RealBadAngel 3bc6cad671 Remove lv, mv, and hv tiers from power tools.
Theyre already tiered with Mk1-3 (at least drill is, more in the future).
Tools can be considered as designed for different tiers of circuits thx to their power needs.
For example Mk3 will require ages to load in LV batbox.
Batboxes load tools timining: LV standard (1000EU), MV 4x faster (4000EU), HV 16x faster (16000EU)
Also since 1EU is the same in any circuit it is possible to move energy from one to another with portable devices like crystals.

Other changes:
- moved charge/discharge functions to battery_boxes_commons.lua
- added UI style backgrounds for all the batboxes
2013-07-17 19:14:01 +02:00

270 lines
13 KiB
Lua

-- Configuration
local chainsaw_max_charge = 30000 -- 30000 - Maximum charge of the saw
local chainsaw_charge_per_node = 12 -- 12 - Gives 2500 nodes on a single charge (about 50 complete normal trees)
local chainsaw_leaves = true -- true - Cut down entire trees, leaves and all
technic.register_power_tool ("technic:chainsaw",chainsaw_max_charge)
minetest.register_tool("technic:chainsaw", {
description = "Chainsaw",
inventory_image = "technic_chainsaw.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type=="node" then
item=itemstack:to_table()
local meta=get_item_meta(item["metadata"])
if meta==nil then return end --tool not charged
if meta["charge"]==nil then return end
-- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes.
local charge=meta["charge"]
if charge < chainsaw_charge_per_node then return end -- only cut if charged
charge=chainsaw_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user,charge)
technic.set_RE_wear(item,charge,chainsaw_max_charge)
meta["charge"]=charge
item["metadata"]=set_item_meta(meta)
itemstack:replace(item)
return itemstack
end
end,
})
minetest.register_craft({
output = 'technic:chainsaw',
recipe = {
{'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
{'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
{'', '', 'default:copper_ingot'},
}
})
-- The default stuff
local timber_nodenames={["default:jungletree"] = true,
["default:papyrus"] = true,
["default:cactus"] = true,
["default:tree"] = true,
["default:apple"] = true
}
if chainsaw_leaves == true then
timber_nodenames["default:leaves"] = true
end
-- Support moretrees if it is there
if( minetest.get_modpath("moretrees") ~= nil ) then
timber_nodenames["moretrees:apple_tree_trunk"] = true
timber_nodenames["moretrees:apple_tree_trunk_sideways"] = true
timber_nodenames["moretrees:beech_trunk"] = true
timber_nodenames["moretrees:beech_trunk_sideways"] = true
timber_nodenames["moretrees:birch_trunk"] = true
timber_nodenames["moretrees:birch_trunk_sideways"] = true
timber_nodenames["moretrees:fir_trunk"] = true
timber_nodenames["moretrees:fir_trunk_sideways"] = true
timber_nodenames["moretrees:oak_trunk"] = true
timber_nodenames["moretrees:oak_trunk_sideways"] = true
timber_nodenames["moretrees:palm_trunk"] = true
timber_nodenames["moretrees:palm_trunk_sideways"] = true
timber_nodenames["moretrees:pine_trunk"] = true
timber_nodenames["moretrees:pine_trunk_sideways"] = true
timber_nodenames["moretrees:rubber_tree_trunk"] = true
timber_nodenames["moretrees:rubber_tree_trunk_sideways"] = true
timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true
timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true
timber_nodenames["moretrees:sequoia_trunk"] = true
timber_nodenames["moretrees:sequoia_trunk_sideways"] = true
timber_nodenames["moretrees:spruce_trunk"] = true
timber_nodenames["moretrees:spruce_trunk_sideways"] = true
timber_nodenames["moretrees:willow_trunk"] = true
timber_nodenames["moretrees:willow_trunk_sideways"] = true
timber_nodenames["moretrees:jungletree_trunk"] = true
timber_nodenames["moretrees:jungletree_trunk_sideways"] = true
if chainsaw_leaves == true then
timber_nodenames["moretrees:apple_tree_leaves"] = true
timber_nodenames["moretrees:oak_leaves"] = true
timber_nodenames["moretrees:sequoia_leaves"] = true
timber_nodenames["moretrees:birch_leaves"] = true
timber_nodenames["moretrees:birch_leaves"] = true
timber_nodenames["moretrees:palm_leaves"] = true
timber_nodenames["moretrees:spruce_leaves"] = true
timber_nodenames["moretrees:spruce_leaves"] = true
timber_nodenames["moretrees:pine_leaves"] = true
timber_nodenames["moretrees:willow_leaves"] = true
timber_nodenames["moretrees:rubber_tree_leaves"] = true
timber_nodenames["moretrees:jungletree_leaves_green"] = true
timber_nodenames["moretrees:jungletree_leaves_yellow"] = true
timber_nodenames["moretrees:jungletree_leaves_red"] = true
end
end
-- Support growing_trees if it is there
if( minetest.get_modpath("growing_trees") ~= nil ) then
timber_nodenames["growing_trees:trunk"] = true
timber_nodenames["growing_trees:medium_trunk"] = true
timber_nodenames["growing_trees:big_trunk"] = true
timber_nodenames["growing_trees:trunk_top"] = true
timber_nodenames["growing_trees:trunk_sprout"] = true
timber_nodenames["growing_trees:branch_sprout"] = true
timber_nodenames["growing_trees:branch"] = true
timber_nodenames["growing_trees:branch_xmzm"] = true
timber_nodenames["growing_trees:branch_xpzm"] = true
timber_nodenames["growing_trees:branch_xmzp"] = true
