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10
.github/workflows/luacheck.yml
vendored
Normal file
10
.github/workflows/luacheck.yml
vendored
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
name: luacheck
|
||||||
|
on: [push, pull_request]
|
||||||
|
jobs:
|
||||||
|
luacheck:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@main
|
||||||
|
- name: Luacheck
|
||||||
|
uses: lunarmodules/luacheck@master
|
41
.gitignore
vendored
41
.gitignore
vendored
@ -1,41 +0,0 @@
|
|||||||
# Compiled Lua sources
|
|
||||||
luac.out
|
|
||||||
|
|
||||||
# luarocks build files
|
|
||||||
*.src.rock
|
|
||||||
*.zip
|
|
||||||
*.tar.gz
|
|
||||||
|
|
||||||
# Object files
|
|
||||||
*.o
|
|
||||||
*.os
|
|
||||||
*.ko
|
|
||||||
*.obj
|
|
||||||
*.elf
|
|
||||||
|
|
||||||
# Precompiled Headers
|
|
||||||
*.gch
|
|
||||||
*.pch
|
|
||||||
|
|
||||||
# Libraries
|
|
||||||
*.lib
|
|
||||||
*.a
|
|
||||||
*.la
|
|
||||||
*.lo
|
|
||||||
*.def
|
|
||||||
*.exp
|
|
||||||
|
|
||||||
# Shared objects (inc. Windows DLLs)
|
|
||||||
*.dll
|
|
||||||
*.so
|
|
||||||
*.so.*
|
|
||||||
*.dylib
|
|
||||||
|
|
||||||
# Executables
|
|
||||||
*.exe
|
|
||||||
*.out
|
|
||||||
*.app
|
|
||||||
*.i*86
|
|
||||||
*.x86_64
|
|
||||||
*.hex
|
|
||||||
|
|
13
.luacheckrc
Normal file
13
.luacheckrc
Normal file
@ -0,0 +1,13 @@
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|||||||
|
unused_args = false
|
||||||
|
max_line_length = 150
|
||||||
|
|
||||||
|
read_globals = {
|
||||||
|
"minetest",
|
||||||
|
"vector",
|
||||||
|
"ItemStack",
|
||||||
|
"default",
|
||||||
|
"tnt",
|
||||||
|
"mcl_sounds",
|
||||||
|
"mcl_explosions",
|
||||||
|
"fakelib",
|
||||||
|
}
|
@ -14,4 +14,6 @@ If you want to scatter torches from the center of a cavern to reach floor and ce
|
|||||||
|
|
||||||
For precision torch placement a set of torch crossbows are included: wooden, bronze, and steel.
|
For precision torch placement a set of torch crossbows are included: wooden, bronze, and steel.
|
||||||
|
|
||||||
TNT is an optional dependency for this mod, but torch bombs don't have a crafting recipe (and don't produce a damaging blast) without the tnt mod enabled.
|
TNT is an optional dependency for this mod, but torch bombs don't have a crafting recipe (and don't produce a damaging blast) without the `tnt` mod enabled.
|
||||||
|
|
||||||
|
The `fakelib` mod is a required dependency for simulating the placement of torches.
|
||||||
|
@ -1,147 +0,0 @@
|
|||||||
-- The purpose of this class is to have something that can be passed into callbacks that
|
|
||||||
-- demand a "Player" object as a parameter and hopefully prevent the mods that have
|
|
||||||
-- registered with those callbacks from crashing on a nil dereference or bad function
|
|
||||||
-- call. This is not supposed to be a remotely functional thing, it's just supposed
|
|
||||||
-- to provide dummy methods and return values of the correct data type for anything that
|
|
||||||
-- might ignore the false "is_player()" return and go ahead and try to use this thing
|
|
||||||
-- anyway.
|
|
||||||
|
|
||||||
-- I'm trying to patch holes in bad mod programming, essentially. If a mod is so badly
|
|
||||||
-- programmed that it crashes anyway there's not a lot else I can do on my end of things.
|
|
||||||
|
|
||||||
local FakePlayer = {}
|
|
||||||
FakePlayer.__index = FakePlayer
|
|
||||||
|
|
||||||
local function return_value(x)
|
|
||||||
return (function() return x end)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function return_nil()
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local function return_empty_string()
|
|
||||||
return ""
|
|
||||||
end
|
|
||||||
|
|
||||||
local function return_zero()
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
local function return_empty_table()
|
|
||||||
return {}
|
|
||||||
end
|
|
||||||
|
|
||||||
function FakePlayer.update(self, pos, player_name)
|
|
||||||
self.is_fake_player = player_name
|
|
||||||
self.get_pos = return_value(pos)
|
|
||||||
end
|
|
||||||
|
|
||||||
function FakePlayer.create(pos, player_name)
|
|
||||||
local self = {}
|
|
||||||
setmetatable(self, FakePlayer)
|
|
||||||
|
|
||||||
self.is_fake_player = player_name
|
|
||||||
|
|
||||||
-- ObjectRef
|
|
||||||
self.get_pos = return_value(pos)
|
|
||||||
self.set_pos = return_nil
|
|
||||||
self.move_to = return_nil
|
|
||||||
self.punch = return_nil
|
|
||||||
self.right_click = return_nil
|
|
||||||
self.get_hp = return_value(10)
|
|
||||||
self.set_hp = return_nil
|
|
||||||
self.get_inventory = return_nil -- returns an `InvRef`
|
|
||||||
self.get_wield_list = return_empty_string
|
|
||||||
self.get_wield_index = return_value(1)
|
|
||||||
self.get_wielded_item = return_value(ItemStack(nil))
|
|
||||||
self.set_wielded_item = return_value(false)
|
|
||||||
self.set_armor_groups = return_nil
|
|
||||||
self.get_armor_groups = return_empty_table
|
|
||||||
self.set_animation = return_nil
|
|
||||||
self.get_animation = return_nil -- a set of values, maybe important?
|
|
||||||
self.set_attach = return_nil
|
|
||||||
self.get_attach = return_nil
|
|
||||||
self.set_detach = return_nil
|
|
||||||
self.set_bone_position = return_nil
|
|
||||||
self.get_bone_position = return_nil
|
|
||||||
self.set_properties = return_nil
|
|
||||||
self.get_properties = return_empty_table
|
|
||||||
|
|
||||||
self.is_player = return_value(false)
|
|
||||||
|
|
||||||
self.get_nametag_attributes = return_empty_table
|
|
||||||
self.set_nametag_attributes = return_nil
|
|
||||||
|
|
||||||
--LuaEntitySAO
|
|
||||||
self.set_velocity = return_nil
|
|
||||||
self.get_velocity = return_value({x=0,y=0,z=0})
|
|
||||||
self.set_acceleration = return_nil
|
|
||||||
self.get_acceleration = return_value({x=0,y=0,z=0})
|
|
||||||
self.set_yaw = return_nil
|
|
||||||
self.get_yaw = return_zero
|
|
||||||
self.set_texture_mod = return_nil
|
|
||||||
self.get_texture_mod = return_nil -- maybe important?
|
|
||||||
self.set_sprite = return_nil
|
|
||||||
--self.get_entity_name` (**Deprecated**: Will be removed in a future version)
|
|
||||||
self.get_luaentity = return_nil
|
|
||||||
|
|
||||||
-- Player object
|
|
||||||
|
|
||||||
self.get_player_name = return_empty_string
|
|
||||||
self.get_player_velocity = return_nil
|
|
||||||
self.get_look_dir = return_value({x=0,y=1,z=0})
|
|
||||||
self.get_look_horizontal = return_zero
|
|
||||||
self.set_look_horizontal = return_nil
|
|
||||||
self.get_look_vertical = return_zero
|
|
||||||
self.set_look_vertical = return_nil
|
|
||||||
|
|
||||||
--self.get_look_pitch`: pitch in radians - Deprecated as broken. Use `get_look_vertical`
|
|
||||||
--self.get_look_yaw`: yaw in radians - Deprecated as broken. Use `get_look_horizontal`
|
|
||||||
--self.set_look_pitch(radians)`: sets look pitch - Deprecated. Use `set_look_vertical`.
|
|
||||||
--self.set_look_yaw(radians)`: sets look yaw - Deprecated. Use `set_look_horizontal`.
|
|
||||||
self.get_breath = return_value(10)
|
|
||||||
self.set_breath = return_nil
|
|
||||||
self.get_attribute = return_nil
|
|
||||||
self.set_attribute = return_nil
|
|
||||||
|
|
||||||
self.set_inventory_formspec = return_nil
|
|
||||||
self.get_inventory_formspec = return_empty_string
|
|
||||||
self.get_player_control = return_value({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false} )
|
|
||||||
self.get_player_control_bits = return_zero
|
|
||||||
|
|
||||||
self.set_physics_override = return_nil
|
|
||||||
self.get_physics_override = return_value({speed = 1, jump = 1, gravity = 1, sneak = true, sneak_glitch = false, new_move = true,})
|
|
||||||
|
|
||||||
|
|
||||||
self.hud_add = return_nil
|
|
||||||
self.hud_remove = return_nil
|
|
||||||
self.hud_change = return_nil
|
|
||||||
self.hud_get = return_nil -- possibly important return value?
