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10 Commits

Author SHA1 Message Date
OgelGames
3cb912d5c7
Replace fake player code with fakelib (#10)
Some checks failed
luacheck / luacheck (push) Has been cancelled
2024-05-30 21:02:31 +02:00
Freeman
669160743f wield_scale must be a vector not a number removed because is default
fixes #8

@corarona

[#L769](https://github.com/minetest-mods/torch_bomb/blob/master/init.lua#L769) this should say wield_scale = {x=1, y=1, z=1} or just be removed since 1 is the default i suppose.

https://github.com/minetest/minetest/blob/master/doc/lua_api.md?plain=1#L8679
https://codeberg.org/mineclonia/mineclonia/issues/955
https://git.minetest.land/MineClone2/MineClone2/issues/3971
2024-01-18 19:53:25 +01:00
Niklp
025b3a5298 Fix nil error in find_target() 2023-12-02 21:46:21 +01:00
Niklp
5480f4c9df Add luacheck and fix warnings 2023-12-02 21:46:21 +01:00
Niklp
53669f6fad Cleanup files 2023-12-02 21:46:21 +01:00
Github is a non-free platform owned by Microsoft. Reasonable alternatives exist, such as Gitea, Sourcehut. We need a federated, mastodon-like forge based on ForgeFed. See: https://forgefed.org
fc72c40d48
MineClone/MineClonia compatibility (#4)
This also fixes an issue where certain sounds were played globally on the server.
2023-09-20 11:22:04 +02:00
David Leal
6005da164e
Add Spanish translation (#5) 2023-09-11 20:49:59 +02:00
FaceDeer
ab31d78abd add "torch blossom" tools for admins or creative users to scatter torches around more easily 2021-04-02 14:11:42 -06:00
FaceDeer
d0b4d8f769 fix torch bow crash when targeting an unknown node 2021-01-05 21:05:06 -07:00
FaceDeer
0c4c691c8d replace deprecated functions, fix falling node torch bombs 2020-07-11 12:29:07 -06:00
11 changed files with 300 additions and 762 deletions

10
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,10 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@main
- name: Luacheck
uses: lunarmodules/luacheck@master

41
.gitignore vendored
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@ -1,41 +0,0 @@
# Compiled Lua sources
luac.out
# luarocks build files
*.src.rock
*.zip
*.tar.gz
# Object files
*.o
*.os
*.ko
*.obj
*.elf
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
*.def
*.exp
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex

13
.luacheckrc Normal file
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@ -0,0 +1,13 @@
unused_args = false
max_line_length = 150
read_globals = {
"minetest",
"vector",
"ItemStack",
"default",
"tnt",
"mcl_sounds",
"mcl_explosions",
"fakelib",
}

View File

@ -14,4 +14,6 @@ If you want to scatter torches from the center of a cavern to reach floor and ce
For precision torch placement a set of torch crossbows are included: wooden, bronze, and steel.
TNT is an optional dependency for this mod, but torch bombs don't have a crafting recipe (and don't produce a damaging blast) without the tnt mod enabled.
TNT is an optional dependency for this mod, but torch bombs don't have a crafting recipe (and don't produce a damaging blast) without the `tnt` mod enabled.
The `fakelib` mod is a required dependency for simulating the placement of torches.

