added driver_eye_offset

This commit is contained in:
blert2112 2016-08-11 00:48:57 -04:00
parent 92af52f527
commit 77d00137af

View File

@ -34,6 +34,7 @@ local function AttachPlayer(self, clicker, is_driver)
local attach_at
if is_driver then
attach_at = self.driver_attach_at
clicker:set_eye_offset(self.driver_eye_offset, {x=0, y=0, z=0})
else
attach_at = self.passenger_attach_at
clicker:set_eye_offset(self.passenger_eye_offset, {x=0, y=0, z=0})
@ -68,6 +69,7 @@ function vehicle_mash:register_vehicle(name, def)
is_boat = def.is_boat,
player_rotation = def.player_rotation,
driver_attach_at = def.driver_attach_at,
driver_eye_offset = def.driver_eye_offset,
driver_detach_pos_offset = def.driver_detach_pos_offset,
number_of_passengers = def.number_of_passengers,
passenger_attach_at = def.passenger_attach_at,