|
|
||||||
self.hud_set_flags = return_nil
|
|
||||||
self.hud_get_flags = return_value({ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true })
|
|
||||||
self.hud_set_hotbar_itemcount = return_nil
|
|
||||||
self.hud_get_hotbar_itemcount = return_zero
|
|
||||||
self.hud_set_hotbar_image = return_nil
|
|
||||||
self.hud_get_hotbar_image = return_empty_string
|
|
||||||
self.hud_set_hotbar_selected_image = return_nil
|
|
||||||
self.hud_get_hotbar_selected_image = return_empty_string
|
|
||||||
self.set_sky = return_nil
|
|
||||||
self.get_sky = return_empty_table -- may need members on this table
|
|
||||||
|
|
||||||
self.set_clouds = return_nil
|
|
||||||
self.get_clouds = return_value({density = 0, color = "#fff0f0e5", ambient = "#000000", height = 120, thickness = 16, speed = {x=0, y=-2}})
|
|
||||||
|
|
||||||
self.override_day_night_ratio = return_nil
|
|
||||||
self.get_day_night_ratio = return_nil
|
|
||||||
|
|
||||||
self.set_local_animation = return_nil
|
|
||||||
self.get_local_animation = return_empty_table
|
|
||||||
|
|
||||||
self.set_eye_offset = return_nil
|
|
||||||
self.get_eye_offset = return_value({x=0,y=0,z=0},{x=0,y=0,z=0})
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
||||||
|
|
||||||
return FakePlayer
|
|
421
i18n.py
421
i18n.py
@ -1,421 +0,0 @@
|
|||||||
#!/usr/bin/env python3
|
|
||||||
# -*- coding: utf-8 -*-
|
|
||||||
#
|
|
||||||
# Script to generate the template file and update the translation files.
|
|
||||||
# Copy the script into the mod or modpack root folder and run it there.
|
|
||||||
#
|
|
||||||
# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
|
|
||||||
# LGPLv2.1+
|
|
||||||
#
|
|
||||||
# See https://github.com/minetest-tools/update_translations for
|
|
||||||
# potential future updates to this script.
|
|
||||||
|
|
||||||
from __future__ import print_function
|
|
||||||
import os, fnmatch, re, shutil, errno
|
|
||||||
from sys import argv as _argv
|
|
||||||
|
|
||||||
# Running params
|
|
||||||
params = {"recursive": False,
|
|
||||||
"help": False,
|
|
||||||
"mods": False,
|
|
||||||
"verbose": False,
|
|
||||||
"folders": []
|
|
||||||
}
|
|
||||||
# Available CLI options
|
|
||||||
options = {"recursive": ['--recursive', '-r'],
|
|
||||||
"help": ['--help', '-h'],
|
|
||||||
"mods": ['--installed-mods'],
|
|
||||||
"verbose": ['--verbose', '-v']
|
|
||||||
}
|
|
||||||
|
|
||||||
# Strings longer than this will have extra space added between
|
|
||||||
# them in the translation files to make it easier to distinguish their
|
|
||||||
# beginnings and endings at a glance
|
|
||||||
doublespace_threshold = 60
|
|
||||||
|
|
||||||
def set_params_folders(tab: list):
|
|
||||||
'''Initialize params["folders"] from CLI arguments.'''
|
|
||||||
# Discarding argument 0 (tool name)
|
|
||||||
for param in tab[1:]:
|
|
||||||
stop_param = False
|
|
||||||
for option in options:
|
|
||||||
if param in options[option]:
|
|
||||||
stop_param = True
|
|
||||||
break
|
|
||||||
if not stop_param:
|
|
||||||
params["folders"].append(os.path.abspath(param))
|
|
||||||
|
|
||||||
def set_params(tab: list):
|
|
||||||
'''Initialize params from CLI arguments.'''
|
|
||||||
for option in options:
|
|
||||||
for option_name in options[option]:
|
|
||||||
if option_name in tab:
|
|
||||||
params[option] = True
|
|
||||||
break
|
|
||||||
|
|
||||||
def print_help(name):
|
|
||||||
'''Prints some help message.'''
|
|
||||||
print(f'''SYNOPSIS
|
|
||||||
{name} [OPTIONS] [PATHS...]
|
|
||||||
DESCRIPTION
|
|
||||||
{', '.join(options["help"])}
|
|
||||||
prints this help message
|
|
||||||
{', '.join(options["recursive"])}
|
|
||||||
run on all subfolders of paths given
|
|
||||||
{', '.join(options["mods"])}
|
|
||||||
run on locally installed modules
|
|
||||||
{', '.join(options["verbose"])}
|
|
||||||
add output information
|
|
||||||
''')
|
|
||||||
|
|
||||||
|
|
||||||
def main():
|
|
||||||
'''Main function'''
|
|
||||||
set_params(_argv)
|
|
||||||
set_params_folders(_argv)
|
|
||||||
if params["help"]:
|
|
||||||
print_help(_argv[0])
|
|
||||||
elif params["recursive"] and params["mods"]:
|
|
||||||
print("Option --installed-mods is incompatible with --recursive")
|
|
||||||
else:
|
|
||||||
# Add recursivity message
|
|
||||||
print("Running ", end='')
|
|
||||||
if params["recursive"]:
|
|
||||||
print("recursively ", end='')
|
|
||||||
# Running
|
|
||||||
if params["mods"]:
|
|
||||||
print(f"on all locally installed modules in {os.path.abspath('~/.minetest/mods/')}")
|
|
||||||
run_all_subfolders("~/.minetest/mods")
|
|
||||||
elif len(params["folders"]) >= 2:
|
|
||||||
print("on folder list:", params["folders"])
|
|
||||||
for f in params["folders"]:
|
|
||||||
if params["recursive"]:
|
|
||||||
run_all_subfolders(f)
|
|
||||||
else:
|
|
||||||
update_folder(f)
|
|
||||||
elif len(params["folders"]) == 1:
|
|
||||||
print("on folder", params["folders"][0])
|
|
||||||
if params["recursive"]:
|
|
||||||
run_all_subfolders(params["folders"][0])
|
|
||||||
else:
|
|
||||||
update_folder(params["folders"][0])
|
|
||||||
else:
|
|
||||||
print("on folder", os.path.abspath("./"))
|
|
||||||
if params["recursive"]:
|
|
||||||
run_all_subfolders(os.path.abspath("./"))
|
|
||||||
else:
|
|
||||||
update_folder(os.path.abspath("./"))
|
|
||||||
|
|
||||||
#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
|
|
||||||
#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
|
|
||||||
pattern_lua = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
|
|
||||||
pattern_lua_bracketed = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
|
|
||||||
|
|
||||||
# Handles "concatenation" .. " of strings"
|
|
||||||
pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
|
|
||||||
|
|
||||||
pattern_tr = re.compile(r'(.+?[^@])=(.*)')
|
|
||||||
pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
|
|
||||||
pattern_tr_filename = re.compile(r'\.tr$')
|
|
||||||
pattern_po_language_code = re.compile(r'(.*)\.po$')
|
|
||||||
|
|
||||||
#attempt to read the mod's name from the mod.conf file. Returns None on failure
|
|
||||||
def get_modname(folder):
|
|
||||||
try:
|
|
||||||
with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
|
|
||||||
for line in mod_conf:
|
|
||||||
match = pattern_name.match(line)
|
|
||||||
if match:
|
|
||||||
return match.group(1)
|
|
||||||
except FileNotFoundError:
|
|
||||||
pass
|
|
||||||
return None
|
|
||||||
|
|
||||||
#If there are already .tr files in /locale, returns a list of their names
|
|
||||||
def get_existing_tr_files(folder):
|
|
||||||
out = []
|
|
||||||
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
|
|
||||||
for name in files:
|
|
||||||
if pattern_tr_filename.search(name):
|
|
||||||
out.append(name)
|
|
||||||
return out
|
|
||||||
|
|
||||||
# A series of search and replaces that massage a .po file's contents into
|
|
||||||
# a .tr file's equivalent
|
|
||||||
def process_po_file(text):
|
|
||||||
# The first three items are for unused matches
|
|
||||||
text = re.sub(r'#~ msgid "', "", text)
|
|
||||||
text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
|
|
||||||
text = re.sub(r'"\n#~ msgstr "', "=", text)
|
|
||||||
# comment lines
|
|
||||||
text = re.sub(r'#.*\n', "", text)
|
|
||||||
# converting msg pairs into "=" pairs
|
|
||||||
text = re.sub(r'msgid "', "", text)
|
|
||||||
text = re.sub(r'"\nmsgstr ""\n"', "=", text)
|
|
||||||
text = re.sub(r'"\nmsgstr "', "=", text)
|
|
||||||
# various line breaks and escape codes
|
|
||||||
text = re.sub(r'"\n"', "", text)
|
|
||||||
text = re.sub(r'"\n', "\n", text)
|
|
||||||
text = re.sub(r'\\"', '"', text)
|
|
||||||
text = re.sub(r'\\n', '@n', text)
|
|
||||||
# remove header text
|
|
||||||
text = re.sub(r'=Project-Id-Version:.*\n', "", text)
|
|
||||||
# remove double-spaced lines
|
|
||||||
text = re.sub(r'\n\n', '\n', text)
