cleanup with luacheck, remove old depends and description files
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@ -1,3 +0,0 @@
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default
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intllib?
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mapgen_helper
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@ -1 +0,0 @@
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A mod that creates vast underground caverns and allows biomes to be defined for them
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28
features.lua
28
features.lua
@ -76,7 +76,7 @@ subterrane.register_stalagmite_nodes = function(base_name, base_node_def, drop_b
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base_node_def.paramtype = "light"
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base_node_def.paramtype2 = "facedir"
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base_node_def.node_box = {type = "fixed"}
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local def1 = deep_copy(base_node_def)
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def1.groups.fall_damage_add_percent = 100
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def1.node_box.fixed = stal_box_1
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@ -110,7 +110,7 @@ subterrane.register_stalagmite_nodes = function(base_name, base_node_def, drop_b
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def4.drop = drop_base_name.."_4"
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end
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minetest.register_node(base_name.."_4", def4)
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return {
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minetest.get_content_id(base_name.."_1"),
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minetest.get_content_id(base_name.."_2"),
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@ -126,7 +126,7 @@ end
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function subterrane.stalagmite(vi, area, data, param2_data, param2, height, stalagmite_id)
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if height == nil then height = math.random(1,4) end
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if param2 == nil then param2 = math.random(0,3) end
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local sign, id_modifier
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if height > 0 then
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sign = 1
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@ -135,14 +135,14 @@ function subterrane.stalagmite(vi, area, data, param2_data, param2, height, stal
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sign = -1
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id_modifier = 0
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end
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for i = 1, math.abs(height) do
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local svi = vi + (height - i * sign) * area.ystride
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if data[svi] == c_air then -- test for air because we don't want these poking into water
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data[svi] = stalagmite_id[math.min(i+id_modifier,4)]
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param2_data[svi] = param2
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end
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end
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end
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end
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function subterrane.stalactite(vi, area, data, param2_data, param2, height, stalagmite_id)
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@ -153,8 +153,8 @@ end
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-- Builds very large stalactites and stalagmites
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--giant stalagmite spawner
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function subterrane.big_stalagmite(vi, area, data, min_height, max_height, base_material, root_material, shaft_material)
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local pos = area:position(vi)
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function subterrane.big_stalagmite(vi_spawn, area, data, min_height, max_height, base_material, root_material, shaft_material)
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local pos = area:position(vi_spawn)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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@ -188,8 +188,8 @@ function subterrane.big_stalagmite(vi, area, data, min_height, max_height, base_
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end
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--giant stalactite spawner
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function subterrane.big_stalactite(vi, area, data, min_height, max_height, base_material, root_material, shaft_material)
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local pos = area:position(vi)
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function subterrane.big_stalactite(vi_spawn, area, data, min_height, max_height, base_material, root_material, shaft_material)
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local pos = area:position(vi_spawn)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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@ -227,15 +227,15 @@ end
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--function to create giant 'shrooms. Cap radius works well from about 2-6
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--if ignore_bounds is true this function will place the mushroom even if it overlaps the edge of the voxel area.
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function subterrane.giant_mushroom(vi, area, data, stem_material, cap_material, gill_material, stem_height, cap_radius, ignore_bounds)
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function subterrane.giant_mushroom(vi_spawn, area, data, stem_material, cap_material, gill_material, stem_height, cap_radius, ignore_bounds)
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if not ignore_bounds and
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not (area:containsi(vi - cap_radius - area.zstride*cap_radius) and
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area:containsi(vi + cap_radius + stem_height*area.ystride + area.zstride*cap_radius)) then
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if not ignore_bounds and
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not (area:containsi(vi_spawn - cap_radius - area.zstride*cap_radius) and
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area:containsi(vi_spawn + cap_radius + stem_height*area.ystride + area.zstride*cap_radius)) then
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return false -- mushroom overlaps the bounds of the voxel area, abort.
