Make globalstep optional, Cleanup code, fix Deprecated API

Cleanup [squash me]
This commit is contained in:
MoNTE48 2019-12-26 12:20:26 +01:00 committed by Thomas--S
parent a9bfed6083
commit 1154283899
3 changed files with 55 additions and 46 deletions

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@ -2,48 +2,58 @@ ts_furniture = {}
-- If true, you can sit on chairs and benches, when right-click them.
ts_furniture.enable_sitting = minetest.settings:get_bool("ts_furniture.enable_sitting", true)
ts_furniture.globalstep = minetest.settings:get_bool("ts_furniture.globalstep", true)
-- Used for localization
local S = minetest.get_translator("ts_furniture")
if ts_furniture.enable_sitting and not minetest.get_modpath('cozy') then
-- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL).
-- Thomas S. modified it, so that it can be used in this mod
-- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL)
-- Thomas S. modified it, so that it can be used in this mod
if ts_furniture.enable_sitting then
ts_furniture.sit = function(pos, _, player)
local name = player:get_player_name()
if not player_api.player_attached[name] then
player:move_to(pos)
player:set_eye_offset({x = 0, y = -7, z = 2}, {x = 0, y = 0, z = 0})
player:set_physics_override(0, 0, 0)
player_api.player_attached[name] = true
player_api.set_animation(player, "sit", 30)
else
ts_furniture.stand(player, name)
end
end
ts_furniture.up = function(_, _, player)
local name = player:get_player_name()
if player_api.player_attached[name] then
ts_furniture.stand(player, name)
end
end
ts_furniture.stand = function(player, name)
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_physics_override(1, 1, 1)
player_api.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
end
-- The player will stand at the beginning of the movement
if ts_furniture.globalstep and not minetest.get_modpath("cozy") then
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i = 1, #players do
local name = players[i]:get_player_name()
if default.player_attached[name] and not players[i]:get_attach() and
(players[i]:get_player_control().up == true or
players[i]:get_player_control().down == true or
players[i]:get_player_control().left == true or
players[i]:get_player_control().right == true or
players[i]:get_player_control().jump == true) then
players[i]:set_eye_offset({ x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 })
players[i]:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(players[i], "stand", 30)
local player = players[i]
local name = player:get_player_name()
local ctrl = player:get_player_control()
if default.player_attached[name] and not player:get_attach() and
(ctrl.up or ctrl.down or ctrl.left or ctrl.right or ctrl.jump) then
ts_furniture.up(_, _, player)
end
end
end)
end
ts_furniture.sit = function(name, pos)
local player = minetest.get_player_by_name(name)
if default.player_attached[name] then
player:set_eye_offset({ x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 })
player:set_physics_override(1, 1, 1)
default.player_attached[name] = false
default.player_set_animation(player, "stand", 30)
else
player:moveto(pos)
player:set_eye_offset({ x = 0, y = -7, z = 2 }, { x = 0, y = 0, z = 0 })
player:set_physics_override(0, 0, 0)
default.player_attached[name] = true
default.player_set_animation(player, "sit", 30)
end
end
-- end of cozy-code
-- End of [cozy] code
local furnitures = {
["chair"] = {
@ -72,7 +82,7 @@ local furnitures = {
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, -- foot 2
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, -- foot 3
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, -- foot 4
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 }, -- table top
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 } -- table top
},
craft = function(recipe)
return {
@ -89,7 +99,7 @@ local furnitures = {
{ 0.3, -0.5, -0.4, 0.4, 0.1, -0.3 }, -- foot 2
{ -0.4, -0.5, 0.3, -0.3, 0.1, 0.4 }, -- foot 3
{ 0.3, -0.5, 0.3, 0.4, 0.1, 0.4 }, -- foot 4
{ -0.5, 0.1, -0.5, 0.5, 0.2, 0.5 }, -- table top
{ -0.5, 0.1, -0.5, 0.5, 0.2, 0.5 } -- table top
},
craft = function(recipe)
return {
@ -118,7 +128,7 @@ local furnitures = {
nodebox = {
{ -0.5, -0.1, 0, 0.5, 0, 0.5 }, -- seating
{ -0.4, -0.5, 0, -0.3, -0.1, 0.5 }, -- foot 1
{ 0.3, -0.5, 0, 0.4, -0.1, 0.5 }, -- foot 2
{ 0.3, -0.5, 0, 0.4, -0.1, 0.5 } -- foot 2
},
craft = function(recipe)
return {
@ -126,12 +136,12 @@ local furnitures = {
{ "group:stick", "group:stick" }
}
end
},
}
}
local ignore_groups = {
["wood"] = true,
["stone"] = true,
["stone"] = true
}
function ts_furniture.register_furniture(recipe, description, texture)
@ -150,12 +160,9 @@ function ts_furniture.register_furniture(recipe, description, texture)
for furniture, def in pairs(furnitures) do
local node_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_" .. furniture
def.on_rightclick = nil
if def.sitting and ts_furniture.enable_sitting then
def.on_rightclick = function(pos, node, player, itemstack, pointed_thing)
ts_furniture.sit(player:get_player_name(), pos)
end
def.on_rightclick = ts_furniture.sit
def.on_punch = ts_furniture.up
end
minetest.register_node(":" .. node_name, {
@ -170,7 +177,8 @@ function ts_furniture.register_furniture(recipe, description, texture)
type = "fixed",
fixed = def.nodebox
},
on_rightclick = def.on_rightclick
on_rightclick = def.on_rightclick,
on_punch = def.on_punch
})
minetest.register_craft({

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@ -1 +1,2 @@
ts_furniture.enable_sitting (Enable sitting) bool true
ts_furniture.globalstep (Enable globalstep) bool true