timber_nodenames["growing_trees:branch_xpzp"] = true
timber_nodenames["growing_trees:branch_zz"] = true
timber_nodenames["growing_trees:branch_xx"] = true
if chainsaw_leaves == true then
timber_nodenames["growing_trees:leaves"] = true
end
end
-- Support growing_cactus if it is there
if( minetest.get_modpath("growing_cactus") ~= nil ) then
timber_nodenames["growing_cactus:sprout"] = true
timber_nodenames["growing_cactus:branch_sprout_vertical"] = true
timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
timber_nodenames["growing_cactus:branch_sprout_xp"] = true
timber_nodenames["growing_cactus:branch_sprout_xm"] = true
timber_nodenames["growing_cactus:branch_sprout_zp"] = true
timber_nodenames["growing_cactus:branch_sprout_zm"] = true
timber_nodenames["growing_cactus:trunk"] = true
timber_nodenames["growing_cactus:branch_trunk"] = true
timber_nodenames["growing_cactus:branch"] = true
timber_nodenames["growing_cactus:branch_xp"] = true
timber_nodenames["growing_cactus:branch_xm"] = true
timber_nodenames["growing_cactus:branch_zp"] = true
timber_nodenames["growing_cactus:branch_zm"] = true
timber_nodenames["growing_cactus:branch_zz"] = true
timber_nodenames["growing_cactus:branch_xx"] = true
end
-- Support farming_plus if it is there
if( minetest.get_modpath("farming_plus") ~= nil ) then
if chainsaw_leaves == true then
timber_nodenames["farming_plus:cocoa_leaves"] = true
end
end
-- Table for saving what was sawed down
local produced
-- Saw down trees entry point
chainsaw_dig_it = function(pos, player,current_charge)
local remaining_charge=current_charge
-- Save the currently installed dropping mechanism so we can restore it.
local original_handle_node_drops = minetest.handle_node_drops
-- A bit of trickery here: use a different node drop callback
-- and restore the original afterwards.
minetest.handle_node_drops = chainsaw_handle_node_drops
-- clear result and start sawing things down
produced = {}
remaining_charge = recursive_dig(pos, remaining_charge, player)
minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
-- Restore the original noder drop handler
minetest.handle_node_drops = original_handle_node_drops
-- Now drop items for the player
local number, produced_item, p
for produced_item,number in pairs(produced) do
--print("ADDING ITEM: " .. produced_item .. " " .. number)
-- Drop stacks of 99 or less
p = {
x = pos.x + math.random()*4,
y = pos.y,
z = pos.z + math.random()*4
}
while number > 99 do
minetest.env:add_item(p, produced_item .. " 99")
p = {
x = pos.x + math.random()*4,
y = pos.y,
z = pos.z + math.random()*4
}
number = number - 99
end
minetest.env:add_item(p, produced_item .. " " .. number)
end
return remaining_charge
end
-- Override the default handling routine to be able to count up the
-- items sawed down so that we can drop them i an nice single stack
chainsaw_handle_node_drops = function(pos, drops, digger)
-- Add dropped items to list of collected nodes
local _, dropped_item
for _, dropped_item in ipairs(drops) do
if produced[dropped_item] == nil then
produced[dropped_item] = 1
else
produced[dropped_item] = produced[dropped_item] + 1
end
end
end
-- This function does all the hard work. Recursively we dig the node at hand
-- if it is in the table and then search the surroundings for more stuff to dig.
recursive_dig = function(pos, remaining_charge, player)
local node=minetest.env:get_node(pos)
local i=1
-- Lookup node name in timber table:
if timber_nodenames[node.name] ~= nil then
-- Return if we are out of power
if remaining_charge < chainsaw_charge_per_node then
return 0
end
local np
-- wood found - cut it.
minetest.env:dig_node(pos)
remaining_charge=remaining_charge-chainsaw_charge_per_node
-- check surroundings and run recursively if any charge left
np={x=pos.x+1, y=pos.y, z=pos.z}
if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
remaining_charge = recursive_dig(np, remaining_charge)
end
np={x=pos.x+1, y=pos.y, z=pos.z+1}
if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
remaining_charge = recursive_dig(np, remaining_charge)
end
np={x=pos.x+1, y=pos.y, z=pos.z-1}
if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
remaining_charge = recursive_dig(np, remaining_charge)
end
np={x=pos.x-1, y=pos.y, z=pos.z}
if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
remaining_charge = recursive_dig(np, remaining_charge)
end
np={x=pos.x-1, y=pos.y, z=pos.z+1}
if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
remaining_charge = recursive_dig(np, remaining_charge)
end
np={x=pos.x-1, y=pos.y, z=pos.z-1}
if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
remaining_charge = recursive_dig(np, remaining_charge)
end
np={x=pos.x, y=pos.y+1, z=pos.z}
if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
remaining_charge = recursive_dig(np, remaining_charge)
end
np={x=pos.x, y=pos.y, z=pos.z+1}
if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
remaining_charge = recursive_dig(np, remaining_charge)
end
np={x=pos.x, y=pos.y, z=pos.z-1}
if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
remaining_charge = recursive_dig(np, remaining_charge)
end
return remaining_charge
end
-- Nothing sawed down
return remaining_charge
end