Add Metal Doors
and some bugfixes
This commit is contained in:
parent
2d63ed31ba
commit
6e5eaf9632
@ -1,3 +1,5 @@
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default
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doors
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moretrees?
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moreores?
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technic?
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142
init.lua
142
init.lua
@ -21,13 +21,14 @@ local function register_alias(name, convert_to)
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minetest.register_alias(name .. "_b", convert_to .. "_b")
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end
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function ts_doors.register_door(recipe, description, texture)
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register_alias("doors:ts_door_" .. recipe:gsub(":", "_"), "ts_doors:door_" .. recipe:gsub(":", "_"))
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register_alias("doors:ts_door_full_" .. recipe:gsub(":", "_"), "ts_doors:door_full_" .. recipe:gsub(":", "_"))
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register_alias("doors:ts_door_locked_" .. recipe:gsub(":", "_"), "ts_doors:door_locked_" .. recipe:gsub(":", "_"))
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register_alias("doors:ts_door_full_locked_" .. recipe:gsub(":", "_"), "ts_doors:door_full_locked_" .. recipe:gsub(":", "_"))
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function ts_doors.register_door(item, description, texture, recipe)
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recipe = recipe or item
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register_alias("doors:ts_door_" .. item:gsub(":", "_"), "ts_doors:door_" .. item:gsub(":", "_"))
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register_alias("doors:ts_door_full_" .. item:gsub(":", "_"), "ts_doors:door_full_" .. item:gsub(":", "_"))
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register_alias("doors:ts_door_locked_" .. item:gsub(":", "_"), "ts_doors:door_locked_" .. item:gsub(":", "_"))
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register_alias("doors:ts_door_full_locked_" .. item:gsub(":", "_"), "ts_doors:door_full_locked_" .. item:gsub(":", "_"))
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local groups = minetest.registered_nodes[recipe].groups
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local groups = minetest.registered_nodes[item].groups
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local door_groups = {}
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for k,v in pairs(groups) do
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if k ~= "wood" then
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@ -37,10 +38,10 @@ function ts_doors.register_door(recipe, description, texture)
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trapdoor_groups = copytable(door_groups)
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doors.register("ts_doors:door_" .. recipe:gsub(":", "_"), {
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tiles = {{ name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base.png^[noalpha^[makealpha:0,255,0", backface_culling = true }},
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doors.register("ts_doors:door_" .. item:gsub(":", "_"), {
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tiles = {{ name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base.png^[noalpha^[makealpha:0,255,0", backface_culling = true }},
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description = description .. " Door",
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inventory_image = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_inv.png^[noalpha^[makealpha:0,255,0",
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_inv.png^[noalpha^[makealpha:0,255,0",
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groups = door_groups,
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recipe = {
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{recipe, recipe},
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@ -49,37 +50,37 @@ function ts_doors.register_door(recipe, description, texture)
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}
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})
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doors.register("ts_doors:door_full_" .. recipe:gsub(":", "_"), {
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tiles = {{ name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_full.png^[noalpha", backface_culling = true }},
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doors.register("ts_doors:door_full_" .. item:gsub(":", "_"), {
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tiles = {{ name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full.png^[noalpha", backface_culling = true }},
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description = description .. " Door",
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inventory_image = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_full_inv.png^[noalpha^[makealpha:0,255,0",
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_inv.png^[noalpha^[makealpha:0,255,0",
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groups = door_groups,
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recipe = {
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{recipe},
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{"ts_doors:door_" .. recipe:gsub(":", "_")},
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{"ts_doors:door_" .. item:gsub(":", "_")},
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}
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})
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doors.register_trapdoor("ts_doors:trapdoor_" .. recipe:gsub(":", "_"), {
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doors.register_trapdoor("ts_doors:trapdoor_" .. item:gsub(":", "_"), {
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description = description .. " Trapdoor",
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inventory_image = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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wield_image = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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tile_front = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor.png^[noalpha^[makealpha:0,255,0",
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tile_side = texture .. "^[colorize:#fff:30",
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groups = trapdoor_groups,
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})
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doors.register_trapdoor("ts_doors:trapdoor_full_" .. recipe:gsub(":", "_"), {
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doors.register_trapdoor("ts_doors:trapdoor_full_" .. item:gsub(":", "_"), {
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description = description .. " Trapdoor",
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inventory_image = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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wield_image = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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tile_front = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full.png^[noalpha",
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tile_side = texture .. "^[colorize:#fff:30",
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groups = trapdoor_groups,
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})
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minetest.register_craft({
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output = "ts_doors:trapdoor_" .. recipe:gsub(":", "_"),
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output = "ts_doors:trapdoor_" .. item:gsub(":", "_"),
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recipe = {
