Compare commits
10 Commits
aa23584c01
...
3cb912d5c7
Author | SHA1 | Date | |
---|---|---|---|
|
3cb912d5c7 | ||
|
669160743f | ||
|
025b3a5298 | ||
|
5480f4c9df | ||
|
53669f6fad | ||
|
fc72c40d48 | ||
|
6005da164e | ||
|
ab31d78abd | ||
|
d0b4d8f769 | ||
|
0c4c691c8d |
10
.github/workflows/luacheck.yml
vendored
Normal file
10
.github/workflows/luacheck.yml
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
name: luacheck
|
||||
on: [push, pull_request]
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@main
|
||||
- name: Luacheck
|
||||
uses: lunarmodules/luacheck@master
|
41
.gitignore
vendored
41
.gitignore
vendored
@ -1,41 +0,0 @@
|
||||
# Compiled Lua sources
|
||||
luac.out
|
||||
|
||||
# luarocks build files
|
||||
*.src.rock
|
||||
*.zip
|
||||
*.tar.gz
|
||||
|
||||
# Object files
|
||||
*.o
|
||||
*.os
|
||||
*.ko
|
||||
*.obj
|
||||
*.elf
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Libraries
|
||||
*.lib
|
||||
*.a
|
||||
*.la
|
||||
*.lo
|
||||
*.def
|
||||
*.exp
|
||||
|
||||
# Shared objects (inc. Windows DLLs)
|
||||
*.dll
|
||||
*.so
|
||||
*.so.*
|
||||
*.dylib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.i*86
|
||||
*.x86_64
|
||||
*.hex
|
||||
|
13
.luacheckrc
Normal file
13
.luacheckrc
Normal file
@ -0,0 +1,13 @@
|
||||
unused_args = false
|
||||
max_line_length = 150
|
||||
|
||||
read_globals = {
|
||||
"minetest",
|
||||
"vector",
|
||||
"ItemStack",
|
||||
"default",
|
||||
"tnt",
|
||||
"mcl_sounds",
|
||||
"mcl_explosions",
|
||||
"fakelib",
|
||||
}
|
@ -14,4 +14,6 @@ If you want to scatter torches from the center of a cavern to reach floor and ce
|
||||
|
||||
For precision torch placement a set of torch crossbows are included: wooden, bronze, and steel.
|
||||
|
||||
TNT is an optional dependency for this mod, but torch bombs don't have a crafting recipe (and don't produce a damaging blast) without the tnt mod enabled.
|
||||
TNT is an optional dependency for this mod, but torch bombs don't have a crafting recipe (and don't produce a damaging blast) without the `tnt` mod enabled.
|
||||
|
||||
The `fakelib` mod is a required dependency for simulating the placement of torches.
|
||||
|
@ -1,147 +0,0 @@
|
||||
-- The purpose of this class is to have something that can be passed into callbacks that
|
||||
-- demand a "Player" object as a parameter and hopefully prevent the mods that have
|
||||
-- registered with those callbacks from crashing on a nil dereference or bad function
|
||||
-- call. This is not supposed to be a remotely functional thing, it's just supposed
|
||||
-- to provide dummy methods and return values of the correct data type for anything that
|
||||
-- might ignore the false "is_player()" return and go ahead and try to use this thing
|
||||
-- anyway.
|
||||
|
||||
-- I'm trying to patch holes in bad mod programming, essentially. If a mod is so badly
|
||||
-- programmed that it crashes anyway there's not a lot else I can do on my end of things.
|
||||
|
||||
local FakePlayer = {}
|
||||
FakePlayer.__index = FakePlayer
|
||||
|
||||
local function return_value(x)
|
||||
return (function() return x end)
|
||||
end
|
||||
|
||||
local function return_nil()
|
||||
return nil
|
||||
end
|
||||
|
||||
local function return_empty_string()
|
||||
return ""
|
||||
end
|
||||
|
||||
local function return_zero()
|
||||
return 0
|
||||
end
|
||||
|
||||
local function return_empty_table()
|
||||
return {}
|
||||
end
|
||||
|
||||
function FakePlayer.update(self, pos, player_name)
|
||||
self.is_fake_player = player_name
|
||||
self.get_pos = return_value(pos)
|
||||
end
|
||||
|
||||
function FakePlayer.create(pos, player_name)
|
||||
local self = {}
|
||||
setmetatable(self, FakePlayer)
|
||||
|
||||
self.is_fake_player = player_name
|
||||
|
||||
-- ObjectRef
|
||||
self.get_pos = return_value(pos)
|
||||
self.set_pos = return_nil
|
||||
self.move_to = return_nil
|
||||
self.punch = return_nil
|
||||
self.right_click = return_nil
|
||||
self.get_hp = return_value(10)
|
||||
self.set_hp = return_nil
|
||||
self.get_inventory = return_nil -- returns an `InvRef`
|
||||
self.get_wield_list = return_empty_string
|
||||
self.get_wield_index = return_value(1)
|
||||
self.get_wielded_item = return_value(ItemStack(nil))
|
||||
self.set_wielded_item = return_value(false)
|
||||
self.set_armor_groups = return_nil
|
||||
self.get_armor_groups = return_empty_table
|
||||
self.set_animation = return_nil
|
||||
self.get_animation = return_nil -- a set of values, maybe important?
|
||||
self.set_attach = return_nil
|
||||
self.get_attach = return_nil
|
||||
self.set_detach = return_nil
|
||||
self.set_bone_position = return_nil
|
||||
self.get_bone_position = return_nil
|
||||
self.set_properties = return_nil
|
||||
self.get_properties = return_empty_table
|
||||
|
||||
self.is_player = return_value(false)
|
||||
|
||||
self.get_nametag_attributes = return_empty_table
|
||||
self.set_nametag_attributes = return_nil
|
||||
|
||||
--LuaEntitySAO
|
||||
self.set_velocity = return_nil
|
||||
self.get_velocity = return_value({x=0,y=0,z=0})
|
||||
self.set_acceleration = return_nil
|
||||
self.get_acceleration = return_value({x=0,y=0,z=0})
|
||||
self.set_yaw = return_nil
|
||||
self.get_yaw = return_zero
|
||||
self.set_texture_mod = return_nil
|
||||
self.get_texture_mod = return_nil -- maybe important?