|
|
||||||
return text
|
|
||||||
|
|
||||||
# Go through existing .po files and, if a .tr file for that language
|
|
||||||
# *doesn't* exist, convert it and create it.
|
|
||||||
# The .tr file that results will subsequently be reprocessed so
|
|
||||||
# any "no longer used" strings will be preserved.
|
|
||||||
# Note that "fuzzy" tags will be lost in this process.
|
|
||||||
def process_po_files(folder, modname):
|
|
||||||
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
|
|
||||||
for name in files:
|
|
||||||
code_match = pattern_po_language_code.match(name)
|
|
||||||
if code_match == None:
|
|
||||||
continue
|
|
||||||
language_code = code_match.group(1)
|
|
||||||
tr_name = modname + "." + language_code + ".tr"
|
|
||||||
tr_file = os.path.join(root, tr_name)
|
|
||||||
if os.path.exists(tr_file):
|
|
||||||
if params["verbose"]:
|
|
||||||
print(f"{tr_name} already exists, ignoring {name}")
|
|
||||||
continue
|
|
||||||
fname = os.path.join(root, name)
|
|
||||||
with open(fname, "r", encoding='utf-8') as po_file:
|
|
||||||
if params["verbose"]:
|
|
||||||
print(f"Importing translations from {name}")
|
|
||||||
text = process_po_file(po_file.read())
|
|
||||||
with open(tr_file, "wt", encoding='utf-8') as tr_out:
|
|
||||||
tr_out.write(text)
|
|
||||||
|
|
||||||
# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
|
|
||||||
# Creates a directory if it doesn't exist, silently does
|
|
||||||
# nothing if it already exists
|
|
||||||
def mkdir_p(path):
|
|
||||||
try:
|
|
||||||
os.makedirs(path)
|
|
||||||
except OSError as exc: # Python >2.5
|
|
||||||
if exc.errno == errno.EEXIST and os.path.isdir(path):
|
|
||||||
pass
|
|
||||||
else: raise
|
|
||||||
|
|
||||||
# Converts the template dictionary to a text to be written as a file
|
|
||||||
# dKeyStrings is a dictionary of localized string to source file sets
|
|
||||||
# dOld is a dictionary of existing translations and comments from
|
|
||||||
# the previous version of this text
|
|
||||||
def strings_to_text(dkeyStrings, dOld, mod_name):
|
|
||||||
lOut = [f"# textdomain: {mod_name}\n"]
|
|
||||||
|
|
||||||
dGroupedBySource = {}
|
|
||||||
|
|
||||||
for key in dkeyStrings:
|
|
||||||
sourceList = list(dkeyStrings[key])
|
|
||||||
sourceList.sort()
|
|
||||||
sourceString = "\n".join(sourceList)
|
|
||||||
listForSource = dGroupedBySource.get(sourceString, [])
|
|
||||||
listForSource.append(key)
|
|
||||||
dGroupedBySource[sourceString] = listForSource
|
|
||||||
|
|
||||||
lSourceKeys = list(dGroupedBySource.keys())
|
|
||||||
lSourceKeys.sort()
|
|
||||||
for source in lSourceKeys:
|
|
||||||
localizedStrings = dGroupedBySource[source]
|
|
||||||
localizedStrings.sort()
|
|
||||||
lOut.append("")
|
|
||||||
lOut.append(source)
|
|
||||||
lOut.append("")
|
|
||||||
for localizedString in localizedStrings:
|
|
||||||
val = dOld.get(localizedString, {})
|
|
||||||
translation = val.get("translation", "")
|
|
||||||
comment = val.get("comment")
|
|
||||||
if len(localizedString) > doublespace_threshold and not lOut[-1] == "":
|
|
||||||
lOut.append("")
|
|
||||||
if comment != None:
|
|
||||||
lOut.append(comment)
|
|
||||||
lOut.append(f"{localizedString}={translation}")
|
|
||||||
if len(localizedString) > doublespace_threshold:
|
|
||||||
lOut.append("")
|
|
||||||
|
|
||||||
|
|
||||||
unusedExist = False
|
|
||||||
for key in dOld:
|
|
||||||
if key not in dkeyStrings:
|
|
||||||
val = dOld[key]
|
|
||||||
translation = val.get("translation")
|
|
||||||
comment = val.get("comment")
|
|
||||||
# only keep an unused translation if there was translated
|
|
||||||
# text or a comment associated with it
|
|
||||||
if translation != None and (translation != "" or comment):
|
|
||||||
if not unusedExist:
|
|
||||||
unusedExist = True
|
|
||||||
lOut.append("\n\n##### not used anymore #####\n")
|
|
||||||
if len(key) > doublespace_threshold and not lOut[-1] == "":
|
|
||||||
lOut.append("")
|
|
||||||
if comment != None:
|
|
||||||
lOut.append(comment)
|
|
||||||
lOut.append(f"{key}={translation}")
|
|
||||||
if len(key) > doublespace_threshold:
|
|
||||||
lOut.append("")
|
|
||||||
return "\n".join(lOut) + '\n'
|
|
||||||
|
|
||||||
# Writes a template.txt file
|
|
||||||
# dkeyStrings is the dictionary returned by generate_template
|
|
||||||
def write_template(templ_file, dkeyStrings, mod_name):
|
|
||||||
# read existing template file to preserve comments
|
|
||||||
existing_template = import_tr_file(templ_file)
|
|
||||||
|
|
||||||
text = strings_to_text(dkeyStrings, existing_template[0], mod_name)
|
|
||||||
mkdir_p(os.path.dirname(templ_file))
|
|
||||||
with open(templ_file, "wt", encoding='utf-8') as template_file:
|
|
||||||
template_file.write(text)
|
|
||||||
|
|
||||||
|
|
||||||
# Gets all translatable strings from a lua file
|
|
||||||
def read_lua_file_strings(lua_file):
|
|
||||||
lOut = []
|
|
||||||
with open(lua_file, encoding='utf-8') as text_file:
|
|
||||||
text = text_file.read()
|
|
||||||
#TODO remove comments here
|
|
||||||
|
|
||||||
text = re.sub(pattern_concat, "", text)
|
|
||||||
|
|
||||||
strings = []
|
|
||||||
for s in pattern_lua.findall(text):
|
|
||||||
strings.append(s[1])
|
|
||||||
for s in pattern_lua_bracketed.findall(text):
|
|
||||||
strings.append(s)
|
|
||||||
|
|
||||||
for s in strings:
|
|
||||||
s = re.sub(r'"\.\.\s+"', "", s)
|
|
||||||
s = re.sub("@[^@=0-9]", "@@", s)
|
|
||||||
s = s.replace('\\"', '"')
|
|
||||||
s = s.replace("\\'", "'")
|
|
||||||
s = s.replace("\n", "@n")
|
|
||||||
s = s.replace("\\n", "@n")
|
|
||||||
s = s.replace("=", "@=")
|
|
||||||
lOut.append(s)
|
|
||||||
return lOut
|
|
||||||
|
|
||||||
# Gets strings from an existing translation file
|
|
||||||
# returns both a dictionary of translations
|
|
||||||
# and the full original source text so that the new text
|
|
||||||
# can be compared to it for changes.
|
|
||||||
def import_tr_file(tr_file):
|
|
||||||
dOut = {}
|
|
||||||
text = None
|
|
||||||
if os.path.exists(tr_file):
|
|
||||||
with open(tr_file, "r", encoding='utf-8') as existing_file :
|
|
||||||
# save the full text to allow for comparison
|
|
||||||
# of the old version with the new output
|
|
||||||
text = existing_file.read()
|
|
||||||
existing_file.seek(0)
|
|
||||||
# a running record of the current comment block
|
|
||||||
# we're inside, to allow preceeding multi-line comments
|
|
||||||
# to be retained for a translation line
|
|
||||||
latest_comment_block = None
|
|
||||||
for line in existing_file.readlines():
|
|
||||||
line = line.rstrip('\n')
|
|
||||||
if line[:3] == "###":
|
|
||||||
# Reset comment block if we hit a header
|
|
||||||
latest_comment_block = None
|
|
||||||
continue
|
|
||||||
if line[:1] == "#":
|
|
||||||
# Save the comment we're inside
|
|
||||||
if not latest_comment_block:
|
|
||||||
latest_comment_block = line
|
|
||||||
else:
|
|
||||||
latest_comment_block = latest_comment_block + "\n" + line
|
|
||||||
continue
|
|
||||||
match = pattern_tr.match(line)
|
|
||||||
if match:
|
|
||||||
# this line is a translated line
|
|
||||||
outval = {}
|
|
||||||
outval["translation"] = match.group(2)
|
|
||||||
if latest_comment_block:
|
|
||||||
# if there was a comment, record that.
|
|
||||||
outval["comment"] = latest_comment_block
|
|
||||||
latest_comment_block = None
|
|
||||||
dOut[match.group(1)] = outval
|
|
||||||
return (dOut, text)
