make subterrane cross-compatible with minetest_game and mineclone2
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28
dependencies.lua
Normal file
28
dependencies.lua
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@ -0,0 +1,28 @@
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subterrane.dependencies = {}
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local default_modpath = minetest.get_modpath("default")
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local mcl_core_modpath = minetest.get_modpath("mcl_core")
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assert(default_modpath or mcl_core_modpath, "[subterrane] This mod requires either minetest_game (default) or Mineclone2 (mcl_core) to be installed")
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if default_modpath then
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subterrane.dependencies.stone = "default:stone"
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subterrane.dependencies.clay = "default:clay"
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subterrane.dependencies.desert_stone = "default:desert_stone"
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subterrane.dependencies.sandstone = "default:sandstone"
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subterrane.dependencies.water = "default:water_source"
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subterrane.dependencies.obsidian = "default:obsidian"
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elseif mcl_core_modpath then
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subterrane.dependencies.stone = "mcl_core:stone"
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subterrane.dependencies.clay = "mcl_core:clay"
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subterrane.dependencies.desert_stone = "mcl_core:redsandstone"
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subterrane.dependencies.sandstone = "mcl_core:sandstone"
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subterrane.dependencies.water = "mcl_core:water_source"
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subterrane.dependencies.obsidian = "mcl_core:obsidian"
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end
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minetest.after(0, function() subterrane.dependencies = nil end) -- ensure these are only used during initialization, to avoid polluting the global namespace with irrelevancies
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24
init.lua
24
init.lua
@ -4,15 +4,21 @@
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-- Depends default
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-- License: code MIT
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local c_stone = minetest.get_content_id("default:stone")
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local c_clay = minetest.get_content_id("default:clay")
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local c_desert_stone = minetest.get_content_id("default:desert_stone")
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local c_sandstone = minetest.get_content_id("default:sandstone")
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subterrane = {} --create a container for functions and constants
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath.."/dependencies.lua")
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local c_stone = minetest.get_content_id(subterrane.dependencies.stone)
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local c_clay = minetest.get_content_id(subterrane.dependencies.clay)
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local c_desert_stone = minetest.get_content_id(subterrane.dependencies.desert_stone)
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local c_sandstone = minetest.get_content_id(subterrane.dependencies.sandstone)
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local c_air = minetest.get_content_id("air")
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local c_water = minetest.get_content_id("default:water_source")
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local c_water = minetest.get_content_id(subterrane.dependencies.water)
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local c_obsidian = minetest.get_content_id("default:obsidian")
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local c_obsidian = minetest.get_content_id(subterrane.dependencies.obsidian)
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local c_cavern_air = c_air
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local c_warren_air = c_air
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@ -28,14 +34,8 @@ local c_lava_set -- will be populated with a set of nodes that count as lava
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-- Performance instrumentation
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local t_start = os.clock()
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subterrane = {} --create a container for functions and constants
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subterrane.registered_layers = {}
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--grab a shorthand for the filepath of the mod
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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--load companion lua files
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dofile(modpath.."/defaults.lua")
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dofile(modpath.."/features.lua") -- some generic cave features useful for a variety of mapgens
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dofile(modpath.."/player_spawn.lua") -- Function for spawning a player in a giant cavern
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