19c9a0443b
Conflicts: technic/alloy_furnace.lua technic/alloy_furnaces_commons.lua technic/battery_box.lua technic/battery_box_hv.lua technic/battery_box_mv.lua technic/chainsaw.lua technic/cnc.lua technic/cnc_nodes.lua technic/electric_furnace.lua technic/grinder.lua technic/init.lua technic/solar_array_hv.lua technic/solar_array_lv.lua technic/solar_array_mv.lua technic/solar_panel.lua unified_inventory/api.lua unified_inventory/depends.txt
294 lines
10 KiB
Lua
294 lines
10 KiB
Lua
-- Technic CNC v1.0 by kpoppel
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-- Based on the NonCubic Blocks MOD v1.4 by yves_de_beck
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-- Idea:
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-- Somehow have a tabbed/paged panel if the number of shapes should expand
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-- beyond what is available in the panel today.
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-- I could imagine some form of API allowing modders to come with their own node
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-- box definitions and easily stuff it in the this machine for production.
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local shape = {}
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local onesize_products = {
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slope = 2,
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slope_edge = 1,
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slope_inner_edge = 1,
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pyramid = 2,
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spike = 1,
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cylinder = 2,
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sphere = 1,
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stick = 8,
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slope_upsdown = 2,
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slope_edge_upsdown = 1,
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slope_inner_edge_upsdown = 1,
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cylinder_horizontal = 2,
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slope_lying = 2,
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onecurvededge = 1,
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twocurvededge = 1,
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}
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local twosize_products = {
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element_straight = 4,
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element_end = 2,
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element_cross = 1,
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element_t = 1,
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element_edge = 2,
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}
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local cnc_formspec =
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"invsize[9,11;]"..
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"label[1,0;Choose Milling Program:]"..
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"image_button[1,0.5;1,1;technic_cnc_slope.png;slope; ]"..
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"image_button[2,0.5;1,1;technic_cnc_slope_edge.png;slope_edge; ]"..
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"image_button[3,0.5;1,1;technic_cnc_slope_inner_edge.png;slope_inner_edge; ]"..
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"image_button[4,0.5;1,1;technic_cnc_pyramid.png;pyramid; ]"..
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"image_button[5,0.5;1,1;technic_cnc_spike.png;spike; ]"..
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"image_button[6,0.5;1,1;technic_cnc_cylinder.png;cylinder; ]"..
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"image_button[7,0.5;1,1;technic_cnc_sphere.png;sphere; ]"..
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"image_button[8,0.5;1,1;technic_cnc_stick.png;stick; ]"..
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"image_button[1,1.5;1,1;technic_cnc_slope_upsdwn.png;slope_upsdown; ]"..
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"image_button[2,1.5;1,1;technic_cnc_slope_edge_upsdwn.png;slope_edge_upsdown; ]"..
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"image_button[3,1.5;1,1;technic_cnc_slope_inner_edge_upsdwn.png;slope_inner_edge_upsdown; ]"..
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"image_button[4,1.5;1,1;technic_cnc_cylinder_horizontal.png;cylinder_horizontal; ]"..
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"image_button[1,2.5;1,1;technic_cnc_slope_lying.png;slope_lying; ]"..
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"image_button[2,2.5;1,1;technic_cnc_onecurvededge.png;onecurvededge; ]"..
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"image_button[3,2.5;1,1;technic_cnc_twocurvededge.png;twocurvededge; ]"..
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"label[1,3.5;Slim Elements half / normal height:]"..
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"image_button[1,4;1,0.5;technic_cnc_full.png;full; ]"..
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"image_button[1,4.5;1,0.5;technic_cnc_half.png;half; ]"..
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"image_button[2,4;1,1;technic_cnc_element_straight.png;element_straight; ]"..
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"image_button[3,4;1,1;technic_cnc_element_end.png;element_end; ]"..
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"image_button[4,4;1,1;technic_cnc_element_cross.png;element_cross; ]"..
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"image_button[5,4;1,1;technic_cnc_element_t.png;element_t; ]"..
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"image_button[6,4;1,1;technic_cnc_element_edge.png;element_edge; ]"..
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"label[0, 5.5;In:]"..
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"list[current_name;src;0.5,5.5;1,1;]"..
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"label[4, 5.5;Out:]"..
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"list[current_name;dst;5,5.5;4,1;]"..
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"list[current_player;main;0,7;8,4;]"
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local size = 1;
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-- The form handler is declared here because we need it in both the inactive and active modes
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-- in order to be able to change programs wile it is running.
