Update the framework and the template due to rec...

...ent API changes.
This commit is contained in:
David Leal 2021-03-24 13:01:21 -06:00
parent aecfd0d321
commit 1bfa51a394
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GPG Key ID: 3C482B03FD220E68
2 changed files with 27 additions and 7 deletions

View File

@ -7,8 +7,8 @@ function vehicle_mash.register_vehicle(name, def)
terrain_type = def.terrain_type,
collisionbox = def.collisionbox,
can_fly = def.can_fly,
can_go_down = def.can_go_down,
can_go_up = def.can_go_up,
can_go_down = def.can_go_down, -- Applies only when `can_fly` is enabled
can_go_up = def.can_go_up, -- Applies only when `can_fly` is enabled
player_rotation = def.player_rotation,
driver_attach_at = def.driver_attach_at,
driver_eye_offset = def.driver_eye_offset,
@ -33,8 +33,12 @@ function vehicle_mash.register_vehicle(name, def)
tiles = def.tiles,
visual_size = def.visual_size,
stepheight = def.stepheight,
max_speed_forward = def.max_speed_forward,
max_speed_reverse = def.max_speed_reverse,
max_speed_upwards = def.max_speed_upwards, -- Applies only when `can_fly` is enabled
max_speed_downwards = def.max_speed_downwards, -- Applies only when `can_fly` is enabled
accel = def.accel,
braking = def.braking,
turn_spd = def.turn_speed,

View File

@ -1,16 +1,30 @@
local name = "car_template" -- mod name of vehicle
local definition = {
terrain_type = 1, -- 0 = air, 1 = land, 2 = liquid, 3 = land + liquid
description = "Template car", -- name as seen in inventory
collisionbox = {0, 0, 0, 0, 0, 0}, -- back, bottom, starboard, front, top, port
onplace_position_adj = 0, -- adjust placement position up/down
is_boat = false, -- does vehicle travel on water?
enable_crash = true, -- whether to destroy the vehicle when going too fast and crashes with a block or not
can_fly = false, -- if enabled, the specified vehicle will be able to fly around
can_go_down = false, -- applies only when `can_fly` is enabled
can_go_up = false, -- applies only when `can_fly` is enabled
player_rotation = {x=0,y=0,z=0}, -- rotate player so they sit facing the correct direction
driver_attach_at = {x=0,y=0,z=0}, -- attach the driver at
driver_eye_offset = {x=0, y=0, z=0}, -- offset for first person driver view
number_of_passengers = 0, -- testing: 0 for none, do not increase at this time!
passenger_attach_at = {x=0,y=0,z=0}, -- attach the passenger, if applicable, at
passenger_eye_offset = {x=0, y=0, z=0}, -- offset for first person passenger view
number_of_passengers = 0, -- maximum number of passengers. Can have 3 passengers maximum
passenger_attach_at = {x=0,y=0,z=0}, -- attach the 1st passenger, if applicable, at the specified positions
passenger_eye_offset = {x=0, y=0, z=0}, -- offset for the 1st passenger in first-person view
passenger_detach_pos_offset = {x=0,y=0,z=0}, -- offset for the 1st passenger when they leave the vehicle
passenger2_attach_at = {x=0,y=0,z=0}, -- attach the 2nd passenger, if applicable, at the specified positions
passenger2_eye_offset = {x=0,y=0,z=0}, -- offset for the 2nd passenger in first-person view
passenger2_detach_pos_offset = {x=0,y=0,z=0}, -- offset for the 2nd passenger when they leave the vehicle
passenger3_attach_at = {x=0,y=0,z=0}, -- attach the 3rd passenger, if applicable, at the specified positions
passenger3_eye_offset = {x=0,y=0,z=0}, -- offset for the 3rd passenger in first-person view
passenger3_detach_pos_offset = {x=0,y=0,z=0}, -- offset for the 3rd passenger when they leave the vehicle
inventory_image = "filename.png", -- image to use in inventory
wield_image = "filename.png", -- image to use in hand
wield_scale = {x=1, y=1, z=1}, --
@ -21,10 +35,12 @@ local definition = {
stepheight = 0, -- what can the vehicle climb over?, 0.6 = climb slabs, 1.1 = climb nodes
max_speed_forward = 10, -- vehicle maximum forward speed
max_speed_reverse = 5, -- vehicle maximum reverse speed
max_speed_upwards = 5, -- vehicle maximum upwards speed (applies only if `can_fly` is enabled)
max_speed_downwards = 3.5, -- vehicle maximum downwards speed (applies only if `can_fly` is enabled)
accel = 1, -- how fast vehicle accelerates
braking = 2, -- how fast can the vehicle stop
turn_speed = 2, -- how quick can the vehicle turn
drop_on_destroy = "", -- what gets dropped when vehicle is destroyed
drop_on_destroy = {""}, -- what gets dropped when vehicle is destroyed
recipe = {} -- crafting recipe
}