SmallJoker
521c0b74bb
Fix battery box charging on Windows
2022-11-24 21:49:20 +01:00
sfence
66e20a9231
Add register_cable_tier API function ( #612 )
2022-11-04 19:23:44 +01:00
SmallJoker
705961e2fe
Supply converter: Charge batteries again
2022-11-01 20:27:26 +01:00
SmallJoker
6a9dfec36f
Batteries: Workaround to fix discharge ( #609 )
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The network traversal code does still not handle connecting sides,
but at least finite power is no more.
2022-10-29 21:36:48 +02:00
OgelGames
f61bb82bd1
add recipes to grind all sand types into stone dust
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idea from https://github.com/minetest-mods/technic/issues/573
2022-10-25 18:08:28 +02:00
SmallJoker
4775d98fb7
Unify and simplify LED/Lamp node definition
2022-10-20 20:08:56 +02:00
Bryce w
d623715d94
Add LV led and lamp
2022-10-20 18:28:45 +02:00
ZettaScript
718a5beda1
Supply converter: demany only the needed power ( #577 )
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Supply converter demands only the needed power to satisfy the demand on the output network. It can still be too much if the output network has other power sources, because supply is not taken in account.
This surplus of energy can be used to charge batteries.
2022-10-20 17:56:10 +02:00
SmallJoker
f9b0906a82
Switching station: Begin optimizations
2022-06-08 21:57:46 +02:00
SmallJoker
0f6bdb1bde
Correct (almost) all luacheck warnings
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Also includes a few code opimizations:
- Combined mining drill functions
- Shorter alias registration (unused?)
- Add TODOs to address later
2022-06-06 21:04:13 +02:00
sfence
0211c582e9
Add charge set/get callbacks ( #600 )
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For the easier making of multi mod chargeable tools.
2022-06-06 18:53:50 +02:00
sfence
140701c99e
Add technic_on_disable callback ( #592 )
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This adds a new callback to trigger when the machine is no longer powered by the technic power grid. Also allows mods to override the infotext if needed.
2021-09-10 20:42:27 +02:00
sfence
1c219487d3
Add support for craftguide mod recipe registration ( #584 )
2021-04-14 16:20:20 +02:00
auouymous
0f7810e538
Public/private mode for self-contained injector ( #567 )
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Fixes #537 .
2021-02-06 12:41:09 +01:00
Cedric Haase
11e43ffe13
nuclear_reactor: Add error messages on start failure ( #574 )
2021-01-06 18:12:51 +01:00
auouymous
a5b36b041e
Prevent protection check on MV machine close ( #569 )
2020-09-12 10:27:31 +02:00
auouymous
03bb4dab46
Protect self-contained injector formspec buttons ( #568 )
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Fixes #536 .
2020-09-11 19:15:51 +02:00
auouymous
d7336670f2
Constructor: Add protection check ( #564 )
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Check if the player who placed constructor can access protected positions before placing or removing nodes.
2020-09-09 18:44:12 +02:00
David Leal
11f2b4f4b3
Fix warning reported by LuaCheck ( #563 )
2020-09-05 18:54:37 +02:00
David Leal
6154a04c00
Remove node_ownership support, cleanup ( #560 )
2020-06-24 21:14:04 +02:00
KaylebJay
438c0877f6
Add external machine registration support ( #557 )
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New 'technic.register_base_machine' definition table value: 'modname' (defaults to current run mod)
2020-06-24 21:12:25 +02:00
David Leal
a8daa417c4
Add GitHub workflow and luacheck ( #545 )
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Add badge to README
Fix luacheck warnings
Remove node_ownership globals (and support)
2020-06-12 20:39:00 +02:00
Vanessa Dannenberg
befe3ecc86
Fix incorrect numeric types for 5.3.0-dev
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5.3.0-dev adds strict type checks for registration fields, hence this was not noticed earlier due to implicit string-number conversions
2020-05-27 18:32:57 +02:00
BobFred7
df7f2e464a
Alloy furnace: More realistic recipe balance ( #549 )
2020-05-13 19:13:33 +02:00
coil
0e10e8360d
Fix crash when placing cable plates ( #534 )
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All coordinates can be equal if pointed_thing.above is identical
to pointed_thing.under.
2020-03-15 17:27:36 +01:00
Serhiy Zahoriya
1a45ad19d4
Alloy furnace: Accept only unique ItemStacks from tubes ( #523 )
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Co-authored-by: Luke aka SwissalpS <Luke@SwissalpS.ws>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-01-11 22:06:24 +01:00
fgrosswig
e90b28895c
battery_box.lua: Make "srcstack" local ( #525 )
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Fixes warning:
Assignment to undeclared global "srcstack" inside a function at battery_box.lua:454
2020-01-06 21:50:15 +01:00
Luke aka SwissalpS
76a39e71b9
Cleanup duplicate call ( #522 )
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No need to call get_inventory twice
2019-12-25 22:23:34 +01:00
coil
08b660ba99
Add recipe to extract violet dye from blueberries ( #518 )
2019-12-14 10:20:32 +01:00
David Leal
d5df30c3ff
Replace deprecated functions with newer ones ( #510 )
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Use mod.conf
2019-09-14 12:55:41 +02:00
coil
d119a67482
Refactor switching station ABMs ( #508 )
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When the function is defined inside the ABM, a new closure is allocated every time the ABM runs.
