do not store those gateNodes and remove unnecessary code, e.g. whitespace fixes

This commit is contained in:
HybridDog 2016-01-09 10:52:31 +01:00 committed by Auke Kok
parent bd77409cf3
commit a29dda359e
2 changed files with 164 additions and 236 deletions

View File

@ -1,199 +1,128 @@
function swap_gate_node(pos,name,dir) local function swap_gate_node(pos,name,dir)
local node = core.get_node(pos) local node = core.get_node(pos)
local meta = core.get_meta(pos) local meta = core.get_meta(pos)
local meta0 = meta:to_table() local meta0 = meta:to_table()
node.name = name node.name = name
node.param1=0
node.param2=dir node.param2=dir
core.set_node(pos,node) core.set_node(pos,node)
meta:from_table(meta0) meta:from_table(meta0)
end end
function getDir (player) local function addGateNode(gateNodes, pos)
local dir=player:get_look_dir() gateNodes[#gateNodes+1] = vector.new(pos)
if math.abs(dir.x)>math.abs(dir.z) then
if dir.x>0 then return 0 end
return 1
end
if dir.z>0 then return 2 end
return 3
end end
function checkNode (pos) local function placeGate(player,pos)
local node=core.get_node(pos)
if node.name == "air" then return 0 end
return 1
end
function addGateNode (gateNodes,i,pos)
gateNodes[i].pos.x=pos.x
gateNodes[i].pos.y=pos.y
gateNodes[i].pos.z=pos.z
end
function placeGate (player,pos)
local player_name=player:get_player_name()
local dir = minetest.dir_to_facedir(player:get_look_dir()) local dir = minetest.dir_to_facedir(player:get_look_dir())
local pos1=pos local pos1 = vector.new(pos)
local gateNodes = {} local gateNodes = {}
for i=1,9,1 do addGateNode(gateNodes, pos1)
gateNodes[i]={} if dir == 1
gateNodes[i].pos={} or dir == 3 then
end
if dir==1 then
addGateNode(gateNodes,1,pos1)
pos1.z=pos1.z+1 pos1.z=pos1.z+1
addGateNode(gateNodes,2,pos1) addGateNode(gateNodes, pos1)
pos1.z=pos1.z-2 pos1.z=pos1.z-2
addGateNode(gateNodes,3,pos1) addGateNode(gateNodes, pos1)
pos1.z=pos1.z+1 pos1.z=pos1.z+1
pos1.y=pos1.y+1 pos1.y=pos1.y+1
addGateNode(gateNodes,4,pos1) addGateNode(gateNodes, pos1)
pos1.z=pos1.z+1 pos1.z=pos1.z+1
addGateNode(gateNodes,5,pos1) addGateNode(gateNodes, pos1)
pos1.z=pos1.z-2 pos1.z=pos1.z-2
addGateNode(gateNodes,6,pos1) addGateNode(gateNodes, pos1)
pos1.z=pos1.z+1 pos1.z=pos1.z+1
pos1.y=pos1.y+1 pos1.y=pos1.y+1
addGateNode(gateNodes,7,pos1) addGateNode(gateNodes, pos1)
pos1.z=pos1.z+1 pos1.z=pos1.z+1
addGateNode(gateNodes,8,pos1) addGateNode(gateNodes, pos1)
pos1.z=pos1.z-2 pos1.z=pos1.z-2
addGateNode(gateNodes,9,pos1) addGateNode(gateNodes, pos1)
else
pos1.x=pos1.x+1
addGateNode(gateNodes, pos1)
pos1.x=pos1.x-2
addGateNode(gateNodes, pos1)
pos1.x=pos1.x+1
pos1.y=pos1.y+1
addGateNode(gateNodes, pos1)
pos1.x=pos1.x+1
addGateNode(gateNodes, pos1)
pos1.x=pos1.x-2
addGateNode(gateNodes, pos1)
pos1.x=pos1.x+1
pos1.y=pos1.y+1
addGateNode(gateNodes, pos1)
pos1.x=pos1.x+1
addGateNode(gateNodes, pos1)
pos1.x=pos1.x-2
addGateNode(gateNodes, pos1)
end end
if dir==3 then for i=1,9 do
addGateNode(gateNodes,1,pos1) if core.get_node(gateNodes[i]).name ~= "air" then
pos1.z=pos1.z+1 print("not enough space")
addGateNode(gateNodes,3,pos1) return false
pos1.z=pos1.z-2
addGateNode(gateNodes,2,pos1)
pos1.z=pos1.z+1
pos1.y=pos1.y+1
addGateNode(gateNodes,4,pos1)
pos1.z=pos1.z+1
addGateNode(gateNodes,6,pos1)
pos1.z=pos1.z-2
addGateNode(gateNodes,5,pos1)
pos1.z=pos1.z+1
pos1.y=pos1.y+1
addGateNode(gateNodes,7,pos1)
pos1.z=pos1.z+1
addGateNode(gateNodes,9,pos1)
pos1.z=pos1.z-2
