time_regulation/init.lua
LeMagnesium a73fd72805
Ignore calls to time chatcommand if params == ""
- Set a check before throttling the time loop due to a time chatcommand
   input so that it doesn't recompute the ratio'd time speeds from an
   already ratio'd timespeed (small ratios would have time speeds
   exponentially bigger, and bigger ratios, exponentially slower time
   speeds)
 - For MinetestForFun/server-minetestforfun-skyblock#202
2017-02-06 21:09:56 +01:00

389 lines
16 KiB
Lua

--------------------
-- Time Regulation
-- By Mg/LeMagnesium
-- License: WTFPL
-- Last modification :
-- 05/18/16 @ 05:20PM GMT+1 (Mg)
--
-- Namespace first, with basic informations
time_reg = {}
time_reg.version = "00.01.26"
time_reg.authors = {"Mg/LeMagnesium"}
-- Definitions
time_reg.enabled = not (minetest.setting_getbool("disable_time_regulation") or false)
time_reg.seasons_mode = minetest.setting_getbool("seasonal_time_regulation") or false
time_reg.real_life_seasons = minetest.setting_getbool("use_real_life_seasons") or false
time_reg.offset = 0.5
if time_reg.real_life_seasons then
time_reg.day_of_year = tonumber(os.date("%j"))
else
time_reg.day_of_year = 0 -- Updated at first update_constants
end
time_reg.time_speed = tonumber(minetest.setting_get("time_speed") or "72")
time_reg.loop_interval = 0
time_reg.loop_active = false
time_reg.threshold = {}
time_reg.threshold.day = 5000 -- time units
time_reg.threshold.night = 19000 -- time units
time_reg.moment = ""
time_reg.duration = 1440 / time_reg.time_speed
time_reg.day_time_speed = 0
time_reg.night_time_speed = 0
--[[ Status :
0: Dead
1: Booting
2: Idle
3: Active
]]
time_reg.STATUS_DEAD, time_reg.STATUS_BOOTING, time_reg.STATUS_IDLE, time_reg.STATUS_ACTIVE = 0, 1, 2, 3
time_reg.status = time_reg.STATUS_BOOTING
time_reg.ratio = { -- Expressed in percent
day = tonumber(minetest.setting_get("day_time_ratio")) or 50,
night = tonumber(minetest.setting_get("night_time_ratio")) or 50,
}
if (time_reg.ratio.day + time_reg.ratio.night ~= 100) or time_reg.ratio.day < 0 or time_reg.ratio.night < 0 then
minetest.log("error", ("[TimeRegulation] Invalid ratio : %d/100 day & %d/100 night. Setting to 50/50"):format(time_reg.ratio.day, time_reg.ratio.night))
time_reg.ratio.day, time_reg.ratio.night = 50, 50
end
-- Crappy overrides
local old_settime_func = core.chatcommands["time"].func
core.chatcommands["time"].func = function(name, params)
local res, msg = old_settime_func(name, params)
if params ~= "" and res and time_reg.status == time_reg.STATUS_ACTIVE then
time_reg.log("Settime override : updating regulation", "verbose")
time_reg.loop(false, true)
end
return res, msg
end
local old_set_func = core.chatcommands["set"].func
core.chatcommands["set"].func = function(...)
local res, msg = old_set_func(...)
if res and time_reg.status ~= time_reg.STATUS_DEAD and tonumber(minetest.setting_get("time_speed")) ~= time_reg.time_speed then
time_reg.log("Set override : updating constants and regulation", "verbose")
time_reg.update_constants({time_speed = true})
end
return res, msg
end
-- Then functions
-- Information functions
-- Function meant to be an alias to minetest.log("action", "[TimeRegulation] " + parameters)
function time_reg.log(x, ...) minetest.log(... or "action", "[TimeRegulation] " .. (x or "")) end
-- Standard calculation function
-- Function used when performing calculation of standard method (meaning that we already have the ratio)
function time_reg.std_calculation()
time_reg.log("Calculation using time_speed = " .. time_reg.time_speed, "verbose")
local day_htime, night_htime = time_reg.duration * (time_reg.ratio.day/100), time_reg.duration * (time_reg.ratio.night/100)
time_reg.day_time_speed = 1440 / day_htime / 2 -- Human times are divided per two since we only span half a cycle for each period of a day
time_reg.night_time_speed = 1440 / night_htime / 2
time_reg.log("Output is : " .. time_reg.day_time_speed .. " (day); " .. time_reg.night_time_speed .. " (night)", "verbose")
end
-- Seasonal calculation function
-- It contains the formula to calculate day/night ratio depending on in game/real life day of a year
function time_reg.seasonal_calculation()
local ylength = 365
local year = math.floor(time_reg.day_of_year / ylength)
if time_reg.real_time_seasons and (year % 4 == 0) and ((year % 400 ~= 0 and year % 600 == 0) or (year % 600 ~= 0 and year % 400 == 0)) then
ylength = 366
end
time_reg.ratio.night = (((math.cos((time_reg.day_of_year / ylength) * 2 * math.pi) * time_reg.offset) / 2.0) + 0.5) * 100
