315 lines
8.2 KiB
Lua
315 lines
8.2 KiB
Lua
function swap_gate_node(pos,name,dir)
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local node = core.get_node(pos)
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local meta = core.get_meta(pos)
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local meta0 = meta:to_table()
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node.name = name
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node.param1=0
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node.param2=dir
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core.set_node(pos,node)
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meta:from_table(meta0)
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end
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function getDir (player)
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local dir=player:get_look_dir()
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if math.abs(dir.x)>math.abs(dir.z) then
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if dir.x>0 then return 0 end
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return 1
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end
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if dir.z>0 then return 2 end
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return 3
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end
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function checkNode (pos)
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local node=core.get_node(pos)
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if node.name == "air" then return 0 end
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return 1
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end
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function addGateNode (gateNodes,i,pos)
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gateNodes[i].pos.x=pos.x
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gateNodes[i].pos.y=pos.y
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gateNodes[i].pos.z=pos.z
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end
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function placeGate (player,pos)
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local player_name=player:get_player_name()
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local dir=minetest.dir_to_facedir(player:get_look_dir())
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local pos1=pos
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local gateNodes={}
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for i=1,9,1 do
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gateNodes[i]={}
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gateNodes[i].pos={}
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end
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if dir==1 then
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addGateNode(gateNodes,1,pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes,2,pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,3,pos1)
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pos1.z=pos1.z+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,4,pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes,5,pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,6,pos1)
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pos1.z=pos1.z+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,7,pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes,8,pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,9,pos1)
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end
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if dir==3 then
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addGateNode(gateNodes,1,pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes,3,pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,2,pos1)
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pos1.z=pos1.z+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,4,pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes,6,pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,5,pos1)
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pos1.z=pos1.z+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,7,pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes,9,pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,8,pos1)
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end
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if dir==2 then
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addGateNode(gateNodes,1,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,2,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,3,pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,4,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,5,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,6,pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,7,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,8,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,9,pos1)
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end
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if dir==0 then
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addGateNode(gateNodes,1,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,3,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,2,pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,4,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,6,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,5,pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,7,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,9,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,8,pos1)
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end
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for i=1,9,1 do
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local node=core.get_node(gateNodes[i].pos)
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if node.name ~= "air" then return false end
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end
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core.set_node(gateNodes[1].pos,{name="stargate:gatenode_off", param1=0, param2=dir})
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local meta = core.get_meta(gateNodes[1].pos)
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meta:set_string("infotext", "Stargate\nOwned by: "..player_name)
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meta:set_string("gateNodes",minetest.serialize(gateNodes))
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meta:set_int("gateActive",0)
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meta:set_string("owner",player_name)
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meta:set_string("dont_destroy","false")
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stargate.registerGate(player_name,gateNodes[1].pos,dir)
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return true
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end
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function removeGate (pos)
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local meta = core.get_meta(pos)
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if meta:get_string("dont_destroy") == "true" then return end
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local player_name=meta:get_string("owner")
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local gateNodes=minetest.deserialize(meta:get_string("gateNodes"))
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if gateNodes ~= nil then
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core.remove_node(gateNodes[1].pos)
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stargate.unregisterGate(player_name,gateNodes[1].pos)
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end
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end
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function activateGate (pos)
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local node = core.get_node(pos)
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local dir=node.param2
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local meta = core.get_meta(pos)
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local gateNodes=minetest.deserialize(meta:get_string("gateNodes"))
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meta:set_int("gateActive",1)
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meta:set_string("dont_destroy","true")
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minetest.sound_play("gateOpen", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,})
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swap_gate_node(gateNodes[1].pos,"stargate:gatenode_on",dir)
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meta:set_string("dont_destroy","false")
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end
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function deactivateGate (pos)
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local node = core.get_node(pos)
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local dir=node.param2
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local meta = core.get_meta(pos)
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local gateNodes=minetest.deserialize(meta:get_string("gateNodes"))
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meta:set_int("gateActive",0)
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meta:set_string("dont_destroy","true")
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minetest.sound_play("gateClose", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,})