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end
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local pos = area:position(vi)
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local pos = area:position(vi_spawn)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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91
init.lua
91
init.lua
@ -16,7 +16,6 @@ local c_desert_stone = minetest.get_content_id(subterrane.dependencies.desert_st
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local c_sandstone = minetest.get_content_id(subterrane.dependencies.sandstone)
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local c_air = minetest.get_content_id("air")
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local c_water = minetest.get_content_id(subterrane.dependencies.water)
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local c_obsidian = minetest.get_content_id(subterrane.dependencies.obsidian)
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@ -46,8 +45,8 @@ local disable_mapgen_caverns = function()
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local flags_name
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local default_flags
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if mg_name == "v7" then
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if mg_name == "v7" then
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flags_name = "mgv7_spflags"
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default_flags = "mountains,ridges,nofloatlands"
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elseif mg_name == "v5" then
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@ -56,14 +55,14 @@ local disable_mapgen_caverns = function()
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else
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return
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end
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local function split(source, delimiters)
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local elements = {}
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local pattern = '([^'..delimiters..']+)'
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string.gsub(source, pattern, function(value) elements[#elements + 1] = value; end);
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return elements
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end
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local flags_setting = minetest.get_mapgen_setting(flags_name) or default_flags
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local new_flags = {}
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local flags = split(flags_setting, ", ")
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@ -88,8 +87,8 @@ disable_mapgen_caverns()
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local grid_size = mapgen_helper.block_size * 4
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subterrane.get_column_points = function(minp, maxp, column_def)
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local grids = mapgen_helper.get_nearest_regions(minp, grid_size)
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subterrane.get_column_points = function(minp_param, maxp_param, column_def)
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local grids = mapgen_helper.get_nearest_regions(minp_param, grid_size)
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local points = {}
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for _, grid in ipairs(grids) do
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--The y value of the returned point will be the radius of the column
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@ -102,7 +101,7 @@ subterrane.get_column_points = function(minp, maxp, column_def)
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and point.z > minp.z - point.y
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and point.z < maxp.z + point.y then
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table.insert(points, point)
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end
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end
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end
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end
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return points
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@ -115,12 +114,12 @@ subterrane.get_column_value = function(pos, points)
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local radius = point.y
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if (pos.x >= axis_point.x-radius and pos.x <= axis_point.x+radius
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and pos.z >= axis_point.z-radius and pos.z <= axis_point.z+radius) then
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local dist = vector.distance(pos, axis_point)
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if dist < radius then
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heat = math.max(heat, 1 - dist/radius)
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end
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end
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end
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return heat
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@ -197,7 +196,7 @@ local clear_node_arrays = function()
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cavern_data.tunnel_ceiling_count = 0
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cavern_data.tunnel_floor_count = 0
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cavern_data.column_count = 0
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-- for k,v in pairs(cavern_ceiling_nodes) do cavern_ceiling_nodes[k] = nil end
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-- for k,v in pairs(cavern_floor_nodes) do cavern_floor_nodes[k] = nil end
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-- for k,v in pairs(warren_ceiling_nodes) do warren_ceiling_nodes[k] = nil end
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@ -205,7 +204,7 @@ local clear_node_arrays = function()
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-- for k,v in pairs(tunnel_ceiling_nodes) do tunnel_ceiling_nodes[k] = nil end
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-- for k,v in pairs(tunnel_floor_nodes) do tunnel_floor_nodes[k] = nil end
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-- for k,v in pairs(column_nodes) do column_nodes[k] = nil end
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close_node_arrays()
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end
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@ -278,10 +277,10 @@ subterrane.register_layer = function(cave_layer_def)
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if error_out then return end
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subterrane.set_defaults(cave_layer_def)
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local YMIN = cave_layer_def.y_min
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local YMAX = cave_layer_def.y_max
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if cave_layer_def.name == nil then
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cave_layer_def.name = tostring(YMIN) .. " to " .. tostring(YMAX)
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end
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@ -294,7 +293,7 @@ subterrane.register_layer = function(cave_layer_def)
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subterrane.registered_layers[cave_name] = cave_layer_def
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local block_size = mapgen_helper.block_size
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if (YMAX+32+1)%block_size ~= 0 then
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local boundary = YMAX -(YMAX+32+1)%block_size
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minetest.log("warning", "[subterrane] The y_max setting "..tostring(YMAX)..