|
||||
self.set_sprite = return_nil
|
||||
--self.get_entity_name` (**Deprecated**: Will be removed in a future version)
|
||||
self.get_luaentity = return_nil
|
||||
|
||||
-- Player object
|
||||
|
||||
self.get_player_name = return_empty_string
|
||||
self.get_player_velocity = return_nil
|
||||
self.get_look_dir = return_value({x=0,y=1,z=0})
|
||||
self.get_look_horizontal = return_zero
|
||||
self.set_look_horizontal = return_nil
|
||||
self.get_look_vertical = return_zero
|
||||
self.set_look_vertical = return_nil
|
||||
|
||||
--self.get_look_pitch`: pitch in radians - Deprecated as broken. Use `get_look_vertical`
|
||||
--self.get_look_yaw`: yaw in radians - Deprecated as broken. Use `get_look_horizontal`
|
||||
--self.set_look_pitch(radians)`: sets look pitch - Deprecated. Use `set_look_vertical`.
|
||||
--self.set_look_yaw(radians)`: sets look yaw - Deprecated. Use `set_look_horizontal`.
|
||||
self.get_breath = return_value(10)
|
||||
self.set_breath = return_nil
|
||||
self.get_attribute = return_nil
|
||||
self.set_attribute = return_nil
|
||||
|
||||
self.set_inventory_formspec = return_nil
|
||||
self.get_inventory_formspec = return_empty_string
|
||||
self.get_player_control = return_value({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false} )
|
||||
self.get_player_control_bits = return_zero
|
||||
|
||||
self.set_physics_override = return_nil
|
||||
self.get_physics_override = return_value({speed = 1, jump = 1, gravity = 1, sneak = true, sneak_glitch = false, new_move = true,})
|
||||
|
||||
|
||||
self.hud_add = return_nil
|
||||
self.hud_remove = return_nil
|
||||
self.hud_change = return_nil
|
||||
self.hud_get = return_nil -- possibly important return value?
|
||||
self.hud_set_flags = return_nil
|
||||
self.hud_get_flags = return_value({ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true })
|
||||
self.hud_set_hotbar_itemcount = return_nil
|
||||
self.hud_get_hotbar_itemcount = return_zero
|
||||
self.hud_set_hotbar_image = return_nil
|
||||
self.hud_get_hotbar_image = return_empty_string
|
||||
self.hud_set_hotbar_selected_image = return_nil
|
||||
self.hud_get_hotbar_selected_image = return_empty_string
|
||||
self.set_sky = return_nil
|
||||
self.get_sky = return_empty_table -- may need members on this table
|
||||
|
||||
self.set_clouds = return_nil
|
||||
self.get_clouds = return_value({density = 0, color = "#fff0f0e5", ambient = "#000000", height = 120, thickness = 16, speed = {x=0, y=-2}})
|
||||
|
||||
self.override_day_night_ratio = return_nil
|
||||
self.get_day_night_ratio = return_nil
|
||||
|
||||
self.set_local_animation = return_nil
|
||||
self.get_local_animation = return_empty_table
|
||||
|
||||
self.set_eye_offset = return_nil
|
||||
self.get_eye_offset = return_value({x=0,y=0,z=0},{x=0,y=0,z=0})
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
return FakePlayer
|
421
i18n.py
421
i18n.py
@ -1,421 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
#
|
||||
# Script to generate the template file and update the translation files.
|
||||
# Copy the script into the mod or modpack root folder and run it there.
|
||||
#
|
||||
# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
|
||||
# LGPLv2.1+
|
||||
#
|
||||
# See https://github.com/minetest-tools/update_translations for
|
||||
# potential future updates to this script.
|
||||
|
||||
from __future__ import print_function
|
||||
import os, fnmatch, re, shutil, errno
|
||||
from sys import argv as _argv
|
||||
|
||||
# Running params
|
||||
params = {"recursive": False,
|
||||
"help": False,
|
||||
"mods": False,
|
||||
"verbose": False,
|
||||
"folders": []
|
||||
}
|
||||
# Available CLI options
|
||||
options = {"recursive": ['--recursive', '-r'],
|
||||
"help": ['--help', '-h'],
|
||||
"mods": ['--installed-mods'],
|
||||
"verbose": ['--verbose', '-v']
|
||||
}
|
||||
|
||||
# Strings longer than this will have extra space added between
|
||||
# them in the translation files to make it easier to distinguish their
|
||||
# beginnings and endings at a glance
|
||||
doublespace_threshold = 60
|
||||
|
||||
def set_params_folders(tab: list):
|
||||
'''Initialize params["folders"] from CLI arguments.'''
|
||||
# Discarding argument 0 (tool name)
|
||||
for param in tab[1:]:
|
||||
stop_param = False
|
||||
for option in options:
|
||||
if param in options[option]:
|
||||
stop_param = True
|
||||
break
|
||||
if not stop_param:
|
||||
params["folders"].append(os.path.abspath(param))
|
||||
|
||||
def set_params(tab: list):
|
||||
'''Initialize params from CLI arguments.'''
|
||||
for option in options:
|
||||
for option_name in options[option]:
|
||||
if option_name in tab:
|
||||
params[option] = True
|
||||
break
|
||||
|
||||
def print_help(name):
|
||||
'''Prints some help message.'''
|
||||
print(f'''SYNOPSIS
|
||||
{name} [OPTIONS] [PATHS...]
