic_privs=true}) then
|
||||||
self.removed = true
|
self.removed = true
|
||||||
-- delay remove to ensure player is detached
|
-- delay remove to ensure player is detached
|
||||||
minetest.after(0.1, function()
|
minetest.after(0.1, function()
|
||||||
@ -132,34 +118,44 @@ function vehicle_mash.register_vehicle(name, def)
|
|||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
local onplace_position_adj = def.onplace_position_adj
|
local can_float = false
|
||||||
|
if def.terrain_type == 2 or def.terrain_type == 3 then
|
||||||
|
can_float = true
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_craftitem(name, {
|
minetest.register_craftitem(name, {
|
||||||
description = def.description,
|
description = def.description,
|
||||||
inventory_image = def.inventory_image,
|
inventory_image = def.inventory_image,
|
||||||
wield_image = def.wield_image,
|
wield_image = def.wield_image,
|
||||||
wield_scale = def.wield_scale,
|
wield_scale = def.wield_scale,
|
||||||
liquids_pointable = def.is_boat,
|
liquids_pointable = can_float,
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
if pointed_thing.type ~= "node" then
|
if pointed_thing.type ~= "node" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local ent
|
local ent
|
||||||
if def.is_boat then
|
if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "liquid") == 0 then
|
||||||
if is_water(pointed_thing.under) then
|
if def.terrain_type == 0 or def.terrain_type == 1 or def.terrain_type == 3 then
|
||||||
|
pointed_thing.above.y = pointed_thing.above.y + def.onplace_position_adj
|
||||||
|
ent = minetest.add_entity(pointed_thing.above, name)
|
||||||
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if def.terrain_type == 2 or def.terrain_type == 3 then
|
||||||
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
||||||
ent = minetest.add_entity(pointed_thing.under, name)
|
ent = minetest.add_entity(pointed_thing.under, name)
|
||||||
else
|
else
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
else
|
|
||||||
pointed_thing.above.y = pointed_thing.above.y + onplace_position_adj
|
|
||||||
ent = minetest.add_entity(pointed_thing.above, name)
|
|
||||||
end
|
end
|
||||||
if ent:get_luaentity().player_rotation.y == 90 then
|
if ent:get_luaentity().player_rotation.y == 90 then
|
||||||
ent:setyaw(placer:get_look_yaw())
|
ent:setyaw(placer:get_look_yaw())
|
||||||
else
|
else
|
||||||
ent:setyaw(placer:get_look_yaw() - math.pi/2)
|
ent:setyaw(placer:get_look_yaw() - math.pi/2)
|
||||||
end
|
end
|
||||||
|
ent:get_luaentity().owner = placer:get_player_name()
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
@ -1,32 +1,11 @@
|
|||||||
|
|
||||||
local name = "hover_blue"
|
local name = "hover_blue"
|
||||||
|
|
||||||
local definition = {
|
local definition = ...
