OgelGames 3cb912d5c7
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luacheck / luacheck (push) Has been cancelled
Replace fake player code with fakelib (#10)
2024-05-30 21:02:31 +02:00

978 lines
33 KiB
Lua

local tnt_modpath = minetest.get_modpath("tnt")
local mcl_tnt_modpath = minetest.get_modpath("mcl_tnt")
local mcl_explosions_modpath = minetest.get_modpath("mcl_explosions")
local S = minetest.get_translator("torch_bomb")
-- Default to enabled when in singleplayer
local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then
enable_tnt = minetest.is_singleplayer()
end
local mcl_expl_info = {
drop_chance = 1.0,
max_blast_resistance = 1,
sound = true,
particles = false,
fire = false,
griefing = true,
grief_protected = false,
}
local sounds = {}
local torch_item
if minetest.get_modpath("default") then
torch_item = "default:torch"
sounds = default
end
if minetest.get_modpath("mcl_torches") then
torch_item = "mcl_torches:torch"
end
if minetest.get_modpath("mcl_sounds") then
sounds = mcl_sounds
end
torch_item = minetest.settings:get("torch_bomb_torch_item") or torch_item
assert(torch_item, "The mod 'torch_bomb' requires either 'default' or MineClone 2 to function properly.")
local grenade_range = tonumber(minetest.settings:get("torch_bomb_grenade_range")) or 25
local bomb_range = tonumber(minetest.settings:get("torch_bomb_range")) or 50
local mega_bomb_range = tonumber(minetest.settings:get("torch_bomb_mega_range")) or 150
local enable_rockets = minetest.settings:get_bool("torch_bomb_enable_rockets", true)
local rocket_max_fuse = tonumber(minetest.settings:get("torch_bomb_max_fuse")) or 14 -- 14 seconds at 1 m/s^2 is 98 meters traveled
local default_fuse = rocket_max_fuse/2 -- 7 seconds at 1 m/s^2 is 24.5 meters traveled
local enable_grenade = minetest.settings:get_bool("torch_bomb_enable_grenades", true)
local crossbow_range = tonumber(minetest.settings:get("torch_bomb_base_crossbow_range")) or 25
local enable_crossbows = minetest.settings:get_bool("torch_bomb_enable_crossbows", true)
local torch_bow_uses = tonumber(minetest.settings:get("torch_bomb_base_crossbow_uses")) or 30
-- 12 torches grenade
local ico1 = {
vector.new(0.000000, -1.000000, 0.000000),
vector.new(0.723600, -0.447215, 0.525720),
vector.new(-0.276385, -0.447215, 0.850640),
vector.new(-0.894425, -0.447215, 0.000000),
vector.new(-0.276385, -0.447215, -0.850640),
vector.new(0.723600, -0.447215, -0.525720),
vector.new(0.276385, 0.447215, 0.850640),
vector.new(-0.723600, 0.447215, 0.525720),
vector.new(-0.723600, 0.447215, -0.525720),
vector.new(0.276385, 0.447215, -0.850640),
vector.new(0.894425, 0.447215, 0.000000),
vector.new(0.000000, 1.000000, 0.000000),
}
-- Pre-multiply the range into these unit vectors
for i, pos in ipairs(ico1) do
ico1[i] = vector.multiply(pos, grenade_range)
end
-- 42 torches, 1*bomb_range
local ico2 = {
vector.new(0.000000, -1.000000, 0.000000),
vector.new(0.723607, -0.447220, 0.525725),
vector.new(-0.276388, -0.447220, 0.850649),
vector.new(-0.894426, -0.447216, 0.000000),
vector.new(-0.276388, -0.447220, -0.850649),
vector.new(0.723607, -0.447220, -0.525725),
vector.new(0.276388, 0.447220, 0.850649),
vector.new(-0.723607, 0.447220, 0.525725),
vector.new(-0.723607, 0.447220, -0.525725),
vector.new(0.276388, 0.447220, -0.850649),
vector.new(0.894426, 0.447216, 0.000000),
vector.new(0.000000, 1.000000, 0.000000),
vector.new(-0.162456, -0.850654, 0.499995),
vector.new(0.425323, -0.850654, 0.309011),
vector.new(0.262869, -0.525738, 0.809012),
vector.new(0.850648, -0.525736, 0.000000),
vector.new(0.425323, -0.850654, -0.309011),
vector.new(-0.525730, -0.850652, 0.000000),
