An electrical network now requires a switching station to work. This statin is the one resolving the network collecting power and distributing it again. Added up/down converter. It is kind of finished. It can be updated with a slot for an upgrade but so far it works without by resolving the types of wires above and below the box. Tool and machine registering changed to use a table with key+value instead of the iterative method it used to have. The power radiator changed to be able to send up to 3000MV EUs in a radius of 6. This update will most likely require existing networks to be dug up and placed again. Also the switching station must be added.
78 lines
3.2 KiB
Lua
78 lines
3.2 KiB
Lua
-- Solar panels are the building blocks of LV solar arrays
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-- They can however also be used separately but with reduced efficiency due to the missing transformer.
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-- Individual panels are 20% less efficient than when the panels are combined into full arrays.
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minetest.register_node("technic:solar_panel", {
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tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
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"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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description="Solar Panel",
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active = false,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = true,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_int("technic_power_machine", 1)
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meta:set_int("LV_EU_supply", 0)
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meta:set_string("infotext", "LV Solar Panel")
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end,
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})
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minetest.register_craft({
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output = 'technic:solar_panel 1',
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recipe = {
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{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'},
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{'technic:doped_silicon_wafer', 'technic:lv_cable', 'technic:doped_silicon_wafer'},
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{'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer','technic:doped_silicon_wafer'},
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}
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})
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minetest.register_abm(
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{nodenames = {"technic:solar_panel"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- The action here is to make the solar panel prodice power
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-- Power is dependent on the light level and the height above ground
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-- 130m and above is optimal as it would be above cloud level.
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-- Height gives 1/4 of the effect, light 3/4. Max. effect is 26EU.
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-- There are many ways to cheat by using other light sources like lamps.
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-- As there is no way to determine if light is sunlight that is just a shame.
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-- To take care of some of it solar panels do not work outside daylight hours or if
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-- built below -10m
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local pos1={}
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pos1.y=pos.y+1
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pos1.x=pos.x
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pos1.z=pos.z
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local light = minetest.env:get_node_light(pos1, nil)
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local time_of_day = minetest.env:get_timeofday()
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local meta = minetest.env:get_meta(pos)
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if light == nil then light = 0 end
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-- turn on panel only during day time and if sufficient light
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-- I know this is counter intuitive when cheating by using other light sources underground.
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if light >= 12 and time_of_day>=0.24 and time_of_day<=0.76 and pos.y > -10 then
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local charge_to_give=math.floor(light*(light*0.0867+pos1.y/130*0.4333))
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if charge_to_give<0 then charge_to_give=0 end
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if charge_to_give>26 then charge_to_give=26 end
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meta:set_string("infotext", "Solar Panel is active ("..charge_to_give.."EU)")
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meta:set_int("LV_EU_supply", charge_to_give)
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else
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meta:set_string("infotext", "Solar Panel is inactive");
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meta:set_int("LV_EU_supply", 0)
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end
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end,
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})
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technic.register_LV_machine ("technic:solar_panel","PR")
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