|
||||||
description = "Blue hovercraft",
|
|
||||||
collisionbox = {-0.8,0,-0.8, 0.8,1.2,0.8},
|
definition.description = "Blue hovercraft"
|
||||||
onplace_position_adj = 0,
|
definition.inventory_image = "hovercraft_blue_inv.png"
|
||||||
is_boat = false,
|
definition.wield_image = "hovercraft_blue_inv.png"
|
||||||
player_rotation = {x=0,y=90,z=0},
|
definition.textures = {"hovercraft_blue.png"}
|
||||||
driver_attach_at = {x=-2,y=16.5,z=0},
|
|
||||||
number_of_passengers = 0,
|
|
||||||
passenger_attach_at = {x=0,y=0,z=0},
|
|
||||||
passenger_eye_offset = {x=0, y=0, z=0},
|
|
||||||
driver_eye_offset = {x=0, y=0, z=0},
|
|
||||||
inventory_image = "hovercraft_blue_inv.png",
|
|
||||||
wield_image = "hovercraft_blue_inv.png",
|
|
||||||
wield_scale = {x=1, y=1, z=1},
|
|
||||||
visual = "mesh",
|
|
||||||
mesh = "hovercraft.x",
|
|
||||||
textures = {"hovercraft_blue.png"},
|
|
||||||
visual_size = {x=1, y=1},
|
|
||||||
stepheight = 0.6,
|
|
||||||
max_speed_forward = 12,
|
|
||||||
max_speed_reverse = 0,
|
|
||||||
accel = 2.5,
|
|
||||||
braking = 1,
|
|
||||||
turn_speed = 2,
|
|
||||||
drop_on_destroy = "",
|
|
||||||
recipe = {}
|
|
||||||
}
|
|
||||||
|
|
||||||
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)
|
vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)
|
||||||
|
114
init.lua
114
init.lua
@ -5,7 +5,8 @@ local mpath = minetest.get_modpath("vehicle_mash")
|
|||||||
-- load framework
|
-- load framework
|
||||||
dofile(mpath.."/framework.lua")
|
dofile(mpath.."/framework.lua")
|
||||||
|
|
||||||
local common_def = {}
|
-- load crafts
|
||||||
|
--dofile(mpath.."/crafts.lua")
|
||||||
|
|
||||||
-- ***********************
|
-- ***********************
|
||||||
-- load vehicles down here
|
-- load vehicles down here
|
||||||
@ -14,9 +15,10 @@ local common_def = {}
|
|||||||
-- ** 126r and F1 **
|
-- ** 126r and F1 **
|
||||||
------------------------------------------------------------------------------
|
------------------------------------------------------------------------------
|
||||||
-- create Cars common def
|
-- create Cars common def
|
||||||
common_def = {
|
local cars_def = {
|
||||||
|
--adjust to change how vehicle reacts while driving
|
||||||
|
terrain_type = 1, -- 0 = air, 1 = land, 2 = liquid, 3 = land + liquid
|
||||||
--model specific stuff
|
--model specific stuff
|
||||||
is_boat = false,
|
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
visual_size = {x=1, y=1},
|
visual_size = {x=1, y=1},
|
||||||
wield_scale = {x=1, y=1, z=1},
|
wield_scale = {x=1, y=1, z=1},
|
||||||
@ -33,23 +35,23 @@ common_def = {
|
|||||||
|
|
||||||
-- vehicle specific values in the following files
|
-- vehicle specific values in the following files
|
||||||
-- you can override any common values from here
|
-- you can override any common values from here
|
||||||
loadfile(mpath.."/126r.lua")(table.copy(common_def))
|
loadfile(mpath.."/126r.lua")(table.copy(cars_def))
|
||||||
loadfile(mpath.."/f1.lua")(table.copy(common_def))
|
loadfile(mpath.."/f1.lua")(table.copy(cars_def))
|
||||||
|
|
||||||
|
|
||||||
-- ** CAR01s **
|
-- ** CAR01s **
|
||||||
------------------------------------------------------------------------------
|
------------------------------------------------------------------------------
|
||||||
-- create CAR01 common def
|
-- create CAR01 common def
|
||||||
common_def = {
|
local car01_def = {
|
||||||
--adjust to change how vehicle reacts while driving
|
--adjust to change how vehicle reacts while driving
|
||||||
|
terrain_type = 1,
|
||||||
max_speed_forward = 10,
|
max_speed_forward = 10,
|
||||||
max_speed_reverse = 5,
|
max_speed_reverse = 7,
|
||||||
accel = 2,
|
accel = 2,
|
||||||
braking = 4,
|
braking = 4,
|
||||||
turn_speed = 2,
|
turn_speed = 2,
|
||||||
stepheight = 1.1,
|
stepheight = 1.1,
|
||||||
--model specific stuff
