18 Commits

Author SHA1 Message Date
est31
9444eff7f7 Make switching station only react to nodes from below 2015-02-02 05:29:44 +01:00
est31
d9bf9830b0 Better number formating
Is it 120000 or 1200000?
2015-01-31 01:29:16 -05:00
est31
c38da0945c Optimize quarry_run
Don't load the whole digging area when only a small piece is relevant.
Also, move the (time expensive) check whether the air above a block is free to the last position, which spares unneccessary checks when multiple quarries are placed together, or a quarry has to loop over air for another reason.
2015-01-24 19:40:02 +01:00
Novatux
4ac36e9d27 Fix infinite energy with supply converter 2014-12-30 12:10:36 +01:00
Kevin Zheng
7cfb3874a3 Evenly distribute charge across multiple batteries 2014-08-06 12:08:48 -05:00
Vanessa Ezekowitz
29c7ff5228 don't attempt to force-load blocks if they're already loaded. 2014-07-23 10:00:13 -04:00
Novatux
1c617f2c5e Make unconnected generators burn the fuel they still have. 2014-07-12 09:50:50 +02:00
Novatux
563a4c071d Make switching station run all machines it is connected to, including those in unloaded blocks. 2014-07-11 11:00:46 +02:00
Zefram
e8a5a6652d Use machine casing in most machine recipes 2014-07-09 09:17:43 +02:00
Zefram
623fcae4a4 Fix supply converter
Its registration as a battery (BA) node didn't work.  It needs to be
registered as both a producer (PR) and a receiver (RE).
2014-05-24 00:24:30 +02:00
Zefram
68b7bcc28e split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon).  Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression.  Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.

The default:steel{_ingot,block} items are identified specifically with
wrought iron.  This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.

Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals.  This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.

Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
2014-05-22 20:57:50 +02:00
ShadowNinja
d8437faebc More global localiztions 2013-12-17 19:56:01 -05:00
ShadowNinja
be2f30a1a2 Add support for translations via intllib 2013-10-30 13:48:39 -04:00
Novatux
468d79db61 Bugfixes with energy branch.
Conflicts:
	technic/machines/switching_station.lua
2013-10-04 10:50:51 -04:00
Novatux
12d29c2139 Forgot to update on cable add/destroy+use minetest.hash_node_position because else it did not work. 2013-10-04 10:49:06 -04:00
Novatux
f4ac2b8c1e Make power distribution more efficient.
Conflicts:
	technic/machines/register/cables.lua
2013-10-04 10:48:39 -04:00
ShadowNinja
ee0765804c Partial rewrite 2013-09-17 16:37:56 -04:00
ShadowNinja
5d470cd753 Move files to subfolders 2013-07-11 12:31:00 -04:00