bd5b1d22c8
Previously, only nodes strictly within the map block were being carved out as open space. This meant that multi-node decorations (such as giant mushrooms) would collide with walls and ceilings that would be carved out by adjacent block generation later, leaving them sliced off. Now Subterrane carves out border regions too. Make note of the is_ground_content function, put all your decoration nodes into this to prevent them from being removed. Can't rely on just is_ground_function node properties for most situations, it's too simplistic.
3 lines
297 B
Plaintext
3 lines
297 B
Plaintext
subterrane_enable_legacy_dripstone (Adds old dripstone node definitions) bool false
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#Use this mode with singlenode mapgen to produce a large-scale map of a particular world's caverns
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subterrane_enable_singlenode_mapping_mode (Fills cavern volume with stone and warrens with desertstone) bool false |