|
||||
DESCRIPTION
|
||||
{', '.join(options["help"])}
|
||||
prints this help message
|
||||
{', '.join(options["recursive"])}
|
||||
run on all subfolders of paths given
|
||||
{', '.join(options["mods"])}
|
||||
run on locally installed modules
|
||||
{', '.join(options["verbose"])}
|
||||
add output information
|
||||
''')
|
||||
|
||||
|
||||
def main():
|
||||
'''Main function'''
|
||||
set_params(_argv)
|
||||
set_params_folders(_argv)
|
||||
if params["help"]:
|
||||
print_help(_argv[0])
|
||||
elif params["recursive"] and params["mods"]:
|
||||
print("Option --installed-mods is incompatible with --recursive")
|
||||
else:
|
||||
# Add recursivity message
|
||||
print("Running ", end='')
|
||||
if params["recursive"]:
|
||||
print("recursively ", end='')
|
||||
# Running
|
||||
if params["mods"]:
|
||||
print(f"on all locally installed modules in {os.path.abspath('~/.minetest/mods/')}")
|
||||
run_all_subfolders("~/.minetest/mods")
|
||||
elif len(params["folders"]) >= 2:
|
||||
print("on folder list:", params["folders"])
|
||||
for f in params["folders"]:
|
||||
if params["recursive"]:
|
||||
run_all_subfolders(f)
|
||||
else:
|
||||
update_folder(f)
|
||||
elif len(params["folders"]) == 1:
|
||||
print("on folder", params["folders"][0])
|
||||
if params["recursive"]:
|
||||
run_all_subfolders(params["folders"][0])
|
||||
else:
|
||||
update_folder(params["folders"][0])
|
||||
else:
|
||||
print("on folder", os.path.abspath("./"))
|
||||
if params["recursive"]:
|
||||
run_all_subfolders(os.path.abspath("./"))
|
||||
else:
|
||||
update_folder(os.path.abspath("./"))
|
||||
|
||||
#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
|
||||
#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
|
||||
pattern_lua = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
|
||||
pattern_lua_bracketed = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
|
||||
|
||||
# Handles "concatenation" .. " of strings"
|
||||
pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
|
||||
|
||||
pattern_tr = re.compile(r'(.+?[^@])=(.*)')
|
||||
pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
|
||||
pattern_tr_filename = re.compile(r'\.tr$')
|
||||
pattern_po_language_code = re.compile(r'(.*)\.po$')
|
||||
|
||||
#attempt to read the mod's name from the mod.conf file. Returns None on failure
|
||||
def get_modname(folder):
|
||||
try:
|
||||
with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
|
||||
for line in mod_conf:
|
||||
match = pattern_name.match(line)
|
||||
if match:
|
||||
return match.group(1)
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
return None
|
||||
|
||||
#If there are already .tr files in /locale, returns a list of their names
|
||||
def get_existing_tr_files(folder):
|
||||
out = []
|
||||
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
|
||||
for name in files:
|
||||
if pattern_tr_filename.search(name):
|
||||
out.append(name)
|
||||
return out
|
||||
|
||||
# A series of search and replaces that massage a .po file's contents into
|
||||
# a .tr file's equivalent
|
||||
def process_po_file(text):
|
||||
# The first three items are for unused matches
|
||||
text = re.sub(r'#~ msgid "', "", text)
|
||||
text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
|
||||
text = re.sub(r'"\n#~ msgstr "', "=", text)
|
||||
# comment lines
|
||||
text = re.sub(r'#.*\n', "", text)
|
||||
# converting msg pairs into "=" pairs
|
||||
text = re.sub(r'msgid "', "", text)
|
||||
text = re.sub(r'"\nmsgstr ""\n"', "=", text)
|
||||
text = re.sub(r'"\nmsgstr "', "=", text)
|
||||
# various line breaks and escape codes
|
||||
text = re.sub(r'"\n"', "", text)
|
||||
text = re.sub(r'"\n', "\n", text)
|
||||
text = re.sub(r'\\"', '"', text)
|
||||
text = re.sub(r'\\n', '@n', text)
|
||||
# remove header text
|
||||
text = re.sub(r'=Project-Id-Version:.*\n', "", text)
|
||||
# remove double-spaced lines
|
||||
text = re.sub(r'\n\n', '\n', text)
|
||||
return text
|
||||
|
||||
# Go through existing .po files and, if a .tr file for that language
|
||||
# *doesn't* exist, convert it and create it.
|
||||
# The .tr file that results will subsequently be reprocessed so
|
||||
# any "no longer used" strings will be preserved.
|
||||
# Note that "fuzzy" tags will be lost in this process.
|
||||
def process_po_files(folder, modname):
|
||||
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
|
||||
for name in files:
|
||||
code_match = pattern_po_language_code.match(name)
|
||||
if code_match == None:
|
||||
continue
|
||||
language_code = code_match.group(1)
|
||||
tr_name = modname + "." + language_code + ".tr"
|
||||
tr_file = os.path.join(root, tr_name)
|
||||
if os.path.exists(tr_file):
|
||||
if params["verbose"]:
|
||||
print(f"{tr_name} already exists, ignoring {name}")
|
||||
continue
|
||||
fname = os.path.join(root, name)
|
||||
with open(fname, "r", encoding='utf-8') as po_file:
|
||||
if params["verbose"]:
|
||||
print(f"Importing translations from {name}")
|
||||
text = process_po_file(po_file.read())
|
||||
with open(tr_file, "wt", encoding='utf-8') as tr_out:
|
||||
tr_out.write(text)
|
||||
|
||||
# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
|
||||
# Creates a directory if it doesn't exist, silently does
|
||||
# nothing if it already exists
|
||||
def mkdir_p(path):
|
||||
try:
|
||||
os.makedirs(path)
|
||||
except OSError as exc: # Python >2.5
|
||||
if exc.errno == errno.EEXIST and os.path.isdir(path):
|
||||
pass
|
||||
else: raise
|
||||
|
||||
# Converts the template dictionary to a text to be written as a file
|
||||
# dKeyStrings is a dictionary of localized string to source file sets
|
||||
# dOld is a dictionary of existing translations and comments from
|
||||
# the previous version of this text
|
||||
def strings_to_text(dkeyStrings, dOld, mod_name):
|
||||
lOut = [f"# textdomain: {mod_name}\n"]
|
||||
|
||||
dGroupedBySource = {}
|
||||
|
||||
for key in dkeyStrings:
|
||||
sourceList = list(dkeyStrings[key])
|
||||
sourceList.sort()
|
||||
sourceString = "\n".join(sourceList)
|
||||
listForSource = dGroupedBySource.get(sourceString, [])
