do not store those gateNodes and remove unnecessary code, e.g. whitespace fixes
This commit is contained in:
parent
bd77409cf3
commit
a29dda359e
237
gate_defs.lua
237
gate_defs.lua
@ -1,199 +1,128 @@
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function swap_gate_node(pos,name,dir)
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local function swap_gate_node(pos,name,dir)
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local node = core.get_node(pos)
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local meta = core.get_meta(pos)
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local meta0 = meta:to_table()
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node.name = name
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node.param1=0
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node.param2=dir
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core.set_node(pos,node)
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meta:from_table(meta0)
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end
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function getDir (player)
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local dir=player:get_look_dir()
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if math.abs(dir.x)>math.abs(dir.z) then
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if dir.x>0 then return 0 end
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return 1
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end
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if dir.z>0 then return 2 end
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return 3
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local function addGateNode(gateNodes, pos)
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gateNodes[#gateNodes+1] = vector.new(pos)
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end
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function checkNode (pos)
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local node=core.get_node(pos)
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if node.name == "air" then return 0 end
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return 1
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end
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function addGateNode (gateNodes,i,pos)
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gateNodes[i].pos.x=pos.x
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gateNodes[i].pos.y=pos.y
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gateNodes[i].pos.z=pos.z
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end
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function placeGate (player,pos)
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local player_name=player:get_player_name()
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local function placeGate(player,pos)
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local dir = minetest.dir_to_facedir(player:get_look_dir())
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local pos1=pos
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local pos1 = vector.new(pos)
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local gateNodes = {}
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for i=1,9,1 do
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gateNodes[i]={}
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gateNodes[i].pos={}
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end
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if dir==1 then
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addGateNode(gateNodes,1,pos1)
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addGateNode(gateNodes, pos1)
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if dir == 1
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or dir == 3 then
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pos1.z=pos1.z+1
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addGateNode(gateNodes,2,pos1)
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,3,pos1)
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,4,pos1)
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes,5,pos1)
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,6,pos1)
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,7,pos1)
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes,8,pos1)
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addGateNode(gateNodes, pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,9,pos1)
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addGateNode(gateNodes, pos1)
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else
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pos1.x=pos1.x+1
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes, pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes, pos1)
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end
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if dir==3 then
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addGateNode(gateNodes,1,pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes,3,pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,2,pos1)
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pos1.z=pos1.z+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,4,pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes,6,pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,5,pos1)
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pos1.z=pos1.z+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,7,pos1)
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pos1.z=pos1.z+1
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addGateNode(gateNodes,9,pos1)
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pos1.z=pos1.z-2
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addGateNode(gateNodes,8,pos1)
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for i=1,9 do
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if core.get_node(gateNodes[i]).name ~= "air" then
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print("not enough space")
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return false
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end
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if dir==2 then
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addGateNode(gateNodes,1,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,2,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,3,pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,4,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,5,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,6,pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,7,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,8,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,9,pos1)
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end
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if dir==0 then
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addGateNode(gateNodes,1,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,3,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,2,pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,4,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,6,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,5,pos1)
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pos1.x=pos1.x+1
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pos1.y=pos1.y+1
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addGateNode(gateNodes,7,pos1)
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pos1.x=pos1.x+1
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addGateNode(gateNodes,9,pos1)
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pos1.x=pos1.x-2
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addGateNode(gateNodes,8,pos1)
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end
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for i=1,9,1 do
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local node=core.get_node(gateNodes[i].pos)
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if node.name ~= "air" then return false end
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end
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core.set_node(gateNodes[1].pos,{name="stargate:gatenode_off", param1=0, param2=dir})
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local meta = core.get_meta(gateNodes[1].pos)
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meta:set_string("infotext", "Stargate\nOwned by: "..player_name)
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meta:set_string("gateNodes",minetest.serialize(gateNodes))
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core.set_node(pos, {name="stargate:gatenode_off", param2=dir})
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local player_name = player:get_player_name()
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local meta = core.get_meta(pos)
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meta:set_string("infotext", "Stargate\rOwned by: "..player_name)
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meta:set_int("gateActive", 0)
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meta:set_string("owner", player_name)
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meta:set_string("dont_destroy", "false")
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stargate.registerGate(player_name,gateNodes[1].pos,dir)
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stargate.registerGate(player_name, pos, dir)
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return true
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end