|
|
||||||
|
|
||||||
# Walks all lua files in the mod folder, collects translatable strings,
|
|
||||||
# and writes it to a template.txt file
|
|
||||||
# Returns a dictionary of localized strings to source file sets
|
|
||||||
# that can be used with the strings_to_text function.
|
|
||||||
def generate_template(folder, mod_name):
|
|
||||||
dOut = {}
|
|
||||||
for root, dirs, files in os.walk(folder):
|
|
||||||
for name in files:
|
|
||||||
if fnmatch.fnmatch(name, "*.lua"):
|
|
||||||
fname = os.path.join(root, name)
|
|
||||||
found = read_lua_file_strings(fname)
|
|
||||||
if params["verbose"]:
|
|
||||||
print(f"{fname}: {str(len(found))} translatable strings")
|
|
||||||
|
|
||||||
for s in found:
|
|
||||||
sources = dOut.get(s, set())
|
|
||||||
sources.add(f"### {os.path.basename(fname)} ###")
|
|
||||||
dOut[s] = sources
|
|
||||||
|
|
||||||
if len(dOut) == 0:
|
|
||||||
return None
|
|
||||||
templ_file = os.path.join(folder, "locale/template.txt")
|
|
||||||
write_template(templ_file, dOut, mod_name)
|
|
||||||
return dOut
|
|
||||||
|
|
||||||
# Updates an existing .tr file, copying the old one to a ".old" file
|
|
||||||
# if any changes have happened
|
|
||||||
# dNew is the data used to generate the template, it has all the
|
|
||||||
# currently-existing localized strings
|
|
||||||
def update_tr_file(dNew, mod_name, tr_file):
|
|
||||||
if params["verbose"]:
|
|
||||||
print(f"updating {tr_file}")
|
|
||||||
|
|
||||||
tr_import = import_tr_file(tr_file)
|
|
||||||
dOld = tr_import[0]
|
|
||||||
textOld = tr_import[1]
|
|
||||||
|
|
||||||
textNew = strings_to_text(dNew, dOld, mod_name)
|
|
||||||
|
|
||||||
if textOld and textOld != textNew:
|
|
||||||
print(f"{tr_file} has changed.")
|
|
||||||
shutil.copyfile(tr_file, f"{tr_file}.old")
|
|
||||||
|
|
||||||
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
|
|
||||||
new_tr_file.write(textNew)
|
|
||||||
|
|
||||||
# Updates translation files for the mod in the given folder
|
|
||||||
def update_mod(folder):
|
|
||||||
modname = get_modname(folder)
|
|
||||||
if modname is not None:
|
|
||||||
process_po_files(folder, modname)
|
|
||||||
print(f"Updating translations for {modname}")
|
|
||||||
data = generate_template(folder, modname)
|
|
||||||
if data == None:
|
|
||||||
print(f"No translatable strings found in {modname}")
|
|
||||||
else:
|
|
||||||
for tr_file in get_existing_tr_files(folder):
|
|
||||||
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
|
|
||||||
else:
|
|
||||||
print("Unable to find modname in folder " + folder)
|
|
||||||
|
|
||||||
# Determines if the folder being pointed to is a mod or a mod pack
|
|
||||||
# and then runs update_mod accordingly
|
|
||||||
def update_folder(folder):
|
|
||||||
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
|
|
||||||
if is_modpack:
|
|
||||||
subfolders = [f.path for f in os.scandir(folder) if f.is_dir()]
|
|
||||||
for subfolder in subfolders:
|
|
||||||
update_mod(subfolder + "/")
|
|
||||||
else:
|
|
||||||
update_mod(folder)
|
|
||||||
print("Done.")
|
|
||||||
|
|
||||||
def run_all_subfolders(folder):
|
|
||||||
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir()]:
|
|
||||||
update_folder(modfolder + "/")
|
|
||||||
|
|
||||||
|
|
||||||
main()
|
|
377
init.lua
377
init.lua
@ -1,10 +1,7 @@
|
|||||||
local modname = minetest.get_current_modname()
|
|
||||||
local modpath = minetest.get_modpath(modname)
|
|
||||||
local tnt_modpath = minetest.get_modpath("tnt")
|
local tnt_modpath = minetest.get_modpath("tnt")
|
||||||
local S = minetest.get_translator(modname)
|
local mcl_tnt_modpath = minetest.get_modpath("mcl_tnt")
|
||||||
|
local mcl_explosions_modpath = minetest.get_modpath("mcl_explosions")
|
||||||
local FakePlayer = dofile(modpath .. "/" .. "class_fakeplayer.lua")
|
local S = minetest.get_translator("torch_bomb")
|
||||||
local fakeplayer = FakePlayer.create({x=0,y=0,z=0}, "torch_bomb")
|
|
||||||
|
|
||||||
-- Default to enabled when in singleplayer
|
-- Default to enabled when in singleplayer
|
||||||
local enable_tnt = minetest.settings:get_bool("enable_tnt")
|
local enable_tnt = minetest.settings:get_bool("enable_tnt")
|
||||||
@ -12,10 +9,37 @@ if enable_tnt == nil then
|
|||||||
enable_tnt = minetest.is_singleplayer()
|
enable_tnt = minetest.is_singleplayer()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local mcl_expl_info = {
|
||||||
|
drop_chance = 1.0,
|
||||||
|
max_blast_resistance = 1,
|
||||||
|
sound = true,
|
||||||
|
particles = false,
|
||||||
|
fire = false,
|
||||||
|
griefing = true,
|
||||||
|
grief_protected = false,
|
||||||
|
}
|
||||||
|
|
||||||
|
local sounds = {}
|
||||||
|
local torch_item
|
||||||
|
|
||||||
|
if minetest.get_modpath("default") then
|
||||||
|
torch_item = "default:torch"
|
||||||
|
sounds = default
|
||||||
|
end
|
||||||
|
if minetest.get_modpath("mcl_torches") then
|
||||||
|
torch_item = "mcl_torches:torch"
|
||||||
|
end
|
||||||
|
if minetest.get_modpath("mcl_sounds") then
|
||||||
|
sounds = mcl_sounds
|
||||||
|
end
|
||||||
|
|
||||||
|
torch_item = minetest.settings:get("torch_bomb_torch_item") or torch_item
|
||||||
|
|
||||||
|
assert(torch_item, "The mod 'torch_bomb' requires either 'default' or MineClone 2 to function properly.")
|
||||||
|
|
||||||
local grenade_range = tonumber(minetest.settings:get("torch_bomb_grenade_range")) or 25
|
local grenade_range = tonumber(minetest.settings:get("torch_bomb_grenade_range")) or 25
|
||||||
local bomb_range = tonumber(minetest.settings:get("torch_bomb_range")) or 50
|
local bomb_range = tonumber(minetest.settings:get("torch_bomb_range")) or 50
|
||||||
local mega_bomb_range = tonumber(minetest.settings:get("torch_bomb_mega_range")) or 150
|
local mega_bomb_range = tonumber(minetest.settings:get("torch_bomb_mega_range")) or 150
|
||||||
local torch_item = minetest.settings:get("torch_bomb_torch_item") or "default:torch"
|
|
||||||
|
|
||||||
local enable_rockets = minetest.settings:get_bool("torch_bomb_enable_rockets", true)
|
local enable_rockets = minetest.settings:get_bool("torch_bomb_enable_rockets", true)
|
||||||
local rocket_max_fuse = tonumber(minetest.settings:get("torch_bomb_max_fuse")) or 14 -- 14 seconds at 1 m/s^2 is 98 meters traveled
|
local rocket_max_fuse = tonumber(minetest.settings:get("torch_bomb_max_fuse")) or 14 -- 14 seconds at 1 m/s^2 is 98 meters traveled
|
||||||
@ -27,12 +51,6 @@ local crossbow_range = tonumber(minetest.settings:get("torch_bomb_base_crossbow_
|
|||||||
local enable_crossbows = minetest.settings:get_bool("torch_bomb_enable_crossbows", true)
|
local enable_crossbows = minetest.settings:get_bool("torch_bomb_enable_crossbows", true)
|
||||||
local torch_bow_uses = tonumber(minetest.settings:get("torch_bomb_base_crossbow_uses")) or 30
|
local torch_bow_uses = tonumber(minetest.settings:get("torch_bomb_base_crossbow_uses")) or 30
|
||||||
|
|
||||||
-- Detect creative mod
|
|
||||||
local creative_mod = minetest.get_modpath("creative")
|
|
||||||
-- Cache creative mode setting as fallback if creative mod not present
|
|
||||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
|
||||||
|
|
||||||
|
|
||||||
-- 12 torches grenade
|
-- 12 torches grenade
|
||||||
local ico1 = {
|
local ico1 = {
|
||||||
vector.new(0.000000, -1.000000, 0.000000),
|
vector.new(0.000000, -1.000000, 0.000000),
|
||||||
@ -105,7 +123,7 @@ end
|
|||||||
|
|
||||||
-- 162 torches, 3* bomb_range
|
-- 162 torches, 3* bomb_range
|
||||||
local ico3 = {
|
local ico3 = {
|
||||||
vector.new(0.000000, -1.000000, 0.000000),
|
vector.new(0.000000, -1.000000, 0.000000),
|
||||||
vector.new(0.723607, -0.447220, 0.525725),
|
vector.new(0.723607, -0.447220, 0.525725),
|
||||||
vector.new(-0.276388, -0.447220, 0.850649),
|
vector.new(-0.276388, -0.447220, 0.850649),
|
||||||
vector.new(-0.894426, -0.447216, 0.000000),
|
vector.new(-0.894426, -0.447216, 0.000000),
|
||||||
@ -283,10 +301,10 @@ local function find_target(raycast)
|
|||||||
local above_node = minetest.get_node(above_pos)
|
local above_node = minetest.get_node(above_pos)
|
||||||