|
||||
listForSource.append(key)
|
||||
dGroupedBySource[sourceString] = listForSource
|
||||
|
||||
lSourceKeys = list(dGroupedBySource.keys())
|
||||
lSourceKeys.sort()
|
||||
for source in lSourceKeys:
|
||||
localizedStrings = dGroupedBySource[source]
|
||||
localizedStrings.sort()
|
||||
lOut.append("")
|
||||
lOut.append(source)
|
||||
lOut.append("")
|
||||
for localizedString in localizedStrings:
|
||||
val = dOld.get(localizedString, {})
|
||||
translation = val.get("translation", "")
|
||||
comment = val.get("comment")
|
||||
if len(localizedString) > doublespace_threshold and not lOut[-1] == "":
|
||||
lOut.append("")
|
||||
if comment != None:
|
||||
lOut.append(comment)
|
||||
lOut.append(f"{localizedString}={translation}")
|
||||
if len(localizedString) > doublespace_threshold:
|
||||
lOut.append("")
|
||||
|
||||
|
||||
unusedExist = False
|
||||
for key in dOld:
|
||||
if key not in dkeyStrings:
|
||||
val = dOld[key]
|
||||
translation = val.get("translation")
|
||||
comment = val.get("comment")
|
||||
# only keep an unused translation if there was translated
|
||||
# text or a comment associated with it
|
||||
if translation != None and (translation != "" or comment):
|
||||
if not unusedExist:
|
||||
unusedExist = True
|
||||
lOut.append("\n\n##### not used anymore #####\n")
|
||||
if len(key) > doublespace_threshold and not lOut[-1] == "":
|
||||
lOut.append("")
|
||||
if comment != None:
|
||||
lOut.append(comment)
|
||||
lOut.append(f"{key}={translation}")
|
||||
if len(key) > doublespace_threshold:
|
||||
lOut.append("")
|
||||
return "\n".join(lOut) + '\n'
|
||||
|
||||
# Writes a template.txt file
|
||||
# dkeyStrings is the dictionary returned by generate_template
|
||||
def write_template(templ_file, dkeyStrings, mod_name):
|
||||
# read existing template file to preserve comments
|
||||
existing_template = import_tr_file(templ_file)
|
||||
|
||||
text = strings_to_text(dkeyStrings, existing_template[0], mod_name)
|
||||
mkdir_p(os.path.dirname(templ_file))
|
||||
with open(templ_file, "wt", encoding='utf-8') as template_file:
|
||||
template_file.write(text)
|
||||
|
||||
|
||||
# Gets all translatable strings from a lua file
|
||||
def read_lua_file_strings(lua_file):
|
||||
lOut = []
|
||||
with open(lua_file, encoding='utf-8') as text_file:
|
||||
text = text_file.read()
|
||||
#TODO remove comments here
|
||||
|
||||
text = re.sub(pattern_concat, "", text)
|
||||
|
||||
strings = []
|
||||
for s in pattern_lua.findall(text):
|
||||
strings.append(s[1])
|
||||
for s in pattern_lua_bracketed.findall(text):
|
||||
strings.append(s)
|
||||
|
||||
for s in strings:
|
||||
s = re.sub(r'"\.\.\s+"', "", s)
|
||||
s = re.sub("@[^@=0-9]", "@@", s)
|
||||
s = s.replace('\\"', '"')
|
||||
s = s.replace("\\'", "'")
|
||||
s = s.replace("\n", "@n")
|
||||
s = s.replace("\\n", "@n")
|
||||
s = s.replace("=", "@=")
|
||||
lOut.append(s)
|
||||
return lOut
|
||||
|
||||
# Gets strings from an existing translation file
|
||||
# returns both a dictionary of translations
|
||||
# and the full original source text so that the new text
|
||||
# can be compared to it for changes.
|
||||
def import_tr_file(tr_file):
|
||||
dOut = {}
|
||||
text = None
|
||||
if os.path.exists(tr_file):
|
||||
with open(tr_file, "r", encoding='utf-8') as existing_file :
|
||||
# save the full text to allow for comparison
|
||||
# of the old version with the new output
|
||||
text = existing_file.read()
|
||||
existing_file.seek(0)
|
||||
# a running record of the current comment block
|
||||
# we're inside, to allow preceeding multi-line comments
|
||||
# to be retained for a translation line
|
||||
latest_comment_block = None
|
||||
for line in existing_file.readlines():
|
||||
line = line.rstrip('\n')
|
||||
if line[:3] == "###":
|
||||
# Reset comment block if we hit a header
|
||||
latest_comment_block = None
|
||||
continue
|
||||
if line[:1] == "#":
|
||||
# Save the comment we're inside
|
||||
if not latest_comment_block:
|
||||
latest_comment_block = line
|
||||
else:
|
||||
latest_comment_block = latest_comment_block + "\n" + line
|
||||
continue
|
||||
match = pattern_tr.match(line)
|
||||
if match:
|
||||
# this line is a translated line
|
||||
outval = {}
|
||||
outval["translation"] = match.group(2)
|
||||
if latest_comment_block:
|
||||
# if there was a comment, record that.
|
||||
outval["comment"] = latest_comment_block
|
||||
latest_comment_block = None
|
||||
dOut[match.group(1)] = outval
|
||||
return (dOut, text)
|
||||
|
||||
# Walks all lua files in the mod folder, collects translatable strings,
|
||||
# and writes it to a template.txt file
|
||||
# Returns a dictionary of localized strings to source file sets
|
||||
# that can be used with the strings_to_text function.
|
||||
def generate_template(folder, mod_name):
|
||||
dOut = {}
|
||||
for root, dirs, files in os.walk(folder):
|
||||
for name in files:
|
||||
if fnmatch.fnmatch(name, "*.lua"):
|
||||
fname = os.path.join(root, name)
|
||||
found = read_lua_file_strings(fname)
|
||||
if params["verbose"]:
|
||||
print(f"{fname}: {str(len(found))} translatable strings")
|
||||
|
||||
for s in found:
|
||||
sources = dOut.get(s, set())
|
||||
sources.add(f"### {os.path.basename(fname)} ###")
|
||||
dOut[s] = sources
|
||||
|
||||
if len(dOut) == 0:
|
||||
return None
|
||||
templ_file = os.path.join(folder, "locale/template.txt")
|
||||
write_template(templ_file, dOut, mod_name)
|
||||
return dOut
|
||||
|
||||
# Updates an existing .tr file, copying the old one to a ".old" file
|
||||
# if any changes have happened
|
||||
# dNew is the data used to generate the template, it has all the
|
||||
# currently-existing localized strings
|
||||
def update_tr_file(dNew, mod_name, tr_file):
|
||||
if params["verbose"]:
|
||||
print(f"updating {tr_file}")
|
||||
|
||||
tr_import = import_tr_file(tr_file)
|
||||
dOld = tr_import[0]
|
||||
textOld = tr_import[1]
|
||||
|
||||
textNew = strings_to_text(dNew, dOld, mod_name)
|
||||
|
||||
if textOld and textOld != textNew:
|
||||
print(f"{tr_file} has changed.")
