Update init.lua
Hid doors from inventory
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init.lua
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init.lua
@ -105,7 +105,7 @@ function ts_doors.register_door(item, description, texture, sounds, recipe)
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local groups = minetest.registered_nodes[item].groups
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local groups = minetest.registered_nodes[item].groups
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local door_groups = {door=1}
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local door_groups = {door=1, not_in_creative_inventory=1}
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for k, v in pairs(groups) do
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for k, v in pairs(groups) do
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if k ~= "wood" then
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if k ~= "wood" then
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door_groups[k] = v
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door_groups[k] = v
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