Replace deprecated set_physics_override call
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parent
71bff8a884
commit
52ce4f7b94
5
init.lua
5
init.lua
@ -35,7 +35,7 @@ if ts_furniture.enable_sitting then
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end
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end
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player:move_to(pos)
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player:move_to(pos)
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player:set_eye_offset({x = 0, y = -7, z = 2}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = -7, z = 2}, {x = 0, y = 0, z = 0})
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player:set_physics_override(0, 0, 0)
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player:set_physics_override({speed = 0, jump = 0, gravity = 0})
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player_api.player_attached[name] = true
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player_api.player_attached[name] = true
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minetest.after(0.1, function()
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minetest.after(0.1, function()
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if player then
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if player then
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@ -56,7 +56,8 @@ if ts_furniture.enable_sitting then
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ts_furniture.stand = function(player, name)
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ts_furniture.stand = function(player, name)
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_physics_override(1, 1, 1)
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-- FIXME: should remember old values or use player_monoids
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player:set_physics_override({speed = 1, jump = 1, gravity = 1})
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player_api.player_attached[name] = false
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player_api.player_attached[name] = false
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player_api.set_animation(player, "stand", 30)
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player_api.set_animation(player, "stand", 30)
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end
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end
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