|
||||
shutil.copyfile(tr_file, f"{tr_file}.old")
|
||||
|
||||
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
|
||||
new_tr_file.write(textNew)
|
||||
|
||||
# Updates translation files for the mod in the given folder
|
||||
def update_mod(folder):
|
||||
modname = get_modname(folder)
|
||||
if modname is not None:
|
||||
process_po_files(folder, modname)
|
||||
print(f"Updating translations for {modname}")
|
||||
data = generate_template(folder, modname)
|
||||
if data == None:
|
||||
print(f"No translatable strings found in {modname}")
|
||||
else:
|
||||
for tr_file in get_existing_tr_files(folder):
|
||||
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
|
||||
else:
|
||||
print("Unable to find modname in folder " + folder)
|
||||
|
||||
# Determines if the folder being pointed to is a mod or a mod pack
|
||||
# and then runs update_mod accordingly
|
||||
def update_folder(folder):
|
||||
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
|
||||
if is_modpack:
|
||||
subfolders = [f.path for f in os.scandir(folder) if f.is_dir()]
|
||||
for subfolder in subfolders:
|
||||
update_mod(subfolder + "/")
|
||||
else:
|
||||
update_mod(folder)
|
||||
print("Done.")
|
||||
|
||||
def run_all_subfolders(folder):
|
||||
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir()]:
|
||||
update_folder(modfolder + "/")
|
||||
|
||||
|
||||
main()
|
283
init.lua
283
init.lua
@ -1,10 +1,7 @@
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local tnt_modpath = minetest.get_modpath("tnt")
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
local FakePlayer = dofile(modpath .. "/" .. "class_fakeplayer.lua")
|
||||
local fakeplayer = FakePlayer.create({x=0,y=0,z=0}, "torch_bomb")
|
||||
local mcl_tnt_modpath = minetest.get_modpath("mcl_tnt")
|
||||
local mcl_explosions_modpath = minetest.get_modpath("mcl_explosions")
|
||||
local S = minetest.get_translator("torch_bomb")
|
||||
|
||||
-- Default to enabled when in singleplayer
|
||||
local enable_tnt = minetest.settings:get_bool("enable_tnt")
|
||||
@ -12,10 +9,37 @@ if enable_tnt == nil then
|
||||
enable_tnt = minetest.is_singleplayer()
|
||||
end
|
||||
|
||||
local mcl_expl_info = {
|
||||
drop_chance = 1.0,
|
||||
max_blast_resistance = 1,
|
||||
sound = true,
|
||||
particles = false,
|
||||
fire = false,
|
||||
griefing = true,
|
||||
grief_protected = false,
|
||||
}
|
||||
|
||||
local sounds = {}
|
||||
local torch_item
|
||||
|
||||
if minetest.get_modpath("default") then
|
||||
torch_item = "default:torch"
|
||||
sounds = default
|
||||
end
|
||||
if minetest.get_modpath("mcl_torches") then
|
||||
torch_item = "mcl_torches:torch"
|
||||
end
|
||||
if minetest.get_modpath("mcl_sounds") then
|
||||
sounds = mcl_sounds
|
||||
end
|
||||
|
||||
torch_item = minetest.settings:get("torch_bomb_torch_item") or torch_item
|
||||
|
||||
assert(torch_item, "The mod 'torch_bomb' requires either 'default' or MineClone 2 to function properly.")
|
||||
|
||||
local grenade_range = tonumber(minetest.settings:get("torch_bomb_grenade_range")) or 25
|
||||
local bomb_range = tonumber(minetest.settings:get("torch_bomb_range")) or 50
|
||||
local mega_bomb_range = tonumber(minetest.settings:get("torch_bomb_mega_range")) or 150
|
||||
local torch_item = minetest.settings:get("torch_bomb_torch_item") or "default:torch"
|
||||
|
||||
local enable_rockets = minetest.settings:get_bool("torch_bomb_enable_rockets", true)
|
||||
local rocket_max_fuse = tonumber(minetest.settings:get("torch_bomb_max_fuse")) or 14 -- 14 seconds at 1 m/s^2 is 98 meters traveled
|
||||
@ -27,12 +51,6 @@ local crossbow_range = tonumber(minetest.settings:get("torch_bomb_base_crossbow_
|
||||
local enable_crossbows = minetest.settings:get_bool("torch_bomb_enable_crossbows", true)
|
||||
local torch_bow_uses = tonumber(minetest.settings:get("torch_bomb_base_crossbow_uses")) or 30
|
||||
|
||||
-- Detect creative mod
|
||||
local creative_mod = minetest.get_modpath("creative")
|
||||
-- Cache creative mode setting as fallback if creative mod not present
|
||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||||
|
||||
|
||||
-- 12 torches grenade
|
||||
local ico1 = {
|
||||
vector.new(0.000000, -1.000000, 0.000000),
|
||||
@ -283,7 +301,7 @@ local function find_target(raycast)
|
||||
local above_node = minetest.get_node(above_pos)
|
||||
local above_def = minetest.registered_nodes[above_node.name]
|
||||
|
||||
if above_def.buildable_to and not under_def.buildable_to then
|
||||
if above_def and above_def.buildable_to and ((under_def and not under_def.buildable_to) or not under_def) then
|
||||
return next_pointed
|
||||
end
|
||||
|
||||
@ -297,7 +315,7 @@ minetest.after(0, function()
|
||||
end)
|
||||
|
||||
local function play_bolt_hit(pos)
|
||||
minetest.sound_play("torch_bomb_bolt_hit", {pos=pos, gain=1, max_hear_distance=32})
|
||||
minetest.sound_play({name="torch_bomb_bolt_hit", gain=1}, {pos=pos, gain=1, max_hear_distance=32}, true)
|
||||
end
|
||||
|
||||
local function embed_torch(target, placer, pos)
|
||||
@ -307,7 +325,6 @@ local function embed_torch(target, placer, pos)
|
||||
torch_def_on_place(ItemStack(torch_item), placer, target)
|
||||
local target_pos = target.above
|
||||
local dir_back = vector.normalize(vector.subtract(pos, target_pos))
|
||||
local vel_back = vector.multiply(dir_back, 10)
|
||||
minetest.add_particlespawner({
|
||||
amount = math.random(1,6),
|
||||
time = 0.1,
|
||||
@ -328,7 +345,7 @@ local function embed_torch(target, placer, pos)
|
||||
minetest.after(math.random()*0.1, play_bolt_hit, pos)
|
||||
end
|
||||
|
||||
local function kerblam(pos, placer, dirs, min_range)
|
||||
local function kerblam(pos, player, dirs, min_range)
|
||||
pos = vector.round(pos)
|
||||
local targets = {}
|
||||
for _, pos2 in ipairs(dirs) do
|
||||
@ -340,17 +357,11 @@ local function kerblam(pos, placer, dirs, min_range)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not placer then
|
||||
placer = fakeplayer
|
||||
fakeplayer:update(pos, "torch_bomb")
|
||||
end
|
||||
|
||||
minetest.log("action", placer:get_player_name() .. " detonated a torch bomb at " ..