local above_def = minetest.registered_nodes[above_node.name]
|
local above_def = minetest.registered_nodes[above_node.name]
|
||||||
|
|
||||||
if above_def.buildable_to and not under_def.buildable_to then
|
if above_def and above_def.buildable_to and ((under_def and not under_def.buildable_to) or not under_def) then
|
||||||
return next_pointed
|
return next_pointed
|
||||||
end
|
end
|
||||||
|
|
||||||
next_pointed = raycast:next(next_pointed)
|
next_pointed = raycast:next(next_pointed)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -297,7 +315,7 @@ minetest.after(0, function()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
local function play_bolt_hit(pos)
|
local function play_bolt_hit(pos)
|
||||||
minetest.sound_play("torch_bomb_bolt_hit", {pos=pos, gain=1, max_hear_distance=32})
|
minetest.sound_play({name="torch_bomb_bolt_hit", gain=1}, {pos=pos, gain=1, max_hear_distance=32}, true)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function embed_torch(target, placer, pos)
|
local function embed_torch(target, placer, pos)
|
||||||
@ -307,7 +325,6 @@ local function embed_torch(target, placer, pos)
|
|||||||
torch_def_on_place(ItemStack(torch_item), placer, target)
|
torch_def_on_place(ItemStack(torch_item), placer, target)
|
||||||
local target_pos = target.above
|
local target_pos = target.above
|
||||||
local dir_back = vector.normalize(vector.subtract(pos, target_pos))
|
local dir_back = vector.normalize(vector.subtract(pos, target_pos))
|
||||||
local vel_back = vector.multiply(dir_back, 10)
|
|
||||||
minetest.add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
amount = math.random(1,6),
|
amount = math.random(1,6),
|
||||||
time = 0.1,
|
time = 0.1,
|
||||||
@ -328,7 +345,7 @@ local function embed_torch(target, placer, pos)
|
|||||||
minetest.after(math.random()*0.1, play_bolt_hit, pos)
|
minetest.after(math.random()*0.1, play_bolt_hit, pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function kerblam(pos, placer, dirs, min_range)
|
local function kerblam(pos, player, dirs, min_range)
|
||||||
pos = vector.round(pos)
|
pos = vector.round(pos)
|
||||||
local targets = {}
|
local targets = {}
|
||||||
for _, pos2 in ipairs(dirs) do
|
for _, pos2 in ipairs(dirs) do
|
||||||
@ -340,18 +357,12 @@ local function kerblam(pos, placer, dirs, min_range)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
minetest.log("action", player:get_player_name() .. " detonated a torch bomb at " ..
|
||||||
if not placer then
|
|
||||||
placer = fakeplayer
|
|
||||||
fakeplayer:update(pos, "torch_bomb")
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.log("action", placer:get_player_name() .. " detonated a torch bomb at " ..
|
|
||||||
minetest.pos_to_string(pos) .. " and placed " .. #targets .. " torches.")
|
minetest.pos_to_string(pos) .. " and placed " .. #targets .. " torches.")
|
||||||
|
|
||||||
for _, target in ipairs(targets) do
|
for _, target in ipairs(targets) do
|
||||||
embed_torch(target, placer, pos)
|
embed_torch(target, player, pos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local player_setting_fuse_at = {}
|
local player_setting_fuse_at = {}
|
||||||
@ -392,7 +403,7 @@ if enable_rockets then
|
|||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
local pos = player_setting_fuse_at[player_name]
|
local pos = player_setting_fuse_at[player_name]
|
||||||
local seconds = tonumber(fields.seconds or "")
|
local seconds = tonumber(fields.seconds or "")
|
||||||
|
|
||||||
if not pos or not seconds then
|
if not pos or not seconds then
|
||||||
player_setting_fuse_at[player_name] = nil
|
player_setting_fuse_at[player_name] = nil
|
||||||
return
|
return
|
||||||
@ -416,27 +427,29 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
|||||||
|
|
||||||
minetest.register_node("torch_bomb:" .. name, {
|
minetest.register_node("torch_bomb:" .. name, {
|
||||||
description = desc,
|
description = desc,
|
||||||
drawtype = "normal",
|
drawtype = "normal",
|
||||||
tiles = {"torch_bomb_top.png", "torch_bomb_bottom.png", side_texture},
|
tiles = {"torch_bomb_top.png", "torch_bomb_bottom.png", side_texture},
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = sounds.node_sound_wood_defaults(),
|
||||||
groups = {tnt = 1, oddly_breakable_by_hand = 1},
|
groups = {tnt = 1, oddly_breakable_by_hand = 1, handy = 1, axey = 1},
|
||||||
|
_mcl_blast_resistance = 1,
|
||||||
|
_mcl_hardness = 0.8,
|
||||||
|
|
||||||
on_punch = function(pos, node, puncher)
|
on_punch = function(pos, node, puncher)
|
||||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
if puncher:get_wielded_item():get_name() == torch_item then
|
||||||
minetest.set_node(pos, {name = "torch_bomb:"..name.."_burning"})
|
minetest.set_node(pos, {name = "torch_bomb:"..name.."_burning"})
|
||||||
minetest.get_meta(pos):set_string("torch_bomb_ignitor", puncher:get_player_name())
|
minetest.get_meta(pos):set_string("torch_bomb_ignitor", puncher:get_player_name())
|
||||||
minetest.log("action", puncher:get_player_name() .. " ignites " .. node.name .. " at " ..
|
minetest.log("action", puncher:get_player_name() .. " ignites " .. node.name .. " at " ..
|
||||||
minetest.pos_to_string(pos))
|
minetest.pos_to_string(pos))
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_ignite = function(pos) -- used by TNT mod
|
on_ignite = function(pos) -- used by TNT mod
|
||||||
minetest.set_node(pos, {name = "torch_bomb:"..name.."_burning"})
|
minetest.set_node(pos, {name = "torch_bomb:"..name.."_burning"})
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("torch_bomb:"..name.."_burning", {
|
minetest.register_node("torch_bomb:"..name.."_burning", {
|
||||||
description = desc,
|
description = desc,
|
||||||
drawtype = "normal", -- See "Node drawtypes"
|
drawtype = "normal", -- See "Node drawtypes"
|
||||||
@ -450,53 +463,54 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"torch_bomb_bottom.png", side_texture},
|
"torch_bomb_bottom.png", side_texture},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = sounds.node_sound_wood_defaults(),
|
||||||
groups = {falling_node = 1, not_in_creative_inventory = 1},
|
groups = {falling_node = 1, not_in_creative_inventory = 1},
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
light_source = 6,
|
light_source = 6,
|
||||||
drop = "torch_bomb:" .. name,
|
drop = "torch_bomb:" .. name,
|
||||||
|
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
if tnt_modpath then
|
if tnt_modpath or mcl_tnt_modpath then
|
||||||
minetest.sound_play("tnt_ignite", {pos = pos})
|
minetest.sound_play({name="tnt_ignite", gain=1}, {pos = pos, max_hear_distance=16}, true)
|
||||||
end
|
end
|
||||||
minetest.get_node_timer(pos):start(3)
|
minetest.get_node_timer(pos):start(3)
|
||||||
|
minetest.check_for_falling(pos)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_timer = function(pos, elapsed)
|
on_timer = function(pos, elapsed)
|
||||||
local ignitor_name = minetest.get_meta(pos):get("torch_bomb_ignitor")
|
local player_name = minetest.get_meta(pos):get("torch_bomb_ignitor")
|
||||||
local puncher
|
local player = fakelib.create_player(player_name)
|
||||||
if ignitor_name then
|
|
||||||
puncher = minetest.get_player_by_name(ignitor_name)
|
|
||||||
end
|
|
||||||
minetest.set_node(pos, {name="air"})
|
minetest.set_node(pos, {name="air"})
|
||||||
if tnt_modpath then
|
if tnt_modpath then
|
||||||
tnt.boom(pos, {radius=blast_radius, damage_radius=blast_radius+3})
|
tnt.boom(pos, {radius=blast_radius, damage_radius=blast_radius+3})
|
||||||
end
|
end
|
||||||
kerblam(pos, puncher, dirs, min_range)
|
if mcl_explosions_modpath then
|
||||||
|
mcl_explosions.explode(pos, blast_radius, mcl_expl_info, player)
|
||||||
|
end
|
||||||
|
kerblam(pos, player, dirs, min_range)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
if not enable_rockets then
|
if not enable_rockets then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local rocket_bottom_texture = "torch_bomb_bottom.png^torch_bomb_rocket_bottom.png"
|
local rocket_bottom_texture = "torch_bomb_bottom.png^torch_bomb_rocket_bottom.png"
|
||||||