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swap_gate_node(gateNodes[1].pos,"stargate:gatenode_off",dir)
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meta:set_string("dont_destroy","false")
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end
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gateCanDig = function(pos,player)
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local player_name = player:get_player_name()
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local meta = core.get_meta(pos)
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if meta:get_string("dont_destroy") == "true" then return end
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local owner=meta:get_string("owner")
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if player_name==owner then return true
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else return false end
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end
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sg_collision_box = {
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type = "fixed",
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fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},},
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}
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sg_selection_box = {
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type = "fixed",
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fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},},
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}
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sg_groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}
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sg_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
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minetest.register_node("stargate:gatenode_on",{
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tiles = {
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{name = "gray.png"},
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{
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name = "puddle_animated2.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{name = "0003.png"},
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{name = "0002.png"},
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{name = "0001.png"},
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{name = "null.png"},
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},
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drawtype = "mesh",
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mesh = "stargate.obj",
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visual_scale = 3.0,
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groups = sg_groups,
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drop="stargate:gatenode_off",
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paramtype2 = "facedir",
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paramtype = "light",
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light_source = 10,
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selection_box = sg_selection_box,
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collision_box = sg_collision_box,
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can_dig = gateCanDig,
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on_destruct = function (pos)
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removeGate(pos)
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end,
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on_rightclick=stargate.gateFormspecHandler,
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})
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minetest.register_node("stargate:gatenode_off",{
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description = "Stargate",
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inventory_image = "stargate.png",
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wield_image = "stargate.png",
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tiles = {
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{name = "gray.png"},
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{name = "null.png"},
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{name = "0003.png"},
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{name = "0002.png"},
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{name = "0001.png"},
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{name = "null.png"},
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},
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groups = sg_groups1,
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paramtype2 = "facedir",
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paramtype = "light",
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drawtype = "mesh",
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mesh = "stargate.obj",
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visual_scale = 3.0,
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selection_box = sg_selection_box,
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collision_box = sg_collision_box,
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can_dig = gateCanDig,
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on_destruct = function (pos)
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removeGate(pos)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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if placeGate(placer,pos)==true then
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itemstack:take_item(1)
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return itemstack
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else
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return
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end
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end,
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on_rightclick=stargate.gateFormspecHandler,
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})
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minetest.register_abm({
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nodenames = {"stargate:gatenode_on"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = core.get_meta(pos)
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for _,object in ipairs(core.get_objects_inside_radius(pos, 1)) do
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if object:is_player() then
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local player_name = object:get_player_name()
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local owner=meta:get_string("owner")
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local gate=stargate.findGate (pos)
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if gate==nil then print("Gate is not registered!") return end
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local pos1={}
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pos1.x=gate["destination"].x
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pos1.y=gate["destination"].y
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pos1.z=gate["destination"].z
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local dest_gate=stargate.findGate (pos1)
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if dest_gate==nil then
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gate["destination"]=nil
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deactivateGate(pos)
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stargate.save_data(owner)
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return
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end
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if player_name~=owner and gate["type"]=="private" then return end
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local dir1=gate["destination_dir"]
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local dest_angle
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if dir1 == 0 then
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pos1.z = pos1.z-2
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dest_angle = 180
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elseif dir1 == 1 then
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pos1.x = pos1.x-2
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dest_angle = 90
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elseif dir1 == 2 then
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pos1.z=pos1.z+2
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dest_angle = 0
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elseif dir1 == 3 then
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pos1.x = pos1.x+2
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dest_angle = -90
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end
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object:moveto(pos1,false)
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object:set_look_yaw(math.rad(dest_angle))
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core.sound_play("enterEventHorizon", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,})
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end
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end
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end
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})
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