vector.new(-0.688189, -0.525736, 0.499997),
vector.new(-0.162456, -0.850654, -0.499995),
vector.new(-0.688189, -0.525736, -0.499997),
vector.new(0.262869, -0.525738, -0.809012),
vector.new(0.951058, 0.000000, 0.309013),
vector.new(0.951058, 0.000000, -0.309013),
vector.new(0.000000, 0.000000, 1.000000),
vector.new(0.587786, 0.000000, 0.809017),
vector.new(-0.951058, 0.000000, 0.309013),
vector.new(-0.587786, 0.000000, 0.809017),
vector.new(-0.587786, 0.000000, -0.809017),
vector.new(-0.951058, 0.000000, -0.309013),
vector.new(0.587786, 0.000000, -0.809017),
vector.new(0.000000, 0.000000, -1.000000),
vector.new(0.688189, 0.525736, 0.499997),
vector.new(-0.262869, 0.525738, 0.809012),
vector.new(-0.850648, 0.525736, 0.000000),
vector.new(-0.262869, 0.525738, -0.809012),
vector.new(0.688189, 0.525736, -0.499997),
vector.new(0.162456, 0.850654, 0.499995),
vector.new(0.525730, 0.850652, 0.000000),
vector.new(-0.425323, 0.850654, 0.309011),
vector.new(-0.425323, 0.850654, -0.309011),
vector.new(0.162456, 0.850654, -0.499995),
}
-- Pre-multiply the range into these unit vectors
for i, pos in ipairs(ico2) do
ico2[i] = vector.multiply(pos, bomb_range)
end
-- 162 torches, 3* bomb_range
local ico3 = {
vector.new(0.000000, -1.000000, 0.000000),
vector.new(0.723607, -0.447220, 0.525725),
vector.new(-0.276388, -0.447220, 0.850649),
vector.new(-0.894426, -0.447216, 0.000000),
vector.new(-0.276388, -0.447220, -0.850649),
vector.new(0.723607, -0.447220, -0.525725),
vector.new(0.276388, 0.447220, 0.850649),
vector.new(-0.723607, 0.447220, 0.525725),
vector.new(-0.723607, 0.447220, -0.525725),
vector.new(0.276388, 0.447220, -0.850649),
vector.new(0.894426, 0.447216, 0.000000),
vector.new(0.000000, 1.000000, 0.000000),
vector.new(-0.232822, -0.657519, 0.716563),
vector.new(-0.162456, -0.850654, 0.499995),
vector.new(-0.077607, -0.967950, 0.238853),
vector.new(0.203181, -0.967950, 0.147618),
vector.new(0.425323, -0.850654, 0.309011),
vector.new(0.609547, -0.657519, 0.442856),
vector.new(0.531941, -0.502302, 0.681712),
vector.new(0.262869, -0.525738, 0.809012),
vector.new(-0.029639, -0.502302, 0.864184),
vector.new(0.812729, -0.502301, -0.295238),
vector.new(0.850648, -0.525736, 0.000000),
vector.new(0.812729, -0.502301, 0.295238),
vector.new(0.203181, -0.967950, -0.147618),
vector.new(0.425323, -0.850654, -0.309011),
vector.new(0.609547, -0.657519, -0.442856),
vector.new(-0.753442, -0.657515, 0.000000),
vector.new(-0.525730, -0.850652, 0.000000),
vector.new(-0.251147, -0.967949, 0.000000),
vector.new(-0.483971, -0.502302, 0.716565),
vector.new(-0.688189, -0.525736, 0.499997),
vector.new(-0.831051, -0.502299, 0.238853),
vector.new(-0.232822, -0.657519, -0.716563),
vector.new(-0.162456, -0.850654, -0.499995),
vector.new(-0.077607, -0.967950, -0.238853),
vector.new(-0.831051, -0.502299, -0.238853),
vector.new(-0.688189, -0.525736, -0.499997),
vector.new(-0.483971, -0.502302, -0.716565),
vector.new(-0.029639, -0.502302, -0.864184),
vector.new(0.262869, -0.525738, -0.809012),
vector.new(0.531941, -0.502302, -0.681712),
vector.new(0.956626, 0.251149, 0.147618),
vector.new(0.951058, -0.000000, 0.309013),
vector.new(0.860698, -0.251151, 0.442858),
vector.new(0.860698, -0.251151, -0.442858),
vector.new(0.951058, 0.000000, -0.309013),
vector.new(0.956626, 0.251149, -0.147618),
vector.new(0.155215, 0.251152, 0.955422),
vector.new(0.000000, -0.000000, 1.000000),
vector.new(-0.155215, -0.251152, 0.955422),
vector.new(0.687159, -0.251152, 0.681715),
vector.new(0.587786, 0.000000, 0.809017),
vector.new(0.436007, 0.251152, 0.864188),
vector.new(-0.860698, 0.251151, 0.442858),
