Added transformers for all voltage tiers. I changed the recipes for solar panels to make them less expensive. I also changed the output of the individual panel and made the arrays provie the real "oomph" :-) Solar panels and arrays are dependent on light level, time of day and height abive ground (0) for output and cheating with torches and stuff. Textures added. Fixed bugs in the hv battery box. It was not working at all. I don't understand the hv box top texture though??? I have a sense that all machines connected to the battery boxes are taking the same amount of juice from the box. A method of taking a little or a lot would be nice.
86 lines
2.3 KiB
Lua
86 lines
2.3 KiB
Lua
-- Minetest 0.4.6 mod: technic
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-- namespace: technic
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-- (c) 2012-2013 by RealBadAngel <mk@realbadangel.pl>
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technic = {}
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modpath=minetest.get_modpath("technic")
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--Read technic config file
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dofile(modpath.."/config.lua")
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--helper functions
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dofile(modpath.."/helpers.lua")
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--items
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dofile(modpath.."/items.lua")
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--LV machines
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dofile(modpath.."/wires.lua")
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dofile(modpath.."/battery_box.lua")
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dofile(modpath.."/alloy_furnaces_commons.lua")
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dofile(modpath.."/alloy_furnace.lua")
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dofile(modpath.."/solar_panel.lua")
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dofile(modpath.."/solar_array_lv.lua")
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dofile(modpath.."/geothermal.lua")
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dofile(modpath.."/water_mill.lua")
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dofile(modpath.."/electric_furnace.lua")
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dofile(modpath.."/tool_workshop.lua")
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dofile(modpath.."/music_player.lua")
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dofile(modpath.."/generator.lua")
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dofile(modpath.."/grinder.lua")
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dofile(modpath.."/cnc.lua")
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dofile(modpath.."/cnc_api.lua")
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dofile(modpath.."/cnc_nodes.lua")
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--MV machines
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dofile(modpath.."/wires_mv.lua")
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dofile(modpath.."/battery_box_mv.lua")
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dofile(modpath.."/solar_array_mv.lua")
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dofile(modpath.."/electric_furnace_mv.lua")
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dofile(modpath.."/alloy_furnace_mv.lua")
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dofile(modpath.."/forcefield.lua")
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--HV machines
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dofile(modpath.."/wires_hv.lua")
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dofile(modpath.."/battery_box_hv.lua")
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dofile(modpath.."/solar_array_hv.lua")
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--Tools
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if technic.config:getBool("enable_mining_drill") then dofile(modpath.."/mining_drill.lua") end
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if technic.config:getBool("enable_mining_laser") then dofile(modpath.."/mining_laser_mk1.lua") end
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if technic.config:getBool("enable_flashlight") then dofile(modpath.."/flashlight.lua") end
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dofile(modpath.."/cans.lua")
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dofile(modpath.."/chainsaw.lua")
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dofile(modpath.."/tree_tap.lua")
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dofile(modpath.."/sonic_screwdriver.lua")
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-- mesecons and tubes related
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dofile(modpath.."/injector.lua")
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dofile(modpath.."/node_breaker.lua")
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dofile(modpath.."/deployer.lua")
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dofile(modpath.."/constructor.lua")
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dofile(modpath.."/frames.lua")
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function has_locked_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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function hacky_swap_node(pos,name)
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local node = minetest.env:get_node(pos)
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local meta = minetest.env:get_meta(pos)
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local meta0 = meta:to_table()
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if node.name == name then
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return nil
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end
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node.name = name
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local meta0 = meta:to_table()
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minetest.env:set_node(pos,node)
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meta = minetest.env:get_meta(pos)
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meta:from_table(meta0)
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return 1
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end
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