local rocket_side_texture = side_texture .. "^torch_bomb_rocket_side.png"
|
local rocket_side_texture = side_texture .. "^torch_bomb_rocket_side.png"
|
||||||
|
|
||||||
local function entity_detonate(player_name, target)
|
local function entity_detonate(player_name, target)
|
||||||
--minetest.chat_send_all("entity detonate " .. (player_name or "") .. " " .. minetest.pos_to_string(target))
|
--minetest.chat_send_all("entity detonate " .. (player_name or "") .. " " .. minetest.pos_to_string(target))
|
||||||
local player
|
local player = fakelib.create_player(player_name)
|
||||||
if player_name then
|
|
||||||
player = minetest.get_player_by_name(player_name)
|
|
||||||
end
|
|
||||||
if tnt_modpath then
|
if tnt_modpath then
|
||||||
tnt.boom(target, {radius=blast_radius, damage_radius=blast_radius+3})
|
tnt.boom(target, {radius=blast_radius, damage_radius=blast_radius+3})
|
||||||
end
|
end
|
||||||
|
if mcl_explosions_modpath then
|
||||||
|
mcl_explosions.explode(target, blast_radius, mcl_expl_info, player)
|
||||||
|
end
|
||||||
kerblam(target, player, dirs, min_range)
|
kerblam(target, player, dirs, min_range)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_entity("torch_bomb:"..name.."_rocket_entity", {
|
minetest.register_entity("torch_bomb:"..name.."_rocket_entity", {
|
||||||
initial_properties = {
|
initial_properties = {
|
||||||
physical = false,
|
physical = false,
|
||||||
@ -513,7 +527,7 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
|||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
get_staticdata = function(self)
|
get_staticdata = function(self)
|
||||||
local target = self.target
|
local target = self.target
|
||||||
if target then
|
if target then
|
||||||
@ -528,11 +542,11 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
|||||||
return "detonated"
|
return "detonated"
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
local object = self.object
|
local object = self.object
|
||||||
local lastpos = self.lastpos
|
local lastpos = self.lastpos
|
||||||
|
|
||||||
local pos = object:get_pos()
|
local pos = object:get_pos()
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
local luaentity = object:get_luaentity()
|
local luaentity = object:get_luaentity()
|
||||||
@ -547,7 +561,7 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
|||||||
max_hear_distance = 32,
|
max_hear_distance = 32,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
if lastpos and (node.name ~= "air" or luaentity.fuse < 0) then
|
if lastpos and (node.name ~= "air" or luaentity.fuse < 0) then
|
||||||
lastpos = vector.round(lastpos)
|
lastpos = vector.round(lastpos)
|
||||||
local player_name = luaentity.player_name
|
local player_name = luaentity.player_name
|
||||||
@ -560,15 +574,17 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
|||||||
|
|
||||||
minetest.register_node("torch_bomb:"..name.."_rocket", {
|
minetest.register_node("torch_bomb:"..name.."_rocket", {
|
||||||
description = S("@1 Rocket", desc),
|
description = S("@1 Rocket", desc),
|
||||||
drawtype = "normal",
|
drawtype = "normal",
|
||||||
tiles = {"torch_bomb_top.png", rocket_bottom_texture, rocket_side_texture},
|
tiles = {"torch_bomb_top.png", rocket_bottom_texture, rocket_side_texture},
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = sounds.node_sound_wood_defaults(),
|
||||||
groups = {tnt = 1, oddly_breakable_by_hand = 1, torch_bomb_rocket = 1},
|
groups = {tnt = 1, oddly_breakable_by_hand = 1, torch_bomb_rocket = 1, handy = 1, axey = 1},
|
||||||
|
_mcl_blast_resistance = 1,
|
||||||
|
_mcl_hardness = 0.8,
|
||||||
|
|
||||||
on_punch = function(pos, node, puncher)
|
on_punch = function(pos, node, puncher)
|
||||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
if puncher:get_wielded_item():get_name() == torch_item then
|
||||||
local fuse = minetest.get_meta(pos):get("fuse")
|
local fuse = minetest.get_meta(pos):get("fuse")
|
||||||
minetest.set_node(pos, {name = "torch_bomb:"..name.."_rocket_burning"})
|
minetest.set_node(pos, {name = "torch_bomb:"..name.."_rocket_burning"})
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
@ -578,7 +594,7 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
|||||||
minetest.pos_to_string(pos))
|
minetest.pos_to_string(pos))
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local fuse_length = tonumber(meta:get_string("fuse")) or default_fuse
|
local fuse_length = tonumber(meta:get_string("fuse")) or default_fuse
|
||||||
@ -593,7 +609,7 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
|||||||
minetest.get_meta(pos):set_string("fuse", fuse)
|
minetest.get_meta(pos):set_string("fuse", fuse)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("torch_bomb:"..name.."_rocket_burning", {
|
minetest.register_node("torch_bomb:"..name.."_rocket_burning", {
|
||||||
description = S("@1 Rocket", desc),
|
description = S("@1 Rocket", desc),
|
||||||
drawtype = "normal",
|
drawtype = "normal",
|
||||||
@ -607,32 +623,33 @@ local function register_torch_bomb(name, desc, dirs, min_range, blast_radius, te
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
rocket_bottom_texture, rocket_side_texture},
|
rocket_bottom_texture, rocket_side_texture},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = sounds.node_sound_wood_defaults(),
|
||||||
groups = {falling_node = 1, not_in_creative_inventory = 1},
|
groups = {falling_node = 1, not_in_creative_inventory = 1},
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
light_source = 6,
|
light_source = 6,
|
||||||
drop = "torch_bomb:"..name.."_rocket",
|
drop = "torch_bomb:"..name.."_rocket",
|
||||||
|
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
if tnt_modpath then
|
if tnt_modpath then
|
||||||
minetest.sound_play("tnt_ignite", {pos = pos})
|
minetest.sound_play("tnt_ignite", {pos = pos, max_hear_distance=16}, true)
|
||||||
end
|
end
|
||||||
minetest.get_node_timer(pos):start(3)
|
minetest.get_node_timer(pos):start(3)
|
||||||
|
minetest.check_for_falling(pos)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_timer = function(pos, elapsed)
|
on_timer = function(pos, elapsed)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local ignitor_name = meta:get("torch_bomb_ignitor")
|
local ignitor_name = meta:get("torch_bomb_ignitor")
|
||||||
local fuse = tonumber(meta:get_string("fuse")) or default_fuse
|
local fuse = tonumber(meta:get_string("fuse")) or default_fuse
|
||||||
minetest.set_node(pos, {name="air"})
|
minetest.set_node(pos, {name="air"})
|
||||||
|
|
||||||
local obj = minetest.add_entity(pos, "torch_bomb:"..name.."_rocket_entity")
|
local obj = minetest.add_entity(pos, "torch_bomb:"..name.."_rocket_entity")
|
||||||
obj:setacceleration({x=0, y=1, z=0})
|
obj:set_acceleration({x=0, y=1, z=0})
|
||||||
local lua_entity = obj:get_luaentity()
|
local lua_entity = obj:get_luaentity()
|
||||||
lua_entity.player_name = ignitor_name
|
lua_entity.player_name = ignitor_name
|
||||||
lua_entity.fuse = fuse
|
lua_entity.fuse = fuse
|
||||||
|
|
||||||
local range = 0.5 * fuse * fuse -- s = vi * t + (1/2)*a*t*t
|
local range = 0.5 * fuse * fuse -- s = vi * t + (1/2)*a*t*t
|
||||||
pos.y = pos.y + range
|
pos.y = pos.y + range
|
||||||
lua_entity.target = pos
|
lua_entity.target = pos
|
||||||
@ -651,7 +668,7 @@ if enable_grenade then
|
|||||||
|
|
||||||
local throw_velocity = 20
|
local throw_velocity = 20
|
||||||
local gravity = {x=0, y=-9.81, z=0}
|
local gravity = {x=0, y=-9.81, z=0}
|
||||||
|
|
||||||
minetest.register_craftitem("torch_bomb:torch_grenade", {
|
minetest.register_craftitem("torch_bomb:torch_grenade", {
|
||||||
description = S("Torch Grenade"),
|
description = S("Torch Grenade"),
|
||||||
inventory_image = "torch_bomb_torch_grenade.png",
|
inventory_image = "torch_bomb_torch_grenade.png",
|
||||||
@ -659,28 +676,26 @@ if enable_grenade then
|
|||||||
local player_pos = user:get_pos()
|
local player_pos = user:get_pos()
|
||||||
local obj = minetest.add_entity({x = player_pos.x, y = player_pos.y + 1.5, z = player_pos.z}, "torch_bomb:torch_grenade_entity")
|
