technic-cd2025/technic/machines/switching_station.lua
Zefram 68b7bcc28e split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon).  Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression.  Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.

The default:steel{_ingot,block} items are identified specifically with
wrought iron.  This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.

Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals.  This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.

Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
2014-05-22 20:57:50 +02:00

311 lines
11 KiB
Lua

-- SWITCHING STATION
-- The switching station is the center of all power distribution on an electric network.
-- The station will collect all produced power from producers (PR) and batteries (BA)
-- and distribute it to receivers (RE) and depleted batteries (BA).
--
-- It works like this:
-- All PR,BA,RE nodes are indexed and tagged with the switching station.
-- The tagging is to allow more stations to be built without allowing a cheat
-- with duplicating power.
-- All the RE nodes are queried for their current EU demand. Those which are off
-- would require no or a small standby EU demand, while those which are on would
-- require more.
-- If the total demand is less than the available power they are all updated with the
-- demand number.
-- If any surplus exists from the PR nodes the batteries will be charged evenly with this.
-- If the total demand requires draw on the batteries they will be discharged evenly.
--
-- If the total demand is more than the available power all RE nodes will be shut down.
-- We have a brown-out situation.
--
-- Hence all the power distribution logic resides in this single node.
--
-- Nodes connected to the network will have one or more of these parameters as meta data:
-- <LV|MV|HV>_EU_supply : Exists for PR and BA node types. This is the EU value supplied by the node. Output
-- <LV|MV|HV>_EU_demand : Exists for RE and BA node types. This is the EU value the node requires to run. Output
-- <LV|MV|HV>_EU_input : Exists for RE and BA node types. This is the actual EU value the network can give the node. Input
--
-- The reason the LV|MV|HV type is prepended toe meta data is because some machine could require several supplies to work.
-- This way the supplies are separated per network.
technic.networks = {}
local S = technic.getter
minetest.register_craft({
output = "technic:switching_station",
recipe = {
{"technic:cast_iron_ingot", "technic:lv_transformer", "technic:cast_iron_ingot"},
{"default:copper_ingot", "technic:lv_cable0", "default:copper_ingot"},
{"technic:cast_iron_ingot", "technic:lv_cable0", "technic:cast_iron_ingot"}
}
})
minetest.register_node("technic:switching_station",{
description = S("Switching Station"),
tiles = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
"technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
"technic_water_mill_top_active.png", "technic_water_mill_top_active.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Switching Station"))
end,
})
--------------------------------------------------
-- Functions to help the machines on the electrical network
--------------------------------------------------
-- This one provides a timeout for a node in case it was disconnected from the network
-- A node must be touched by the station continuously in order to function
function technic.switching_station_timeout_count(pos, tier)
local meta = minetest.get_meta(pos)
local timeout = meta:get_int(tier.."_EU_timeout")
if timeout == 0 then
meta:set_int(tier.."_EU_input", 0)
else
meta:set_int(tier.."_EU_timeout", timeout - 1)
end
end