time_reg.ratio.day = 100 - time_reg.ratio.night
time_reg.log("Seasonal calculation done", "verbose")
end
-- Constants update function
-- Global constant update used to update calculation values
-- It needs a parameter, a table with key/value elements. The following keys are available :
-- - time_speed : true to update time_speed
-- - date : true to update the current date from either the game or real life
function time_reg.update_constants(tab)
if tab.time_speed then
-- Updating time_speed should only be done when booting, or after an update of time_speed's value in MT's configuration
time_reg.time_speed = tonumber(minetest.setting_get("time_speed")) or time_reg.time_speed -- Absolute Time Speed
time_reg.duration = 1440 / time_reg.time_speed -- Absolute Human Speed
if time_reg.status == time_reg.STATUS_IDLE and time_reg.time_speed > 0 then
time_reg.start_loop()
elseif time_reg.status == time_reg.STATUS_ACTIVE and time_reg.time_speed == 0 then
time_reg.stop_loop()
else
time_reg.loop(false)
end
end
if tab.date then
if time_reg.real_life_seasons then
time_reg.day_of_year = tonumber(os.date("%j"))
else
time_reg.day_of_year = minetest.get_day_count()
end
-- Since we (hypothetically) changed the current day we compute again our seasonal rations
if time_reg.seasons_mode then
time_reg.seasonal_calculation() -- Calculate season-dependant ratio
end
end
end
-- Central computing function
-- A computing function separated from update_constants, for clarity's sake
function time_reg.compute()
if time_reg.status == time_reg.STATUS_ACTIVE then
time_reg.std_calculation() -- Use ratio and time_speed to calculate time
time_reg.loop_interval = math.min(1440 / time_reg.night_time_speed / 2, 1440 / time_reg.night_time_speed / 2) * 30 -- (not 60, we only want half of it)
end
end
-- Start the Loop
-- Launch the Loop with the order to repeat itself indefinitely
function time_reg.start_loop()
if time_reg.loop_active then
time_reg.log("Will not start the loop : one is already running", "error")
return false
end
time_reg.loop_active = true
if time_reg.status ~= time_reg.STATUS_ACTIVE then
time_reg.set_status(time_reg.STATUS_ACTIVE, "ACTIVE")
end
time_reg.loop(true)
time_reg.log("Loop started", "verbose")
return true
end
-- Stop the Loop
-- Break the Loop by setting time_reg.loop_active to false, unless it isn't running
function time_reg.stop_loop()
if not time_reg.loop_active then
time_reg.log("Will not break the loop : no loop running", "error")
return false
end
time_reg.loop_active = false
time_reg.log("Loop asked to stop", "verbose")
return true
end
-- Set status
-- Set the mechanism's current status (an integer, and a title)
function time_reg.set_status(x, title)
time_reg.log("Entered status " .. x .. " (" .. title .. ")", "info")
time_reg.status = x
end
-- And the loop
function time_reg.loop(loop, forceupdate)
if not loop then
time_reg.log("Loop running as standalone", "verbose")
end
-- Do all calculations
time_reg.update_constants({date = true})
time_reg.compute()
if not time_reg.loop_active then
time_reg.set_status(time_reg.STATUS_IDLE, "IDLE")
time_reg.log("Loop broken", "error")
return
end
local tod = minetest.get_timeofday() * 24000
local moment = "day"
if tod < time_reg.threshold.day or tod > time_reg.threshold.night then
moment = "night"
end
-- Update if threshold reached
if moment ~= time_reg.moment or forceupdate then
-- We've reached a treshold
time_reg.moment = moment
if moment == "day" then
if time_reg.ratio.day == 0 then
minetest.set_timeofday(time_reg.threshold.night / 24000)
time_reg.log("Entering day period : period skipped", "info")
else
minetest.setting_set("time_speed", time_reg.day_time_speed)
time_reg.log("Entering day period : time_speed " .. time_reg.day_time_speed, "info")
end
else
if time_reg.ratio.night == 0 then
minetest.set_timeofday(time_reg.threshold.day / 24000)
time_reg.log("Entering night period : period skipped", "info")
else
minetest.setting_set("time_speed", time_reg.night_time_speed)
time_reg.log("Entering night period : time_speed " .. time_reg.night_time_speed, "info")
end
end
end
-- Loop if we weren't broken
if loop then
minetest.after(time_reg.loop_interval, time_reg.loop, time_reg.loop_active)
else
time_reg.log("Loop stopped", "verbose")
end
end
-- chatcommand
minetest.register_chatcommand("time_reg", {
description = "Control time_regulation",
privs = {server = true},
func = function(name, param)
if param == "" then
return true, "see /time_reg help"