local obj = minetest.add_entity({x = player_pos.x, y = player_pos.y + 1.5, z = player_pos.z}, "torch_bomb:torch_grenade_entity")
|
||||||
local dir = user:get_look_dir()
|
local dir = user:get_look_dir()
|
||||||
obj:setvelocity(vector.multiply(dir, throw_velocity))
|
obj:set_velocity(vector.multiply(dir, throw_velocity))
|
||||||
obj:setacceleration(gravity)
|
obj:set_acceleration(gravity)
|
||||||
obj:setyaw(user:get_look_yaw()+math.pi)
|
obj:set_yaw(user:get_look_horizontal()+math.pi)
|
||||||
local lua_entity = obj:get_luaentity()
|
local lua_entity = obj:get_luaentity()
|
||||||
lua_entity.player_name = user:get_player_name()
|
lua_entity.player_name = user:get_player_name()
|
||||||
|
|
||||||
minetest.sound_play({name="tnt_ignite"},
|
minetest.sound_play({name="tnt_ignite"}, {
|
||||||
{
|
pos = player_pos,
|
||||||
object = object,
|
|
||||||
gain = 1.0,
|
gain = 1.0,
|
||||||
max_hear_distance = 32,
|
max_hear_distance = 32,
|
||||||
})
|
}, true)
|
||||||
|
|
||||||
if not ((creative_mod and creative.is_enabled_for(user:get_player_name())) or
|
if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||||
creative_mode_cache) then
|
|
||||||
itemstack:set_count(itemstack:get_count() - 1)
|
itemstack:set_count(itemstack:get_count() - 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_entity("torch_bomb:torch_grenade_entity", {
|
minetest.register_entity("torch_bomb:torch_grenade_entity", {
|
||||||
initial_properties = {
|
initial_properties = {
|
||||||
physical = false,
|
physical = false,
|
||||||
@ -690,33 +705,33 @@ if enable_grenade then
|
|||||||
collisionbox = {0,0,0,0,0,0},
|
collisionbox = {0,0,0,0,0,0},
|
||||||
glow = 8,
|
glow = 8,
|
||||||
},
|
},
|
||||||
|
|
||||||
on_activate = function(self, staticdata, dtime_s)
|
on_activate = function(self, staticdata, dtime_s)
|
||||||
self.player_name = staticdata
|
self.player_name = staticdata
|
||||||
end,
|
end,
|
||||||
get_staticdata = function(self)
|
get_staticdata = function(self)
|
||||||
return self.player_name
|
return self.player_name
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
local object = self.object
|
local object = self.object
|
||||||
local lastpos = self.lastpos
|
local lastpos = self.lastpos
|
||||||
|
|
||||||
local pos = object:get_pos()
|
local pos = object:get_pos()
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
if lastpos ~= nil and node.name ~= "air" then
|
if lastpos ~= nil and node.name ~= "air" then
|
||||||
lastpos = vector.round(lastpos)
|
lastpos = vector.round(lastpos)
|
||||||
local luaentity = object:get_luaentity()
|
local luaentity = object:get_luaentity()
|
||||||
local player_name = luaentity.player_name
|
local player_name = luaentity.player_name
|
||||||
local player
|
local player = fakelib.create_player(player_name)
|
||||||
if player_name then
|
|
||||||
player = minetest.get_player_by_name(player_name)
|
|
||||||
end
|
|
||||||
object:remove()
|
object:remove()
|
||||||
if tnt_modpath then
|
if tnt_modpath then
|
||||||
tnt.boom(lastpos, {radius=1, damage_radius=2})
|
tnt.boom(lastpos, {radius=1, damage_radius=2})
|
||||||
end
|
end
|
||||||
|
if mcl_explosions_modpath then
|
||||||
|
mcl_explosions.explode(lastpos, 1, mcl_expl_info, player)
|
||||||
|
end
|
||||||
kerblam(lastpos, player, ico1, 2)
|
kerblam(lastpos, player, ico1, 2)
|
||||||
end
|
end
|
||||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||||
@ -727,11 +742,10 @@ end
|
|||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
-- Torch crossbows
|
-- Torch crossbows
|
||||||
|
|
||||||
local function register_torch_bow(name, desc, material, image, torch_bow_range, torch_bow_uses)
|
local function register_torch_bow(name, desc, material, image, torch_bow_range, local_torch_bow_uses)
|
||||||
minetest.register_tool("torch_bomb:torch_crossbow_" .. name, {
|
minetest.register_tool("torch_bomb:torch_crossbow_" .. name, {
|
||||||
description = S("@1 Torch Crossbow", desc),
|
description = S("@1 Torch Crossbow", desc),
|
||||||
inventory_image = image,
|
inventory_image = image,
|
||||||
wield_scale = 1,
|
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
groups = nil,
|
groups = nil,
|
||||||
sound = {
|
sound = {
|
||||||
@ -744,58 +758,62 @@ local function register_torch_bow(name, desc, material, image, torch_bow_range,
|
|||||||
playerpos.y = playerpos.y + 1.5
|
playerpos.y = playerpos.y + 1.5
|
||||||
|
|
||||||
if not inv:contains_item("main", {name=torch_item, count=1}) then
|
if not inv:contains_item("main", {name=torch_item, count=1}) then
|
||||||
minetest.sound_play("torch_bomb_crossbow_reload", {pos=playerpos, gain=1, max_hear_distance=64}) --out of ammo sound
|
minetest.sound_play("torch_bomb_crossbow_reload", {pos=playerpos, gain=1, max_hear_distance=64}, true) --out of ammo sound
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if not ((creative_mod and creative.is_enabled_for(user:get_player_name())) or
|
if not minetest.is_creative_enabled(user:get_player_name()) then
|
||||||
creative_mode_cache) then
|
|
||||||
inv:remove_item("main", {name=torch_item, count=1})
|
inv:remove_item("main", {name=torch_item, count=1})
|
||||||
itemstack:add_wear(65535/(torch_bow_uses-1))
|
itemstack:add_wear(65535/(local_torch_bow_uses-1))
|
||||||
end
|
end
|
||||||
|
|
||||||
local dir = user:get_look_dir()
|
local dir = user:get_look_dir()
|
||||||
|
|
||||||
local target = vector.add(playerpos, vector.multiply(dir, torch_bow_range))
|
local target = vector.add(playerpos, vector.multiply(dir, torch_bow_range))
|
||||||
|
|
||||||
local raycast = minetest.raycast(playerpos, target, false, true)
|
local raycast = minetest.raycast(playerpos, target, false, true)
|
||||||
local target_pointed = find_target(raycast)
|
local target_pointed = find_target(raycast)
|
||||||
if target_pointed then
|
if target_pointed then
|
||||||
embed_torch(target_pointed, user, playerpos)
|
embed_torch(target_pointed, user, playerpos)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.sound_play("torch_bomb_crossbow_fire", {pos=playerpos, gain=1, max_hear_distance=64})
|
minetest.sound_play("torch_bomb_crossbow_fire", {pos=playerpos, gain=1, max_hear_distance=64}, true)
|
||||||
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
if minetest.get_modpath("farming") then
|
local astring = ""
|
||||||
minetest.register_craft({
|
if minetest.get_modpath("mcl_mobitems") then
|
||||||
output = "torch_bomb:torch_crossbow_" .. name,
|
astring = "mcl_mobitems:string"
|
||||||
recipe = {
|
elseif minetest.get_modpath("farming") then
|
||||||
{material, torch_item, material},
|
astring = "farming:string"
|
||||||
{'farming:string', 'group:stick', 'farming:string'},
|
end
|
||||||
{'', 'group:stick', ''},
|
|
||||||
},
|
minetest.register_craft({
|
||||||
})
|
output = "torch_bomb:torch_crossbow_" .. name,
|
||||||
else
|
recipe = {
|
||||||
minetest.register_craft({
|
{material, torch_item, material},
|
||||||
output = "torch_bomb:torch_crossbow_" .. name,
|
{astring, 'group:stick', astring},
|
||||||
recipe = {
|
{'', 'group:stick', ''},
|
||||||
{material, torch_item, material},
|
},
|
||||||
{'', 'group:stick', ''},
|
})
|
||||||
{'', 'group:stick', ''},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
if enable_crossbows then
|
if enable_crossbows then
|
||||||
register_torch_bow("wood", S("Wooden"), "group:wood", "torch_bomb_crossbow_wood.png", crossbow_range, torch_bow_uses)
|
if minetest.get_modpath("default") then
|
||||||
register_torch_bow("bronze", S("Bronze"), "default:bronze_ingot", "torch_bomb_crossbow_bronze.png", crossbow_range * 2, torch_bow_uses * 3)
|
register_torch_bow("wood", S("Wooden"), "group:wood", "torch_bomb_crossbow_wood.png", crossbow_range, torch_bow_uses)
|
||||||
register_torch_bow("steel", S("Steel"), "default:steel_ingot", "torch_bomb_crossbow_steel.png", crossbow_range * 3, torch_bow_uses * 3)
|
register_torch_bow("bronze", S("Bronze"), "default:bronze_ingot", "torch_bomb_crossbow_bronze.png", crossbow_range * 2, torch_bow_uses * 3)
|
||||||
|
register_torch_bow("steel", S("Steel"), "default:steel_ingot", "torch_bomb_crossbow_steel.png", crossbow_range * 3, torch_bow_uses * 3)