vector.new(-0.951058, -0.000000, 0.309013),
vector.new(-0.956626, -0.251149, 0.147618),
vector.new(-0.436007, -0.251152, 0.864188),
vector.new(-0.587786, 0.000000, 0.809017),
vector.new(-0.687159, 0.251152, 0.681715),
vector.new(-0.687159, 0.251152, -0.681715),
vector.new(-0.587786, -0.000000, -0.809017),
vector.new(-0.436007, -0.251152, -0.864188),
vector.new(-0.956626, -0.251149, -0.147618),
vector.new(-0.951058, 0.000000, -0.309013),
vector.new(-0.860698, 0.251151, -0.442858),
vector.new(0.436007, 0.251152, -0.864188),
vector.new(0.587786, -0.000000, -0.809017),
vector.new(0.687159, -0.251152, -0.681715),
vector.new(-0.155215, -0.251152, -0.955422),
vector.new(0.000000, 0.000000, -1.000000),
vector.new(0.155215, 0.251152, -0.955422),
vector.new(0.831051, 0.502299, 0.238853),
vector.new(0.688189, 0.525736, 0.499997),
vector.new(0.483971, 0.502302, 0.716565),
vector.new(0.029639, 0.502302, 0.864184),
vector.new(-0.262869, 0.525738, 0.809012),
vector.new(-0.531941, 0.502302, 0.681712),
vector.new(-0.812729, 0.502301, 0.295238),
vector.new(-0.850648, 0.525736, 0.000000),
vector.new(-0.812729, 0.502301, -0.295238),
vector.new(-0.531941, 0.502302, -0.681712),
vector.new(-0.262869, 0.525738, -0.809012),
vector.new(0.029639, 0.502302, -0.864184),
vector.new(0.483971, 0.502302, -0.716565),
vector.new(0.688189, 0.525736, -0.499997),
vector.new(0.831051, 0.502299, -0.238853),
vector.new(0.077607, 0.967950, 0.238853),
vector.new(0.162456, 0.850654, 0.499995),
vector.new(0.232822, 0.657519, 0.716563),
vector.new(0.753442, 0.657515, 0.000000),
vector.new(0.525730, 0.850652, 0.000000),
vector.new(0.251147, 0.967949, 0.000000),
vector.new(-0.203181, 0.967950, 0.147618),
vector.new(-0.425323, 0.850654, 0.309011),
vector.new(-0.609547, 0.657519, 0.442856),
vector.new(-0.203181, 0.967950, -0.147618),
vector.new(-0.425323, 0.850654, -0.309011),
vector.new(-0.609547, 0.657519, -0.442856),
vector.new(0.077607, 0.967950, -0.238853),
vector.new(0.162456, 0.850654, -0.499995),
vector.new(0.232822, 0.657519, -0.716563),
vector.new(0.361800, 0.894429, -0.262863),
vector.new(0.638194, 0.723610, -0.262864),
vector.new(0.447209, 0.723612, -0.525728),
vector.new(-0.138197, 0.894430, -0.425319),
vector.new(-0.052790, 0.723612, -0.688185),
vector.new(-0.361804, 0.723612, -0.587778),
vector.new(-0.447210, 0.894429, 0.000000),
vector.new(-0.670817, 0.723611, -0.162457),
vector.new(-0.670817, 0.723611, 0.162457),
vector.new(-0.138197, 0.894430, 0.425319),
vector.new(-0.361804, 0.723612, 0.587778),
vector.new(-0.052790, 0.723612, 0.688185),
vector.new(0.361800, 0.894429, 0.262863),
vector.new(0.447209, 0.723612, 0.525728),
vector.new(0.638194, 0.723610, 0.262864),
vector.new(0.861804, 0.276396, -0.425322),
vector.new(0.809019, 0.000000, -0.587782),
vector.new(0.670821, 0.276397, -0.688189),
vector.new(-0.138199, 0.276397, -0.951055),
vector.new(-0.309016, -0.000000, -0.951057),
vector.new(-0.447215, 0.276397, -0.850649),
vector.new(-0.947213, 0.276396, -0.162458),
vector.new(-1.000000, 0.000001, 0.000000),
vector.new(-0.947213, 0.276397, 0.162458),
vector.new(-0.447216, 0.276397, 0.850648),
vector.new(-0.309017, -0.000001, 0.951056),
vector.new(-0.138199, 0.276397, 0.951055),
vector.new(0.670820, 0.276396, 0.688190),
vector.new(0.809019, -0.000002, 0.587783),
vector.new(0.861804, 0.276394, 0.425323),
vector.new(0.309017, -0.000000, -0.951056),
vector.new(0.447216, -0.276398, -0.850648),
vector.new(0.138199, -0.276398, -0.951055),
vector.new(-0.809018, -0.000000, -0.587783),
vector.new(-0.670819, -0.276397, -0.688191),
vector.new(-0.861803, -0.276396, -0.425324),