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@ -1,147 +0,0 @@
-- The purpose of this class is to have something that can be passed into callbacks that
-- demand a "Player" object as a parameter and hopefully prevent the mods that have
-- registered with those callbacks from crashing on a nil dereference or bad function
-- call. This is not supposed to be a remotely functional thing, it's just supposed
-- to provide dummy methods and return values of the correct data type for anything that
-- might ignore the false "is_player()" return and go ahead and try to use this thing
-- anyway.
-- I'm trying to patch holes in bad mod programming, essentially. If a mod is so badly
-- programmed that it crashes anyway there's not a lot else I can do on my end of things.
local FakePlayer = {}
FakePlayer.__index = FakePlayer
local function return_value(x)
return (function() return x end)
end
local function return_nil()
return nil
end
local function return_empty_string()
return ""
end
local function return_zero()
return 0
end
local function return_empty_table()
return {}
end
function FakePlayer.update(self, pos, player_name)
self.is_fake_player = player_name
self.get_pos = return_value(pos)
end
function FakePlayer.create(pos, player_name)
local self = {}
setmetatable(self, FakePlayer)
self.is_fake_player = player_name
-- ObjectRef
self.get_pos = return_value(pos)
self.set_pos = return_nil
self.move_to = return_nil
self.punch = return_nil
self.right_click = return_nil
self.get_hp = return_value(10)
self.set_hp = return_nil
self.get_inventory = return_nil -- returns an `InvRef`
self.get_wield_list = return_empty_string
self.get_wield_index = return_value(1)
self.get_wielded_item = return_value(ItemStack(nil))
self.set_wielded_item = return_value(false)
self.set_armor_groups = return_nil
self.get_armor_groups = return_empty_table
self.set_animation = return_nil
self.get_animation = return_nil -- a set of values, maybe important?
self.set_attach = return_nil
self.get_attach = return_nil
self.set_detach = return_nil
self.set_bone_position = return_nil
self.get_bone_position = return_nil
self.set_properties = return_nil
self.get_properties = return_empty_table
self.is_player = return_value(false)
self.get_nametag_attributes = return_empty_table
self.set_nametag_attributes = return_nil
--LuaEntitySAO
self.set_velocity = return_nil
self.get_velocity = return_value({x=0,y=0,z=0})
self.set_acceleration = return_nil
self.get_acceleration = return_value({x=0,y=0,z=0})
self.set_yaw = return_nil
self.get_yaw = return_zero
self.set_texture_mod = return_nil
self.get_texture_mod = return_nil -- maybe important?
self.set_sprite = return_nil
--self.get_entity_name` (**Deprecated**: Will be removed in a future version)
self.get_luaentity = return_nil
-- Player object
self.get_player_name = return_empty_string
self.get_player_velocity = return_nil
self.get_look_dir = return_value({x=0,y=1,z=0})
self.get_look_horizontal = return_zero
self.set_look_horizontal = return_nil
self.get_look_vertical = return_zero
self.set_look_vertical = return_nil
--self.get_look_pitch`: pitch in radians - Deprecated as broken. Use `get_look_vertical`
--self.get_look_yaw`: yaw in radians - Deprecated as broken. Use `get_look_horizontal`
--self.set_look_pitch(radians)`: sets look pitch - Deprecated. Use `set_look_vertical`.
--self.set_look_yaw(radians)`: sets look yaw - Deprecated. Use `set_look_horizontal`.
self.get_breath = return_value(10)
self.set_breath = return_nil
self.get_attribute = return_nil
self.set_attribute = return_nil
self.set_inventory_formspec = return_nil
self.get_inventory_formspec = return_empty_string
self.get_player_control = return_value({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false} )
self.get_player_control_bits = return_zero
self.set_physics_override = return_nil
self.get_physics_override = return_value({speed = 1, jump = 1, gravity = 1, sneak = true, sneak_glitch = false, new_move = true,})
self.hud_add = return_nil
self.hud_remove = return_nil
self.hud_change = return_nil
self.hud_get = return_nil -- possibly important return value?
self.hud_set_flags = return_nil
self.hud_get_flags = return_value({ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true })
self.hud_set_hotbar_itemcount = return_nil
self.hud_get_hotbar_itemcount = return_zero
self.hud_set_hotbar_image = return_nil
self.hud_get_hotbar_image = return_empty_string
self.hud_set_hotbar_selected_image = return_nil
self.hud_get_hotbar_selected_image = return_empty_string
self.set_sky = return_nil
self.get_sky = return_empty_table -- may need members on this table
self.set_clouds = return_nil
self.get_clouds = return_value({density = 0, color = "#fff0f0e5", ambient = "#000000", height = 120, thickness = 16, speed = {x=0, y=-2}})
self.override_day_night_ratio = return_nil
self.get_day_night_ratio = return_nil
self.set_local_animation = return_nil
self.get_local_animation = return_empty_table
self.set_eye_offset = return_nil
self.get_eye_offset = return_value({x=0,y=0,z=0},{x=0,y=0,z=0})
return self
end
return FakePlayer

