Backwards compatibility for minetest.colorize
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parent
c1844268c7
commit
5d0b8b8cf5
46
init.lua
46
init.lua
@ -289,29 +289,39 @@ function ts_doors.workshop.update_formspec(pos)
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meta:set_int("page", page)
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local fs = "size[9,9;]"
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if not locked then
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fs = fs .. "button[0,0;2,1;unlocked;" .. minetest.colorize("#ffff00", "Unlocked") .. "]"
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fs = fs .. "button[0,0.75;2,1;locked;Locked]"
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if minetest.colorize then
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if not locked then
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fs = fs .. "button[0,0;2,1;unlocked;" .. minetest.colorize("#ffff00", "Unlocked") .. "]"
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fs = fs .. "button[0,0.75;2,1;locked;Locked]"
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else
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fs = fs .. "button[0,0;2,1;unlocked;Unlocked]"
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fs = fs .. "button[0,0.75;2,1;locked;" .. minetest.colorize("#ffff00", "Locked") .. "]"
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end
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if not solid then
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fs = fs .. "button[2,0;2,1;windowed;" .. minetest.colorize("#ffff00", "Windowed") .. "]"
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fs = fs .. "button[2,0.75;2,1;solid;Solid]"
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else
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fs = fs .. "button[2,0;2,1;windowed;Windowed]"
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fs = fs .. "button[2,0.75;2,1;solid;" .. minetest.colorize("#ffff00", "Solid") .. "]"
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end
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if not trapdoor then
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fs = fs .. "button[4,0;2,1;doors;" .. minetest.colorize("#ffff00", "Doors") .. "]"
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fs = fs .. "button[4,0.75;2,1;trapdoors;Trapdoors]"
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else
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fs = fs .. "button[4,0;2,1;doors;Doors]"
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fs = fs .. "button[4,0.75;2,1;trapdoors;" .. minetest.colorize("#ffff00", "Trapdoors") .. "]"
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end
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else
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fs = fs .. "button[0,0;2,1;unlocked;Unlocked]"
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fs = fs .. "button[0,0.75;2,1;locked;" .. minetest.colorize("#ffff00", "Locked") .. "]"
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end
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if not solid then
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fs = fs .. "button[2,0;2,1;windowed;" .. minetest.colorize("#ffff00", "Windowed") .. "]"
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fs = fs .. "button[2,0.75;2,1;solid;Solid]"
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else
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fs = fs .. "button[0,0.75;2,1;locked;Locked]"
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fs = fs .. "button[2,0;2,1;windowed;Windowed]"
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fs = fs .. "button[2,0.75;2,1;solid;" .. minetest.colorize("#ffff00", "Solid") .. "]"
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fs = fs .. "button[2,0.75;2,1;solid;Solid]"
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fs = fs .. "button[4,0;2,1;doors;Doors]"
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fs = fs .. "button[4,0.75;2,1;trapdoors;Trapdoors]"
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end
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if not trapdoor then
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fs = fs .. "button[4,0;2,1;doors;" .. minetest.colorize("#ffff00", "Doors") .. "]"
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fs = fs .. "button[4,0.75;2,1;trapdoors;Trapdoors]"
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else
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fs = fs .. "button[4,0;2,1;doors;Doors]"
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fs = fs .. "button[4,0.75;2,1;trapdoors;" .. minetest.colorize("#ffff00", "Trapdoors") .. "]"
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end
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fs = fs .. "label[0,1.5;Material]"
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fs = fs .. "label[0,1.75;needed]"
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fs = fs .. "list[context;material_needed;0,2.1;1,1]"
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