technic-cd2025/technic/helpers.lua
est31 c38da0945c Optimize quarry_run
Don't load the whole digging area when only a small piece is relevant.
Also, move the (time expensive) check whether the air above a block is free to the last position, which spares unneccessary checks when multiple quarries are placed together, or a quarry has to loop over air for another reason.
2015-01-24 19:40:02 +01:00

47 lines
1.2 KiB
Lua

-- Only changes name, keeps other params
function technic.swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name ~= name then
node.name = name
minetest.swap_node(pos, node)
end
return node.name
end
-- Fully charge RE chargeable item.
-- Must be defined early to reference in item definitions.
function technic.refill_RE_charge(stack)
local max_charge = technic.power_tools[stack:get_name()]
if not max_charge then return stack end
technic.set_RE_wear(stack, max_charge, max_charge)
local meta = minetest.deserialize(stack:get_metadata()) or {}
meta.charge = max_charge
stack:set_metadata(minetest.serialize(meta))
return stack
end
local function resolve_name(function_name)
local a = _G
for key in string.gmatch(function_name, "([^%.]+)(%.?)") do
if a[key] then
a = a[key]
else
return nil
end
end
return a
end
function technic.function_exists(function_name)
return type(resolve_name(function_name)) == 'function'
end
-- if the node is loaded, returns it. If it isn't loaded, load it and return nil.
function technic.get_or_load_node(pos)
local node_or_nil = minetest.get_node_or_nil(pos)
if node_or_nil then return node_or_nil end
local vm = VoxelManip()
local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
return nil
end