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{recipe, recipe},
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{recipe, recipe},
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@ -87,50 +88,50 @@ function ts_doors.register_door(recipe, description, texture)
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})
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minetest.register_craft({
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output = "ts_doors:trapdoor_full_" .. recipe:gsub(":", "_"),
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output = "ts_doors:trapdoor_full_" .. item:gsub(":", "_"),
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recipe = {
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{recipe},
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{"ts_doors:trapdoor_" .. recipe:gsub(":", "_")},
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{"ts_doors:trapdoor_" .. item:gsub(":", "_")},
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}
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})
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door_groups.level = 2
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trapdoor_groups.level = 2
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doors.register("ts_doors:door_locked_" .. recipe:gsub(":", "_"), {
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tiles = {{ name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_locked.png^[noalpha^[makealpha:0,255,0", backface_culling = true }},
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doors.register("ts_doors:door_locked_" .. item:gsub(":", "_"), {
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tiles = {{ name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked.png^[noalpha^[makealpha:0,255,0", backface_culling = true }},
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description = description .. " Locked Door",
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inventory_image = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_locked_inv.png^[noalpha^[makealpha:0,255,0",
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_locked_inv.png^[noalpha^[makealpha:0,255,0",
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protected = true,
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groups = door_groups,
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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recipe = {
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{recipe, recipe},
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{recipe, "default:steel_ingot"},
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{recipe, recipe},
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{recipe, recipe, ""},
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{recipe, recipe, "default:steel_ingot"},
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{recipe, recipe, ""},
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}
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})
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doors.register("ts_doors:door_full_locked_" .. recipe:gsub(":", "_"), {
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tiles = {{ name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_full_locked.png^[noalpha", backface_culling = true }},
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doors.register("ts_doors:door_full_locked_" .. item:gsub(":", "_"), {
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tiles = {{ name = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":0,32=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. ":16,32=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked.png^[noalpha", backface_culling = true }},
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description = description .. " Locked Door",
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inventory_image = "[combine:32x38:0,0=" .. texture .. ":0,16=" .. texture .. ":16,0=" .. texture .. ":16,16=" .. texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_full_locked_inv.png^[noalpha^[makealpha:0,255,0",
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inventory_image = "[combine:32x32:0,8=" .. texture .. ":16,8=" .. texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_full_locked_inv.png^[noalpha^[makealpha:0,255,0",
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protected = true,
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groups = door_groups,
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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recipe = {
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{recipe},
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{"ts_doors:door_locked_" .. recipe:gsub(":", "_")},
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{"ts_doors:door_locked_" .. item:gsub(":", "_")},
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}
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})
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doors.register_trapdoor("ts_doors:trapdoor_locked_" .. recipe:gsub(":", "_"), {
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doors.register_trapdoor("ts_doors:trapdoor_locked_" .. item:gsub(":", "_"), {
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description = description .. " Locked Trapdoor",
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inventory_image = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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wield_image = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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tile_front = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_locked.png^[noalpha^[makealpha:0,255,0",
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tile_side = texture .. "^[colorize:#fff:30",
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protected = true,
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sounds = default.node_sound_stone_defaults(),
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@ -139,11 +140,11 @@ function ts_doors.register_door(recipe, description, texture)
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groups = trapdoor_groups
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})
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doors.register_trapdoor("ts_doors:trapdoor_full_locked_" .. recipe:gsub(":", "_"), {
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doors.register_trapdoor("ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_"), {
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description = description .. " Locked Trapdoor",
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inventory_image = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
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wield_image = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
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tile_front = texture .. "^[transformR270^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
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inventory_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
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wield_image = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
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tile_front = texture .. "^[transformR90^[colorize:#fff:30^ts_doors_base_trapdoor_full_locked.png^[noalpha",
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tile_side = texture .. "^[colorize:#fff:30",
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protected = true,
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sounds = default.node_sound_stone_defaults(),
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@ -153,18 +154,18 @@ function ts_doors.register_door(recipe, description, texture)
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})
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minetest.register_craft({
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output = "ts_doors:trapdoor_locked_" .. recipe:gsub(":", "_"),
