subterrane/test_pos.lua

65 lines
2.5 KiB
Lua

-- If pos is located inside a cavern volume, returns the list of cavern definitions that
-- are responsible for that cavern volume. If not inside a cavern volume returns an empty list.
-- This is a somewhat expensive function, take care not to use it more than necessary
subterrane.is_in_cavern = function(pos)
local results = {}
for _, cave_layer_def in pairs(subterrane.registered_layers) do
local YMIN = cave_layer_def.y_min
local YMAX = cave_layer_def.y_max
local y = pos.y
if y <= YMAX and y >= YMIN then
local block_size = mapgen_helper.block_size
local BLEND = math.min(cave_layer_def.boundary_blend_range, (YMAX-YMIN)/2)
local TCAVE = cave_layer_def.cave_threshold
local np_cave = cave_layer_def.perlin_cave
local np_wave = cave_layer_def.perlin_wave
local y_blend_min = YMIN + BLEND * 1.5
local y_blend_max = YMAX - BLEND * 1.5
local nval_cave = minetest.get_perlin(np_cave):get_3d(pos) --cave noise for structure
local nval_wave = minetest.get_perlin(np_wave):get_3d(pos) --wavy structure of cavern ceilings and floors
nval_cave = (nval_cave + nval_wave)/2
local cave_local_threshold
if y < y_blend_min then
cave_local_threshold = TCAVE + ((y_blend_min - y) / BLEND) ^ 2
elseif y > y_blend_max then
cave_local_threshold = TCAVE + ((y - y_blend_max) / BLEND) ^ 2
else
cave_local_threshold = TCAVE
end
if cave_layer_def.double_frequency and nval_cave < 0 then
nval_cave = -nval_cave
end
if nval_cave > cave_local_threshold then
table.insert(results, cave_layer_def)
end
end
end
return results
end
-- returns the value of the cavern field at a particular location for a particular cavern definition.
subterrane.get_cavern_value = function(name, pos)
local cave_layer_def = subterrane.registered_layers[name]
local YMIN = cave_layer_def.y_min
local YMAX = cave_layer_def.y_max
local y = pos.y
if y > YMAX or y < YMIN then
return nil
end
local block_size = mapgen_helper.block_size
local BLEND = math.min(cave_layer_def.boundary_blend_range, (YMAX-YMIN)/2)
local TCAVE = cave_layer_def.cave_threshold
local np_cave = cave_layer_def.perlin_cave
local np_wave = cave_layer_def.perlin_wave
local y_blend_min = YMIN + BLEND * 1.5
local y_blend_max = YMAX - BLEND * 1.5
local nval_cave = minetest.get_perlin(np_cave):get_3d(pos) --cave noise for structure
local nval_wave = minetest.get_perlin(np_wave):get_3d(pos) --wavy structure of cavern ceilings and floors
nval_cave = (nval_cave + nval_wave)/2
return nval_cave
end