|
||||||
|
end
|
||||||
|
if minetest.get_modpath("mcl_core") then
|
||||||
|
register_torch_bow("wood", S("Wooden"), "group:wood", "torch_bomb_crossbow_wood.png", crossbow_range, torch_bow_uses)
|
||||||
|
register_torch_bow("iron", S("Iron"), "mcl_core:iron_ingot", "torch_bomb_crossbow_steel.png", crossbow_range * 3, torch_bow_uses * 3)
|
||||||
|
end
|
||||||
|
if minetest.get_modpath("mcl_copper") then
|
||||||
|
register_torch_bow("copper", S("Copper"), "mcl_copper:copper_ingot", "torch_bomb_crossbow_bronze.png", crossbow_range * 2, torch_bow_uses * 3)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -820,19 +838,19 @@ if enable_tnt and tnt_modpath then
|
|||||||
{'tnt:tnt_stick', 'tnt:tnt_stick', 'tnt:tnt_stick'},
|
{'tnt:tnt_stick', 'tnt:tnt_stick', 'tnt:tnt_stick'},
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = "torch_bomb:mega_torch_bomb",
|
output = "torch_bomb:mega_torch_bomb",
|
||||||
recipe = {"torch_bomb:torch_bomb", "torch_bomb:torch_bomb", "torch_bomb:torch_bomb"},
|
recipe = {"torch_bomb:torch_bomb", "torch_bomb:torch_bomb", "torch_bomb:torch_bomb"},
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = "torch_bomb:torch_bomb 3",
|
output = "torch_bomb:torch_bomb 3",
|
||||||
recipe = {"torch_bomb:mega_torch_bomb"},
|
recipe = {"torch_bomb:mega_torch_bomb"},
|
||||||
})
|
})
|
||||||
|
|
||||||
if enable_grenade then
|
if enable_grenade then
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
@ -840,14 +858,14 @@ if enable_tnt and tnt_modpath then
|
|||||||
output = "torch_bomb:torch_bomb",
|
output = "torch_bomb:torch_bomb",
|
||||||
recipe = {"torch_bomb:torch_grenade", "torch_bomb:torch_grenade", "torch_bomb:torch_grenade"},
|
recipe = {"torch_bomb:torch_grenade", "torch_bomb:torch_grenade", "torch_bomb:torch_grenade"},
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = "torch_bomb:torch_grenade 3",
|
output = "torch_bomb:torch_grenade 3",
|
||||||
recipe = {"torch_bomb:torch_bomb"},
|
recipe = {"torch_bomb:torch_bomb"},
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
if enable_rockets then
|
if enable_rockets then
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
@ -859,6 +877,101 @@ if enable_tnt and tnt_modpath then
|
|||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = "torch_bomb:mega_torch_bomb_rocket",
|
output = "torch_bomb:mega_torch_bomb_rocket",
|
||||||
recipe = {"torch_bomb:mega_torch_bomb", "tnt:tnt"},
|
recipe = {"torch_bomb:mega_torch_bomb", "tnt:tnt"},
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if enable_tnt and mcl_tnt_modpath then
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "torch_bomb:torch_grenade",
|
||||||
|
recipe = {
|
||||||
|
{'mcl_core:coalblock'},
|
||||||
|
{'group:wood'},
|
||||||
|
{'mcl_mobitems:gunpowder'},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "torch_bomb:torch_bomb",
|
||||||
|
recipe = {
|
||||||
|
{'mcl_core:coalblock', 'mcl_core:coalblock', 'mcl_core:coalblock'},
|
||||||
|
{'group:wood', 'group:wood', 'group:wood'},
|
||||||
|
{'mcl_mobitems:gunpowder', 'mcl_mobitems:gunpowder', 'mcl_mobitems:gunpowder'},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "torch_bomb:mega_torch_bomb",
|
||||||
|
recipe = {"torch_bomb:torch_bomb", "torch_bomb:torch_bomb", "torch_bomb:torch_bomb"},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "torch_bomb:torch_bomb 3",
|
||||||
|
recipe = {"torch_bomb:mega_torch_bomb"},
|
||||||
|
})
|
||||||
|
|
||||||
|
if enable_grenade then
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "torch_bomb:torch_bomb",
|
||||||
|
recipe = {"torch_bomb:torch_grenade", "torch_bomb:torch_grenade", "torch_bomb:torch_grenade"},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "torch_bomb:torch_grenade 3",
|
||||||
|
recipe = {"torch_bomb:torch_bomb"},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
if enable_rockets then
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "torch_bomb:torch_bomb_rocket",
|
||||||
|
recipe = {"torch_bomb:torch_bomb", "mcl_tnt:tnt"},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "torch_bomb:mega_torch_bomb_rocket",
|
||||||
|
recipe = {"torch_bomb:mega_torch_bomb", "mcl_tnt:tnt"},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------
|
||||||
|
-- Admin/creative tools
|
||||||
|
|
||||||
|
minetest.register_craftitem("torch_bomb:torch_blossom_1", {
|
||||||
|
description = S("Small Torch Blossom"),
|
||||||
|
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CCCC33^torch_bomb_blossom.png",
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local player_pos = user:get_pos()
|
||||||
|
kerblam(player_pos, user, ico1, 2)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("torch_bomb:torch_blossom_2", {
|
||||||
|
description = S("Torch Blossom"),
|
||||||
|
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CC8033^torch_bomb_blossom.png",
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local player_pos = user:get_pos()
|
||||||
|
kerblam(player_pos, user, ico2, 5)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("torch_bomb:torch_blossom_3", {
|
||||||
|
description = S("Mega Torch Blossom"),
|
||||||
|
inventory_image = "torch_bomb_torch_grenade.png^[multiply:#CC3333^torch_bomb_blossom.png",
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
local player_pos = user:get_pos()
|
||||||
|
kerblam(player_pos, user, ico3, 15)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
@ -1,24 +1,16 @@
|
|||||||
# textdomain: torch_bomb
|
# textdomain: torch_bomb
|
||||||
|
|
||||||
|
|
||||||
### init.lua ###
|
|
||||||
|
|
||||||
#@1 is the type of bomb that this rocket lofts
|
|
||||||
@1 Rocket=
|
|
||||||
#@1 is the material the crossbow is made out of
|
|
||||||
@1 Torch Crossbow=
|
|
||||||
#material the crossbow is made out of
|
|
||||||
Bronze=
|
|
||||||
Mega Torch Bomb=
|
|
||||||
|
|
||||||
#help text in the fuse setting window
|
|
||||||
Rocket accelerates at 1 m/s^2.@nFuse duration from 1 to @1 seconds:=
|
Rocket accelerates at 1 m/s^2.@nFuse duration from 1 to @1 seconds:=
|
||||||
|
|
||||||
#button label
|
|
||||||
Set=
|
Set=
|
||||||
#material the crossbow is made out of
|
@1 Rocket=
|
||||||
Steel=
|
|
||||||
Torch Bomb=
|
Torch Bomb=
|
||||||
|
Mega Torch Bomb=
|
||||||
Torch Grenade=
|
Torch Grenade=
|
||||||
#material the crossbow is made out of
|
@1 Torch Crossbow=
|
||||||
Wooden=
|
Wooden=
|
||||||
|
Bronze=
|
||||||
|
Steel=
|
||||||
|
Iron=
|
||||||
|
Copper=
|
||||||
|
Small Torch Blossom=
|
||||||
|
Torch Blossom=
|
||||||
|
Mega Torch Blossom=
|
||||||
|
16
locale/torch_bomb.es.tr
Normal file
16
locale/torch_bomb.es.tr
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
# textdomain: torch_bomb
|
||||||
|
Rocket accelerates at 1 m/s^2.@nFuse duration from 1 to @1 seconds:=El cohete se acelera a 1 m/s^2.@nDuración del fusiblee de 1 a @1 segundos:
|
||||||
|
Set=Establecer
|
||||||
|
@1 Rocket=Cohete de @1
|
||||||
|
Torch Bomb=Bomba de Antorcha
|
||||||
|
Mega Torch Bomb=Mega Bomba de Antorcha
|
||||||
|
Torch Grenade=Granada de Antorcha
|
||||||
|
@1 Torch Crossbow=Ballesta Antorcha de @1
|
||||||
|
Wooden=Madera
|
||||||
|
Bronze=Bronce
|
||||||
|
Steel=Hierro
|
||||||
|
Iron=
|
||||||
|
Copper=
|
||||||
|
Small Torch Blossom=Pequeña Antorcha de Flor
|
||||||
|
Torch Blossom=Antorcha de Flor.
|
||||||
|
Mega Torch Blossom=Mega Antorcha de Flor
|
5
mod.conf
5
mod.conf
@ -1,4 +1,5 @@
|
|||||||
name = torch_bomb
|
name = torch_bomb
|
||||||
description = Place torches throughout your entire surroundings with a torch bomb
|
description = Place torches throughout your entire surroundings with a torch bomb
|
||||||
depends = default
|
depends = fakelib
|
||||||
optional_depends = tnt, creative, farming
|
optional_depends = mcl_core, mcl_sounds, mcl_explosions, mcl_tnt, default, tnt, creative, farming
|
||||||
|
min_minetest_version = 5.3.0
|
BIN
textures/torch_bomb_blossom.png
Normal file
BIN
textures/torch_bomb_blossom.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 281 B |
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Reference in New Issue
Block a user