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function removeGate (pos)
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local function removeGate(pos)
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local meta = core.get_meta(pos)
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if meta:get_string("dont_destroy") == "true" then return end
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local player_name=meta:get_string("owner")
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local gateNodes=minetest.deserialize(meta:get_string("gateNodes"))
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if gateNodes ~= nil then
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stargate.unregisterGate(player_name,gateNodes[1].pos)
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if meta:get_string("dont_destroy") == "true" then
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-- when swapping it
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return
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end
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stargate.unregisterGate(meta:get_string("owner"), pos)
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end
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function activateGate (pos)
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function stargate.activateGate(pos)
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local node = core.get_node(pos)
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local dir=node.param2
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local meta = core.get_meta(pos)
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local gateNodes=minetest.deserialize(meta:get_string("gateNodes"))
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meta:set_int("gateActive",1)
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meta:set_string("dont_destroy","true")
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minetest.sound_play("gateOpen", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,})
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swap_gate_node(gateNodes[1].pos,"stargate:gatenode_on",dir)
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minetest.sound_play("gateOpen", {pos = pos, max_hear_distance = 72,})
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swap_gate_node(pos,"stargate:gatenode_on",dir)
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meta:set_string("dont_destroy","false")
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end
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function deactivateGate (pos)
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function stargate.deactivateGate(pos)
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local node = core.get_node(pos)
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local dir=node.param2
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local meta = core.get_meta(pos)
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local gateNodes=minetest.deserialize(meta:get_string("gateNodes"))
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meta:set_int("gateActive",0)
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meta:set_string("dont_destroy","true")
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minetest.sound_play("gateClose", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,})
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swap_gate_node(gateNodes[1].pos,"stargate:gatenode_off",dir)
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swap_gate_node(pos,"stargate:gatenode_off",dir)
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meta:set_string("dont_destroy","false")
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end
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gateCanDig = function(pos,player)
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local player_name = player:get_player_name()
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local function gateCanDig(pos, player)
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local meta = core.get_meta(pos)
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if meta:get_string("dont_destroy") == "true" then return end
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local owner=meta:get_string("owner")
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if player_name==owner then return true
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else return false end
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return meta:get_string("dont_destroy") ~= "true"
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and player:get_player_name() == meta:get_string("owner")
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end
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sg_collision_box = {
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local sg_collision_box = {
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type = "fixed",
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fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},},
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}
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sg_selection_box = {
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local sg_selection_box = {
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type = "fixed",
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fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},},
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}
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sg_groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}
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sg_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
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local sg_groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}
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local sg_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
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minetest.register_node("stargate:gatenode_on",{
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tiles = {
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@ -223,9 +152,7 @@ minetest.register_node("stargate:gatenode_on",{
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selection_box = sg_selection_box,
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collision_box = sg_collision_box,
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can_dig = gateCanDig,
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on_destruct = function (pos)
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removeGate(pos)
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end,
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on_destruct = removeGate,
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on_rightclick=stargate.gateFormspecHandler,
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})
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@ -250,9 +177,7 @@ minetest.register_node("stargate:gatenode_off",{
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selection_box = sg_selection_box,
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collision_box = sg_collision_box,
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can_dig = gateCanDig,
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on_destruct = function (pos)
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removeGate(pos)
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end,
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on_destruct = removeGate,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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if placeGate(placer,pos)==true then
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@ -269,27 +194,29 @@ minetest.register_abm({
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nodenames = {"stargate:gatenode_on"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = core.get_meta(pos)
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for _,object in ipairs(core.get_objects_inside_radius(pos, 1)) do
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action = function(pos)
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--local owner
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for _,object in pairs(core.get_objects_inside_radius(pos, 1)) do
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if object:is_player() then
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local player_name = object:get_player_name()
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local owner=meta:get_string("owner")
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local gate = stargate.findGate(pos)
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if gate==nil then print("Gate is not registered!") return end
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local pos1={}
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pos1.x=gate["destination"].x
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pos1.y=gate["destination"].y
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pos1.z=gate["destination"].z
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local dest_gate=stargate.findGate (pos1)
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if dest_gate==nil then
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gate["destination"]=nil
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deactivateGate(pos)
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stargate.save_data(owner)
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if not gate then
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print("Gate is not registered!")
