Make globalstep optional, Cleanup code, fix Deprecated API
Cleanup [squash me]
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parent
a9bfed6083
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98
init.lua
98
init.lua
@ -2,48 +2,58 @@ ts_furniture = {}
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-- If true, you can sit on chairs and benches, when right-click them.
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-- If true, you can sit on chairs and benches, when right-click them.
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ts_furniture.enable_sitting = minetest.settings:get_bool("ts_furniture.enable_sitting", true)
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ts_furniture.enable_sitting = minetest.settings:get_bool("ts_furniture.enable_sitting", true)
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ts_furniture.globalstep = minetest.settings:get_bool("ts_furniture.globalstep", true)
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-- Used for localization
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-- Used for localization
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local S = minetest.get_translator("ts_furniture")
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local S = minetest.get_translator("ts_furniture")
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if ts_furniture.enable_sitting and not minetest.get_modpath('cozy') then
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-- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL)
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-- The following code is from "Get Comfortable [cozy]" (by everamzah; published under WTFPL).
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-- Thomas S. modified it, so that it can be used in this mod
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-- Thomas S. modified it, so that it can be used in this mod
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if ts_furniture.enable_sitting then
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minetest.register_globalstep(function(dtime)
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ts_furniture.sit = function(pos, _, player)
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local players = minetest.get_connected_players()
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local name = player:get_player_name()
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for i = 1, #players do
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if not player_api.player_attached[name] then
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local name = players[i]:get_player_name()
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player:move_to(pos)
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if default.player_attached[name] and not players[i]:get_attach() and
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player:set_eye_offset({x = 0, y = -7, z = 2}, {x = 0, y = 0, z = 0})
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(players[i]:get_player_control().up == true or
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player:set_physics_override(0, 0, 0)
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players[i]:get_player_control().down == true or
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player_api.player_attached[name] = true
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players[i]:get_player_control().left == true or
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player_api.set_animation(player, "sit", 30)
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players[i]:get_player_control().right == true or
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else
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players[i]:get_player_control().jump == true) then
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ts_furniture.stand(player, name)
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players[i]:set_eye_offset({ x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 })
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end
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players[i]:set_physics_override(1, 1, 1)
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end
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default.player_attached[name] = false
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default.player_set_animation(players[i], "stand", 30)
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end
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end
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end)
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end
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ts_furniture.sit = function(name, pos)
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ts_furniture.up = function(_, _, player)
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local player = minetest.get_player_by_name(name)
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local name = player:get_player_name()
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if default.player_attached[name] then
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if player_api.player_attached[name] then
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player:set_eye_offset({ x = 0, y = 0, z = 0 }, { x = 0, y = 0, z = 0 })
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ts_furniture.stand(player, name)
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end
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end
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ts_furniture.stand = function(player, name)
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_physics_override(1, 1, 1)
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player:set_physics_override(1, 1, 1)
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default.player_attached[name] = false
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player_api.player_attached[name] = false
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default.player_set_animation(player, "stand", 30)
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player_api.set_animation(player, "stand", 30)
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else
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end
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player:moveto(pos)
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player:set_eye_offset({ x = 0, y = -7, z = 2 }, { x = 0, y = 0, z = 0 })
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-- The player will stand at the beginning of the movement
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player:set_physics_override(0, 0, 0)
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if ts_furniture.globalstep and not minetest.get_modpath("cozy") then
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default.player_attached[name] = true
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minetest.register_globalstep(function(dtime)
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default.player_set_animation(player, "sit", 30)
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local players = minetest.get_connected_players()
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for i = 1, #players do
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local player = players[i]
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local name = player:get_player_name()
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local ctrl = player:get_player_control()
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if default.player_attached[name] and not player:get_attach() and
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(ctrl.up or ctrl.down or ctrl.left or ctrl.right or ctrl.jump) then
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ts_furniture.up(_, _, player)
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end
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end
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end)
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end
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end
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end
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end
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-- end of cozy-code
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-- End of [cozy] code
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local furnitures = {
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local furnitures = {