|
--model specific stuff
|
||||||
is_boat = false,
|
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "car.x",
|
mesh = "car.x",
|
||||||
visual_size = {x=1, y=1},
|
visual_size = {x=1, y=1},
|
||||||
@ -70,40 +72,40 @@ common_def = {
|
|||||||
|
|
||||||
-- vehicle specific values in the following files
|
-- vehicle specific values in the following files
|
||||||
-- you can override any common values from here
|
-- you can override any common values from here
|
||||||
loadfile(mpath.."/black.lua")(table.copy(common_def))
|
loadfile(mpath.."/black.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/blue.lua")(table.copy(common_def))
|
loadfile(mpath.."/blue.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/brown.lua")(table.copy(common_def))
|
loadfile(mpath.."/brown.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/cyan.lua")(table.copy(common_def))
|
loadfile(mpath.."/cyan.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/dark_green.lua")(table.copy(common_def))
|
loadfile(mpath.."/dark_green.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/dark_grey.lua")(table.copy(common_def))
|
loadfile(mpath.."/dark_grey.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/green.lua")(table.copy(common_def))
|
loadfile(mpath.."/green.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/grey.lua")(table.copy(common_def))
|
loadfile(mpath.."/grey.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/magenta.lua")(table.copy(common_def))
|
loadfile(mpath.."/magenta.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/orange.lua")(table.copy(common_def))
|
loadfile(mpath.."/orange.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/pink.lua")(table.copy(common_def))
|
loadfile(mpath.."/pink.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/red.lua")(table.copy(common_def))
|
loadfile(mpath.."/red.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/violet.lua")(table.copy(common_def))
|
loadfile(mpath.."/violet.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/white.lua")(table.copy(common_def))
|
loadfile(mpath.."/white.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/yellow.lua")(table.copy(common_def))
|
loadfile(mpath.."/yellow.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/hot_rod.lua")(table.copy(common_def))
|
loadfile(mpath.."/hot_rod.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/nyan_ride.lua")(table.copy(common_def))
|
loadfile(mpath.."/nyan_ride.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/oerkki_bliss.lua")(table.copy(common_def))
|
loadfile(mpath.."/oerkki_bliss.lua")(table.copy(car01_def))
|
||||||
loadfile(mpath.."/road_master.lua")(table.copy(common_def))
|
loadfile(mpath.."/road_master.lua")(table.copy(car01_def))
|
||||||
|
|
||||||
|
|
||||||
-- ** MeseCars **
|
-- ** MeseCars **
|
||||||
------------------------------------------------------------------------------
|
------------------------------------------------------------------------------
|
||||||
-- create Mesecar common def
|
-- create Mesecar common def
|
||||||
common_def = {
|
local mesecar_def = {
|
||||||
--adjust to change how vehicle reacts while driving
|
--adjust to change how vehicle reacts while driving
|
||||||
max_speed_forward = 15,
|
terrain_type = 1,
|
||||||
|
max_speed_forward = 10,
|
||||||
max_speed_reverse = 7,
|
max_speed_reverse = 7,
|
||||||
accel = 3,
|
accel = 3,
|
||||||
braking = 6,
|
braking = 6,
|
||||||
turn_speed = 4,
|
turn_speed = 4,
|
||||||
stepheight = 0.6,
|
stepheight = 0.6,
|
||||||
--model specific stuff
|
--model specific stuff
|
||||||
is_boat = false,
|
|
||||||
visual = "cube",
|
visual = "cube",
|
||||||
mesh = "",
|
mesh = "",
|
||||||
visual_size = {x=1.5, y=1.5},
|
visual_size = {x=1.5, y=1.5},
|
||||||
@ -124,17 +126,18 @@ common_def = {
|
|||||||
|
|
||||||
-- vehicle specific values in the following files