|
||||
minetest.log("action", player:get_player_name() .. " detonated a torch bomb at " ..
|
||||
minetest.pos_to_string(pos) .. " and placed " .. #targets .. " torches.")
|
||||
|
||||
for _, target in ipairs(targets) do
|
||||
embed_torch(target, placer, pos)
|
||||
embed_torch(target, player, pos)
|
||||
end
|
||||
end
|
||||
|
||||
@ -420,11 +431,13 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
||||
tiles = {"torch_bomb_top.png", "torch_bomb_bottom.png", side_texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {tnt = 1, oddly_breakable_by_hand = 1},
|
||||
sounds = sounds.node_sound_wood_defaults(),
|
||||
groups = {tnt = 1, oddly_breakable_by_hand = 1, handy = 1, axey = 1},
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 0.8,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
if puncher:get_wielded_item():get_name() == torch_item then
|
||||
minetest.set_node(pos, {name = "torch_bomb:"..name.."_burning"})
|
||||
minetest.get_meta(pos):set_string("torch_bomb_ignitor", puncher:get_player_name())
|
||||
minetest.log("action", puncher:get_player_name() .. " ignites " .. node.name .. " at " ..
|
||||
@ -450,7 +463,7 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
||||
}
|
||||
},
|
||||
"torch_bomb_bottom.png", side_texture},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sounds = sounds.node_sound_wood_defaults(),
|
||||
groups = {falling_node = 1, not_in_creative_inventory = 1},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
@ -458,23 +471,24 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
||||
drop = "torch_bomb:" .. name,
|
||||
|
||||
on_construct = function(pos)
|
||||
if tnt_modpath then
|
||||
minetest.sound_play("tnt_ignite", {pos = pos})
|
||||
if tnt_modpath or mcl_tnt_modpath then
|
||||
minetest.sound_play({name="tnt_ignite", gain=1}, {pos = pos, max_hear_distance=16}, true)
|
||||
end
|
||||
minetest.get_node_timer(pos):start(3)
|
||||
minetest.check_for_falling(pos)
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
local ignitor_name = minetest.get_meta(pos):get("torch_bomb_ignitor")
|
||||
local puncher
|
||||
if ignitor_name then
|
||||
puncher = minetest.get_player_by_name(ignitor_name)
|
||||
end
|
||||
local player_name = minetest.get_meta(pos):get("torch_bomb_ignitor")
|
||||
local player = fakelib.create_player(player_name)
|
||||
minetest.set_node(pos, {name="air"})
|
||||
if tnt_modpath then
|
||||
tnt.boom(pos, {radius=blast_radius, damage_radius=blast_radius+3})
|
||||
end
|
||||
kerblam(pos, puncher, dirs, min_range)
|
||||
if mcl_explosions_modpath then
|
||||
mcl_explosions.explode(pos, blast_radius, mcl_expl_info, player)
|
||||
end
|
||||
kerblam(pos, player, dirs, min_range)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -487,13 +501,13 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
||||
|
||||
local function entity_detonate(player_name, target)
|
||||
--minetest.chat_send_all("entity detonate " .. (player_name or "") .. " " .. minetest.pos_to_string(target))
|
||||
local player
|
||||
if player_name then
|
||||
player = minetest.get_player_by_name(player_name)
|
||||
end
|
||||
local player = fakelib.create_player(player_name)
|
||||
if tnt_modpath then
|
||||
tnt.boom(target, {radius=blast_radius, damage_radius=blast_radius+3})
|
||||
end
|
||||
if mcl_explosions_modpath then
|
||||
mcl_explosions.explode(target, blast_radius, mcl_expl_info, player)
|
||||
end
|
||||
kerblam(target, player, dirs, min_range)
|
||||
end
|
||||
|
||||
@ -564,11 +578,13 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
||||
tiles = {"torch_bomb_top.png", rocket_bottom_texture, rocket_side_texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {tnt = 1, oddly_breakable_by_hand = 1, torch_bomb_rocket = 1},
|
||||
sounds = sounds.node_sound_wood_defaults(),
|
||||
groups = {tnt = 1, oddly_breakable_by_hand = 1, torch_bomb_rocket = 1, handy = 1, axey = 1},
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 0.8,
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
if puncher:get_wielded_item():get_name() == torch_item then
|
||||
local fuse = minetest.get_meta(pos):get("fuse")
|
||||
minetest.set_node(pos, {name = "torch_bomb:"..name.."_rocket_burning"})
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -607,7 +623,7 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
||||
}
|
||||
},
|
||||
rocket_bottom_texture, rocket_side_texture},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sounds = sounds.node_sound_wood_defaults(),
|
||||
groups = {falling_node = 1, not_in_creative_inventory = 1},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
@ -616,9 +632,10 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
||||
|
||||
on_construct = function(pos)
|
||||
if tnt_modpath then
|
||||
minetest.sound_play("tnt_ignite", {pos = pos})
|
||||
minetest.sound_play("tnt_ignite", {pos = pos, max_hear_distance=16}, true)
|
||||
end
|
||||
minetest.get_node_timer(pos):start(3)
|
||||
minetest.check_for_falling(pos)
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
@ -628,7 +645,7 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
||||
minetest.set_node(pos, {name="air"})
|
||||
|
||||
local obj = minetest.add_entity(pos, "torch_bomb:"..name.."_rocket_entity")
|
||||
obj:setacceleration({x=0, y=1, z=0})
|
||||
obj:set_acceleration({x=0, y=1, z=0})
|
||||
local lua_entity = obj:get_luaentity()
|
||||
lua_entity.player_name = ignitor_name
|
