Tim
428b1b8709
Mitigate several forms of quarry-placement leading to item-transportation loops, that eventually cause server freezes.
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As a nice side effect, items are not gonna be unnecessarily received by the quarry anymore, if another tube is available for transport.
2016-10-09 17:46:06 +02:00
tenplus1
322615542e
Fix item drop when digging mv furnace
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Fixed crash when digging mv furnace
2016-05-12 23:59:16 +02:00
ShadowNinja
097d033585
Fix radiation damage
2016-03-20 22:38:30 -04:00
ShadowNinja
85a984982c
Cleanup
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Changes:
* Make rayIter a global utility, and use it for radiation too.
* prettynum -> pretty_num and cleanup.
* Remove resolve_name/function_exists (unused).
* Cleanup nuclear reactor code.
2016-03-20 00:02:33 -04:00
ShadowNinja
83c6494166
Use connected nodeboxes for cables
2016-03-20 00:02:33 -04:00
RealBadAngel
c5127f4b1b
Fix code style (useless or)
2015-11-28 08:31:27 +01:00
RealBadAngel
8ef83e8f7e
Fix corium greifing disabling not working.
2015-11-14 11:29:16 +01:00
est31
54b6d9976c
CNC: re-add player inventory to formspec
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Fix regression of commit
d732c8dfbd818e9b0b4a04620af40399b35c74ab - "Add listring functionality"
by @est31 (me xD).
2015-09-12 08:04:07 +02:00
Vanessa Ezekowitz
e7d06b33d1
fix missing radiation resistance for lead block
2015-09-12 01:34:57 -04:00
Vanessa Ezekowitz
1b1780946e
add facedir to tool workshop
2015-09-12 01:18:16 -04:00
ThatGraemeGuy
a529baba47
Machines should become inactive when output slots are full
2015-07-12 20:43:01 +02:00
est31
a793747d92
Move coal furnaces to other/
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They don't use power, move them to where they belong.
2015-06-18 04:16:47 +02:00
est31
d732c8dfbd
Add listring functionality
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Add shift-click functionality
2015-06-18 04:09:27 +02:00
ShadowNinja
e393617fa1
Fix undefined global warning
2015-04-26 18:17:04 -04:00
ShadowNinja
35b0f068af
Fix grinder name in recipe
2015-04-26 18:00:20 -04:00
est31
1615681e89
Fix autoloading for solar arrays
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This autoloads the node above a solar array, so that its light value can be determined.
Previously, solar arrays in unloaded blocks would report an input of 0 to the switching station.
2015-03-23 03:41:03 +01:00
est31
6b800758fb
Rename technic.cables and make it private
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Give it a more descriptive name.
Previous use outside cables.lua isn't neccessary and gets removed.
2015-03-22 19:35:50 +01:00
Tim
137695ea67
allow activation/deactivation of frames/templates by config
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have them deactivated by default due to a larger collection of associated issues
including but not limited to
* #170
* #216
* item duplication involving templates
* runaway machines
* traversal loop issues with huge machines leading to lag-outs
2015-03-16 18:58:41 -04:00
Vanessa Ezekowitz
b00e942824
don't run the damage ABM if damage is disabled on the server.
2015-03-15 18:21:28 -04:00
Vanessa Ezekowitz
cf75916ea7
Add spheres to the CNC machine
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Note: this required renaming the base node name for the oblate spheroid
object, which previously had been named simply "sphere". The result is
that all such nodes in an old world will change to actual spheres.
Since this includes a formspec change, machines will have to be dug and
re-placed to get the new program button to show up, and/or if the image
on the Oblate Spheroid button shows wrongly.
2015-03-12 00:02:23 -04:00
Novatux
8b16fc1176
Add lead block, and lead & sulfur dusts
2015-03-08 13:32:59 +01:00
Jay Arndt
0113975160
Fix detection of if the machine should call pipeworks.after_place
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The tube variable in these contexts always evaluates to a true value.
data.tube is the variable that indicates if pipeworks needs to be notified.