421
i18n.py
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@ -1,421 +0,0 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Script to generate the template file and update the translation files.
# Copy the script into the mod or modpack root folder and run it there.
#
# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
# LGPLv2.1+
#
# See https://github.com/minetest-tools/update_translations for
# potential future updates to this script.
from __future__ import print_function
import os, fnmatch, re, shutil, errno
from sys import argv as _argv
# Running params
params = {"recursive": False,
"help": False,
"mods": False,
"verbose": False,
"folders": []
}
# Available CLI options
options = {"recursive": ['--recursive', '-r'],
"help": ['--help', '-h'],
"mods": ['--installed-mods'],
"verbose": ['--verbose', '-v']
}
# Strings longer than this will have extra space added between
# them in the translation files to make it easier to distinguish their
# beginnings and endings at a glance
doublespace_threshold = 60
def set_params_folders(tab: list):
'''Initialize params["folders"] from CLI arguments.'''
# Discarding argument 0 (tool name)
for param in tab[1:]:
stop_param = False
for option in options:
if param in options[option]:
stop_param = True
break
if not stop_param:
params["folders"].append(os.path.abspath(param))
def set_params(tab: list):
'''Initialize params from CLI arguments.'''
for option in options:
for option_name in options[option]:
if option_name in tab:
params[option] = True
break
def print_help(name):
'''Prints some help message.'''
print(f'''SYNOPSIS
{name} [OPTIONS] [PATHS...]
DESCRIPTION
{', '.join(options["help"])}
prints this help message
{', '.join(options["recursive"])}
run on all subfolders of paths given
{', '.join(options["mods"])}
run on locally installed modules
{', '.join(options["verbose"])}
add output information
''')
def main():
'''Main function'''
set_params(_argv)
set_params_folders(_argv)
if params["help"]:
print_help(_argv[0])
elif params["recursive"] and params["mods"]:
print("Option --installed-mods is incompatible with --recursive")
else:
# Add recursivity message
print("Running ", end='')
if params["recursive"]:
print("recursively ", end='')
# Running
if params["mods"]:
print(f"on all locally installed modules in {os.path.abspath('~/.minetest/mods/')}")
run_all_subfolders("~/.minetest/mods")
elif len(params["folders"]) >= 2:
print("on folder list:", params["folders"])
for f in params["folders"]:
if params["recursive"]:
run_all_subfolders(f)
else:
update_folder(f)
elif len(params["folders"]) == 1:
print("on folder", params["folders"][0])
if params["recursive"]:
run_all_subfolders(params["folders"][0])
else:
update_folder(params["folders"][0])
else:
print("on folder", os.path.abspath("./"))
if params["recursive"]:
run_all_subfolders(os.path.abspath("./"))
else:
update_folder(os.path.abspath("./"))
#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
pattern_lua = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
pattern_lua_bracketed = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
# Handles "concatenation" .. " of strings"
pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
pattern_tr = re.compile(r'(.+?[^@])=(.*)')
pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
pattern_tr_filename = re.compile(r'\.tr$')
pattern_po_language_code = re.compile(r'(.*)\.po$')
#attempt to read the mod's name from the mod.conf file. Returns None on failure
def get_modname(folder):
try:
with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
for line in mod_conf:
match = pattern_name.match(line)
if match:
return match.group(1)
except FileNotFoundError:
pass
return None
#If there are already .tr files in /locale, returns a list of their names
def get_existing_tr_files(folder):
out = []
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
if pattern_tr_filename.search(name):
out.append(name)
return out
# A series of search and replaces that massage a .po file's contents into
# a .tr file's equivalent
def process_po_file(text):
# The first three items are for unused matches
text = re.sub(r'#~ msgid "', "", text)
text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
text = re.sub(r'"\n#~ msgstr "', "=", text)
# comment lines
text = re.sub(r'#.*\n', "", text)
# converting msg pairs into "=" pairs
text = re.sub(r'msgid "', "", text)
text = re.sub(r'"\nmsgstr ""\n"', "=", text)
text = re.sub(r'"\nmsgstr "', "=", text)
# various line breaks and escape codes
text = re.sub(r'"\n"', "", text)
text = re.sub(r'"\n', "\n", text)
text = re.sub(r'\\"', '"', text)
text = re.sub(r'\\n', '@n', text)
# remove header text
text = re.sub(r'=Project-Id-Version:.*\n', "", text)
# remove double-spaced lines
text = re.sub(r'\n\n', '\n', text)
return text
# Go through existing .po files and, if a .tr file for that language
# *doesn't* exist, convert it and create it.
# The .tr file that results will subsequently be reprocessed so
# any "no longer used" strings will be preserved.
# Note that "fuzzy" tags will be lost in this process.
def process_po_files(folder, modname):
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
code_match = pattern_po_language_code.match(name)
if code_match == None:
continue
language_code = code_match.group(1)
tr_name = modname + "." + language_code + ".tr"
tr_file = os.path.join(root, tr_name)
if os.path.exists(tr_file):
if params["verbose"]:
print(f"{tr_name} already exists, ignoring {name}")
continue
fname = os.path.join(root, name)
with open(fname, "r", encoding='utf-8') as po_file:
if params["verbose"]:
print(f"Importing translations from {name}")
text = process_po_file(po_file.read())
with open(tr_file, "wt", encoding='utf-8') as tr_out:
tr_out.write(text)
# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
# Creates a directory if it doesn't exist, silently does
# nothing if it already exists
def mkdir_p(path):
try:
os.makedirs(path)
except OSError as exc: # Python >2.5
if exc.errno == errno.EEXIST and os.path.isdir(path):
pass
else: raise
# Converts the template dictionary to a text to be written as a file
# dKeyStrings is a dictionary of localized string to source file sets
# dOld is a dictionary of existing translations and comments from
# the previous version of this text
def strings_to_text(dkeyStrings, dOld, mod_name):