elseif param == "help" then
return true, "Supported commands: start, stop, set"
elseif param == "stop" then
local res = time_reg.stop_loop()
if res then
time_reg.set_status(time_reg.STATUS_DEAD, "DEAD")
return true, "Loop was told to stop\nTime regulation disabled"
else
return false, "Loop couldn't be stopped, it isn't running"
end
elseif param == "start" then
local res = time_reg.start_loop()
if res then
time_reg.set_status(time_reg.STATUS_ACTIVE, "ACTIVE")
return true, "Loop started. Time regulation enabled"
else
return false, "Loop couldn't be started, it already is"
end
elseif param:split(" ")[1] == "set" then
local params = param:split(" ")
if #params < 3 then
return false, "Not enough parameters. You need to enter 'set', a moment of the day ('night' or 'day') and a percentage (0 to 100)"
elseif #params > 3 then
return false, "You entered too many parameters"
end
local moment, perc = params[2], tonumber(params[3])
if not perc or perc < 0 or perc > 100 then
return false, "Invalid percentage : " .. params[3]
end
if time_reg.seasons_mode then
return false, "Season mode is enabled. Turn it off before changing the ratios (see /time_reg help)"
end
if moment == "day" then
time_reg.ratio.day = perc
time_reg.ratio.night = 100 - perc
elseif moment == "night" then
time_reg.ratio.night = perc
time_reg.ratio.day = 100 - perc
else
return false, "Invalid moment of the day : " .. moment .. ". Use either 'day' or 'night'"
end
time_reg.compute()
time_reg.loop(false, true)
return true, "Operation succeeded.\nRatio: " .. time_reg.ratio.day .. "% day and " .. time_reg.ratio.night .. "% night"
elseif param:split(" ")[1] == "seasons" then
local params = param:split(" ")
if #params ~= 2 then
return false, "Invalid amount of parameters"
end
if params[2] == "on" then
if time_reg.seasons_mode then
return true, "Seasonal ratio calculation is already on"
else
time_reg.seasons_mode = true
return true, "Seasonal ratio calculation is on"
end
elseif params[2] == "off" then
if time_reg.seasons_mode then
time_reg.seasons_mode = false
return true, "Seasonal ratio calculation is off"
else
return true, "Seasonal ratio calculation is already off"
end
else
return false, "Unknown state : " .. params[2] .. ". Use either 'on' or 'off'"
end
-- elseif param:split(" ")[1] == -- For real time use toggling; NIY
else
return false, "Unknown subcommand: " .. param
end
end
})
-- Init
-- Set all variables and activate all mechanisms
function time_reg.init()
time_reg.set_status(time_reg.STATUS_ACTIVE, "ACTIVE")
time_reg.log("Starting time regulation mechanisms...")
if time_reg.seasons_mode then
time_reg.log("Seasonal ratio calculation: on")
if time_reg.real_life_seasons then
time_reg.log("Seasonal ratio calculated from real life date", "info")
else
time_reg.log("Seasonal ratio calculated from game date", "info")
end
else
time_reg.log("Seasonal ratio calculation: off", "info")
end
if not time_reg.enabled then
time_reg.log("Time Regulation is disabled by default. Use /time_reg start to start it", "action")
else
time_reg.start_loop()
end
time_reg.log("Duration: " .. time_reg.duration .. " minutes", "verbose")
time_reg.log("Loop interval: " .. time_reg.loop_interval .. "s", "verbose")
time_reg.log("Ratio:", "verbose")
time_reg.log("\tDay: " .. time_reg.ratio.day .. "%", "verbose")
time_reg.log("\tNight: " .. time_reg.ratio.night .. "%", "verbose")
time_reg.log("Applied time speeds:", "verbose")
time_reg.log("\tDay: " .. time_reg.day_time_speed, "verbose")
time_reg.log("\tNight: " .. time_reg.night_time_speed, "verbose")
time_reg.log("Human Durations of Half-Cycles:", "verbose")
time_reg.log("\tDay: " .. 1440 / time_reg.day_time_speed / 2 .. " minutes", "verbose")
time_reg.log("\tNight: " .. 1440 / time_reg.night_time_speed / 2 .. " minutes", "verbose")
end
-- Shutdown
-- Sometimes MT will shutdown and write current time_speed in minetest.conf; we need to change the value back to normal before it happens
function time_reg.on_shutdown()
minetest.setting_set("time_speed", time_reg.time_speed)
time_reg.log("Time speed set back to " .. time_reg.time_speed, "verbose")
end
minetest.register_on_shutdown(time_reg.on_shutdown)
-- --[[ NOW WE SHALL START ]]-- --
time_reg.log("Thank you for using TimeRegulation v" .. time_reg.version .. " by " .. table.concat(time_reg.authors, ", "), "info")
time_reg.log("Status: " .. time_reg.status, "info")
time_reg.log("Absolute Time Speed: " .. time_reg.time_speed, "verbose")
minetest.after(0.1, time_reg.init)