||||
lua_entity.fuse = fuse
|
||||
@ -659,21 +676,19 @@ if enable_grenade then
|
||||
local player_pos = user:get_pos()
|
||||
local obj = minetest.add_entity({x = player_pos.x, y = player_pos.y + 1.5, z = player_pos.z}, "torch_bomb:torch_grenade_entity")
|
||||
local dir = user:get_look_dir()
|
||||
obj:setvelocity(vector.multiply(dir, throw_velocity))
|
||||
obj:setacceleration(gravity)
|
||||
obj:setyaw(user:get_look_yaw()+math.pi)
|
||||
obj:set_velocity(vector.multiply(dir, throw_velocity))
|
||||
obj:set_acceleration(gravity)
|
||||
obj:set_yaw(user:get_look_horizontal()+math.pi)
|
||||
local lua_entity = obj:get_luaentity()
|
||||
lua_entity.player_name = user:get_player_name()
|
||||
|
||||
minetest.sound_play({name="tnt_ignite"},
|
||||
{
|
||||
object = object,
|
||||
minetest.sound_play({name="tnt_ignite"}, {
|
||||
pos = player_pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 32,
|
||||
})
|
||||
}, true)
|
||||
|
||||
if not ((creative_mod and creative.is_enabled_for(user:get_player_name())) or
|
||||
creative_mode_cache) then
|
||||
if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||
itemstack:set_count(itemstack:get_count() - 1)
|
||||
end
|
||||
|
||||
@ -709,14 +724,14 @@ if enable_grenade then
|
||||
lastpos = vector.round(lastpos)
|
||||
local luaentity = object:get_luaentity()
|
||||
local player_name = luaentity.player_name
|
||||
local player
|
||||
if player_name then
|
||||
player = minetest.get_player_by_name(player_name)
|
||||
end
|
||||
local player = fakelib.create_player(player_name)
|
||||
object:remove()
|
||||
if tnt_modpath then
|
||||
tnt.boom(lastpos, {radius=1, damage_radius=2})
|
||||
end
|
||||
if mcl_explosions_modpath then
|
||||
mcl_explosions.explode(lastpos, 1, mcl_expl_info, player)
|
||||
end
|
||||
kerblam(lastpos, player, ico1, 2)
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
@ -727,11 +742,10 @@ end
|
||||
----------------------------------------------------------------------
|
||||
-- Torch crossbows
|
||||
|
||||
local function register_torch_bow(name, desc, material, image, torch_bow_range, torch_bow_uses)
|
||||
local function register_torch_bow(name, desc, material, image, torch_bow_range, local_torch_bow_uses)
|
||||
minetest.register_tool("torch_bomb:torch_crossbow_" .. name, {
|
||||
description = S("@1 Torch Crossbow", desc),
|
||||
inventory_image = image,
|
||||
wield_scale = 1,
|
||||
stack_max = 1,
|
||||
groups = nil,
|
||||
sound = {
|
||||
@ -744,14 +758,13 @@ local function register_torch_bow(name, desc, material, image, torch_bow_range,
|
||||
playerpos.y = playerpos.y + 1.5
|
||||
|
||||
if not inv:contains_item("main", {name=torch_item, count=1}) then
|
||||
minetest.sound_play("torch_bomb_crossbow_reload", {pos=playerpos, gain=1, max_hear_distance=64}) --out of ammo sound
|
||||
minetest.sound_play("torch_bomb_crossbow_reload", {pos=playerpos, gain=1, max_hear_distance=64}, true) --out of ammo sound
|
||||
return
|
||||
end
|
||||
|
||||
if not ((creative_mod and creative.is_enabled_for(user:get_player_name())) or
|
||||
creative_mode_cache) then
|
||||
if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||
inv:remove_item("main", {name=torch_item, count=1})
|
||||
itemstack:add_wear(65535/(torch_bow_uses-1))
|
||||
itemstack:add_wear(65535/(local_torch_bow_uses-1))
|
||||
end
|
||||
|
||||
local dir = user:get_look_dir()
|
||||
@ -764,38 +777,43 @@ local function register_torch_bow(name, desc, material, image, torch_bow_range,
|
||||
embed_torch(target_pointed, user, playerpos)
|
||||
end
|
||||
|
||||
minetest.sound_play("torch_bomb_crossbow_fire", {pos=playerpos, gain=1, max_hear_distance=64})
|
||||
minetest.sound_play("torch_bomb_crossbow_fire", {pos=playerpos, gain=1, max_hear_distance=64}, true)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
minetest.register_craft({
|
||||
output = "torch_bomb:torch_crossbow_" .. name,
|
||||
recipe = {
|
||||
{material, torch_item, material},
|
||||
{'farming:string', 'group:stick', 'farming:string'},
|
||||
{'', 'group:stick', ''},
|
||||
},
|
||||
})
|
||||
else
|
||||
minetest.register_craft({
|
||||
output = "torch_bomb:torch_crossbow_" .. name,
|
||||
recipe = {
|
||||
{material, torch_item, material},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
},
|
||||
})
|
||||
local astring = ""
|
||||
if minetest.get_modpath("mcl_mobitems") then
|
||||
astring = "mcl_mobitems:string"
|
||||
elseif minetest.get_modpath("farming") then
|
||||
astring = "farming:string"
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "torch_bomb:torch_crossbow_" .. name,
|
||||
recipe = {
|
||||
{material, torch_item, material},
|
||||
{astring, 'group:stick', astring},
|
||||
{'', 'group:stick', ''},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
if enable_crossbows then
|
||||
if minetest.get_modpath("default") then
|
||||
register_torch_bow("wood", S("Wooden"), "group:wood", "torch_bomb_crossbow_wood.png", crossbow_range, torch_bow_uses)
|
||||
register_torch_bow("bronze", S("Bronze"), "default:bronze_ingot", "torch_bomb_crossbow_bronze.png", crossbow_range * 2, torch_bow_uses * 3)
|
||||
register_torch_bow("steel", S("Steel"), "default:steel_ingot", "torch_bomb_crossbow_steel.png", crossbow_range * 3, torch_bow_uses * 3)
|
||||
end
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
register_torch_bow("wood", S("Wooden"), "group:wood", "torch_bomb_crossbow_wood.png", crossbow_range, torch_bow_uses)