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@ -316,15 +315,15 @@ subterrane.register_layer = function(cave_layer_def)
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local warren_threshold = cave_layer_def.warren_threshold -- determines narrowness of warrens themselves
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local solidify_lava = cave_layer_def.solidify_lava
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local np_cave = cave_layer_def.perlin_cave
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local np_wave = cave_layer_def.perlin_wave
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local np_warren_area = cave_layer_def.perlin_warren_area
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local np_warrens = cave_layer_def.perlin_warrens
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local y_blend_min = YMIN + BLEND * 1.5
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local y_blend_max = YMAX - BLEND * 1.5
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local y_blend_max = YMAX - BLEND * 1.5
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local column_def = cave_layer_def.columns
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local c_column
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local c_warren_column
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@ -337,7 +336,7 @@ subterrane.register_layer = function(cave_layer_def)
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end
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local double_frequency = cave_layer_def.double_frequency
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local decorate = cave_layer_def.decorate
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if subterrane_enable_singlenode_mapping_mode then
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@ -345,12 +344,12 @@ subterrane.register_layer = function(cave_layer_def)
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c_column = c_air
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c_warren_column = nil
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end
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local is_ground_content = cave_layer_def.is_ground_content
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if is_ground_content == nil then
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is_ground_content = mapgen_helper.is_ground_content
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end
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-- On generated
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----------------------------------------------------------------------------------
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@ -369,7 +368,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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local vm, data, data_param2, area = mapgen_helper.mapgen_vm_data_param2()
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local emin = area.MinEdge
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local emax = area.MaxEdge
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@ -381,26 +380,26 @@ minetest.register_on_generated(function(minp, maxp, seed)
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for vi, value in ipairs(nvals_cave) do
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nvals_cave[vi] = (value + nvals_wave[vi])/2
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end
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local warren_area_uninitialized = true
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local nvals_warren_area
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local warrens_uninitialized = true
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local nvals_warrens
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local previous_y = emin.y
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local previous_node_state = outside_region
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local previous_node_state
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local this_node_state = outside_region
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local column_points = nil
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local column_weight = nil
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-- This information might be of use to the decorate function.
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cavern_data.contains_cavern = false
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cavern_data.contains_warren = false
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cavern_data.nvals_cave = nvals_cave
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cavern_data.cave_area = cave_area
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cavern_data.cavern_def = cave_layer_def
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-- The interp_yxz iterator iterates upwards in columns along the y axis.
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-- starts at miny, goes to maxy, then switches to a new x,z and repeats.
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for vi, x, y, z in area:iterp_yxz(emin, emax) do
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@ -408,7 +407,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- can slop over the boundaries of the mapblock without being cut off.
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-- We only want to add vi to the various decoration node lists if we're actually within the mapblock.
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local is_within_current_mapblock = mapgen_helper.is_pos_within_box({x=x, y=y, z=z}, minp, maxp)
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if y < previous_y then
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-- we've switched to a new column
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previous_node_state = outside_region
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@ -417,7 +416,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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previous_y = y
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this_node_state = inside_ground
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local cave_local_threshold
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if y < y_blend_min then
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cave_local_threshold = TCAVE + ((y_blend_min - y) / BLEND) ^ 2
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@ -441,9 +440,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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c_warren_air = c_clay
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end
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end
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end
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end
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-- inside a giant cavern
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if cave_value > cave_local_threshold then
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local column_value = 0
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@ -454,7 +453,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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column_value = subterrane.get_column_value({x=x, y=y, z=z}, column_points)
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end
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if column_value > 0 and cave_value - column_value * column_weight < cave_local_threshold then
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-- only add column nodes if we're within the current mapblock because
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-- otherwise we're adding column nodes that the decoration loop won't know about
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@ -472,37 +471,37 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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-- If there's lava near the edges of the cavern, solidify it.
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if solidify_lava and cave_value > cave_local_threshold - 0.05 and c_lava_set[data[vi]] then
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data[vi] = c_obsidian
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end
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--borderlands of a giant cavern, possible warren area
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if cave_value <= cave_local_threshold and cave_value > warren_area_threshold then
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if warren_area_uninitialized then
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nvals_warren_area = mapgen_helper.perlin3d("subterrane:warren_area", emin, emax, np_warren_area) -- determine which areas are spongey with warrens
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warren_area_uninitialized = false
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end
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local warren_area_value = nvals_warren_area[vi]
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if warren_area_value > warren_area_variability_threshold then
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-- we're in a warren-containing area
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if solidify_lava and c_lava_set[data[vi]] then
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data[vi] = c_obsidian
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data[vi] = c_obsidian
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end
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if warrens_uninitialized then
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nvals_warrens = mapgen_helper.perlin3d("subterrane:warrens", emin, emax, np_warrens) --spongey warrens
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warrens_uninitialized = false
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end
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-- we don't want warrens "cutting off" abruptly at the large-scale boundary noise thresholds, so turn these into gradients
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-- that can be applied to choke off the warren gradually.
