Zefram 8275091347 Improve injector interface
Make the injector's mode button lag-resistant.  Display the mode on
the button, as is done with other machines' toggle buttons.  Describe
the modes using the same words that are now used to distinguish the
corresponding pipeworks objects.  Expand name to "self-contained
injector", now that the pipeworks objects are also called "injector".
Show injector item image along with the item name at the head of the form.
2014-08-01 18:25:20 +01:00

115 lines
3.4 KiB
Lua

local S = technic.getter
local function inject_items (pos)
local meta=minetest.env:get_meta(pos)
local inv = meta:get_inventory()
local mode=meta:get_string("mode")
if mode=="single items" then
local i=0
for _,stack in ipairs(inv:get_list("main")) do
i=i+1
if stack then
local item0=stack:to_table()
if item0 then
item0["count"]="1"
local item1=pipeworks.tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
item1:setvelocity({x=0, y=-1, z=0})
item1:setacceleration({x=0, y=0, z=0})
stack:take_item(1);
inv:set_stack("main", i, stack)
return
end
end
end
end
if mode=="whole stacks" then
local i=0
for _,stack in ipairs(inv:get_list("main")) do
i=i+1
if stack then
local item0=stack:to_table()
if item0 then
local item1=pipeworks.tube_item({x=pos.x,y=pos.y,z=pos.z},item0)
item1:get_luaentity().start_pos = {x=pos.x,y=pos.y,z=pos.z}
item1:setvelocity({x=0, y=-1, z=0})
item1:setacceleration({x=0, y=0, z=0})
stack:clear()
inv:set_stack("main", i, stack)
return
end
end
end
end
end
minetest.register_craft({
output = 'technic:injector 1',
recipe = {
{'', 'technic:control_logic_unit',''},
{'', 'default:chest',''},
{'', 'pipeworks:tube_1',''},
}
})
local function set_injector_formspec(meta)
local is_stack = meta:get_string("mode") == "whole stacks"
meta:set_string("formspec",
"invsize[8,9;]"..
"item_image[0,0;1,1;technic:injector]"..
"label[1,0;"..S("Self-Contained Injector").."]"..
(is_stack and
"button[0,1;2,1;mode_item;"..S("Stackwise").."]" or
"button[0,1;2,1;mode_stack;"..S("Itemwise").."]")..
"list[current_name;main;0,2;8,2;]"..
"list[current_player;main;0,5;8,4;]")
end
minetest.register_node("technic:injector", {
description = S("Self-Contained Injector"),
tiles = {"technic_injector_top.png", "technic_injector_bottom.png", "technic_injector_side.png",
"technic_injector_side.png", "technic_injector_side.png", "technic_injector_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, tubedevice=1},
tube = {connect_sides={bottom=1}},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", S("Self-Contained Injector"))
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
meta:set_string("mode","single items")
set_injector_formspec(meta)
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_receive_fields = function(pos, formanme, fields, sender)
local meta = minetest.env:get_meta(pos)
if fields.mode_item then meta:set_string("mode", "single items") end
if fields.mode_stack then meta:set_string("mode", "whole stacks") end
set_injector_formspec(meta)
end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
})
minetest.register_abm({
nodenames = {"technic:injector"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos1={}
pos1.x = pos.x
pos1.y = pos.y-1
pos1.z = pos.z
local meta=minetest.env:get_meta(pos1)
if meta:get_int("tubelike")==1 then inject_items (pos) end
end,
})