2013-10-30 13:45:32 -04:00
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# template.txt
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# Template for translations of Technic
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## Misc
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[Technic] Loaded in %f seconds =
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## Items
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Silicon Wafer =
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Doped Silicon Wafer =
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Enriched Uranium =
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Uranium Fuel =
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Diamond Drill Head =
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Blue Energy Crystal =
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Green Energy Crystal =
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Red Energy Crystal =
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Fine Copper Wire =
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Copper Coil =
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Electric Motor =
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Low Voltage Transformer =
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Medium Voltage Transformer =
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High Voltage Transformer =
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Control Logic Unit =
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Mixed Metal Ingot =
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Composite Plate =
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Copper Plate =
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Carbon Plate =
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Graphite =
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Carbon Cloth =
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Raw Latex =
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Rubber Fiber =
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Uranium enrichment via centrifuge
Replacing the extractor-based system, uranium to be used as reactor fuel
must now be enriched in stages using the centrifuge. Uranium metal can
exist at 36 levels of fissile content, from 0.0% to 3.5% in steps of 0.1%.
One round of centrifuging splits two dust of a particular grade in to one
dust each of the two neighbouring grades. Uranium of each grade can exist
as dust, ingot, and block, with all the regular metal processes to convert
between them. Uranium from ore exists in lump form, and is 0.7% fissle.
The blocks are radioactive to a degree dependent on fissile content.
Thus the chemical refinement and processing of uranium now follows the
standard pattern for metals, and is orthogonal to isotopic enrichment.
Each form of uranium (dust, ingot, block) intentionally looks identical
regardless of fissile grade.
If technic_worldgen is used alone, it defines only one grade of uranium
(as before), but defines it in the regular metal pattern, with lump, ingot
produced by cooking lump, and block crafted from ingots. It identifies
the metal only as "uranium". The multiple grades of uranium are defined
by the technic mod, which identifies each grade as "N.N%-fissile
uranium". The single grade that was registered by technic_worldgen
is redefined to be described specifically as "0.7%-fissile uranium".
For the redefinition to work, technic_worldgen must load before technic,
so technic now declares a dependency on technic_worldgen.
Each fuel rod is made from five 3.5%-fissile ingots, each of which in
turn requires one to start with five 0.7%-fissile dust, so each fuel rod
is now derived from 12.5 uranium lumps (or 25 if the lumps were first
cooked rather than being ground). This replaces the 20 lumps required
by the former recipes. After setting up and priming the centrifuge
cascade, enriching a full set of fuel for the reactor (six fuel rods)
takes 14700 centrifuge operations. It's intended to be a practical
necessity to automate the centrifuge. In the absence of EU upgrades
for the centrifuges, these operations consume 5.88e8 EU, about 0.97%
of the 6.048e10 EU that the fuel set will produce in the reactor.
The intent is that, in this respect as in others, operating a reactor
should carry a very high up-front cost, but ultimately be very profitable.
2014-07-27 02:48:08 +01:00
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%.1f%%-Fissile Uranium Ingot =
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%.1f%%-Fissile Uranium Block =
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2013-10-30 13:45:32 -04:00
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## Machine misc
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Machine cannot be removed because it is not empty =
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2013-11-27 12:28:56 -05:00
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Inventory move disallowed due to protection =
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2013-10-30 13:45:32 -04:00
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# $1: Machine name (Includes tier)
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2015-02-08 13:45:13 +01:00
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@1 Active (@2 EU) =
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2013-10-30 13:45:32 -04:00
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%s Active =
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%s Disabled =
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2014-05-23 22:37:44 +01:00
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%s Enabled =
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2013-10-30 13:45:32 -04:00
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%s Idle =
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%s Improperly Placed =
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2014-07-03 17:24:01 +02:00
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%s is empty =
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2013-10-30 13:45:32 -04:00
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%s Unpowered =
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%s Out Of Fuel =
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%s Has Bad Cabling =
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2014-07-11 11:00:46 +02:00
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%s (Slave) =
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2013-10-30 13:45:32 -04:00
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%s Has No Network =
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%s Finished =
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Enable/Disable =
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Range =
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2014-04-16 19:10:00 +02:00
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Upgrade Slots =
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In: =
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Out: =
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Slot %d =
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2014-08-01 18:25:20 +01:00
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Itemwise =
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Stackwise =
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2014-07-14 14:58:59 +01:00
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Ignoring Mesecon Signal =
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2014-07-15 23:42:27 +01:00
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Controlled by Mesecon Signal =
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2014-08-13 19:07:53 +01:00
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Owner: =
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Unlocked =
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Locked =
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Radius: =
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Enabled =
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Disabled =
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2013-10-30 13:45:32 -04:00
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## Machine names
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# $1: Tier
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%s Alloy Furnace =
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2015-02-08 13:45:13 +01:00
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%s Battery Box =
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2013-10-30 13:45:32 -04:00
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%s Cable =
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Rationalise machine terminology
All electrically-powered machines now consistently indicate their
tier (supply voltage) in their names. As this implies that they are
electrically powered, the furnaces no longer have "Electric" in their
names. The fuel-fired equivalents of electric machines, which exist
for alloy furnace and furnace, now say "Fuel-Fired" to distinguish them.