lOut = [f"# textdomain: {mod_name}\n"]
dGroupedBySource = {}
for key in dkeyStrings:
sourceList = list(dkeyStrings[key])
sourceList.sort()
sourceString = "\n".join(sourceList)
listForSource = dGroupedBySource.get(sourceString, [])
listForSource.append(key)
dGroupedBySource[sourceString] = listForSource
lSourceKeys = list(dGroupedBySource.keys())
lSourceKeys.sort()
for source in lSourceKeys:
localizedStrings = dGroupedBySource[source]
localizedStrings.sort()
lOut.append("")
lOut.append(source)
lOut.append("")
for localizedString in localizedStrings:
val = dOld.get(localizedString, {})
translation = val.get("translation", "")
comment = val.get("comment")
if len(localizedString) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{localizedString}={translation}")
if len(localizedString) > doublespace_threshold:
lOut.append("")
unusedExist = False
for key in dOld:
if key not in dkeyStrings:
val = dOld[key]
translation = val.get("translation")
comment = val.get("comment")
# only keep an unused translation if there was translated
# text or a comment associated with it
if translation != None and (translation != "" or comment):
if not unusedExist:
unusedExist = True
lOut.append("\n\n##### not used anymore #####\n")
if len(key) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{key}={translation}")
if len(key) > doublespace_threshold:
lOut.append("")
return "\n".join(lOut) + '\n'
# Writes a template.txt file
# dkeyStrings is the dictionary returned by generate_template
def write_template(templ_file, dkeyStrings, mod_name):
# read existing template file to preserve comments
existing_template = import_tr_file(templ_file)
text = strings_to_text(dkeyStrings, existing_template[0], mod_name)
mkdir_p(os.path.dirname(templ_file))
with open(templ_file, "wt", encoding='utf-8') as template_file:
template_file.write(text)
# Gets all translatable strings from a lua file
def read_lua_file_strings(lua_file):
lOut = []
with open(lua_file, encoding='utf-8') as text_file:
text = text_file.read()
#TODO remove comments here
text = re.sub(pattern_concat, "", text)
strings = []
for s in pattern_lua.findall(text):
strings.append(s[1])
for s in pattern_lua_bracketed.findall(text):
strings.append(s)
for s in strings:
s = re.sub(r'"\.\.\s+"', "", s)
s = re.sub("@[^@=0-9]", "@@", s)
s = s.replace('\\"', '"')
s = s.replace("\\'", "'")
s = s.replace("\n", "@n")
s = s.replace("\\n", "@n")
s = s.replace("=", "@=")
lOut.append(s)
return lOut
# Gets strings from an existing translation file
# returns both a dictionary of translations
# and the full original source text so that the new text
# can be compared to it for changes.
def import_tr_file(tr_file):
dOut = {}
text = None
if os.path.exists(tr_file):
with open(tr_file, "r", encoding='utf-8') as existing_file :
# save the full text to allow for comparison
# of the old version with the new output
text = existing_file.read()
existing_file.seek(0)
# a running record of the current comment block
# we're inside, to allow preceeding multi-line comments
# to be retained for a translation line
latest_comment_block = None
for line in existing_file.readlines():
line = line.rstrip('\n')
if line[:3] == "###":
# Reset comment block if we hit a header
latest_comment_block = None
continue
if line[:1] == "#":
# Save the comment we're inside
if not latest_comment_block:
latest_comment_block = line
else:
latest_comment_block = latest_comment_block + "\n" + line
continue
match = pattern_tr.match(line)
if match:
# this line is a translated line
outval = {}
outval["translation"] = match.group(2)
if latest_comment_block:
# if there was a comment, record that.
outval["comment"] = latest_comment_block
latest_comment_block = None
dOut[match.group(1)] = outval
return (dOut, text)
# Walks all lua files in the mod folder, collects translatable strings,
# and writes it to a template.txt file
# Returns a dictionary of localized strings to source file sets
# that can be used with the strings_to_text function.
def generate_template(folder, mod_name):
dOut = {}
for root, dirs, files in os.walk(folder):
for name in files:
if fnmatch.fnmatch(name, "*.lua"):
fname = os.path.join(root, name)
found = read_lua_file_strings(fname)
if params["verbose"]:
print(f"{fname}: {str(len(found))} translatable strings")
for s in found:
sources = dOut.get(s, set())
sources.add(f"### {os.path.basename(fname)} ###")
dOut[s] = sources
if len(dOut) == 0:
return None
templ_file = os.path.join(folder, "locale/template.txt")
write_template(templ_file, dOut, mod_name)
return dOut
# Updates an existing .tr file, copying the old one to a ".old" file
# if any changes have happened
# dNew is the data used to generate the template, it has all the
# currently-existing localized strings
def update_tr_file(dNew, mod_name, tr_file):
if params["verbose"]:
print(f"updating {tr_file}")
tr_import = import_tr_file(tr_file)
dOld = tr_import[0]
textOld = tr_import[1]
textNew = strings_to_text(dNew, dOld, mod_name)
if textOld and textOld != textNew:
print(f"{tr_file} has changed.")
shutil.copyfile(tr_file, f"{tr_file}.old")
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
new_tr_file.write(textNew)
# Updates translation files for the mod in the given folder
def update_mod(folder):
modname = get_modname(folder)
if modname is not None:
process_po_files(folder, modname)
print(f"Updating translations for {modname}")
data = generate_template(folder, modname)
if data == None:
print(f"No translatable strings found in {modname}")
else:
for tr_file in get_existing_tr_files(folder):
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
else:
print("Unable to find modname in folder " + folder)
# Determines if the folder being pointed to is a mod or a mod pack
# and then runs update_mod accordingly
def update_folder(folder):
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
if is_modpack:
subfolders = [f.path for f in os.scandir(folder) if f.is_dir()]
for subfolder in subfolders:
update_mod(subfolder + "/")
else:
update_mod(folder)
print("Done.")
def run_all_subfolders(folder):
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir()]:
update_folder(modfolder + "/")
main()