Since the action function is already way too long, it's better for readability and performance to split it out.
2019-08-26 19:45:11 +02:00
coil
bb05ff8fd2
Reject constructor in constructor slot inventories ( #505 )
2019-07-21 12:40:57 +02:00
Parasitoid
e8f1033d49
Add alloy ice + bucket = water bucket ( #470 )
2019-06-01 12:33:31 +02:00
Lejo
b81d1d3f2d
Check protection of the forcefield and Quarry ( #468 )
2019-04-13 20:45:49 +02:00
Thomas Rudin
c14521cbd2
Quarry: Fix server freeze when max depth is reduced ( #487 )
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Endless loop if max-depth is changed but some quarries are below that new limit
The old comparison (~=) did not account for that
2019-03-02 11:14:05 +01:00
Christopher Head
4f78a69ffc
Fix trailing whitespace ( #482 )
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Trim all trailing whitespace characters,
2019-01-26 14:15:40 +01:00
Christopher Head
5f6b87d43a
Fix spelling errors ( #481 )
2019-01-26 14:15:07 +01:00
Christopher Head
6e58a8e939
Make power meter work on LV battery box ( #483 )
2019-01-26 14:14:45 +01:00
Vanessa Dannenberg
8ebc1de29c
make sure MV turbines only turn on in response to *flowing* water
2018-12-17 08:03:18 +01:00
upsala
e1a71a8fb0
Add MV-Freezer ( #457 )
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New Grinder-recipe: ice => snowblock
New recipe for freezer: Freezer now generates ice
2018-12-09 17:37:58 +01:00
Thomas Rudin
701240bc3a
Quarry: Check for valid facedir to fix server freeze #465 ( #466 )
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Checks if facedir is valid. If the face points up or down the depth-check would run endless and freeze the server
2018-12-09 16:01:10 +01:00
Lejo
aa82fa1d13
Forcefield: Remove deprecated update_map() call ( #467 )
2018-12-09 15:57:48 +01:00
Vanessa Dannenberg
dc0689018d
move CNC machine into its own mod
2018-11-25 16:10:23 +01:00
12Me21
8409be32fc
Fix cable plate placement ( #446 )
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Cable plate placement now uses minetest.item_place
2018-11-23 20:25:32 +01:00
Thomas Rudin
3d52b679b0
Quarry: Make use of fake digger from pipeworks ( #453 )
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Fixes crash when digging empty protected chests (https://github.com/minetest/minetest_game/blob/backport-0.4/mods/default/nodes.lua#L1868 )
2018-11-16 21:36:03 +01:00
Vanessa Dannenberg
44cb8df048
use basic_materials mod where possible.
2018-11-11 09:54:20 +01:00
DS
5b97d94dae
New sandstone crafts, fix dye crafting ( #390 )
2018-10-05 19:46:33 +02:00
Elias Åström
488f80d950
Clean file frames.lua to make more readable
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- "#(array)" replaced with "#array"
- "(a and b) or c" replaced with "a and b or c"
- Cleaned some other places with unnecessary parenthesis
- "a,b" replaced with "a, b"
- "a+b" replaced with "a + b" (and for all other binops)
- "{a, b, c}" replaced with "{ a, b, c }"
- "-n + a" replaced with "a - n"
- Removed trailing whitespace
- Blank lines added in some very dense places
- Very long lines broken into shorter lines
- Use modern functions like vector.new and vector.round
- Align with spaces instead of tabs
2018-08-25 12:24:58 +02:00
Elias Åström
d74c250a40
Preserve active timers at frame move
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Previously timers were not copied over to the new nodes when frames
move. This lead to blinky plants from mesecons to stop working after a
platform has moved, and buttons getting stuck in their pressed state.
Now the timers state for active timers are copied from the old node
positions to the new node positions.
2018-08-25 12:24:58 +02:00
Tanmaya Meher
2e7859c35e
New MV Hydro Machine ( #412 )
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* New MV hydro with upgraded power
The LV hydro is easy to make giving lot of power. The New hydro MV will put a tier system to it; thereby giving more incentive to player to pursue MV hydro plus a little survival aspect. This is a result of [Detailed discussion which is here](https://github.com/minetest-mods/technic/issues/411 ). Thanks to VanessaE for a good talk and support and enthusiasm to make one :) This will now produce around 175 EU (in between 150-200, so basically average). The MV hydro will give 10x more power than this one. :)
2018-08-25 12:24:14 +02:00