(The fuel-fired alloy furnace used to say "Coal", which was inaccurate
because it uses any fuel. The fuel-fired furnace, from the default mod,
used to just be called "Furnace", which is ambiguous.)
Electric power generators now consistently indicate their tier and have
the word "Generator" in their names. This makes their purpose much
clearer, and makes obvious craft guide searches produce useful results.
The fuel-fired generators, previously just (ambiguously) called
"Generator", are now explicitly "Fuel-Fired".
2014-06-20 16:58:52 +01:00
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%s CNC Machine =
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2014-07-15 18:29:36 +01:00
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%s Centrifuge =
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Rationalise machine terminology
All electrically-powered machines now consistently indicate their
tier (supply voltage) in their names. As this implies that they are
electrically powered, the furnaces no longer have "Electric" in their
names. The fuel-fired equivalents of electric machines, which exist
for alloy furnace and furnace, now say "Fuel-Fired" to distinguish them.
(The fuel-fired alloy furnace used to say "Coal", which was inaccurate
because it uses any fuel. The fuel-fired furnace, from the default mod,
used to just be called "Furnace", which is ambiguous.)
Electric power generators now consistently indicate their tier and have
the word "Generator" in their names. This makes their purpose much
clearer, and makes obvious craft guide searches produce useful results.
The fuel-fired generators, previously just (ambiguously) called
"Generator", are now explicitly "Fuel-Fired".
2014-06-20 16:58:52 +01:00
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%s Compressor =
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%s Extractor =
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%s Forcefield Emitter =
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%s Furnace =
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2013-10-30 13:45:32 -04:00
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%s Grinder =
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Rationalise machine terminology
All electrically-powered machines now consistently indicate their
tier (supply voltage) in their names. As this implies that they are
electrically powered, the furnaces no longer have "Electric" in their
names. The fuel-fired equivalents of electric machines, which exist
for alloy furnace and furnace, now say "Fuel-Fired" to distinguish them.
(The fuel-fired alloy furnace used to say "Coal", which was inaccurate
because it uses any fuel. The fuel-fired furnace, from the default mod,
used to just be called "Furnace", which is ambiguous.)
Electric power generators now consistently indicate their tier and have
the word "Generator" in their names. This makes their purpose much
clearer, and makes obvious craft guide searches produce useful results.
The fuel-fired generators, previously just (ambiguously) called
"Generator", are now explicitly "Fuel-Fired".
2014-06-20 16:58:52 +01:00
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%s Music Player =
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%s Quarry =
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%s Tool Workshop =
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Arrayed Solar %s Generator =
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Fuel-Fired %s Generator =
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Geothermal %s Generator =
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Hydro %s Generator =
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Nuclear %s Generator Core =
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Small Solar %s Generator =
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Wind %s Generator =
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2014-08-01 18:25:20 +01:00
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Self-Contained Injector =
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2013-11-27 16:17:19 -05:00
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Constructor Mk%d =
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Frame =
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Frame Motor =
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Template =
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Template (replacing) =
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Template Motor =
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Template Tool =
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2013-10-30 13:45:32 -04:00
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Battery Box =
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Supply Converter =
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Switching Station =
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Rationalise machine terminology
All electrically-powered machines now consistently indicate their
tier (supply voltage) in their names. As this implies that they are
electrically powered, the furnaces no longer have "Electric" in their
names. The fuel-fired equivalents of electric machines, which exist
for alloy furnace and furnace, now say "Fuel-Fired" to distinguish them.