--------------------------------------------------
-- Functions to traverse the electrical network
--------------------------------------------------
-- Add a wire node to the LV/MV/HV network
local add_new_cable_node = function(nodes, pos)
-- Ignore if the node has already been added
for i = 1, #nodes do
if pos.x == nodes[i].x and
pos.y == nodes[i].y and
pos.z == nodes[i].z then
return false
end
end
table.insert(nodes, {x=pos.x, y=pos.y, z=pos.z, visited=1})
return true
end
-- Generic function to add found connected nodes to the right classification array
local check_node_subp = function(PR_nodes, RE_nodes, BA_nodes, all_nodes, pos, machines, tier)
local meta = minetest.get_meta(pos)
local name = minetest.get_node(pos).name
if technic.is_tier_cable(name, tier) then
add_new_cable_node(all_nodes, pos)
elseif machines[name] then
--dprint(name.." is a "..machines[name])
if machines[name] == technic.producer then
add_new_cable_node(PR_nodes, pos)
elseif machines[name] == technic.receiver then
add_new_cable_node(RE_nodes, pos)
elseif machines[name] == technic.battery then
add_new_cable_node(BA_nodes, pos)
end
meta:set_int(tier.."_EU_timeout", 2) -- Touch node
end
end
-- Traverse a network given a list of machines and a cable type name
local traverse_network = function(PR_nodes, RE_nodes, BA_nodes, all_nodes, i, machines, tier)
local pos = all_nodes[i]
local positions = {
{x=pos.x+1, y=pos.y, z=pos.z},
{x=pos.x-1, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y+1, z=pos.z},
{x=pos.x, y=pos.y-1, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+1},
{x=pos.x, y=pos.y, z=pos.z-1}}
--print("ON")
for i, cur_pos in pairs(positions) do
check_node_subp(PR_nodes, RE_nodes, BA_nodes, all_nodes, cur_pos, machines, tier)
end
end
local touch_nodes = function(list, tier)
for _, pos in ipairs(list) do
local meta = minetest.get_meta(pos)
meta:set_int(tier.."_EU_timeout", 2) -- Touch node
end
end
local get_network = function(pos1, tier)
local cached = technic.networks[minetest.hash_node_position(pos1)]
if cached and cached.tier == tier then
touch_nodes(cached.PR_nodes, tier)
touch_nodes(cached.BA_nodes, tier)
touch_nodes(cached.RE_nodes, tier)
return cached.PR_nodes, cached.BA_nodes, cached.RE_nodes
end
local i = 1
local PR_nodes = {}
local BA_nodes = {}
local RE_nodes = {}
local all_nodes = {pos1}
repeat
traverse_network(PR_nodes, RE_nodes, BA_nodes, all_nodes,
i, technic.machines[tier], tier)
i = i + 1
until all_nodes[i] == nil
technic.networks[minetest.hash_node_position(pos1)] = {tier = tier, PR_nodes = PR_nodes, RE_nodes = RE_nodes, BA_nodes = BA_nodes}
return PR_nodes, BA_nodes, RE_nodes
end
-----------------------------------------------
-- The action code for the switching station --
-----------------------------------------------
minetest.register_abm({
nodenames = {"technic:switching_station"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local meta1 = nil
local pos1 = {}
local PR_EU = 0 -- EUs from PR nodes
local BA_PR_EU = 0 -- EUs from BA nodes (discharching)
local BA_RE_EU = 0 -- EUs to BA nodes (charging)
local RE_EU = 0 -- EUs to RE nodes
local tier = ""
local PR_nodes
local BA_nodes
local RE_nodes
local machine_name = S("Switching Station")
-- Which kind of network are we on:
pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
local name = minetest.get_node(pos1).name
local tier = technic.get_cable_tier(name)
if tier then
PR_nodes, BA_nodes, RE_nodes = get_network(pos1, tier)
else
--dprint("Not connected to a network")
meta:set_string("infotext", S("%s Has No Network"):format(machine_name))
return
end
--dprint("nodes="..table.getn(all_nodes)
-- .." PR="..table.getn(PR_nodes)
-- .." BA="..table.getn(BA_nodes)