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local form_handler = function(pos, formname, fields, sender)
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-- REGISTER MILLING PROGRAMS AND OUTPUTS:
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------------------------------------------
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-- Program for half/full size
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if fields["full"] then
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size = 1
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return
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end
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if fields["half"] then
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size = 2
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return
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end
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-- Resolve the node name and the number of items to make
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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local inputstack = inv:get_stack("src", 1)
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local inputname = inputstack:get_name()
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local multiplier = 0
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for k, _ in pairs(fields) do
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-- Set a multipier for the half/full size capable blocks
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if twosize_products[k] ~= nil then
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multiplier = size*twosize_products[k]
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else
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multiplier = onesize_products[k]
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end
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if onesize_products[k] ~= nil or twosize_products[k] ~= nil then
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meta:set_float( "cnc_multiplier", multiplier)
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meta:set_string("cnc_user", sender:get_player_name())
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end
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if onesize_products[k] ~= nil or (twosize_products[k] ~= nil and size==2) then
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meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k)
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--print(inputname .. "_technic_cnc_" .. k)
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break
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end
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if twosize_products[k] ~= nil and size==1 then
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meta:set_string("cnc_product", inputname .. "_technic_cnc_" .. k .. "_double")
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--print(inputname .. "_technic_cnc_" .. k .. "_double")
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break
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end
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end
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return
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end -- callback function
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-- The actual block inactive state
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minetest.register_node(
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"technic:cnc",
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{
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description = "CNC Milling Machine",
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tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
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"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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groups = {cracky=2},
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legacy_facedir_simple = true,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("infotext", "CNC Machine")
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meta:set_float("technic_power_machine", 1)
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meta:set_string("formspec", cnc_formspec)
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local inv = meta:get_inventory()
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inv:set_size("src", 1)
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inv:set_size("dst", 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("src") or not inv:is_empty("dst") then
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minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
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return false
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else
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return true
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end
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end,
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on_receive_fields = form_handler,
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})
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-- Active state block
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minetest.register_node("technic:cnc_active", {
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description = "CNC Machine",
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tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
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"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"},
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paramtype2 = "facedir",
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groups = {cracky=2,not_in_creative_inventory=1},
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legacy_facedir_simple = true,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("src") or not inv:is_empty("dst") then
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minetest.chat_send_player(player:get_player_name(), "CNC machine cannot be removed because it is not empty");
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return false
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end
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return true
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end,
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on_receive_fields = form_handler,
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})
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-- Action code performing the transformation
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minetest.register_abm(
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{ nodenames = {"technic:cnc","technic:cnc_active"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.env:get_meta(pos)
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local eu_input = meta:get_int("LV_EU_input")
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local state = meta:get_int("state")
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local next_state = state
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-- Machine information
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local machine_name = "CNC"
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local machine_node = "technic:cnc"
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local machine_state_demand = { 50, 450 }
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-- Setup meta data if it does not exist. state is used as an indicator of this
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if state == 0 then
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meta:set_int("state", 1)
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meta:set_int("LV_EU_demand", machine_state_demand[1])
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meta:set_int("LV_EU_input", 0)
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return
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end
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-- Power off automatically if no longer connected to a switching station
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technic.switching_station_timeout_count(pos, "LV")
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-- State machine
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if eu_input == 0 then
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-- Unpowered - go idle
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hacky_swap_node(pos, machine_node)
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meta:set_string("infotext", machine_name.." Unpowered")
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next_state = 1
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elseif eu_input == machine_state_demand[state] then
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-- Powered - do the state specific actions
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local inv = meta:get_inventory()
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local empty = inv:is_empty("src")
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if state == 1 then
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hacky_swap_node(pos, machine_node)
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meta:set_string("infotext", machine_name.." Idle")
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local result = meta:get_string("cnc_product")
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if not empty and minetest.registered_nodes[result] ~= nil and inv:room_for_item("dst",result) then
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next_state = 2
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else
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meta:set_string("cnc_product", "") -- Reset the program
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end
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--minetest.chat_send_player(meta:get_string("cnc_user"), "CNC machine does not know how to handle this material. Please remove it.");
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elseif state == 2 then
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hacky_swap_node(pos, machine_node.."_active")
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meta:set_string("infotext", machine_name.." Active")
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if empty then
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next_state = 1
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else
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meta:set_int("src_time", meta:get_int("src_time") + 1)
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if meta:get_int("src_time") >= 3 then -- 3 ticks per output
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local result = meta:get_string("cnc_product")
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-- check if there's room for output in "dst" list
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if inv:room_for_item("dst",result) then
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-- CNC does the transformation
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------------------------------
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meta:set_int("src_time", 0)
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-- take stuff from "src" list
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srcstack = inv:get_stack("src", 1)
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srcstack:take_item()
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inv:set_stack("src", 1, srcstack)
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-- Put result in "dst" list
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inv:add_item("dst",result .. " " .. meta:get_int("cnc_multiplier"))
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else
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next_state = 1
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end
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end
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end
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end
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end
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-- Change state?
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if next_state ~= state then
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meta:set_int("LV_EU_demand", machine_state_demand[next_state])
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meta:set_int("state", next_state)
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end
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end
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})
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technic.register_LV_machine ("technic:cnc","RE")
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technic.register_LV_machine ("technic:cnc_active","RE")
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-------------------------
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-- CNC Machine Recipe
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-------------------------
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minetest.register_craft({
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output = 'technic:cnc',
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recipe = {
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{'default:glass', 'technic:diamond_drill_head', 'default:glass'},
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{'technic:control_logic_unit', 'technic:motor', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:copper_ingot', 'default:steel_ingot'},
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},
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})
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