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local cave_value_edge = math.min(1, (cave_value - warren_area_threshold) * 20) -- make 0.3 = 0 and 0.25 = 1 to produce a border gradient
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local warren_area_value_edge = math.min(1, warren_area_value * 50) -- make 0 = 0 and 0.02 = 1 to produce a border gradient
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local warren_value = nvals_warrens[vi]
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local warren_local_threshold = warren_threshold + (2 - warren_area_value_edge - cave_value_edge)
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if warren_value > warren_local_threshold then
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@ -535,7 +534,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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-- If decorate is defined, we want to track all this stuff
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if decorate ~= nil then
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local c_current_node = data[vi]
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@ -544,7 +543,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- we're in a preexisting open space (tunnel).
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this_node_state = inside_tunnel
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end
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if is_within_current_mapblock then
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if this_node_state == inside_column then
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cavern_data.column_count = cavern_data.column_count + 1
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@ -583,13 +582,13 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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if decorate then
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close_node_arrays() -- inserts nil after the last node so that ipairs will function correctly
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decorate(minp, maxp, seed, vm, cavern_data, area, data)
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clear_node_arrays() -- if decorate is not defined these arrays will never have anything added to them, so it's safe to not call this in that case
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end
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--send data back to voxelmanip
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vm:set_data(data)
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--calc lighting
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@ -598,7 +597,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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vm:update_liquids()
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--write it to world
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vm:write_to_map()
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local time_taken = os.clock() - t_start -- how long this chunk took, in seconds
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mapgen_helper.record_time(cave_name, time_taken)
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end)
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@ -69,8 +69,6 @@ end
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--FUNCTIONS--
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local grid_size = mapgen_helper.block_size * 4
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function subterrane:vertically_consistent_randomp(pos)
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local next_seed = math.floor(math.random() * 2^31)
|
||||
math.randomseed(minetest.hash_node_position({x=pos.x, y=0, z=pos.z}))
|
||||
@ -91,7 +89,7 @@ subterrane.get_point_heat = function(pos, points)
|
||||
local radius = point.y
|
||||
if (pos.x >= axis_point.x-radius and pos.x <= axis_point.x+radius
|
||||
and pos.z >= axis_point.z-radius and pos.z <= axis_point.z+radius) then
|
||||
|
||||
|
||||
local dist = vector.distance(pos, axis_point)
|
||||
if dist < radius then
|
||||
heat = math.max(heat, 1 - dist/radius)
|
||||
@ -113,7 +111,7 @@ function subterrane:override_biome(biome_def)
|
||||
minetest.unregister_biome(biome_def.name)
|
||||
minetest.register_biome(biome_def)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local registered_biomes_copy = {}
