technic-cd2025/technic/tools/mining_laser_mk1.lua
RealBadAngel 3bc6cad671 Remove lv, mv, and hv tiers from power tools.
Theyre already tiered with Mk1-3 (at least drill is, more in the future).
Tools can be considered as designed for different tiers of circuits thx to their power needs.
For example Mk3 will require ages to load in LV batbox.
Batboxes load tools timining: LV standard (1000EU), MV 4x faster (4000EU), HV 16x faster (16000EU)
Also since 1EU is the same in any circuit it is possible to move energy from one to another with portable devices like crystals.

Other changes:
- moved charge/discharge functions to battery_boxes_commons.lua
- added UI style backgrounds for all the batboxes
2013-07-17 19:14:01 +02:00

180 lines
5.7 KiB
Lua

local laser_mk1_max_charge=40000
technic.register_power_tool ("technic:laser_mk1",laser_mk1_max_charge)
local laser_shoot = function(itemstack, player, pointed_thing)
local laser_straight_mode=0
local playerpos=player:getpos()
local dir=player:get_look_dir()
if pointed_thing.type=="node" then
pos=minetest.get_pointed_thing_position(pointed_thing, above)
local node = minetest.env:get_node(pos)
if node.name~="ignore" then
minetest.node_dig(pos,node,player)
end
laser_straight_mode=1
end
direction_y=math.abs(math.floor(dir.y*100))
if direction_y>50 then entity_name="technic:laser_beam_entityV"
else entity_name="technic:laser_beam_entity" end
if laser_straight_mode==1 then
pos1=minetest.get_pointed_thing_position(pointed_thing, under)
pos1.x=math.floor(pos1.x)
pos1.y=math.floor(pos1.y)
pos1.z=math.floor(pos1.z)
obj=minetest.env:add_entity(pos1,entity_name)
else
obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
end
if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player
end
if laser_straight_mode==1 and direction_y<50 then
obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8})
else if laser_straight_mode==1 and direction_y>50 then
obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8})
end
end
if laser_straight_mode==0 then
obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8})
end
obj:setacceleration({x=0, y=0, z=0})
obj:setyaw(player:get_look_yaw()+math.pi)
if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player
end
--obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
return true
end
minetest.register_tool("technic:laser_mk1", {
description = "Mining Laser MK1",
inventory_image = "technic_mining_laser_mk1.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
item=itemstack:to_table()
local meta=get_item_meta(item["metadata"])
if meta==nil then return end --tool not charghed
if meta["charge"]==nil then return end
charge=meta["charge"]
if charge-400>0 then
laser_shoot(item, user, pointed_thing)
charge = charge-400;
technic.set_RE_wear(item,charge,laser_mk1_max_charge)
meta["charge"]=charge
item["metadata"]=set_item_meta(meta)
itemstack:replace(item)
end
return itemstack
end,
})
minetest.register_craft({
output = 'technic:laser_mk1',
recipe = {
{'default:diamond', 'default:steel_ingot', 'technic:battery'},
{'', 'default:steel_ingot', 'technic:battery'},
{'', '', 'default:copper_ingot'},
}
})
minetest.register_node("technic:laser_beam_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 },
{ -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 },
}
},
tiles = {"technic_laser_beam.png"},
groups = {not_in_creative_inventory=1},
})
minetest.register_node("technic:laser_beam_boxV", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 },
{ -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 },
}
},
tiles = {"technic_laser_beam.png"},
groups = {not_in_creative_inventory=1},
})
LASER_BEAM_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.2, y=0.2},
textures = {"technic:laser_beam_box"},
lastpos={},
max_range=10,
count=0,
-- digger=nil,
collisionbox = {0,0,0,0,0,0},
}
LASER_BEAM_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.count=self.count+1
if self.count==self.max_range then self.object:remove() end
end
LASER_BEAM_ENTITYV={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.2, y=0.2},
textures = {"technic:laser_beam_boxV"},
lastpos={},
max_range=15,
count=0,
collisionbox = {0,0,0,0,0,0},
}
LASER_BEAM_ENTITYV.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.count=self.count+1
if self.count==self.max_range then self.object:remove() end
end
minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
function lazer_it (pos, player)
local pos1={}
-- pos1.x=math.floor(pos.x)
-- pos1.y=math.floor(pos.y)
-- pos1.z=math.floor(pos.z)
local node = minetest.env:get_node(pos)
if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
if player then minetest.node_dig(pos,node,player) end
end