addGateNode(gateNodes,8,pos1)
end end
if dir==2 then
addGateNode(gateNodes,1,pos1)
pos1.x=pos1.x+1
addGateNode(gateNodes,2,pos1)
pos1.x=pos1.x-2
addGateNode(gateNodes,3,pos1)
pos1.x=pos1.x+1
pos1.y=pos1.y+1
addGateNode(gateNodes,4,pos1)
pos1.x=pos1.x+1
addGateNode(gateNodes,5,pos1)
pos1.x=pos1.x-2
addGateNode(gateNodes,6,pos1)
pos1.x=pos1.x+1
pos1.y=pos1.y+1
addGateNode(gateNodes,7,pos1)
pos1.x=pos1.x+1
addGateNode(gateNodes,8,pos1)
pos1.x=pos1.x-2
addGateNode(gateNodes,9,pos1)
end end
if dir==0 then core.set_node(pos, {name="stargate:gatenode_off", param2=dir})
addGateNode(gateNodes,1,pos1) local player_name = player:get_player_name()
pos1.x=pos1.x+1 local meta = core.get_meta(pos)
addGateNode(gateNodes,3,pos1) meta:set_string("infotext", "Stargate\rOwned by: "..player_name)
pos1.x=pos1.x-2
addGateNode(gateNodes,2,pos1)
pos1.x=pos1.x+1
pos1.y=pos1.y+1
addGateNode(gateNodes,4,pos1)
pos1.x=pos1.x+1
addGateNode(gateNodes,6,pos1)
pos1.x=pos1.x-2
addGateNode(gateNodes,5,pos1)
pos1.x=pos1.x+1
pos1.y=pos1.y+1
addGateNode(gateNodes,7,pos1)
pos1.x=pos1.x+1
addGateNode(gateNodes,9,pos1)
pos1.x=pos1.x-2
addGateNode(gateNodes,8,pos1)
end
for i=1,9,1 do
local node=core.get_node(gateNodes[i].pos)
if node.name ~= "air" then return false end
end
core.set_node(gateNodes[1].pos,{name="stargate:gatenode_off", param1=0, param2=dir})
local meta = core.get_meta(gateNodes[1].pos)
meta:set_string("infotext", "Stargate\nOwned by: "..player_name)
meta:set_string("gateNodes",minetest.serialize(gateNodes))
meta:set_int("gateActive", 0) meta:set_int("gateActive", 0)
meta:set_string("owner", player_name) meta:set_string("owner", player_name)
meta:set_string("dont_destroy", "false") meta:set_string("dont_destroy", "false")
stargate.registerGate(player_name,gateNodes[1].pos,dir) stargate.registerGate(player_name, pos, dir)
return true return true
end end
function removeGate (pos) local function removeGate(pos)
local meta = core.get_meta(pos) local meta = core.get_meta(pos)
if meta:get_string("dont_destroy") == "true" then return end if meta:get_string("dont_destroy") == "true" then
local player_name=meta:get_string("owner") -- when swapping it
local gateNodes=minetest.deserialize(meta:get_string("gateNodes")) return
if gateNodes ~= nil then
stargate.unregisterGate(player_name,gateNodes[1].pos)
end end
stargate.unregisterGate(meta:get_string("owner"), pos)
end end
function activateGate (pos) function stargate.activateGate(pos)
local node = core.get_node(pos) local node = core.get_node(pos)
local dir=node.param2 local dir=node.param2
local meta = core.get_meta(pos) local meta = core.get_meta(pos)
local gateNodes=minetest.deserialize(meta:get_string("gateNodes"))
meta:set_int("gateActive",1) meta:set_int("gateActive",1)
meta:set_string("dont_destroy","true") meta:set_string("dont_destroy","true")
minetest.sound_play("gateOpen", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,}) minetest.sound_play("gateOpen", {pos = pos, max_hear_distance = 72,})
swap_gate_node(gateNodes[1].pos,"stargate:gatenode_on",dir) swap_gate_node(pos,"stargate:gatenode_on",dir)
meta:set_string("dont_destroy","false") meta:set_string("dont_destroy","false")
end end
function deactivateGate (pos) function stargate.deactivateGate(pos)
local node = core.get_node(pos) local node = core.get_node(pos)
local dir=node.param2 local dir=node.param2
local meta = core.get_meta(pos) local meta = core.get_meta(pos)