291
init.lua
View File

@ -1,10 +1,7 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local tnt_modpath = minetest.get_modpath("tnt")
local S = minetest.get_translator(modname)
local FakePlayer = dofile(modpath .. "/" .. "class_fakeplayer.lua")
local fakeplayer = FakePlayer.create({x=0,y=0,z=0}, "torch_bomb")
local mcl_tnt_modpath = minetest.get_modpath("mcl_tnt")
local mcl_explosions_modpath = minetest.get_modpath("mcl_explosions")
local S = minetest.get_translator("torch_bomb")
-- Default to enabled when in singleplayer
local enable_tnt = minetest.settings:get_bool("enable_tnt")
@ -12,10 +9,37 @@ if enable_tnt == nil then
enable_tnt = minetest.is_singleplayer()
end
local mcl_expl_info = {
drop_chance = 1.0,
max_blast_resistance = 1,
sound = true,
particles = false,
fire = false,
griefing = true,
grief_protected = false,
}
local sounds = {}
local torch_item
if minetest.get_modpath("default") then
torch_item = "default:torch"
sounds = default
end
if minetest.get_modpath("mcl_torches") then
torch_item = "mcl_torches:torch"
end
if minetest.get_modpath("mcl_sounds") then
sounds = mcl_sounds
end
torch_item = minetest.settings:get("torch_bomb_torch_item") or torch_item
assert(torch_item, "The mod 'torch_bomb' requires either 'default' or MineClone 2 to function properly.")
local grenade_range = tonumber(minetest.settings:get("torch_bomb_grenade_range")) or 25
local bomb_range = tonumber(minetest.settings:get("torch_bomb_range")) or 50
local mega_bomb_range = tonumber(minetest.settings:get("torch_bomb_mega_range")) or 150
local torch_item = minetest.settings:get("torch_bomb_torch_item") or "default:torch"
local enable_rockets = minetest.settings:get_bool("torch_bomb_enable_rockets", true)
local rocket_max_fuse = tonumber(minetest.settings:get("torch_bomb_max_fuse")) or 14 -- 14 seconds at 1 m/s^2 is 98 meters traveled
@ -27,12 +51,6 @@ local crossbow_range = tonumber(minetest.settings:get("torch_bomb_base_crossbow_
local enable_crossbows = minetest.settings:get_bool("torch_bomb_enable_crossbows", true)
local torch_bow_uses = tonumber(minetest.settings:get("torch_bomb_base_crossbow_uses")) or 30
-- Detect creative mod
local creative_mod = minetest.get_modpath("creative")
-- Cache creative mode setting as fallback if creative mod not present
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
-- 12 torches grenade
local ico1 = {
vector.new(0.000000, -1.000000, 0.000000),
@ -283,7 +301,7 @@ local function find_target(raycast)
local above_node = minetest.get_node(above_pos)
local above_def = minetest.registered_nodes[above_node.name]
if above_def.buildable_to and not under_def.buildable_to then
if above_def and above_def.buildable_to and ((under_def and not under_def.buildable_to) or not under_def) then
return next_pointed
end
@ -297,7 +315,7 @@ minetest.after(0, function()
end)
local function play_bolt_hit(pos)
minetest.sound_play("torch_bomb_bolt_hit", {pos=pos, gain=1, max_hear_distance=32})
minetest.sound_play({name="torch_bomb_bolt_hit", gain=1}, {pos=pos, gain=1, max_hear_distance=32}, true)
end
local function embed_torch(target, placer, pos)
@ -307,7 +325,6 @@ local function embed_torch(target, placer, pos)
torch_def_on_place(ItemStack(torch_item), placer, target)
local target_pos = target.above
local dir_back = vector.normalize(vector.subtract(pos, target_pos))
local vel_back = vector.multiply(dir_back, 10)
minetest.add_particlespawner({
amount = math.random(1,6),
time = 0.1,
@ -328,7 +345,7 @@ local function embed_torch(target, placer, pos)
minetest.after(math.random()*0.1, play_bolt_hit, pos)
end
local function kerblam(pos, placer, dirs, min_range)
local function kerblam(pos, player, dirs, min_range)
pos = vector.round(pos)
local targets = {}
for _, pos2 in ipairs(dirs) do
@ -340,17 +357,11 @@ local function kerblam(pos, placer, dirs, min_range)
end
end
end
if not placer then
placer = fakeplayer
fakeplayer:update(pos, "torch_bomb")
end
minetest.log("action", placer:get_player_name() .. " detonated a torch bomb at " ..
minetest.log("action", player:get_player_name() .. " detonated a torch bomb at " ..
minetest.pos_to_string(pos) .. " and placed " .. #targets .. " torches.")
for _, target in ipairs(targets) do
embed_torch(target, placer, pos)
embed_torch(target, player, pos)
end
end
@ -420,11 +431,13 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
tiles = {"torch_bomb_top.png", "torch_bomb_bottom.png", side_texture},
paramtype = "light",
paramtype2 = "facedir",
sounds = default.node_sound_wood_defaults(),
groups = {tnt = 1, oddly_breakable_by_hand = 1},
sounds = sounds.node_sound_wood_defaults(),
groups = {tnt = 1, oddly_breakable_by_hand = 1, handy = 1, axey = 1},
_mcl_blast_resistance = 1,
_mcl_hardness = 0.8,
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
if puncher:get_wielded_item():get_name() == torch_item then
minetest.set_node(pos, {name = "torch_bomb:"..name.."_burning"})
minetest.get_meta(pos):set_string("torch_bomb_ignitor", puncher:get_player_name())
minetest.log("action", puncher:get_player_name() .. " ignites " .. node.name .. " at " ..
@ -450,7 +463,7 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
}
},
"torch_bomb_bottom.png", side_texture},
sounds = default.node_sound_wood_defaults(),
sounds = sounds.node_sound_wood_defaults(),
groups = {falling_node = 1, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
@ -458,23 +471,24 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
drop = "torch_bomb:" .. name,
on_construct = function(pos)
if tnt_modpath then
