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# Vehicle Mash [![Build status](https://github.com/Panquesito7/vehicle_mash/workflows/build/badge.svg)](https://github.com/Panquesito7/vehicle_mash/actions)
- Current version: 2.2.1
- By [blert2112](https://github.com/blert2112), and improvements by [Panquesito7](https://github.com/Panquesito7).
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A merge of all the vehicles from:
* "Cars" by Radoslaw Slowik.
* "Mesecars" by paramat.
* "Car" by Esteban.
* "Boats" by PilzAdam.
* "Hovercraft" by Stuart Jones.
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- 30 vehicles currently.
- All CAR01's can carry 3 passengers.
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* Disable vehicles by going to your Minetest Settings.
* Adding new vehicles is a simple matter of:
* Create/acquire vehicle model and textures.
* Create, and name appropriately, a new `.lua` file on its appropiate folder for the vehicle based on one of the existing ones.
* Add a setting in `settingtypes.txt` for users to enable/disable it.
* Change settings in the file you created to reflect the new vehicle.
* Add a new line to `init.lua` to load the vehicle `dofile(minetest.get_modpath("vehicle_mash") .. "/NAME_OF_VEHICLE.lua")`
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## Installation
- Unzip the archive, rename the folder to `vehicle_mash` and place it in
../minetest/mods/
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- GNU/Linux: If you use a system-wide installation place
it in ~/.minetest/mods/.
- If you only want this to be used in a single world, place
the folder in worldmods/ in your world directory.
For further information or help, see:\
https://wiki.minetest.net/Installing_Mods
## Known issues
- When there is more than 1 passenger, and the driver gets out, two players will stay attached to the vehicle.
## License
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All licenses of previous works, of course, apply. (see credits below)
As far as the work I did... It's really just a fork of a fork of a fork of a fork, tossed it all into a blender and spun it on puree for a bit. Baked it for a while and set it on the counter to cool. What I mean is, make what you will of it, it matters not to me.
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See [`LICENSE.md`](LICENSE.md) for more information.
## Dependencies
- `default` (included in [Minetest Game](https://github.com/minetest/minetest_game))
- [`lib_mount`](https://github.com/Panquesito7/lib_mount)
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## Requirements
- `vehicle_mash` 2.1.0 for MT 5.0.0+.
- `vehicle_mash` 2.0 for MT 0.4.12+ (may work on older versions).
## TODO
There are no pending tasks to do yet.
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## Changelog
v2.2.1 5/28/2020
* Added vehicle crafting (Enabled by default).
* Added car battery, windshield, tire, and motor.
* All CAR01's can now carry 3 passengers.
* Add `screenshot.png`.
* Improve `README.md`.
v2.2 5/15/2020
* Move files to a folder of its own.
* Add GitHub workflow and LuaCheck.
* Add `settingtypes.txt` to select enabled cars.
* Improve `README.md`.
* Short a bit the code.
v2.1 6/10/2019
* Fix attachment positions for drivers/passengers on all vehicles.
* Adds red, green, and yellow hovercrafts.
* Use `mod.conf` for name, description and dependencies.
* Support for MT 5.0.0+.
v2.0 8/13/2016
* converted to use the lib_mount mod for "driving"
* enlarged F1 and 126r models x2.5
* added yellow Mesecar
* updated boat model from default boat mod
* various speed/braking/turning/acceleration tweaks
* various collision box tweaks
* various other tweaks I probably forgot about
* last version supporting MT 0.4.12+.
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v1.4 5/19/2015
* attach (one) passenger added
* reorganized vehicle definition file code and added some variables pertaining to passengers
* added a vehicle definition file template with comments
* cleaned up to remove code dulplication
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v1.3 5/5/2015
* player now sits forward in vehicles
* tweaked player sit positions
* tweaked collison boxes
* proper placement on_ground/in_water
v1.2 5/1/2015
* added boats
* changed name so to not conflict with other mods
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v1.1 4/25/2015
* car won't come to a complete stop (fixed)
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v1.0 4/24/2015
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* first release
## Bugs, suggestions and new features
Report bugs or suggest ideas by [creating an issue](https://github.com/blert2112/vehicle_mash/issues/new).
If you know how to fix an issue, consider opening a [pull request](https://github.com/blert2112/vehicle_mash/compare).
## Credit where credit is due
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- F1 and 126R cars from: "Cars" by Radoslaw Slowik
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- https://forum.minetest.net/viewtopic.php?f=9&t=8698
- License: Code WTFPL, modeles/textures CC BY-NC-ND 4.0
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- Black, Blue, Brown, Cyan, Dark Green, Dark Grey, Green, Grey, Magenta, Orange, Pink, Red, Violet, White, Yellow, Hot Rod, Nyan Ride, Oerkki Bliss, and Road Master from: "Car" by Esteban
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- https://forum.minetest.net/viewtopic.php?f=13&t=7407
- License:
- No info given in that mod but I am going to assume the credit for the original model goes to:
- Melcor and his CAR01 model
- https://forum.minetest.net/viewtopic.php?f=9&t=6512
- License: CC-BY-NC-SA
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- MeseCars from: "Mesecars" by paramat
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- https://forum.minetest.net/viewtopic.php?f=11&t=7967
- Licenses: Code WTFPL, textures CC BY-SA
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- Boats from "Boats" by PilzAdam
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- textures: Zeg9
- model: thetoon and Zeg9, modified by PavelS(SokolovPavel)
- License: WTFPL
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- Hovercraft from "Hovercraft" by Stuart Jones
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- Licenses:
- textures: CC-BY-SA
- sounds: freesound.org
- Rocket Boost Engine Loop by qubodup - CC0
- CARTOON-BING-LOW by kantouth - CC-BY-3.0
- All other sounds: Copyright Stuart Jones - CC-BY-SA
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I am sure many others deserve mention.\
If you feel left out let me know and I will add you in.
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Enjoy!