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["chair"] = {
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["chair"] = {
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@ -72,7 +82,7 @@ local furnitures = {
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{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, -- foot 2
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{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 }, -- foot 2
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{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, -- foot 3
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{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 }, -- foot 3
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{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, -- foot 4
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{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 }, -- foot 4
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{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 }, -- table top
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{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 } -- table top
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},
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},
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craft = function(recipe)
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craft = function(recipe)
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return {
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return {
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@ -89,7 +99,7 @@ local furnitures = {
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{ 0.3, -0.5, -0.4, 0.4, 0.1, -0.3 }, -- foot 2
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{ 0.3, -0.5, -0.4, 0.4, 0.1, -0.3 }, -- foot 2
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{ -0.4, -0.5, 0.3, -0.3, 0.1, 0.4 }, -- foot 3
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{ -0.4, -0.5, 0.3, -0.3, 0.1, 0.4 }, -- foot 3
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{ 0.3, -0.5, 0.3, 0.4, 0.1, 0.4 }, -- foot 4
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{ 0.3, -0.5, 0.3, 0.4, 0.1, 0.4 }, -- foot 4
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{ -0.5, 0.1, -0.5, 0.5, 0.2, 0.5 }, -- table top
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{ -0.5, 0.1, -0.5, 0.5, 0.2, 0.5 } -- table top
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},
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},
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craft = function(recipe)
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craft = function(recipe)
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return {
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return {
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@ -118,7 +128,7 @@ local furnitures = {
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nodebox = {
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nodebox = {
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{ -0.5, -0.1, 0, 0.5, 0, 0.5 }, -- seating
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{ -0.5, -0.1, 0, 0.5, 0, 0.5 }, -- seating
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{ -0.4, -0.5, 0, -0.3, -0.1, 0.5 }, -- foot 1
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{ -0.4, -0.5, 0, -0.3, -0.1, 0.5 }, -- foot 1
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{ 0.3, -0.5, 0, 0.4, -0.1, 0.5 }, -- foot 2
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{ 0.3, -0.5, 0, 0.4, -0.1, 0.5 } -- foot 2
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},
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},
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craft = function(recipe)
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craft = function(recipe)
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return {
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return {
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@ -126,12 +136,12 @@ local furnitures = {
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{ "group:stick", "group:stick" }
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{ "group:stick", "group:stick" }
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}
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}
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end
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end
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},
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}
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}
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}
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local ignore_groups = {
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local ignore_groups = {
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["wood"] = true,
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["wood"] = true,
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["stone"] = true,
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["stone"] = true
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}
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}
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function ts_furniture.register_furniture(recipe, description, texture)
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function ts_furniture.register_furniture(recipe, description, texture)
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@ -150,12 +160,9 @@ function ts_furniture.register_furniture(recipe, description, texture)
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for furniture, def in pairs(furnitures) do
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for furniture, def in pairs(furnitures) do
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local node_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_" .. furniture
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local node_name = "ts_furniture:" .. recipe:gsub(":", "_") .. "_" .. furniture
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def.on_rightclick = nil
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if def.sitting and ts_furniture.enable_sitting then
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if def.sitting and ts_furniture.enable_sitting then
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def.on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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def.on_rightclick = ts_furniture.sit
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ts_furniture.sit(player:get_player_name(), pos)
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def.on_punch = ts_furniture.up
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end
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end
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end
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minetest.register_node(":" .. node_name, {
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minetest.register_node(":" .. node_name, {
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@ -170,7 +177,8 @@ function ts_furniture.register_furniture(recipe, description, texture)
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type = "fixed",
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type = "fixed",
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fixed = def.nodebox
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fixed = def.nodebox
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},
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},
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on_rightclick = def.on_rightclick
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on_rightclick = def.on_rightclick,
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on_punch = def.on_punch
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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BIN
screenshot.png
BIN
screenshot.png
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Before Width: | Height: | Size: 652 KiB After Width: | Height: | Size: 621 KiB |
@ -1 +1,2 @@
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ts_furniture.enable_sitting (Enable sitting) bool true
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ts_furniture.enable_sitting (Enable sitting) bool true
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ts_furniture.globalstep (Enable globalstep) bool true
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