vector.new(-0.809018, 0.000000, 0.587783),
vector.new(-0.861803, -0.276396, 0.425324),
vector.new(-0.670819, -0.276397, 0.688191),
vector.new(0.309017, 0.000000, 0.951056),
vector.new(0.138199, -0.276398, 0.951055),
vector.new(0.447216, -0.276398, 0.850648),
vector.new(1.000000, 0.000000, 0.000000),
vector.new(0.947213, -0.276396, 0.162458),
vector.new(0.947213, -0.276396, -0.162458),
vector.new(0.361803, -0.723612, -0.587779),
vector.new(0.138197, -0.894429, -0.425321),
vector.new(0.052789, -0.723611, -0.688186),
vector.new(-0.447211, -0.723612, -0.525727),
vector.new(-0.361801, -0.894429, -0.262863),
vector.new(-0.638195, -0.723609, -0.262863),
vector.new(-0.638195, -0.723609, 0.262864),
vector.new(-0.361801, -0.894428, 0.262864),
vector.new(-0.447211, -0.723610, 0.525729),
vector.new(0.670817, -0.723611, -0.162457),
vector.new(0.670818, -0.723610, 0.162458),
vector.new(0.447211, -0.894428, 0.000001),
vector.new(0.052790, -0.723612, 0.688185),
vector.new(0.138199, -0.894429, 0.425321),
vector.new(0.361805, -0.723611, 0.587779),
}
-- Pre-multiply the range into these unit vectors
for i, pos in ipairs(ico3) do
ico3[i] = vector.multiply(pos, mega_bomb_range)
end
local function find_target(raycast)
local next_pointed = raycast:next()
while next_pointed do
local under_pos = next_pointed.under
local under_node = minetest.get_node(under_pos)
local under_def = minetest.registered_nodes[under_node.name]
local above_pos = next_pointed.above
local above_node = minetest.get_node(above_pos)
local above_def = minetest.registered_nodes[above_node.name]
if above_def and above_def.buildable_to and ((under_def and not under_def.buildable_to) or not under_def) then
return next_pointed
end
next_pointed = raycast:next(next_pointed)
end
end
local torch_def_on_place
minetest.after(0, function()
torch_def_on_place = minetest.registered_nodes[torch_item].on_place
end)
local function play_bolt_hit(pos)
minetest.sound_play({name="torch_bomb_bolt_hit", gain=1}, {pos=pos, gain=1, max_hear_distance=32}, true)
end
local function embed_torch(target, placer, pos)
if minetest.get_item_group(minetest.get_node(target.above).name, "torch") ~= 0 then
return
end
torch_def_on_place(ItemStack(torch_item), placer, target)
local target_pos = target.above
local dir_back = vector.normalize(vector.subtract(pos, target_pos))
minetest.add_particlespawner({
amount = math.random(1,6),
time = 0.1,
minpos = target_pos,
maxpos = target_pos,
minvel = vector.subtract(dir_back, 2),
maxvel = vector.add(dir_back, 2),
minacc = {x=0, y=-9, z=0},
maxacc = {x=0, y=-9, z=0},
minexptime = 1,
maxexptime = 2,
minsize = 1,
maxsize = 2,
collisiondetection = true,
collision_removal = false,
texture = "torch_bomb_shard.png",
})
minetest.after(math.random()*0.1, play_bolt_hit, pos)
end
local function kerblam(pos, player, dirs, min_range)
pos = vector.round(pos)
local targets = {}
for _, pos2 in ipairs(dirs) do
local raycast = minetest.raycast(pos, vector.add(pos, pos2), false, true)
local target_pointed = find_target(raycast)
if target_pointed then
if vector.distance(pos, target_pointed.above) > min_range then
table.insert(targets, target_pointed)
end
end
end
minetest.log("action", player:get_player_name() .. " detonated a torch bomb at " ..
minetest.pos_to_string(pos) .. " and placed " .. #targets .. " torches.")
for _, target in ipairs(targets) do
embed_torch(target, player, pos)
end
end
local player_setting_fuse_at = {}
local function rocket_formspec(fuse_length)
return "formspec_version[2]"..
"size[4,2]"..
"label[0.25,0.25;" .. S("Rocket accelerates at 1 m/s^2.\nFuse duration from 1 to @1 seconds:", rocket_max_fuse) .. "]"..