minetest.sound_play("tnt_ignite", {pos = pos})
if tnt_modpath or mcl_tnt_modpath then
minetest.sound_play({name="tnt_ignite", gain=1}, {pos = pos, max_hear_distance=16}, true)
end
minetest.get_node_timer(pos):start(3)
minetest.check_for_falling(pos)
end,
on_timer = function(pos, elapsed)
local ignitor_name = minetest.get_meta(pos):get("torch_bomb_ignitor")
local puncher
if ignitor_name then
puncher = minetest.get_player_by_name(ignitor_name)
end
local player_name = minetest.get_meta(pos):get("torch_bomb_ignitor")
local player = fakelib.create_player(player_name)
minetest.set_node(pos, {name="air"})
if tnt_modpath then
tnt.boom(pos, {radius=blast_radius, damage_radius=blast_radius+3})
end
kerblam(pos, puncher, dirs, min_range)
if mcl_explosions_modpath then
mcl_explosions.explode(pos, blast_radius, mcl_expl_info, player)
end
kerblam(pos, player, dirs, min_range)
end,
})
@ -487,13 +501,13 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
local function entity_detonate(player_name, target)
--minetest.chat_send_all("entity detonate " .. (player_name or "") .. " " .. minetest.pos_to_string(target))
local player
if player_name then
player = minetest.get_player_by_name(player_name)
end
local player = fakelib.create_player(player_name)
if tnt_modpath then
tnt.boom(target, {radius=blast_radius, damage_radius=blast_radius+3})
end
if mcl_explosions_modpath then
mcl_explosions.explode(target, blast_radius, mcl_expl_info, player)
end
kerblam(target, player, dirs, min_range)
end
@ -564,11 +578,13 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
tiles = {"torch_bomb_top.png", rocket_bottom_texture, rocket_side_texture},
paramtype = "light",
paramtype2 = "facedir",
sounds = default.node_sound_wood_defaults(),
groups = {tnt = 1, oddly_breakable_by_hand = 1, torch_bomb_rocket = 1},
sounds = sounds.node_sound_wood_defaults(),
groups = {tnt = 1, oddly_breakable_by_hand = 1, torch_bomb_rocket = 1, handy = 1, axey = 1},
_mcl_blast_resistance = 1,
_mcl_hardness = 0.8,
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
if puncher:get_wielded_item():get_name() == torch_item then
local fuse = minetest.get_meta(pos):get("fuse")
minetest.set_node(pos, {name = "torch_bomb:"..name.."_rocket_burning"})
local meta = minetest.get_meta(pos)
@ -607,7 +623,7 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
}
},
rocket_bottom_texture, rocket_side_texture},
sounds = default.node_sound_wood_defaults(),
sounds = sounds.node_sound_wood_defaults(),
groups = {falling_node = 1, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
@ -616,9 +632,10 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
on_construct = function(pos)
if tnt_modpath then
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.sound_play("tnt_ignite", {pos = pos, max_hear_distance=16}, true)
end
minetest.get_node_timer(pos):start(3)
minetest.check_for_falling(pos)
end,
on_timer = function(pos, elapsed)
@ -628,7 +645,7 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
minetest.set_node(pos, {name="air"})
local obj = minetest.add_entity(pos, "torch_bomb:"..name.."_rocket_entity")
obj:setacceleration({x=0, y=1, z=0})
obj:set_acceleration({x=0, y=1, z=0})
local lua_entity = obj:get_luaentity()
lua_entity.player_name = ignitor_name
lua_entity.fuse = fuse
@ -659,21 +676,19 @@ if enable_grenade then
local player_pos = user:get_pos()
local obj = minetest.add_entity({x = player_pos.x, y = player_pos.y + 1.5, z = player_pos.z}, "torch_bomb:torch_grenade_entity")
local dir = user:get_look_dir()
obj:setvelocity(vector.multiply(dir, throw_velocity))
obj:setacceleration(gravity)
obj:setyaw(user:get_look_yaw()+math.pi)
obj:set_velocity(vector.multiply(dir, throw_velocity))
obj:set_acceleration(gravity)
obj:set_yaw(user:get_look_horizontal()+math.pi)
local lua_entity = obj:get_luaentity()
lua_entity.player_name = user:get_player_name()
minetest.sound_play({name="tnt_ignite"},
{
object = object,
minetest.sound_play({name="tnt_ignite"}, {
pos = player_pos,
gain = 1.0,
max_hear_distance = 32,
})
}, true)
if not ((creative_mod and creative.is_enabled_for(user:get_player_name())) or
creative_mode_cache) then
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:set_count(itemstack:get_count() - 1)
end
@ -709,14 +724,14 @@ if enable_grenade then
lastpos = vector.round(lastpos)
local luaentity = object:get_luaentity()
local player_name = luaentity.player_name
local player
if player_name then
player = minetest.get_player_by_name(player_name)
end
local player = fakelib.create_player(player_name)
object:remove()
if tnt_modpath then
tnt.boom(lastpos, {radius=1, damage_radius=2})
end
if mcl_explosions_modpath then
mcl_explosions.explode(lastpos, 1, mcl_expl_info, player)
end
kerblam(lastpos, player, ico1, 2)
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
@ -727,11 +742,10 @@ end
----------------------------------------------------------------------
-- Torch crossbows
local function register_torch_bow(name, desc, material, image, torch_bow_range, torch_bow_uses)
local function register_torch_bow(name, desc, material, image, torch_bow_range, local_torch_bow_uses)
minetest.register_tool("torch_bomb:torch_crossbow_" .. name, {
description = S("@1 Torch Crossbow", desc),
inventory_image = image,
wield_scale = 1,
stack_max = 1,
groups = nil,
sound = {
@ -744,14 +758,13 @@ local function register_torch_bow(name, desc, material, image, torch_bow_range,
playerpos.y = playerpos.y + 1.5
if not inv:contains_item("main", {name=torch_item, count=1}) then