|
||||
for old_biome_key, old_biome_def in pairs(minetest.registered_biomes) do
|
||||
|
@ -4,39 +4,12 @@ local snap_to_minp = function(ydepth)
|
||||
return ydepth - (ydepth+32) % sidelen -- put ydepth at the minp.y of mapblocks
|
||||
end
|
||||
|
||||
function subterrane:register_cave_spawn(cave_layer_def, start_depth)
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local ydepth = snap_to_minp(start_depth or cave_layer_def.y_max)
|
||||
local spawned = false
|
||||
while spawned ~= true do
|
||||
spawned = spawnplayer(cave_layer_def, player, ydepth)
|
||||
ydepth = ydepth - sidelen
|
||||
if ydepth < cave_layer_def.y_min then
|
||||
ydepth = snap_to_minp(cave_layer_def.y_max)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local ydepth = snap_to_minp(start_depth or cave_layer_def.y_max)
|
||||
local spawned = false
|
||||
while spawned ~= true do
|
||||
spawned = spawnplayer(cave_layer_def, player, ydepth)
|
||||
ydepth = ydepth - sidelen
|
||||
if ydepth < cave_layer_def.y_min then
|
||||
ydepth = snap_to_minp(cave_layer_def.y_max)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end)
|
||||
end
|
||||
|
||||
local outside_region = 0
|
||||
local inside_ground = 1
|
||||
local inside_cavern = 2
|
||||
|
||||
-- Spawn player underground in a giant cavern
|
||||
function spawnplayer(cave_layer_def, player, ydepth)
|
||||
local function spawnplayer(cave_layer_def, player, ydepth)
|
||||
subterrane.set_defaults(cave_layer_def)
|
||||
|
||||
local YMIN = cave_layer_def.y_min
|
||||
@ -44,13 +17,13 @@ function spawnplayer(cave_layer_def, player, ydepth)
|
||||
local BLEND = math.min(cave_layer_def.boundary_blend_range, (YMAX-YMIN)/2)
|
||||
|
||||
local TCAVE = cave_layer_def.cave_threshold
|
||||
|
||||
|
||||
local np_cave = cave_layer_def.perlin_cave
|
||||
local np_wave = cave_layer_def.perlin_wave
|
||||
|
||||
|
||||
local y_blend_min = YMIN + BLEND * 1.5
|
||||
local y_blend_max = YMAX - BLEND * 1.5
|
||||
|
||||
local y_blend_max = YMAX - BLEND * 1.5
|
||||
|
||||
local column_def = cave_layer_def.columns
|
||||
local double_frequency = cave_layer_def.double_frequency
|
||||
|
||||
@ -58,7 +31,7 @@ function spawnplayer(cave_layer_def, player, ydepth)
|
||||
|
||||
for chunk = 1, 64 do
|
||||
minetest.log("info", "[subterrane] searching for spawn "..chunk)
|
||||
|
||||
|
||||
local minp = {x = sidelen * math.random(-32, 32) - 32, z = sidelen * math.random(-32, 32) - 32, y = ydepth}
|
||||
local maxp = {x = minp.x + sidelen - 1, z = minp.z + sidelen - 1, y = ydepth + sidelen - 1}
|
||||
|
||||
@ -70,18 +43,18 @@ function spawnplayer(cave_layer_def, player, ydepth)
|
||||
nvals_cave[vi] = (value + nvals_wave[vi])/2
|
||||
end
|
||||
local column_points = nil
|
||||
local column_weight = nil
|
||||
|
||||
local column_weight = nil
|
||||
|
||||
local previous_y = minp.y
|
||||
local previous_node_state = outside_region
|
||||
|
||||
|
||||
for vi, x, y, z in cave_area:iterp_yxz(vector.add(minp, 2), vector.subtract(maxp, 2)) do
|
||||
|
||||
|
||||
if y < previous_y then
|
||||
previous_node_state = outside_region
|
||||
end
|
||||
previous_y = y
|
||||
|
||||
|
||||
local cave_local_threshold
|
||||
if y < y_blend_min then
|
||||
cave_local_threshold = TCAVE + ((y_blend_min - y) / BLEND) ^ 2
|
||||
@ -94,12 +67,12 @@ function spawnplayer(cave_layer_def, player, ydepth)
|
||||
local cave_value = nvals_cave[vi]
|
||||
if double_frequency then
|
||||
cave_value = math.abs(cave_value)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- inside a giant cavern
|
||||
if cave_value > cave_local_threshold then
|
||||
local column_value = 0
|
||||
local inside_column = false
|
||||
local inside_column
|
||||
if column_def then
|
||||
if column_points == nil then
|
||||
column_points = subterrane.get_column_points(minp, maxp, column_def)
|
||||
@ -107,7 +80,7 @@ function spawnplayer(cave_layer_def, player, ydepth)
|
||||
end
|
||||
column_value = subterrane.get_column_value({x=x, y=y, z=z}, column_points)
|
||||
end
|
||||
inside_column = column_value > 0 and cave_value - column_value * column_weight < cave_local_threshold
|
||||
inside_column = column_value > 0 and cave_value - column_value * column_weight < cave_local_threshold
|
||||
if previous_node_state == inside_ground and not inside_column then
|
||||
-- we just entered the cavern from below. Do a quick check for head space.