"field[0.75,1;1,0.5;seconds;;"..fuse_length.."]"..
"button_exit[2.5,1;0.5,0.5;set;"..S("Set").."]"
end
local function rocket_effects(obj, fuse)
minetest.add_particlespawner({
amount = 100*fuse,
time = fuse,
minpos = {x=0, y=0, z=0},
maxpos = {x=0, y=0, z=0},
minvel = {x=-1, y=-10, z=-1},
maxvel = {x=1, y=-12, z=1},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1,
maxexptime = 1,
minsize = 3,
maxsize = 3,
collisiondetection = true,
collision_removal = true,
attached = obj,
texture = "smoke_puff.png",
glow = 8
})
end
if enable_rockets then
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "torch_bomb:torch_rocket" then
local player_name = player:get_player_name()
local pos = player_setting_fuse_at[player_name]
local seconds = tonumber(fields.seconds or "")
if not pos or not seconds then
player_setting_fuse_at[player_name] = nil
return
end
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "torch_bomb_rocket") == 0 then
player_setting_fuse_at[player_name] = nil
return
end
player_setting_fuse_at[player_name] = nil
seconds = math.max(math.min(seconds, rocket_max_fuse), 1)
local meta = minetest.get_meta(pos)
meta:set_string("fuse", seconds)
end
end)
end
local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, texture)
local side_texture = "torch_bomb_side_base.png^"..texture
minetest.register_node("torch_bomb:" .. name, {
description = desc,
drawtype = "normal",
tiles = {"torch_bomb_top.png", "torch_bomb_bottom.png", side_texture},
paramtype = "light",
paramtype2 = "facedir",
sounds = sounds.node_sound_wood_defaults(),
groups = {tnt = 1, oddly_breakable_by_hand = 1, handy = 1, axey = 1},
_mcl_blast_resistance = 1,
_mcl_hardness = 0.8,
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == torch_item then
minetest.set_node(pos, {name = "torch_bomb:"..name.."_burning"})
minetest.get_meta(pos):set_string("torch_bomb_ignitor", puncher:get_player_name())
minetest.log("action", puncher:get_player_name() .. " ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos))
end
end,
on_ignite = function(pos) -- used by TNT mod
minetest.set_node(pos, {name = "torch_bomb:"..name.."_burning"})
end,
})
minetest.register_node("torch_bomb:"..name.."_burning", {
description = desc,
drawtype = "normal", -- See "Node drawtypes"
tiles = {{
name = "torch_bomb_top_burning_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
},
"torch_bomb_bottom.png", side_texture},
sounds = sounds.node_sound_wood_defaults(),
groups = {falling_node = 1, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
light_source = 6,
drop = "torch_bomb:" .. name,
on_construct = function(pos)
if tnt_modpath or mcl_tnt_modpath then
minetest.sound_play({name="tnt_ignite", gain=1}, {pos = pos, max_hear_distance=16}, true)
end
minetest.get_node_timer(pos):start(3)
minetest.check_for_falling(pos)
end,
on_timer = function(pos, elapsed)
local player_name = minetest.get_meta(pos):get("torch_bomb_ignitor")
local player = fakelib.create_player(player_name)
minetest.set_node(pos, {name="air"})
if tnt_modpath then
tnt.boom(pos, {radius=blast_radius, damage_radius=blast_radius+3})
end
if mcl_explosions_modpath then
mcl_explosions.explode(pos, blast_radius, mcl_expl_info, player)
end
kerblam(pos, player, dirs, min_range)
end,
})
if not enable_rockets then
return
end
local rocket_bottom_texture = "torch_bomb_bottom.png^torch_bomb_rocket_bottom.png"
local rocket_side_texture = side_texture .. "^torch_bomb_rocket_side.png"
local function entity_detonate(player_name, target)
--minetest.chat_send_all("entity detonate " .. (player_name or "") .. " " .. minetest.pos_to_string(target))
local player = fakelib.create_player(player_name)
if tnt_modpath then
tnt.boom(target, {radius=blast_radius, damage_radius=blast_radius+3})
end
if mcl_explosions_modpath then
mcl_explosions.explode(target, blast_radius, mcl_expl_info, player)
end
kerblam(target, player, dirs, min_range)
end
minetest.register_entity("torch_bomb:"..name.."_rocket_entity", {
initial_properties = {
physical = false,
visual = "cube",
--visual_size = {x=0.5, y=0.5},
textures = {"torch_bomb_top.png", rocket_bottom_texture .. "^torch_bomb_rocket_bottom_lit.png",
rocket_side_texture, rocket_side_texture, rocket_side_texture, rocket_side_texture},