local gateNodes=minetest.deserialize(meta:get_string("gateNodes"))
meta:set_int("gateActive",0) meta:set_int("gateActive",0)
meta:set_string("dont_destroy","true") meta:set_string("dont_destroy","true")
minetest.sound_play("gateClose", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,}) minetest.sound_play("gateClose", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,})
swap_gate_node(gateNodes[1].pos,"stargate:gatenode_off",dir) swap_gate_node(pos,"stargate:gatenode_off",dir)
meta:set_string("dont_destroy","false") meta:set_string("dont_destroy","false")
end end
gateCanDig = function(pos,player) local function gateCanDig(pos, player)
local player_name = player:get_player_name()
local meta = core.get_meta(pos) local meta = core.get_meta(pos)
if meta:get_string("dont_destroy") == "true" then return end return meta:get_string("dont_destroy") ~= "true"
local owner=meta:get_string("owner") and player:get_player_name() == meta:get_string("owner")
if player_name==owner then return true
else return false end
end end
sg_collision_box = { local sg_collision_box = {
type = "fixed", type = "fixed",
fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},}, fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},},
} }
sg_selection_box = { local sg_selection_box = {
type = "fixed", type = "fixed",
fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},}, fixed={{-1.5,-0.5,-3/20,1.5,2.5,3/20},},
} }
sg_groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1} local sg_groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}
sg_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2} local sg_groups1 = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
minetest.register_node("stargate:gatenode_on",{ minetest.register_node("stargate:gatenode_on",{
tiles = { tiles = {
@ -223,9 +152,7 @@ minetest.register_node("stargate:gatenode_on",{
selection_box = sg_selection_box, selection_box = sg_selection_box,
collision_box = sg_collision_box, collision_box = sg_collision_box,
can_dig = gateCanDig, can_dig = gateCanDig,
on_destruct = function (pos) on_destruct = removeGate,
removeGate(pos)
end,
on_rightclick=stargate.gateFormspecHandler, on_rightclick=stargate.gateFormspecHandler,
}) })
@ -250,9 +177,7 @@ minetest.register_node("stargate:gatenode_off",{
selection_box = sg_selection_box, selection_box = sg_selection_box,
collision_box = sg_collision_box, collision_box = sg_collision_box,
can_dig = gateCanDig, can_dig = gateCanDig,
on_destruct = function (pos) on_destruct = removeGate,
removeGate(pos)
end,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above local pos = pointed_thing.above
if placeGate(placer,pos)==true then if placeGate(placer,pos)==true then
@ -269,27 +194,29 @@ minetest.register_abm({
nodenames = {"stargate:gatenode_on"}, nodenames = {"stargate:gatenode_on"},
interval = 1, interval = 1,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos)
local meta = core.get_meta(pos) --local owner
for _,object in ipairs(core.get_objects_inside_radius(pos, 1)) do for _,object in pairs(core.get_objects_inside_radius(pos, 1)) do
if object:is_player() then if object:is_player() then
local player_name = object:get_player_name() local player_name = object:get_player_name()
local owner=meta:get_string("owner")
local gate = stargate.findGate(pos) local gate = stargate.findGate(pos)
if gate==nil then print("Gate is not registered!") return end if not gate then
local pos1={} print("Gate is not registered!")
