Version 2.2.2
- Fix passengers not detaching when driver gets out. - Various other tweaks and fixes for passengers. Requires `lib_mount` to be updated first.
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README.md
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README.md
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# Vehicle Mash [![Build status](https://github.com/Panquesito7/vehicle_mash/workflows/build/badge.svg)](https://github.com/Panquesito7/vehicle_mash/actions)
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- Current version: 2.2.1
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- Current version: 2.2.2
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- By [blert2112](https://github.com/blert2112), and improvements by [Panquesito7](https://github.com/Panquesito7).
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![Screenshot](https://raw.githubusercontent.com/Panquesito7/vehicle_mash/master/screenshot.png)
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@ -37,7 +37,7 @@ For further information or help, see:\
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https://wiki.minetest.net/Installing_Mods
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## Known issues
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- When there is more than 1 passenger, and the driver gets out, one or more players will stay attached to the vehicle.
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- Attachments incorrectly ordered.
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## License
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All licenses of previous works, of course, apply. (see credits below)
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@ -58,21 +58,26 @@ There are no pending tasks to do yet.
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## Changelog
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v2.2.2 6/02/2020
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* Fix passengers not detaching when driver gets out.
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* Various other tweaks and fixes for passengers.
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v2.2.1 5/28/2020
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* Added vehicle crafting (Enabled by default).
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* Added car battery, windshield, tire, and motor.
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* All CAR01's can now carry 3 passengers.
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* Add `screenshot.png`.
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* Improve `README.md`.
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* Added vehicle crafting (Enabled by default).
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* Added car battery, windshield, tire, and motor.
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* All CAR01's can now carry 3 passengers.
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* Add `screenshot.png`.
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* Improve `README.md`.
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v2.2 5/15/2020
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* Move files to a folder of its own.
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* Add GitHub workflow and LuaCheck.
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* Add `settingtypes.txt` to select enabled cars.
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* Improve `README.md`.
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* Short a bit the code.
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* Move files to a folder of its own.
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* Add GitHub workflow and LuaCheck.
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* Add `settingtypes.txt` to select enabled cars.
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* Improve `README.md`.
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* Short a bit the code.
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v2.1 6/10/2019
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vehicle_mash = {}
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local drive = lib_mount.drive
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local passenger_count = 1
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function vehicle_mash.register_vehicle(name, def)
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minetest.register_entity(name, {
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terrain_type = def.terrain_type,
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@ -52,34 +50,44 @@ function vehicle_mash.register_vehicle(name, def)
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end
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-- if there is already a driver
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if self.driver then
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-- if clicker is driver detach passenger and driver
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-- if clicker is driver detach passengers and driver
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if clicker == self.driver then
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if self.passenger then
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-- if passenger detach first
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lib_mount.detach(self.passenger, self.offset)
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passenger_count = passenger_count - 1
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end
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if self.passenger2 then
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lib_mount.detach(self.passenger2, self.offset)
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end
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if self.passenger3 then
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lib_mount.detach(self.passenger3, self.offset)
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end
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-- detach driver
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lib_mount.detach(self.driver, self.offset)
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-- if clicker is not the driver
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else
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-- if clicker is passenger
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-- detach passengers
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if clicker == self.passenger then
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-- detach passenger
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lib_mount.detach(self.passenger, self.offset)
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passenger_count = passenger_count - 1
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elseif clicker == self.passenger2 then
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lib_mount.detach(self.passenger2, self.offset)
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elseif clicker == self.passenger3 then
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lib_mount.detach(self.passenger3, self.offset)
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-- if clicker is not passenger
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else
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-- attach passengers if possible
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if passenger_count == 1 and self.number_of_passengers >= 1 then
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if lib_mount.passengers[self.passenger] == self.passenger and self.number_of_passengers >= 1 then
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lib_mount.attach(self, clicker, true, 1)
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passenger_count = passenger_count + 1
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elseif passenger_count == 2 and self.number_of_passengers >= 2 then
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end
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if lib_mount.passengers[self.passenger2] == self.passenger2 and self.number_of_passengers >= 2 then
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lib_mount.attach(self, clicker, true, 2)
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passenger_count = passenger_count + 1
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elseif passenger_count == 3 and self.number_of_passengers >= 3 then
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end
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if lib_mount.passengers[self.passenger3] == self.passenger3 and self.number_of_passengers >= 3 then
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lib_mount.attach(self, clicker, true, 3)
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passenger_count = passenger_count + 1
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end
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end
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end
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