(The fuel-fired alloy furnace used to say "Coal", which was inaccurate
because it uses any fuel. The fuel-fired furnace, from the default mod,
used to just be called "Furnace", which is ambiguous.)
Electric power generators now consistently indicate their tier and have
the word "Generator" in their names. This makes their purpose much
clearer, and makes obvious craft guide searches produce useful results.
The fuel-fired generators, previously just (ambiguously) called
"Generator", are now explicitly "Fuel-Fired".
2014-06-20 16:58:52 +01:00
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Fuel-Fired Alloy Furnace =
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Fuel-Fired Furnace =
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2013-10-30 13:45:32 -04:00
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Wind Mill Frame =
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Forcefield =
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Nuclear Reactor Rod Compartment =
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2014-08-13 19:07:53 +01:00
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Administrative World Anchor =
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2013-10-30 13:45:32 -04:00
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## Machine-specific
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# $1: Pruduced EU
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Charge =
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Discharge =
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Power level =
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# $1: Tier $2: current_charge $3: max_charge
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2015-02-08 13:45:13 +01:00
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@1 Battery Box: @2/@3 =
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2013-10-30 13:45:32 -04:00
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# $1: Machine name $2: Supply $3: Demand
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2015-02-08 13:45:13 +01:00
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@1. Supply: @2 Demand: @3 =
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2013-10-30 13:45:32 -04:00
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Production at %d%% =
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2014-04-16 19:10:00 +02:00
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Choose Milling Program: =
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Slim Elements half / normal height: =
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Current track %s =
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2014-08-14 15:29:50 +01:00
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Stopped =
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2014-08-13 19:07:53 +01:00
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Keeping %d/%d map blocks loaded =
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2014-08-17 19:19:11 +01:00
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Digging not started =
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Digging finished =
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Digging %d m above machine =
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Digging %d m below machine =
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2015-02-08 13:45:13 +01:00
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@1 (@2 @3 -> @4 @5) =
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2013-10-30 13:45:32 -04:00
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## CNC
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Cylinder =
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Element Cross =
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Element Cross Double =
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Element Edge =
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Element Edge Double =
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Element End =
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Element End Double =
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Element Straight =
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Element Straight Double =
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Element T =
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Element T Double =
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Horizontal Cylinder =
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One Curved Edge Block =
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Pyramid =
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Slope =
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Slope Edge =
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Slope Inner Edge =
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Slope Lying =
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Slope Upside Down =
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Slope Upside Down Edge =
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Slope Upside Down Inner Edge =
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Sphere =
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Spike =
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Stick =
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Two Curved Edge Block =
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Brick =
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Cobble =
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Dirt =
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Leaves =
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Sandstone =
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Stone =
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Tree =
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Wooden =
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## Grinder Recipes
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# $1: Name
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%s Dust =
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Akalin =
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Alatro =
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Arol =
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Brass =
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Bronze =
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split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon). Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression. Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.
The default:steel{_ingot,block} items are identified specifically with
wrought iron. This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.
Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals. This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.
Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
2014-05-16 22:02:49 +01:00
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Carbon Steel =
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Cast Iron =
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2013-10-30 13:45:32 -04:00
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Chromium =
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Coal =
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Copper =
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Gold =
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Mithril =
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Silver =
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Stainless Steel =
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Talinite =
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Tin =
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split default iron/steel into three metals
Override the default mod's iron/steel substance, replacing it with three
metals: wrought iron (pure iron), carbon steel (iron alloyed with a little
carbon), and cast iron (iron alloyed with lots of carbon). Wrought iron
is easiest to refine, then cast iron, and carbon steel the most difficult,
matching the historical progression. Recipes that used default steel are
changed to use one of the three, the choice of alloy for each application
being both somewhat realistic and also matching up with game progression.