|
||||
register_torch_bow("iron", S("Iron"), "mcl_core:iron_ingot", "torch_bomb_crossbow_steel.png", crossbow_range * 3, torch_bow_uses * 3)
|
||||
end
|
||||
if minetest.get_modpath("mcl_copper") then
|
||||
register_torch_bow("copper", S("Copper"), "mcl_copper:copper_ingot", "torch_bomb_crossbow_bronze.png", crossbow_range * 2, torch_bow_uses * 3)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -862,3 +880,98 @@ if enable_tnt and tnt_modpath then
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if enable_tnt and mcl_tnt_modpath then
|
||||
minetest.register_craft({
|
||||
output = "torch_bomb:torch_grenade",
|
||||
recipe = {
|
||||
{'mcl_core:coalblock'},
|
||||
{'group:wood'},
|
||||
{'mcl_mobitems:gunpowder'},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "torch_bomb:torch_bomb",
|
||||
recipe = {
|
||||
{'mcl_core:coalblock', 'mcl_core:coalblock', 'mcl_core:coalblock'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'mcl_mobitems:gunpowder', 'mcl_mobitems:gunpowder', 'mcl_mobitems:gunpowder'},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "torch_bomb:mega_torch_bomb",
|
||||
recipe = {"torch_bomb:torch_bomb", "torch_bomb:torch_bomb", "torch_bomb:torch_bomb"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "torch_bomb:torch_bomb 3",
|
||||
recipe = {"torch_bomb:mega_torch_bomb"},
|
||||
})
|
||||
|
||||
if enable_grenade then
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "torch_bomb:torch_bomb",
|
||||
recipe = {"torch_bomb:torch_grenade", "torch_bomb:torch_grenade", "torch_bomb:torch_grenade"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "torch_bomb:torch_grenade 3",
|
||||
recipe = {"torch_bomb:torch_bomb"},
|
||||
})
|
||||
end
|
||||
|
||||
if enable_rockets then
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "torch_bomb:torch_bomb_rocket",
|
||||
recipe = {"torch_bomb:torch_bomb", "mcl_tnt:tnt"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "torch_bomb:mega_torch_bomb_rocket",
|
||||
recipe = {"torch_bomb:mega_torch_bomb", "mcl_tnt:tnt"},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------
|
||||
-- Admin/creative tools
|
||||
|
||||
minetest.register_craftitem("torch_bomb:torch_blossom_1", {
|
||||
description = S("Small Torch Blossom"),
|
||||
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CCCC33^torch_bomb_blossom.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local player_pos = user:get_pos()
|
||||
kerblam(player_pos, user, ico1, 2)
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craftitem("torch_bomb:torch_blossom_2", {
|
||||
description = S("Torch Blossom"),
|
||||
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CC8033^torch_bomb_blossom.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local player_pos = user:get_pos()
|
||||
kerblam(player_pos, user, ico2, 5)
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craftitem("torch_bomb:torch_blossom_3", {
|
||||
description = S("Mega Torch Blossom"),
|
||||
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CC3333^torch_bomb_blossom.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local player_pos = user:get_pos()
|
||||
kerblam(player_pos, user, ico3, 15)
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -1,24 +1,16 @@
|
||||
# textdomain: torch_bomb
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
#@1 is the type of bomb that this rocket lofts
|
||||
@1 Rocket=
|
||||
#@1 is the material the crossbow is made out of
|
||||
@1 Torch Crossbow=
|
||||
#material the crossbow is made out of
|
||||
Bronze=
|
||||
Mega Torch Bomb=
|
||||
|
||||
#help text in the fuse setting window
|
||||
Rocket accelerates at 1 m/s^2.@nFuse duration from 1 to @1 seconds:=
|
||||
|
||||
#button label
|
||||
Set=
|
||||
#material the crossbow is made out of
|
||||
Steel=
|
||||
@1 Rocket=
|
||||
Torch Bomb=
|
||||
Mega Torch Bomb=
|
||||
Torch Grenade=
|
||||
#material the crossbow is made out of
|
||||
@1 Torch Crossbow=
|
||||
Wooden=
|
||||
Bronze=
|
||||
Steel=
|
||||
Iron=
|
||||
Copper=
|
||||
Small Torch Blossom=
|
||||
Torch Blossom=
|
||||
Mega Torch Blossom=
|
||||
|
16
locale/torch_bomb.es.tr
Normal file
16
locale/torch_bomb.es.tr
Normal file
@ -0,0 +1,16 @@
|
||||
# textdomain: torch_bomb
|
||||
Rocket accelerates at 1 m/s^2.@nFuse duration from 1 to @1 seconds:=El cohete se acelera a 1 m/s^2.@nDuración del fusiblee de 1 a @1 segundos:
|
||||
Set=Establecer
|
||||
@1 Rocket=Cohete de @1
|
||||
Torch Bomb=Bomba de Antorcha
|
||||
Mega Torch Bomb=Mega Bomba de Antorcha
|
||||
Torch Grenade=Granada de Antorcha
|
||||
@1 Torch Crossbow=Ballesta Antorcha de @1
|
||||
Wooden=Madera
|
||||
Bronze=Bronce
|
||||
Steel=Hierro
|
||||
Iron=
|
||||
Copper=
|
||||
Small Torch Blossom=Pequeña Antorcha de Flor
|
||||
Torch Blossom=Antorcha de Flor.
|
||||
Mega Torch Blossom=Mega Antorcha de Flor
|
5
mod.conf
5
mod.conf
@ -1,4 +1,5 @@
|
||||
name = torch_bomb
|
||||
description = Place torches throughout your entire surroundings with a torch bomb
|
||||
depends = default
|
||||
optional_depends = tnt, creative, farming
|
||||
depends = fakelib
|
||||
optional_depends = mcl_core, mcl_sounds, mcl_explosions, mcl_tnt, default, tnt, creative, farming
|
||||
min_minetest_version = 5.3.0
|
BIN
textures/torch_bomb_blossom.png
Normal file
BIN
textures/torch_bomb_blossom.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 281 B |
Loading…
x
Reference in New Issue
Block a user