minetest.sound_play("torch_bomb_crossbow_reload", {pos=playerpos, gain=1, max_hear_distance=64}) --out of ammo sound
minetest.sound_play("torch_bomb_crossbow_reload", {pos=playerpos, gain=1, max_hear_distance=64}, true) --out of ammo sound
return
end
if not ((creative_mod and creative.is_enabled_for(user:get_player_name())) or
creative_mode_cache) then
if not minetest.is_creative_enabled(user:get_player_name()) then
inv:remove_item("main", {name=torch_item, count=1})
itemstack:add_wear(65535/(torch_bow_uses-1))
itemstack:add_wear(65535/(local_torch_bow_uses-1))
end
local dir = user:get_look_dir()
@ -764,38 +777,43 @@ local function register_torch_bow(name, desc, material, image, torch_bow_range,
embed_torch(target_pointed, user, playerpos)
end
minetest.sound_play("torch_bomb_crossbow_fire", {pos=playerpos, gain=1, max_hear_distance=64})
minetest.sound_play("torch_bomb_crossbow_fire", {pos=playerpos, gain=1, max_hear_distance=64}, true)
return itemstack
end,
})
if minetest.get_modpath("farming") then
minetest.register_craft({
output = "torch_bomb:torch_crossbow_" .. name,
recipe = {
{material, torch_item, material},
{'farming:string', 'group:stick', 'farming:string'},
{'', 'group:stick', ''},
},
})
else
minetest.register_craft({
output = "torch_bomb:torch_crossbow_" .. name,
recipe = {
{material, torch_item, material},
{'', 'group:stick', ''},
{'', 'group:stick', ''},
},
})
end
local astring = ""
if minetest.get_modpath("mcl_mobitems") then
astring = "mcl_mobitems:string"
elseif minetest.get_modpath("farming") then
astring = "farming:string"
end
minetest.register_craft({
output = "torch_bomb:torch_crossbow_" .. name,
recipe = {
{material, torch_item, material},
{astring, 'group:stick', astring},
{'', 'group:stick', ''},
},
})
end
if enable_crossbows then
register_torch_bow("wood", S("Wooden"), "group:wood", "torch_bomb_crossbow_wood.png", crossbow_range, torch_bow_uses)
register_torch_bow("bronze", S("Bronze"), "default:bronze_ingot", "torch_bomb_crossbow_bronze.png", crossbow_range * 2, torch_bow_uses * 3)
register_torch_bow("steel", S("Steel"), "default:steel_ingot", "torch_bomb_crossbow_steel.png", crossbow_range * 3, torch_bow_uses * 3)
if minetest.get_modpath("default") then
register_torch_bow("wood", S("Wooden"), "group:wood", "torch_bomb_crossbow_wood.png", crossbow_range, torch_bow_uses)
register_torch_bow("bronze", S("Bronze"), "default:bronze_ingot", "torch_bomb_crossbow_bronze.png", crossbow_range * 2, torch_bow_uses * 3)
register_torch_bow("steel", S("Steel"), "default:steel_ingot", "torch_bomb_crossbow_steel.png", crossbow_range * 3, torch_bow_uses * 3)
end
if minetest.get_modpath("mcl_core") then
register_torch_bow("wood", S("Wooden"), "group:wood", "torch_bomb_crossbow_wood.png", crossbow_range, torch_bow_uses)
register_torch_bow("iron", S("Iron"), "mcl_core:iron_ingot", "torch_bomb_crossbow_steel.png", crossbow_range * 3, torch_bow_uses * 3)
end
if minetest.get_modpath("mcl_copper") then
register_torch_bow("copper", S("Copper"), "mcl_copper:copper_ingot", "torch_bomb_crossbow_bronze.png", crossbow_range * 2, torch_bow_uses * 3)
end
end
@ -862,3 +880,98 @@ if enable_tnt and tnt_modpath then
})
end
end
if enable_tnt and mcl_tnt_modpath then
minetest.register_craft({
output = "torch_bomb:torch_grenade",
recipe = {
{'mcl_core:coalblock'},
{'group:wood'},
{'mcl_mobitems:gunpowder'},
},
})
minetest.register_craft({
output = "torch_bomb:torch_bomb",
recipe = {
{'mcl_core:coalblock', 'mcl_core:coalblock', 'mcl_core:coalblock'},
{'group:wood', 'group:wood', 'group:wood'},
{'mcl_mobitems:gunpowder', 'mcl_mobitems:gunpowder', 'mcl_mobitems:gunpowder'},
},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:mega_torch_bomb",
recipe = {"torch_bomb:torch_bomb", "torch_bomb:torch_bomb", "torch_bomb:torch_bomb"},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_bomb 3",
recipe = {"torch_bomb:mega_torch_bomb"},
})
if enable_grenade then
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_bomb",
recipe = {"torch_bomb:torch_grenade", "torch_bomb:torch_grenade", "torch_bomb:torch_grenade"},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_grenade 3",
recipe = {"torch_bomb:torch_bomb"},
})
end
if enable_rockets then
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:torch_bomb_rocket",
recipe = {"torch_bomb:torch_bomb", "mcl_tnt:tnt"},
})
minetest.register_craft({
type = "shapeless",
output = "torch_bomb:mega_torch_bomb_rocket",
recipe = {"torch_bomb:mega_torch_bomb", "mcl_tnt:tnt"},
})
end
end
--------------------------------------------------------------------------
-- Admin/creative tools
minetest.register_craftitem("torch_bomb:torch_blossom_1", {
description = S("Small Torch Blossom"),
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CCCC33^torch_bomb_blossom.png",
on_use = function(itemstack, user, pointed_thing)
local player_pos = user:get_pos()
kerblam(player_pos, user, ico1, 2)
return itemstack
end
})
minetest.register_craftitem("torch_bomb:torch_blossom_2", {
description = S("Torch Blossom"),
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CC8033^torch_bomb_blossom.png",
on_use = function(itemstack, user, pointed_thing)
local player_pos = user:get_pos()
kerblam(player_pos, user, ico2, 5)
return itemstack
end
})
minetest.register_craftitem("torch_bomb:torch_blossom_3", {
description = S("Mega Torch Blossom"),
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CC3333^torch_bomb_blossom.png",
on_use = function(itemstack, user, pointed_thing)
local player_pos = user:get_pos()
kerblam(player_pos, user, ico3, 15)
return itemstack
end
})