collisionbox = {0,0,0,0,0,0},
glow = 8,
},
on_activate = function(self, staticdata, dtime_s)
if staticdata == "detonated" then
self.object:remove()
end
end,
get_staticdata = function(self)
local target = self.target
if target then
-- we're unloading an active rocket, skip ahead to detonation point
local pos = self.object:get_pos()
local raycast = minetest.raycast(pos, target, false, true)
local target_pointed = find_target(raycast)
if target_pointed then
target = target_pointed.above
end
minetest.after(self.fuse, entity_detonate, self.player_name, target)
return "detonated"
end
end,
on_step = function(self, dtime)
local object = self.object
local lastpos = self.lastpos
local pos = object:get_pos()
local node = minetest.get_node(pos)
local luaentity = object:get_luaentity()
local old_fuse = luaentity.fuse or -1
local new_fuse = old_fuse - dtime
luaentity.fuse = new_fuse
if math.floor(old_fuse) ~= math.floor(new_fuse) then
-- should happen once per second
minetest.sound_play({name="tnt_gunpowder_burning"}, {
object = object,
gain = 1.0,
max_hear_distance = 32,
})
end
if lastpos and (node.name ~= "air" or luaentity.fuse < 0) then
lastpos = vector.round(lastpos)
local player_name = luaentity.player_name
object:remove()
entity_detonate(player_name, lastpos)
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end,
})
minetest.register_node("torch_bomb:"..name.."_rocket", {
description = S("@1 Rocket", desc),
drawtype = "normal",
tiles = {"torch_bomb_top.png", rocket_bottom_texture, rocket_side_texture},
paramtype = "light",
paramtype2 = "facedir",
sounds = sounds.node_sound_wood_defaults(),
groups = {tnt = 1, oddly_breakable_by_hand = 1, torch_bomb_rocket = 1, handy = 1, axey = 1},
_mcl_blast_resistance = 1,
_mcl_hardness = 0.8,
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == torch_item then
local fuse = minetest.get_meta(pos):get("fuse")
minetest.set_node(pos, {name = "torch_bomb:"..name.."_rocket_burning"})
local meta = minetest.get_meta(pos)
meta:set_string("torch_bomb_ignitor", puncher:get_player_name())
meta:set_string("fuse", fuse)
minetest.log("action", puncher:get_player_name() .. " ignites " .. node.name .. " at " ..
minetest.pos_to_string(pos))
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local fuse_length = tonumber(meta:get_string("fuse")) or default_fuse
local player_name = clicker:get_player_name()
player_setting_fuse_at[player_name] = pos
minetest.show_formspec(player_name, "torch_bomb:torch_rocket", rocket_formspec(fuse_length))
end,
on_ignite = function(pos) -- used by TNT mod
local fuse = minetest.get_meta(pos):get("fuse")
minetest.set_node(pos, {name = "torch_bomb:"..name.."_rocket_burning"})
minetest.get_meta(pos):set_string("fuse", fuse)
end,
})
minetest.register_node("torch_bomb:"..name.."_rocket_burning", {
description = S("@1 Rocket", desc),
drawtype = "normal",
tiles = {{
name = "torch_bomb_top_burning_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
}
},
rocket_bottom_texture, rocket_side_texture},
sounds = sounds.node_sound_wood_defaults(),
groups = {falling_node = 1, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
light_source = 6,
drop = "torch_bomb:"..name.."_rocket",
on_construct = function(pos)
if tnt_modpath then
minetest.sound_play("tnt_ignite", {pos = pos, max_hear_distance=16}, true)
end
minetest.get_node_timer(pos):start(3)
minetest.check_for_falling(pos)
end,
on_timer = function(pos, elapsed)
local meta = minetest.get_meta(pos)
local ignitor_name = meta:get("torch_bomb_ignitor")
local fuse = tonumber(meta:get_string("fuse")) or default_fuse
minetest.set_node(pos, {name="air"})
local obj = minetest.add_entity(pos, "torch_bomb:"..name.."_rocket_entity")
obj:set_acceleration({x=0, y=1, z=0})
local lua_entity = obj:get_luaentity()
lua_entity.player_name = ignitor_name
lua_entity.fuse = fuse
local range = 0.5 * fuse * fuse -- s = vi * t + (1/2)*a*t*t
pos.y = pos.y + range
lua_entity.target = pos
rocket_effects(obj, fuse)
end,
})
end
register_torch_bomb("torch_bomb", S("Torch Bomb"), ico2, 5, 1, "torch_bomb_one_torch.png")
register_torch_bomb("mega_torch_bomb", S("Mega Torch Bomb"), ico3, 15, 3, "torch_bomb_three_torches.png")
