remove more extraneous and old comments
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3772b1caf2
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6
init.lua
6
init.lua
@ -16,7 +16,6 @@ dofile(modpath.."/features.lua")
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dofile(modpath.."/player_spawn.lua")
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local c_lava = minetest.get_content_id("default:lava_source")
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--local c_lava_flowing = minetest.get_content_id("default:lava_flowing")
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local c_obsidian = minetest.get_content_id("default:obsidian")
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local c_stone = minetest.get_content_id("default:stone")
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local c_air = minetest.get_content_id("air")
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@ -58,9 +57,7 @@ function subterrane:register_cave_layer(cave_layer_def)
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local BLEND = math.min(cave_layer_def.boundary_blend_range or 128, (YMAX-YMIN)/2)
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local TCAVE = cave_layer_def.cave_threshold or 0.5
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-- 3D noise for cave
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local np_cave = cave_layer_def.perlin_cave or subterrane.default_perlin_cave
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-- 3D noise for wave
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local np_wave = cave_layer_def.perlin_wave or subterrane.default_perlin_wave
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local yblmin = YMIN + BLEND * 1.5
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@ -151,7 +148,7 @@ function subterrane:register_cave_layer(cave_layer_def)
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end
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if biome and biome._subterrane_mitigate_lava and (nvals_cave[index_3d] + nvals_wave[index_3d])/2 > tcave - 0.1 then -- Eliminate nearby lava to keep it from spilling in
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if data[vi] == c_lava then -- or data[vi] == c_lava_flowing then
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if data[vi] == c_lava then
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data[vi] = c_obsidian
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end
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end
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@ -233,7 +230,6 @@ function subterrane:register_cave_layer(cave_layer_def)
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then --ceiling
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biome._subterrane_cave_ceiling_decor(area, data, ai, vi, bi, data_param2)
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end
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--ground
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if biome._subterrane_cave_floor_decor
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and data[bi] ~= cave_fill_node
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and data[vi] == cave_fill_node
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