Two materials.
Torch base and flame parts are now 2 materials, allowing someone to provide 2 tiles (different textures). The first one is the base torch, and the second one is the flame part on top.
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@ -1,4 +1,4 @@
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# Blender v2.76 (sub 11) OBJ File: ''
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# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
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# www.blender.org
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mtllib torch_floor.mtl
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o Cube_Cube.001
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@ -35,6 +35,7 @@ vn 0.000000 0.000000 -1.000000
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vn 1.000000 0.000000 0.000000
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vn -0.707100 0.000000 -0.707100
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vn -0.707100 -0.000000 0.707100
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g Cube_Cube.001_Cube_Cube.001_Material.001
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usemtl Material.001
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s off
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f 3/1/1 1/2/1 5/3/1 7/4/1
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@ -43,5 +44,7 @@ f 3/2/2 4/6/2 8/5/2 7/3/2
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f 1/3/3 3/2/3 4/6/3 2/5/3
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f 5/2/2 1/3/2 2/5/2 6/6/2
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f 7/3/3 8/5/3 6/6/3 5/2/3
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g Cube_Cube.001_Cube_Cube.001_Material.002
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usemtl Material.002
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f 9/9/4 10/10/4 12/11/4 11/12/4
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f 13/12/5 14/9/5 16/10/5 15/11/5
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@ -34,19 +34,20 @@ vt 0.437500 0.000000
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vt 0.562500 0.000000
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vt 0.562500 0.125000
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vt 0.437500 0.125000
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vt 0.000000 0.562500
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vt 0.000000 -0.000000
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vt 1.000000 0.000000
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vt 1.000000 0.562500
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vt 0.000000 0.562500
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vt 0.000000 0.000000
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vt 1.000000 -0.000000
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vn -0.000000 0.500000 0.866000
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vn -0.000000 0.866000 -0.500000
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vn 1.000000 0.000000 0.000000
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vn -0.707100 0.612400 -0.353600
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vn -0.707100 -0.612400 0.353600
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vn -0.707100 0.707100 -0.000000
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vn -0.707100 -0.707100 -0.000000
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vn -0.707100 -0.612400 0.353600
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vn -0.707100 0.612400 -0.353600
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g Cube_Cube.001_Cube_Cube.001_Material.001
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usemtl Material.001
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s off
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f 3/1/1 1/2/1 5/3/1 7/4/1
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@ -55,8 +56,9 @@ f 3/2/2 4/6/2 8/5/2 7/3/2
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f 1/3/3 3/2/3 4/6/3 2/5/3
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f 5/2/2 1/3/2 2/5/2 6/6/2
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f 7/3/3 8/5/3 6/6/3 5/2/3
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f 9/9/4 10/10/4 12/11/4 11/12/4
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f 13/12/5 14/9/5 16/10/5 15/11/5
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f 21/12/6 22/13/6 24/14/6 23/9/6
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usemtl Material.001_default_torch.png
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f 17/12/7 18/13/7 20/14/7 19/9/7
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f 17/9/4 18/10/4 20/11/4 19/12/4
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f 21/9/5 22/10/5 24/11/5 23/12/5
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g Cube_Cube.001_Cube_Cube.001_Material.002
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usemtl Material.002
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f 9/12/6 10/13/6 12/14/6 11/9/6
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f 13/9/7 14/12/7 16/13/7 15/14/7
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