|
-- vehicle specific values in the following files
|
||||||
-- you can override any common values from here
|
-- you can override any common values from here
|
||||||
loadfile(mpath.."/mese_blue.lua")(table.copy(common_def))
|
loadfile(mpath.."/mese_blue.lua")(table.copy(mesecar_def))
|
||||||
loadfile(mpath.."/mese_pink.lua")(table.copy(common_def))
|
loadfile(mpath.."/mese_pink.lua")(table.copy(mesecar_def))
|
||||||
loadfile(mpath.."/mese_purple.lua")(table.copy(common_def))
|
loadfile(mpath.."/mese_purple.lua")(table.copy(mesecar_def))
|
||||||
loadfile(mpath.."/mese_Yellow.lua")(table.copy(common_def))
|
loadfile(mpath.."/mese_Yellow.lua")(table.copy(mesecar_def))
|
||||||
|
|
||||||
|
|
||||||
-- ** Boats **
|
-- ** Boats **
|
||||||
------------------------------------------------------------------------------
|
------------------------------------------------------------------------------
|
||||||
-- create boats common def
|
-- create boats common def
|
||||||
common_def = {
|
local boat_def = {
|
||||||
--adjust to change how vehicle reacts while driving
|
--adjust to change how vehicle reacts while driving
|
||||||
|
terrain_type = 2,
|
||||||
max_speed_forward = 3,
|
max_speed_forward = 3,
|
||||||
max_speed_reverse = 3,
|
max_speed_reverse = 3,
|
||||||
accel = 3,
|
accel = 3,
|
||||||
@ -142,7 +145,6 @@ common_def = {
|
|||||||
turn_speed = 3,
|
turn_speed = 3,
|
||||||
stepheight = 0,
|
stepheight = 0,
|
||||||
--model specific stuff
|
--model specific stuff
|
||||||
is_boat = true,
|
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
visual_size = {x=1, y=1},
|
visual_size = {x=1, y=1},
|
||||||
wield_scale = {x=1, y=1, z=1},
|
wield_scale = {x=1, y=1, z=1},
|
||||||
@ -160,12 +162,44 @@ common_def = {
|
|||||||
|
|
||||||
-- vehicle specific values in the following files
|
-- vehicle specific values in the following files
|
||||||
-- you can override any common values from here
|
-- you can override any common values from here
|
||||||
loadfile(mpath.."/boat.lua")(table.copy(common_def))
|
loadfile(mpath.."/boat.lua")(table.copy(boat_def))
|
||||||
loadfile(mpath.."/rowboat.lua")(table.copy(common_def))
|
loadfile(mpath.."/rowboat.lua")(table.copy(boat_def))
|
||||||
|
|
||||||
|
|
||||||
-- Hovercraft
|
-- ** Hovercraft **
|
||||||
--dofile(mpath.."/hover_blue.lua")
|
------------------------------------------------------------------------------
|
||||||
|
-- create hovercraft common def
|
||||||
|
local hover_def = {
|
||||||
|
--adjust to change how vehicle reacts while driving
|
||||||
|
terrain_type = 3,
|
||||||
|
max_speed_forward = 10,
|
||||||
|
max_speed_reverse = 0,
|
||||||
|
accel = 3,
|
||||||
|
braking = 1,
|
||||||
|
turn_speed = 2,
|
||||||
|
stepheight = 1.1,
|
||||||
|
--model specific stuff
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "hovercraft.x",
|
||||||
|
visual_size = {x=1, y=1},
|
||||||
|
wield_scale = {x=1, y=1, z=1},
|
||||||
|
collisionbox = {-0.8, -0.25, -0.8, 0.8, 1.2, 0.8},
|
||||||
|
onplace_position_adj = -0.25,
|
||||||
|
--player specific stuff
|
||||||
|
player_rotation = {x=0,y=90,z=0},
|
||||||
|
driver_attach_at = {x=-2,y=16.5,z=0},
|
||||||
|
driver_eye_offset = {x=0, y=0, z=0},
|
||||||
|
number_of_passengers = 0,
|
||||||
|
passenger_attach_at = {x=0,y=0,z=0},
|
||||||
|
passenger_eye_offset = {x=0, y=0, z=0},
|
||||||
|
--drop and recipe
|
||||||
|
drop_on_destroy = "",
|
||||||
|
recipe = nil
|
||||||
|
}
|
||||||
|
|
||||||
|
-- vehicle specific values in the following files
|
||||||
|
-- you can override any common values from here
|
||||||
|
loadfile(mpath.."/hover_blue.lua")(table.copy(hover_def))
|
||||||
|
|
||||||
-- free unneeded global(s)
|
-- free unneeded global(s)
|
||||||
core.after(10, function()
|
core.after(10, function()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user