|
||||
local val_above = nvals_cave[vi+cave_area.ystride]
|
||||
@ -139,3 +112,30 @@ function spawnplayer(cave_layer_def, player, ydepth)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function subterrane:register_cave_spawn(cave_layer_def, start_depth)
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local ydepth = snap_to_minp(start_depth or cave_layer_def.y_max)
|
||||
local spawned = false
|
||||
while spawned ~= true do
|
||||
spawned = spawnplayer(cave_layer_def, player, ydepth)
|
||||
ydepth = ydepth - sidelen
|
||||
if ydepth < cave_layer_def.y_min then
|
||||
ydepth = snap_to_minp(cave_layer_def.y_max)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local ydepth = snap_to_minp(start_depth or cave_layer_def.y_max)
|
||||
local spawned = false
|
||||
while spawned ~= true do
|
||||
spawned = spawnplayer(cave_layer_def, player, ydepth)
|
||||
ydepth = ydepth - sidelen
|
||||
if ydepth < cave_layer_def.y_min then
|
||||
ydepth = snap_to_minp(cave_layer_def.y_max)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end)
|
||||
end
|
14
test_pos.lua
14
test_pos.lua
@ -4,19 +4,18 @@
|
||||
-- This is a somewhat expensive function, take care not to use it more than necessary
|
||||
subterrane.is_in_cavern = function(pos)
|
||||
local results = {}
|
||||
|
||||
|
||||
for _, cave_layer_def in pairs(subterrane.registered_layers) do
|
||||
local YMIN = cave_layer_def.y_min
|
||||
local YMAX = cave_layer_def.y_max
|
||||
local y = pos.y
|
||||
if y <= YMAX and y >= YMIN then
|
||||
local block_size = mapgen_helper.block_size
|
||||
local BLEND = math.min(cave_layer_def.boundary_blend_range, (YMAX-YMIN)/2)
|
||||
local TCAVE = cave_layer_def.cave_threshold
|
||||
local np_cave = cave_layer_def.perlin_cave
|
||||
local np_wave = cave_layer_def.perlin_wave
|
||||
local y_blend_min = YMIN + BLEND * 1.5
|
||||
local y_blend_max = YMAX - BLEND * 1.5
|
||||
local y_blend_max = YMAX - BLEND * 1.5
|
||||
local nval_cave = minetest.get_perlin(np_cave):get_3d(pos) --cave noise for structure
|
||||
local nval_wave = minetest.get_perlin(np_wave):get_3d(pos) --wavy structure of cavern ceilings and floors
|
||||
nval_cave = (nval_cave + nval_wave)/2
|
||||
@ -36,14 +35,14 @@ subterrane.is_in_cavern = function(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return results
|
||||
end
|
||||
|
||||
-- returns the value of the cavern field at a particular location for a particular cavern definition.
|
||||
subterrane.get_cavern_value = function(name, pos)
|
||||
local cave_layer_def = subterrane.registered_layers[name]
|
||||
|
||||
|
||||
local YMIN = cave_layer_def.y_min
|
||||
local YMAX = cave_layer_def.y_max
|
||||
local y = pos.y
|
||||
@ -51,13 +50,8 @@ subterrane.get_cavern_value = function(name, pos)
|
||||
return nil
|
||||
end
|
||||
|
||||
local block_size = mapgen_helper.block_size
|
||||
local BLEND = math.min(cave_layer_def.boundary_blend_range, (YMAX-YMIN)/2)
|
||||
local TCAVE = cave_layer_def.cave_threshold
|
||||
local np_cave = cave_layer_def.perlin_cave
|
||||
local np_wave = cave_layer_def.perlin_wave
|
||||
local y_blend_min = YMIN + BLEND * 1.5
|
||||
local y_blend_max = YMAX - BLEND * 1.5
|
||||
local nval_cave = minetest.get_perlin(np_cave):get_3d(pos) --cave noise for structure
|
||||
local nval_wave = minetest.get_perlin(np_wave):get_3d(pos) --wavy structure of cavern ceilings and floors
|
||||
nval_cave = (nval_cave + nval_wave)/2
|
||||
|
Loading…
x
Reference in New Issue
Block a user