-- .." RE="..table.getn(RE_nodes))
-- Strings for the meta data
local eu_demand_str = tier.."_EU_demand"
local eu_input_str = tier.."_EU_input"
local eu_supply_str = tier.."_EU_supply"
-- Get all the power from the PR nodes
local PR_eu_supply = 0 -- Total power
for _, pos1 in pairs(PR_nodes) do
meta1 = minetest.get_meta(pos1)
PR_eu_supply = PR_eu_supply + meta1:get_int(eu_supply_str)
end
--dprint("Total PR supply:"..PR_eu_supply)
-- Get all the demand from the RE nodes
local RE_eu_demand = 0
for _, pos1 in pairs(RE_nodes) do
meta1 = minetest.get_meta(pos1)
RE_eu_demand = RE_eu_demand + meta1:get_int(eu_demand_str)
end
--dprint("Total RE demand:"..RE_eu_demand)
-- Get all the power from the BA nodes
local BA_eu_supply = 0
for _, pos1 in pairs(BA_nodes) do
meta1 = minetest.get_meta(pos1)
BA_eu_supply = BA_eu_supply + meta1:get_int(eu_supply_str)
end
--dprint("Total BA supply:"..BA_eu_supply)
-- Get all the demand from the BA nodes
local BA_eu_demand = 0
for _, pos1 in pairs(BA_nodes) do
meta1 = minetest.get_meta(pos1)
BA_eu_demand = BA_eu_demand + meta1:get_int(eu_demand_str)
end
--dprint("Total BA demand:"..BA_eu_demand)
meta:set_string("infotext",
S("%s. Supply: %d Demand: %d"):format(
machine_name, PR_eu_supply, RE_eu_demand))
-- If the PR supply is enough for the RE demand supply them all
if PR_eu_supply >= RE_eu_demand then
--dprint("PR_eu_supply"..PR_eu_supply.." >= RE_eu_demand"..RE_eu_demand)
for _, pos1 in pairs(RE_nodes) do
meta1 = minetest.get_meta(pos1)
local eu_demand = meta1:get_int(eu_demand_str)
meta1:set_int(eu_input_str, eu_demand)
end
-- We have a surplus, so distribute the rest equally to the BA nodes
-- Let's calculate the factor of the demand
PR_eu_supply = PR_eu_supply - RE_eu_demand
local charge_factor = 0 -- Assume all batteries fully charged
if BA_eu_demand > 0 then
charge_factor = PR_eu_supply / BA_eu_demand
end
for n, pos1 in pairs(BA_nodes) do
meta1 = minetest.get_meta(pos1)
local eu_demand = meta1:get_int(eu_demand_str)
meta1:set_int(eu_input_str, math.floor(eu_demand * charge_factor))
--dprint("Charging battery:"..math.floor(eu_demand*charge_factor))
end
return
end
-- If the PR supply is not enough for the RE demand we will discharge the batteries too
if PR_eu_supply + BA_eu_supply >= RE_eu_demand then
--dprint("PR_eu_supply "..PR_eu_supply.."+BA_eu_supply "..BA_eu_supply.." >= RE_eu_demand"..RE_eu_demand)
for _, pos1 in pairs(RE_nodes) do
meta1 = minetest.get_meta(pos1)
local eu_demand = meta1:get_int(eu_demand_str)
meta1:set_int(eu_input_str, eu_demand)
end
-- We have a deficit, so distribute to the BA nodes
-- Let's calculate the factor of the supply
local charge_factor = 0 -- Assume all batteries depleted
if BA_eu_supply > 0 then
charge_factor = (PR_eu_supply - RE_eu_demand) / BA_eu_supply
end
for n,pos1 in pairs(BA_nodes) do
meta1 = minetest.get_meta(pos1)
local eu_supply = meta1:get_int(eu_supply_str)
meta1:set_int(eu_input_str, math.floor(eu_supply * charge_factor))
--dprint("Discharging battery:"..math.floor(eu_supply*charge_factor))
end
return
end
-- If the PR+BA supply is not enough for the RE demand: Power only the batteries
local charge_factor = 0 -- Assume all batteries fully charged
if BA_eu_demand > 0 then
charge_factor = PR_eu_supply / BA_eu_demand
end
for n, pos1 in pairs(BA_nodes) do
meta1 = minetest.get_meta(pos1)
local eu_demand = meta1:get_int(eu_demand_str)
meta1:set_int(eu_input_str, math.floor(eu_demand * charge_factor))
end
for n, pos1 in pairs(RE_nodes) do
meta1 = minetest.get_meta(pos1)
meta1:set_int(eu_input_str, 0)
end
end,
})
for tier, machines in pairs(technic.machines) do
-- SPECIAL will not be traversed
technic.register_machine(tier, "technic:switching_station", "SPECIAL")
end