Optimized Sprint Code
Optimied sprint code and general tidying.
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parent
95461cb965
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145
init.lua
145
init.lua
@ -108,13 +108,11 @@ end
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-- Sprint settings and function
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-- Sprint settings and function
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local enable_sprint = minetest.setting_getbool("sprint") ~= false
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local enable_sprint = minetest.setting_getbool("sprint") ~= false
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local enable_sprint_particles = minetest.setting_getbool("sprint_particles") ~= false
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local enable_sprint_particles = minetest.setting_getbool("sprint_particles") ~= false
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local pp = {}
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local armor_mod = minetest.get_modpath("3d_armor")
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local armor_mod = minetest.get_modpath("3d_armor")
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function setSprinting(name, sprinting)
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function set_sprinting(name, sprinting)
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if stamina_players[name] then
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if stamina_players[name] then
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stamina_players[name]["sprinting"] = sprinting
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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local def = {}
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local def = {}
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@ -122,29 +120,29 @@ function setSprinting(name, sprinting)
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def = armor.def[name] -- get player physics from armor
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def = armor.def[name] -- get player physics from armor
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end
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end
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pp.speed = def.speed or 1
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def.speed = def.speed or 1
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pp.jump = def.jump or 1
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def.jump = def.jump or 1
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pp.gravity = def.gravity or 1
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def.gravity = def.gravity or 1
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if sprinting == true then
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if sprinting == true then
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player:set_physics_override({
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player:set_physics_override({
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speed = pp.speed + SPRINT_SPEED,
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speed = def.speed + SPRINT_SPEED,
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jump = pp.jump + SPRINT_JUMP,
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jump = def.jump + SPRINT_JUMP,
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gravity = pp.gravity
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gravity = def.gravity
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})
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})
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--print ("Speed:", pp.speed + SPRINT_SPEED, "Jump:", pp.jump + SPRINT_JUMP, "Gravity:", pp.gravity)
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--print ("Speed:", def.speed + SPRINT_SPEED, "Jump:", def.jump + SPRINT_JUMP, "Gravity:", def.gravity)
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elseif sprinting == false then
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elseif sprinting == false then
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player:set_physics_override({
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player:set_physics_override({
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speed = pp.speed,
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speed = def.speed,
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jump = pp.jump,
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jump = def.jump,
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gravity = pp.gravity
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gravity = def.gravity
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})
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})
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--print ("Speed:", pp.speed, "Jump:", pp.jump, "Gravity:", pp.gravity)
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--print ("Speed:", def.speed, "Jump:", def.jump, "Gravity:", def.gravity)
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end
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end
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@ -173,76 +171,62 @@ local function stamina_globaltimer(dtime)
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elseif controls.up or controls.down or controls.left or controls.right then
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elseif controls.up or controls.down or controls.left or controls.right then
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exhaust_player(player, STAMINA_EXHAUST_MOVE)
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exhaust_player(player, STAMINA_EXHAUST_MOVE)
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end
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end
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--- START sprint
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if enable_sprint then
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local name = player:get_player_name()
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-- check if player can sprint (stamina must be over 6 points)
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if controls.aux1 and controls.up
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and not minetest.check_player_privs(player, {fast = true})
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and stamina_players[name].level > 6 then
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set_sprinting(name, true)
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-- create particles behind player when sprinting
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if enable_sprint_particles then
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local pos = player:getpos()
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local node = minetest.get_node({
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x = pos.x, y = pos.y - 1, z = pos.z})
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if node.name ~= "air" then
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minetest.add_particlespawner({
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amount = 5,
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time = 0.01,
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minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25},
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maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25},
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minvel = {x = -0.5, y = 1, z = -0.5},
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maxvel = {x = 0.5, y = 2, z = 0.5},
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minacc = {x = 0, y = -5, z = 0},
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maxacc = {x = 0, y = -12, z = 0},
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minexptime = 0.25,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 1.0,
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vertical = false,
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collisiondetection = false,
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texture = "default_dirt.png",
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})
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end
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end
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-- Lower the player's stamina when sprinting
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local level = tonumber(stamina_players[name].level)
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stamina_update(player, level - (SPRINT_DRAIN * STAMINA_MOVE_TICK))
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else
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set_sprinting(name, false)
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end
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end
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-- END sprint
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end
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end
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action_timer = 0
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action_timer = 0
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end
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end
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--- START sprint
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if enable_sprint then
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--Loop through all connected players
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for name, info in pairs(stamina_players) do
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local player = minetest.get_player_by_name(name)
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-- check if player should be sprinting (hunger must be over 6 points)
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if player
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and player:get_player_control().aux1
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and player:get_player_control().up
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and not minetest.check_player_privs(player, {fast = true})
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and stamina_players[name].level > 6 then
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stamina_players[name]["shouldSprint"] = true
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setSprinting(name, true)
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-- create particles behind player when sprinting
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if enable_sprint_particles
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and info["sprinting"] == true then
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local pos = player:getpos()
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local node = minetest.get_node({
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x = pos.x,
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y = pos.y - 1,
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z = pos.z
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})
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if node.name ~= "air" then
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minetest.add_particlespawner({
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amount = 5,
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time = 0.01,
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minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25},
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maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25},
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minvel = {x = -0.5, y = 1, z = -0.5},
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maxvel = {x = 0.5, y = 2, z = 0.5},
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minacc = {x = 0, y = -5, z = 0},
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maxacc = {x = 0, y = -12, z = 0},
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minexptime = 0.25,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 1.0,
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vertical = false,
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collisiondetection = false,
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texture = "default_dirt.png",
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})
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end
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end
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-- Lower the player's stamina when sprinting
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if info["sprinting"] == true then
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local level = tonumber(stamina_players[name].level)
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level = level - (SPRINT_DRAIN * STAMINA_MOVE_TICK)
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stamina_update(player, level)
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end
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else
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stamina_players[name]["shouldSprint"] = false
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setSprinting(name, false)
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end
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end
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end
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-- END sprint
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-- lower saturation by 1 point after STAMINA_TICK second(s)
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-- lower saturation by 1 point after STAMINA_TICK second(s)
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if stamina_timer > STAMINA_TICK then
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if stamina_timer > STAMINA_TICK then
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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@ -407,4 +391,3 @@ if minetest.setting_getbool("enable_damage") and minetest.is_yes(minetest.settin
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stamina_update(player, STAMINA_VISUAL_MAX)
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stamina_update(player, STAMINA_VISUAL_MAX)
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end)
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end)
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end
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end
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