View File

@ -1,24 +1,16 @@
# textdomain: torch_bomb
### init.lua ###
#@1 is the type of bomb that this rocket lofts
@1 Rocket=
#@1 is the material the crossbow is made out of
@1 Torch Crossbow=
#material the crossbow is made out of
Bronze=
Mega Torch Bomb=
#help text in the fuse setting window
Rocket accelerates at 1 m/s^2.@nFuse duration from 1 to @1 seconds:=
#button label
Set=
#material the crossbow is made out of
Steel=
@1 Rocket=
Torch Bomb=
Mega Torch Bomb=
Torch Grenade=
#material the crossbow is made out of
@1 Torch Crossbow=
Wooden=
Bronze=
Steel=
Iron=
Copper=
Small Torch Blossom=
Torch Blossom=
Mega Torch Blossom=

16
locale/torch_bomb.es.tr Normal file
View File

@ -0,0 +1,16 @@
# textdomain: torch_bomb
Rocket accelerates at 1 m/s^2.@nFuse duration from 1 to @1 seconds:=El cohete se acelera a 1 m/s^2.@nDuración del fusiblee de 1 a @1 segundos:
Set=Establecer
@1 Rocket=Cohete de @1
Torch Bomb=Bomba de Antorcha
Mega Torch Bomb=Mega Bomba de Antorcha
Torch Grenade=Granada de Antorcha
@1 Torch Crossbow=Ballesta Antorcha de @1
Wooden=Madera
Bronze=Bronce
Steel=Hierro
Iron=
Copper=
Small Torch Blossom=Pequeña Antorcha de Flor
Torch Blossom=Antorcha de Flor.
Mega Torch Blossom=Mega Antorcha de Flor

View File

@ -1,4 +1,5 @@
name = torch_bomb
description = Place torches throughout your entire surroundings with a torch bomb
depends = default
optional_depends = tnt, creative, farming
depends = fakelib
optional_depends = mcl_core, mcl_sounds, mcl_explosions, mcl_tnt, default, tnt, creative, farming
min_minetest_version = 5.3.0

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