-----------------------------------------------------------------------------------------------------------------
-- Throwable torch grenade
if enable_grenade then
local throw_velocity = 20
local gravity = {x=0, y=-9.81, z=0}
minetest.register_craftitem("torch_bomb:torch_grenade", {
description = S("Torch Grenade"),
inventory_image = "torch_bomb_torch_grenade.png",
on_use = function(itemstack, user, pointed_thing)
local player_pos = user:get_pos()
local obj = minetest.add_entity({x = player_pos.x, y = player_pos.y + 1.5, z = player_pos.z}, "torch_bomb:torch_grenade_entity")
local dir = user:get_look_dir()
obj:set_velocity(vector.multiply(dir, throw_velocity))
obj:set_acceleration(gravity)
obj:set_yaw(user:get_look_horizontal()+math.pi)
local lua_entity = obj:get_luaentity()
lua_entity.player_name = user:get_player_name()
minetest.sound_play({name="tnt_ignite"}, {
pos = player_pos,
gain = 1.0,
max_hear_distance = 32,
}, true)
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:set_count(itemstack:get_count() - 1)
end
return itemstack
end
})
minetest.register_entity("torch_bomb:torch_grenade_entity", {
initial_properties = {
physical = false,
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {"torch_bomb_torch_grenade.png"},
collisionbox = {0,0,0,0,0,0},
glow = 8,
},
on_activate = function(self, staticdata, dtime_s)
self.player_name = staticdata
end,
get_staticdata = function(self)
return self.player_name
end,
on_step = function(self, dtime)
local object = self.object
local lastpos = self.lastpos
local pos = object:get_pos()
local node = minetest.get_node(pos)
if lastpos ~= nil and node.name ~= "air" then
lastpos = vector.round(lastpos)
local luaentity = object:get_luaentity()
local player_name = luaentity.player_name
local player = fakelib.create_player(player_name)
object:remove()
if tnt_modpath then
tnt.boom(lastpos, {radius=1, damage_radius=2})
end
if mcl_explosions_modpath then
mcl_explosions.explode(lastpos, 1, mcl_expl_info, player)
end
kerblam(lastpos, player, ico1, 2)
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end,
})
end
----------------------------------------------------------------------
-- Torch crossbows
local function register_torch_bow(name, desc, material, image, torch_bow_range, local_torch_bow_uses)
minetest.register_tool("torch_bomb:torch_crossbow_" .. name, {
description = S("@1 Torch Crossbow", desc),
inventory_image = image,
stack_max = 1,
groups = nil,
sound = {
breaks = "default_tool_break",
},
on_use = function(itemstack, user, pointed_thing)
if not user then return end
local inv = user:get_inventory()
local playerpos = user:get_pos()
playerpos.y = playerpos.y + 1.5
if not inv:contains_item("main", {name=torch_item, count=1}) then
minetest.sound_play("torch_bomb_crossbow_reload", {pos=playerpos, gain=1, max_hear_distance=64}, true) --out of ammo sound
return
end
if not minetest.is_creative_enabled(user:get_player_name()) then
inv:remove_item("main", {name=torch_item, count=1})
itemstack:add_wear(65535/(local_torch_bow_uses-1))
end
local dir = user:get_look_dir()
local target = vector.add(playerpos, vector.multiply(dir, torch_bow_range))
local raycast = minetest.raycast(playerpos, target, false, true)
local target_pointed = find_target(raycast)
if target_pointed then
embed_torch(target_pointed, user, playerpos)
end
minetest.sound_play("torch_bomb_crossbow_fire", {pos=playerpos, gain=1, max_hear_distance=64}, true)
return itemstack
end,
})
local astring = ""
if minetest.get_modpath("mcl_mobitems") then
astring = "mcl_mobitems:string"
elseif minetest.get_modpath("farming") then
astring = "farming:string"
end
minetest.register_craft({
output = "torch_bomb:torch_crossbow_" .. name,
recipe = {
{material, torch_item, material},
{astring, 'group:stick', astring},
{'', 'group:stick', ''},
},
})
end
if enable_crossbows then
if minetest.get_modpath("default") then
register_torch_bow("wood", S("Wooden"), "group:wood", "torch_bomb_crossbow_wood.png", crossbow_range, torch_bow_uses)
register_torch_bow("bronze", S("Bronze"), "default:bronze_ingot", "torch_bomb_crossbow_bronze.png", crossbow_range * 2, torch_bow_uses * 3)
register_torch_bow("steel", S("Steel"), "default:steel_ingot", "torch_bomb_crossbow_steel.png", crossbow_range * 3, torch_bow_uses * 3)