pos1.x=gate["destination"].x
pos1.y=gate["destination"].y
pos1.z=gate["destination"].z
local dest_gate=stargate.findGate (pos1)
if dest_gate==nil then
gate["destination"]=nil
deactivateGate(pos)
stargate.save_data(owner)
return return
end end
if player_name~=owner and gate["type"]=="private" then return end --owner = owner or core.get_meta(pos):get_string("owner")
local dir1=gate["destination_dir"] if gate.type == "private"
and player_name ~= core.get_meta(pos):get_string("owner") then
return
end
local pos1 = vector.new(gate.destination)
if not stargate.findGate(pos1) then
gate.destination = nil
stargate.deactivateGate(pos)
stargate.save_data(core.get_meta(pos):get_string("owner"))
return
end
local dir1 = gate.destination_dir
local dest_angle local dest_angle
if dir1 == 0 then if dir1 == 0 then
pos1.z = pos1.z-2 pos1.z = pos1.z-2
@ -306,7 +233,7 @@ minetest.register_abm({
end end
object:moveto(pos1,false) object:moveto(pos1,false)
object:set_look_yaw(math.rad(dest_angle)) object:set_look_yaw(math.rad(dest_angle))
core.sound_play("enterEventHorizon", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,}) core.sound_play("enterEventHorizon", {pos = pos, max_hear_distance = 72})
end end
end end
end end

View File

@ -63,15 +63,16 @@ minetest.register_on_joinplayer(function(player)
stargate.save_data("registered_players") stargate.save_data("registered_players")
stargate.save_data(player_name) stargate.save_data(player_name)
end end
stargate_network["players"][player_name]={} stargate_network["players"][player_name]={
stargate_network["players"][player_name]["formspec"]="" formspec = "",
stargate_network["players"][player_name]["current_page"]=stargate.default_page current_page = stargate.default_page,
stargate_network["players"][player_name]["own_gates"]={} own_gates ={},
stargate_network["players"][player_name]["own_gates_count"]=0 own_gates_count =0,
stargate_network["players"][player_name]["public_gates"]={} public_gates ={},
stargate_network["players"][player_name]["public_gates_count"]=0 public_gates_count =0,
stargate_network["players"][player_name]["current_index"]=0 current_index =0,
stargate_network["players"][player_name]["temp_gate"]={} temp_gate ={},
}
end) end)
stargate.registerGate = function(player_name,pos,dir) stargate.registerGate = function(player_name,pos,dir)
@ -103,25 +104,24 @@ stargate.unregisterGate = function(player_name,pos)
end end
stargate.findGate = function(pos) stargate.findGate = function(pos)
for __,tab in ipairs(stargate_network["registered_players"]) do for _,tab in pairs(stargate_network.registered_players) do
local player_name=tab["player_name"] local player_name=tab.player_name
if type(stargate_network[player_name])=="table" then if type(stargate_network[player_name])=="table" then
for __,gates in ipairs(stargate_network[player_name]) do for _,gates in pairs(stargate_network[player_name]) do
if gates then if gates
if gates["pos"].x==pos.x and gates["pos"].y==pos.y and gates["pos"].z==pos.z then and vector.equals(gates.pos, pos) then
return gates return gates
end end
end end
end end
end end
end
return nil return nil
end end
--show formspec to player --show formspec to player
stargate.gateFormspecHandler = function(pos, node, clicker, itemstack) stargate.gateFormspecHandler = function(pos, node, clicker, itemstack)
local player_name = clicker:get_player_name() local player_name = clicker:get_player_name()
local meta = minetest.env:get_meta(pos) local meta = minetest.get_meta(pos)
local owner=meta:get_string("owner") local owner=meta:get_string("owner")
if player_name~=owner then return end if player_name~=owner then return end
local current_gate=nil local current_gate=nil
@ -344,7 +344,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.save_changes then if fields.save_changes then
minetest.sound_play("click", {to_player=player_name, gain = 0.5}) minetest.sound_play("click", {to_player=player_name, gain = 0.5})
local meta = minetest.env:get_meta(temp_gate["pos"]) local meta = minetest.get_meta(temp_gate["pos"])
local infotext="" local infotext=""
current_gate["type"]=temp_gate["type"] current_gate["type"]=temp_gate["type"]
current_gate["description"]=temp_gate["description"] current_gate["description"]=temp_gate["description"]
@ -364,9 +364,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
current_gate["destination"]=nil current_gate["destination"]=nil
end end
if current_gate["destination"] then if current_gate["destination"] then
activateGate (current_gate["pos"]) stargate.activateGate (current_gate.pos)
--stargate.activateGate (current_gate.destination)
else else
deactivateGate (current_gate["pos"]) stargate.deactivateGate (current_gate["pos"])
end end
if current_gate["type"]=="private" then infotext="Private" else infotext="Public" end if current_gate["type"]=="private" then infotext="Private" else infotext="Public" end
infotext=infotext.." Gate: "..current_gate["description"].."\n" infotext=infotext.." Gate: "..current_gate["description"].."\n"