Fix several placing bugs
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11
README.txt
11
README.txt
@ -1,6 +1,6 @@
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Minetest mod "Torches"
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=======================
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version: 1.0
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version: 1.1
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License of source code and textures: WTFPL
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-----------------------------------------
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@ -19,4 +19,11 @@ Using the mod:
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This mod adds 3D torches to Minetest. They also have real flames and look much more realistic.
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Notice: Already placed old torches wont be changed.
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Notice: Already placed old torches wont be changed.
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Changelog:
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----------
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- Torches on wall dont fall when node under it is dug
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- Torches fall directly when not placed on floor or wall
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- fixed different placing bugs
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44
init.lua
44
init.lua
@ -9,12 +9,39 @@ local function add_fire(pos)
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1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
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end
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function check_attached_node_fdir(p, n)
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local def = minetest.registered_nodes[n.name]
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local d = {x=0, y=0, z=0}
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if def.paramtype2 == "facedir" then
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if n.param2 == 0 then
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d.z = 1
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elseif n.param2 == 1 then
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d.x = 1
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elseif n.param2 == 2 then
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d.z = -1
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elseif n.param2 == 3 then
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d.x = -1
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end
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end
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local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
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local nn = minetest.env:get_node(p2).name
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local def2 = minetest.registered_nodes[nn]
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if def2 and not def2.walkable then
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return false
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end
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return true
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end
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minetest.register_abm({
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nodenames = {"torches:wand"},
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interval = 1,
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chance = 1,
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action = function(pos)
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add_fire(pos)
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if not check_attached_node_fdir(pos, minetest.env:get_node(pos)) then
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minetest.env:dig_node(pos)
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minetest.env:add_item(pos, {name="default:torch"})
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end
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end
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})
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@ -24,6 +51,14 @@ minetest.register_abm({
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chance = 1,
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action = function(pos)
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add_fire(pos)
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pos.y = pos.y-1
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local nn = minetest.env:get_node(pos).name
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local def2 = minetest.registered_nodes[nn]
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if def2 and not def2.walkable then
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pos.y = pos.y+1
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minetest.env:dig_node(pos)
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minetest.env:add_item(pos, {name="default:torch"})
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end
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end
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})
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@ -51,11 +86,14 @@ minetest.register_craftitem(":default:torch", {
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wield_scale = {x=1,y=1,z=1+1/16},
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liquids_pointable = false,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" or string.find(minetest.env:get_node(pointed_thing.above).name, "torch") then
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return itemstack
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end
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local above = pointed_thing.above
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local under = pointed_thing.under
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local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
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if wdir == 1 then
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minetest.env:add_node(above, {name = "torches:floor"})
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minetest.env:add_node(above, {name = "torches:floor"})
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else
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minetest.env:add_node(above, {name = "torches:wand", param2 = is_wall(wdir)})
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end
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@ -82,7 +120,7 @@ minetest.register_node("torches:floor", {
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drop = "default:torch",
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walkable = false,
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light_source = 13,
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groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,not_in_creative_inventory=1},
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groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1},
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legacy_wallmounted = true,
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node_box = {
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type = "fixed",
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@ -119,7 +157,7 @@ minetest.register_node("torches:wand", {
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sunlight_propagates = true,
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walkable = false,
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light_source = 13,
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groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,not_in_creative_inventory=1},
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groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1},
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legacy_wallmounted = true,
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drop = "default:torch",
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node_box = {
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