end
if minetest.get_modpath("mcl_core") then
register_torch_bow("wood", S("Wooden"), "group:wood", "torch_bomb_crossbow_wood.png", crossbow_range, torch_bow_uses)
register_torch_bow("iron", S("Iron"), "mcl_core:iron_ingot", "torch_bomb_crossbow_steel.png", crossbow_range * 3, torch_bow_uses * 3)
end
if minetest.get_modpath("mcl_copper") then
register_torch_bow("copper", S("Copper"), "mcl_copper:copper_ingot", "torch_bomb_crossbow_bronze.png", crossbow_range * 2, torch_bow_uses * 3)
end
end
----------------------------------------------------------------------
-- Crafting
if enable_tnt and tnt_modpath then
minetest.register_craft({
output = "torch_bomb:torch_grenade",
recipe = {
{'default:coalblock'},
{'group:wood'},
{'tnt:tnt_stick'},
},
})
minetest.register_craft({
output = "torch_bomb:torch_bomb",
recipe = {
{'default:coalblock', 'default:coalblock', 'default:coalblock'},
{'group:wood', 'group:wood', 'group:wood'},
{'tnt:tnt_stick', 'tnt:tnt_stick', 'tnt:tnt_stick'},
},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:mega_torch_bomb",
recipe = {"torch_bomb:torch_bomb", "torch_bomb:torch_bomb", "torch_bomb:torch_bomb"},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_bomb 3",
recipe = {"torch_bomb:mega_torch_bomb"},
})
if enable_grenade then
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_bomb",
recipe = {"torch_bomb:torch_grenade", "torch_bomb:torch_grenade", "torch_bomb:torch_grenade"},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_grenade 3",
recipe = {"torch_bomb:torch_bomb"},
})
end
if enable_rockets then
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_bomb_rocket",
recipe = {"torch_bomb:torch_bomb", "tnt:tnt"},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:mega_torch_bomb_rocket",
recipe = {"torch_bomb:mega_torch_bomb", "tnt:tnt"},
})
end
end
if enable_tnt and mcl_tnt_modpath then
minetest.register_craft({
output = "torch_bomb:torch_grenade",
recipe = {
{'mcl_core:coalblock'},
{'group:wood'},
{'mcl_mobitems:gunpowder'},
},
})
minetest.register_craft({
output = "torch_bomb:torch_bomb",
recipe = {
{'mcl_core:coalblock', 'mcl_core:coalblock', 'mcl_core:coalblock'},
{'group:wood', 'group:wood', 'group:wood'},
{'mcl_mobitems:gunpowder', 'mcl_mobitems:gunpowder', 'mcl_mobitems:gunpowder'},
},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:mega_torch_bomb",
recipe = {"torch_bomb:torch_bomb", "torch_bomb:torch_bomb", "torch_bomb:torch_bomb"},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_bomb 3",
recipe = {"torch_bomb:mega_torch_bomb"},
})
if enable_grenade then
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_bomb",
recipe = {"torch_bomb:torch_grenade", "torch_bomb:torch_grenade", "torch_bomb:torch_grenade"},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_grenade 3",
recipe = {"torch_bomb:torch_bomb"},
})
end
if enable_rockets then
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_bomb_rocket",
recipe = {"torch_bomb:torch_bomb", "mcl_tnt:tnt"},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:mega_torch_bomb_rocket",
recipe = {"torch_bomb:mega_torch_bomb", "mcl_tnt:tnt"},
})
end
end
--------------------------------------------------------------------------
-- Admin/creative tools
minetest.register_craftitem("torch_bomb:torch_blossom_1", {
description = S("Small Torch Blossom"),
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CCCC33^torch_bomb_blossom.png",
on_use = function(itemstack, user, pointed_thing)
local player_pos = user:get_pos()
kerblam(player_pos, user, ico1, 2)
return itemstack
end
})
minetest.register_craftitem("torch_bomb:torch_blossom_2", {
description = S("Torch Blossom"),
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CC8033^torch_bomb_blossom.png",
on_use = function(itemstack, user, pointed_thing)
local player_pos = user:get_pos()
kerblam(player_pos, user, ico2, 5)
return itemstack
end
})
minetest.register_craftitem("torch_bomb:torch_blossom_3", {
description = S("Mega Torch Blossom"),
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CC3333^torch_bomb_blossom.png",
on_use = function(itemstack, user, pointed_thing)
local player_pos = user:get_pos()
kerblam(player_pos, user, ico3, 15)
return itemstack
end
})