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return
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end
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if player_name~=owner and gate["type"]=="private" then return end
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local dir1=gate["destination_dir"]
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--owner = owner or core.get_meta(pos):get_string("owner")
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if gate.type == "private"
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and player_name ~= core.get_meta(pos):get_string("owner") then
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return
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end
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local pos1 = vector.new(gate.destination)
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if not stargate.findGate(pos1) then
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gate.destination = nil
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stargate.deactivateGate(pos)
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stargate.save_data(core.get_meta(pos):get_string("owner"))
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return
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end
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local dir1 = gate.destination_dir
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local dest_angle
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if dir1 == 0 then
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pos1.z = pos1.z-2
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@ -306,7 +233,7 @@ minetest.register_abm({
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end
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object:moveto(pos1,false)
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object:set_look_yaw(math.rad(dest_angle))
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core.sound_play("enterEventHorizon", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,})
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core.sound_play("enterEventHorizon", {pos = pos, max_hear_distance = 72})
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end
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end
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end
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@ -63,15 +63,16 @@ minetest.register_on_joinplayer(function(player)
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stargate.save_data("registered_players")
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stargate.save_data(player_name)
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end
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stargate_network["players"][player_name]={}
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stargate_network["players"][player_name]["formspec"]=""
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stargate_network["players"][player_name]["current_page"]=stargate.default_page
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stargate_network["players"][player_name]["own_gates"]={}
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stargate_network["players"][player_name]["own_gates_count"]=0
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stargate_network["players"][player_name]["public_gates"]={}
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stargate_network["players"][player_name]["public_gates_count"]=0
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stargate_network["players"][player_name]["current_index"]=0
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stargate_network["players"][player_name]["temp_gate"]={}
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stargate_network["players"][player_name]={
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formspec = "",
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current_page = stargate.default_page,
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own_gates ={},
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own_gates_count =0,
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public_gates ={},
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public_gates_count =0,
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current_index =0,
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temp_gate ={},
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}
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end)
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stargate.registerGate = function(player_name,pos,dir)
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@ -103,25 +104,24 @@ stargate.unregisterGate = function(player_name,pos)
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end
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stargate.findGate = function(pos)
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for __,tab in ipairs(stargate_network["registered_players"]) do
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local player_name=tab["player_name"]
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for _,tab in pairs(stargate_network.registered_players) do
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local player_name=tab.player_name
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if type(stargate_network[player_name])=="table" then
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for __,gates in ipairs(stargate_network[player_name]) do
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if gates then
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if gates["pos"].x==pos.x and gates["pos"].y==pos.y and gates["pos"].z==pos.z then
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for _,gates in pairs(stargate_network[player_name]) do
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if gates
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and vector.equals(gates.pos, pos) then
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return gates
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end
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end
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end
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end
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end
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return nil
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end
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--show formspec to player
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stargate.gateFormspecHandler = function(pos, node, clicker, itemstack)
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local player_name = clicker:get_player_name()
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local meta = minetest.env:get_meta(pos)
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local meta = minetest.get_meta(pos)
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local owner=meta:get_string("owner")
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if player_name~=owner then return end
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local current_gate=nil
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@ -344,7 +344,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.save_changes then
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minetest.sound_play("click", {to_player=player_name, gain = 0.5})
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local meta = minetest.env:get_meta(temp_gate["pos"])
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local meta = minetest.get_meta(temp_gate["pos"])
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local infotext=""
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current_gate["type"]=temp_gate["type"]
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current_gate["description"]=temp_gate["description"]
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@ -364,9 +364,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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current_gate["destination"]=nil
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end
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if current_gate["destination"] then
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activateGate (current_gate["pos"])
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stargate.activateGate (current_gate.pos)
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--stargate.activateGate (current_gate.destination)
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||||
else
|
||||
deactivateGate (current_gate["pos"])
|
||||
stargate.deactivateGate (current_gate["pos"])
|
||||
end
|
||||
if current_gate["type"]=="private" then infotext="Private" else infotext="Public" end
|
||||
infotext=infotext.." Gate: "..current_gate["description"].."\n"
|
||||
|
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Reference in New Issue
Block a user