The default:steel{_ingot,block} items are identified specifically with
wrought iron. This makes the default refining recipes work appropriately.
Iron-using recipes defined outside technic are thus necessarily
reinterpreted to use wrought iron, which is mostly appropriate.
Some objects are renamed accordingly.
Rather than use the default steel textures for wrought iron, with technic
providing textures for the other two, technic now provides textures for
all three metals. This avoids problems that would occur with texture
packs that provide default_steel_{ingot,block} textures that are not
intended to support this wrought-iron/carbon-steel/cast-iron distinction.
A texture pack can provide a distinct set of three textures specifically
for the situation where this distinction is required.
Incidentally make grinding and alloy cooking recipes work correctly when
ingredients are specified by alias.
2014-05-16 22:02:49 +01:00
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Wrought Iron =
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2013-10-30 13:45:32 -04:00
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Zinc =
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Uranium enrichment via centrifuge
Replacing the extractor-based system, uranium to be used as reactor fuel
must now be enriched in stages using the centrifuge. Uranium metal can
exist at 36 levels of fissile content, from 0.0% to 3.5% in steps of 0.1%.
One round of centrifuging splits two dust of a particular grade in to one
dust each of the two neighbouring grades. Uranium of each grade can exist
as dust, ingot, and block, with all the regular metal processes to convert
between them. Uranium from ore exists in lump form, and is 0.7% fissle.
The blocks are radioactive to a degree dependent on fissile content.
Thus the chemical refinement and processing of uranium now follows the
standard pattern for metals, and is orthogonal to isotopic enrichment.
Each form of uranium (dust, ingot, block) intentionally looks identical
regardless of fissile grade.
If technic_worldgen is used alone, it defines only one grade of uranium
(as before), but defines it in the regular metal pattern, with lump, ingot
produced by cooking lump, and block crafted from ingots. It identifies
the metal only as "uranium". The multiple grades of uranium are defined
by the technic mod, which identifies each grade as "N.N%-fissile
uranium". The single grade that was registered by technic_worldgen
is redefined to be described specifically as "0.7%-fissile uranium".
For the redefinition to work, technic_worldgen must load before technic,
so technic now declares a dependency on technic_worldgen.
Each fuel rod is made from five 3.5%-fissile ingots, each of which in
turn requires one to start with five 0.7%-fissile dust, so each fuel rod
is now derived from 12.5 uranium lumps (or 25 if the lumps were first
cooked rather than being ground). This replaces the 20 lumps required
by the former recipes. After setting up and priming the centrifuge
cascade, enriching a full set of fuel for the reactor (six fuel rods)
takes 14700 centrifuge operations. It's intended to be a practical
necessity to automate the centrifuge. In the absence of EU upgrades
for the centrifuges, these operations consume 5.88e8 EU, about 0.97%
of the 6.048e10 EU that the fuel set will produce in the reactor.
The intent is that, in this respect as in others, operating a reactor
should carry a very high up-front cost, but ultimately be very profitable.
2014-07-27 02:48:08 +01:00
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%.1f%%-Fissile Uranium =
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2013-10-30 13:45:32 -04:00
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## Tools
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2013-11-27 16:17:19 -05:00
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RE Battery =
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2013-10-30 13:45:32 -04:00
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Water Can =
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Lava Can =
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Chainsaw =
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Flashlight =
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3 nodes deep. =
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3 nodes tall. =
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3 nodes wide. =
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3x3 nodes. =
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2014-04-25 17:44:46 +01:00
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Use while sneaking to change Mining Drill Mk%d modes. =
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2013-10-30 13:45:32 -04:00
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Mining Drill Mk%d Mode %d =
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2013-10-27 22:01:13 +01:00
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Mining Drill Mk%d =
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Mining Laser Mk%d =
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2013-10-30 13:45:32 -04:00
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Single node. =
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Sonic Screwdriver =
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Tree Tap =
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2014-04-30 00:19:17 +01:00
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## Craft descriptions
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Alloy cooking =
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Grinding =
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Compressing =
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Extracting =
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2014-07-15 18:29:36 +01:00
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Separating =
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