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output = "ts_doors:trapdoor_locked_" .. item:gsub(":", "_"),
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recipe = {
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{"default:steel_ingot"},
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{"ts_doors:trapdoor_" .. recipe:gsub(":", "_")},
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{"ts_doors:trapdoor_" .. item:gsub(":", "_")},
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}
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})
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minetest.register_craft({
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output = "ts_doors:trapdoor_full_locked_" .. recipe:gsub(":", "_"),
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output = "ts_doors:trapdoor_full_locked_" .. item:gsub(":", "_"),
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recipe = {
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{recipe},
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{"ts_doors:trapdoor_locked_" .. recipe:gsub(":", "_")},
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{"ts_doors:trapdoor_locked_" .. item:gsub(":", "_")},
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}
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})
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end
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@ -175,16 +176,41 @@ ts_doors.register_door("default:acacia_wood", "Acacia" , "default_acacia_woo
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ts_doors.register_door("default:wood" , "Wooden" , "default_wood.png" )
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ts_doors.register_door("default:junglewood" , "Jungle Wood", "default_junglewood.png" )
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if(minetest.get_modpath("moretrees")) then
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ts_furniture.register_furniture("moretrees:apple_tree_planks", "Apple Tree", "moretrees_apple_tree_wood.png")
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ts_furniture.register_furniture("moretrees:beech_planks", "Beech", "moretrees_beech_wood.png")
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ts_furniture.register_furniture("moretrees:birch_planks", "Birch", "moretrees_birch_wood.png")
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ts_furniture.register_furniture("moretrees:fir_planks", "Fir", "moretrees_fir_wood.png")
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ts_furniture.register_furniture("moretrees:oak_planks", "Oak", "moretrees_oak_wood.png")
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ts_furniture.register_furniture("moretrees:palm_planks", "Palm", "moretrees_palm_wood.png")
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ts_furniture.register_furniture("moretrees:rubber_tree_planks", "Rubber Tree", "moretrees_rubber_tree_wood.png")
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ts_furniture.register_furniture("moretrees:sequoia_planks", "Sequoia", "moretrees_sequoia_wood.png")
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ts_furniture.register_furniture("moretrees:spruce_planks", "Spruce", "moretrees_spruce_wood.png")
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ts_furniture.register_furniture("moretrees:willow_planks", "Willow", "moretrees_willow_wood.png")
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if minetest.get_modpath("moretrees") then
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ts_door.register_door("moretrees:apple_tree_planks" , "Apple Tree" , "moretrees_apple_tree_wood.png" )
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ts_door.register_door("moretrees:beech_planks" , "Beech" , "moretrees_beech_wood.png" )
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ts_door.register_door("moretrees:birch_planks" , "Birch" , "moretrees_birch_wood.png" )
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ts_door.register_door("moretrees:fir_planks" , "Fir" , "moretrees_fir_wood.png" )
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ts_door.register_door("moretrees:oak_planks" , "Oak" , "moretrees_oak_wood.png" )
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ts_door.register_door("moretrees:palm_planks" , "Palm" , "moretrees_palm_wood.png" )
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ts_door.register_door("moretrees:rubber_tree_planks", "Rubber Tree", "moretrees_rubber_tree_wood.png")
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ts_door.register_door("moretrees:sequoia_planks" , "Sequoia" , "moretrees_sequoia_wood.png" )
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ts_door.register_door("moretrees:spruce_planks" , "Spruce" , "moretrees_spruce_wood.png" )
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ts_door.register_door("moretrees:willow_planks" , "Willow" , "moretrees_willow_wood.png" )
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end
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ts_doors.register_door("default:bronzeblock" , "Bronze" , "default_bronze_block.png" , "default:bronze_ingot" )
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ts_doors.register_door("default:copperblock" , "Copper" , "default_copper_block.png" , "default:copper_ingot" )
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ts_doors.register_door("default:diamondblock", "Diamond", "default_diamond_block.png", "default:diamond" )
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ts_doors.register_door("default:goldblock" , "Gold" , "default_gold_block.png" , "default:gold_ingot" )
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ts_doors.register_door("default:steelblock" , "Steel" , minetest.registered_nodes["default:steelblock"].tiles[1], "default:steel_ingot")
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if minetest.get_modpath("moreores") then
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ts_doors.register_door("moreores:mithril_block", "Mithril", "moreores_mithril_block.png", "moreores:mithril_ingot")
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ts_doors.register_door("moreores:silver_block" , "Silver" , "moreores_silver_block.png" , "moreores:silver_ingot" )
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ts_doors.register_door("moreores:tin_block" , "Tin" , "moreores_tin_block.png" , "moreores:tin_ingot" )
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end
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if minetest.get_modpath("technic") then
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ts_doors.register_door("technic:brass_block" , "Brass" , "technic_brass_block.png" , "technic:brass_ingot" )
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ts_doors.register_door("technic:carbon_steel_block" , "Carbon Steel" , "technic_carbon_steel_block.png" , "technic:carbon_steel_ingot" )
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ts_doors.register_door("technic:cast_iron_block" , "Cast Iron" , "technic_cast_iron_block.png" , "technic:cast_iron_ingot" )
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ts_doors.register_door("technic:chromium_block" , "Chromium" , "technic_chromium_block.png" , "technic:chromium_ingot" )
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ts_doors.register_door("technic:lead_block" , "Lead" , "technic_lead_block.png" , "technic:lead_ingot" )
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ts_doors.register_door("technic:stainless_steel_block", "Stainless Steel", "technic_stainless_steel_block.png", "technic:stainless_steel_ingot")
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ts_doors.register_door("technic:zinc_block" , "Zinc" , "technic_zinc_block.png" , "technic:zinc_ingot" )
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ts_doors.register_door("technic:concrete" , "Concrete" , "technic_concrete_block.png" )
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ts_doors.register_door("technic:blast_resistant_concrete", "Blast Resistant Concrete", "technic_blast_resistant_concrete_block.png")
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end
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