2015-03-07 21:44:42 -05:00
Jay Arndt
c8cbd261ee
Drop upgrade items in the after_dig_node handler instead of can_dig
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This fixes an item duplication bug triggered by using a screwdriver on an upgraded machine
2015-03-07 21:44:42 -05:00
Tim
c6464d3ebe
label the switching station abm for profiling purposes
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this allows the mtt profiler to profile this abm individually from other abms since t4im/mtt@48eff13
2015-02-28 00:47:15 +01:00
est31
4b179821d3
Get rid of technic.format
2015-02-13 21:13:17 +01:00
Tim
7ed1aa9398
correct injector inventory handling by tubes
2015-02-11 03:15:34 +01:00
Tim
ce40d1cfb8
add group tubedevice_receiver to injector to fix the issue of it acting more like a tube than an inventory
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it sent the items into all directions, when being injected into, instead of entering the injector as it used to
2015-02-08 12:27:10 +01:00
Vanessa Ezekowitz
5ac93cccc9
simplify pipeworks tube detect
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deMorgan's axiom, which I suck at using :P
2015-02-07 12:42:18 -05:00
Vanessa Ezekowitz
bccefd6997
fix other machines, battery boxes, etc to work with tube routing.
2015-02-07 03:47:53 -05:00
Tim
48e02b8452
drop upgrade list items if dug (but protect other inventories)
2015-02-06 08:35:42 +01:00
Tim
a13e7b7ed1
add the option for publicly shared machines via an upgrade item "default:chest
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the upgrade slots remain protected
this replaces the need for a few forks and also resolves #131 in the process, which is obsolete now
2015-02-06 07:54:29 +01:00
Tim
96788677bb
clean up upgrade handling a bit and only allow setting known upgrades
2015-02-05 17:27:28 +01:00
Tim
6ef3438832
limit the upgrade slot to one item per slot, as more are ignored anyway
2015-02-05 16:09:16 +01:00
est31
9444eff7f7
Make switching station only react to nodes from below
2015-02-02 05:29:44 +01:00
est31
3dc01a6720
Formatting for supply converter too
2015-01-31 10:42:55 +01:00
est31
d9bf9830b0
Better number formating
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Is it 120000 or 1200000?
2015-01-31 01:29:16 -05:00
Vanessa Ezekowitz
0c3f55e0c9
fix cobble and gravel grinder recipes
2015-01-30 14:29:50 -05:00
Tim
6dd7ffc455
move from recipe defusion to recipe deactivation to avoid confusion
2015-01-30 20:15:15 +01:00
Tim
b9173be3b8
remove unnecessary definition fields
2015-01-30 17:47:04 +01:00
Tim
91fceece18
tune latex->rubber alloy recipe based on wikipedia data pointed out by @est31
2015-01-30 17:41:05 +01:00
Tim
f330d58354
redfine latex->rubber path via alloy furnace
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latex is being refined to rubber by drying and adding carbon pigments to strengthen the material
(which also turns it black)
it should not yield more rubber than its latex input, but it may be processed faster than ores
2015-01-30 05:16:49 +01:00
Tim
56e96b2593
add sawdust and tree/wood grindings with arcacia tree for dye and provide a better alternative rubbertree->latex path that yields the same as the tree tap, but requires more machine work
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yet without textures
2015-01-30 05:16:41 +01:00
Tim
a8c097bcd9
tweak sandstone/sand recipes to a more efficent compressing 2 sand -> sandstone and grinding sandstone -> 2 sand ratio; make sure the default recipes are defused
2015-01-30 05:09:21 +01:00
Tim
3cc568ddbd
defuse by fake_fire added recipes, make people use the grinder for those
2015-01-30 05:09:21 +01:00
Tim
9d3f7304fb
add a sandstone compression recipe back in place of the default recipe, without leading to an infinite sand/sandstone generation which lead to its removal in c0a1739 in the first place
2015-01-30 05:09:21 +01:00
Tim
9087abcde0
add centrifuge recipe for wheat
2015-01-30 05:09:21 +01:00
Tim
00f61dfb81
rewrite extractor dye recipes, adding a few dyes and making it work better with the dye mod
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also preventing any issues if it is being run in a game without it
2015-01-30 05:09:20 +01:00
Tim
a8b711a7f4
allow grinding wheatseeds to flour, closes #173
2015-01-30 05:09:20 +01:00
Tim
3252da05d1
use the timers, that are allready running instead of allocating a new one every tick
2015-01-27 19:02:33 +01:00
est31
f250e1632f
Give quarries a better inventory icon
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Current inventory icon is indistinguishable from carbon steel block. The side with the pick was hidden. This commit moves that part to the front.
2015-01-24 21:23:26 +01:00