Optimized Sprint Code

Optimied sprint code and general tidying.
This commit is contained in:
tenplus1 2016-06-12 11:16:24 +01:00 committed by Auke Kok
parent 95461cb965
commit c73317a607

View File

@ -108,13 +108,11 @@ end
-- Sprint settings and function -- Sprint settings and function
local enable_sprint = minetest.setting_getbool("sprint") ~= false local enable_sprint = minetest.setting_getbool("sprint") ~= false
local enable_sprint_particles = minetest.setting_getbool("sprint_particles") ~= false local enable_sprint_particles = minetest.setting_getbool("sprint_particles") ~= false
local pp = {}
local armor_mod = minetest.get_modpath("3d_armor") local armor_mod = minetest.get_modpath("3d_armor")
function setSprinting(name, sprinting) function set_sprinting(name, sprinting)
if stamina_players[name] then if stamina_players[name] then
stamina_players[name]["sprinting"] = sprinting
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
local def = {} local def = {}
@ -122,29 +120,29 @@ function setSprinting(name, sprinting)
def = armor.def[name] -- get player physics from armor def = armor.def[name] -- get player physics from armor
end end
pp.speed = def.speed or 1 def.speed = def.speed or 1
pp.jump = def.jump or 1 def.jump = def.jump or 1
pp.gravity = def.gravity or 1 def.gravity = def.gravity or 1
if sprinting == true then if sprinting == true then
player:set_physics_override({ player:set_physics_override({
speed = pp.speed + SPRINT_SPEED, speed = def.speed + SPRINT_SPEED,
jump = pp.jump + SPRINT_JUMP, jump = def.jump + SPRINT_JUMP,
gravity = pp.gravity gravity = def.gravity
}) })
--print ("Speed:", pp.speed + SPRINT_SPEED, "Jump:", pp.jump + SPRINT_JUMP, "Gravity:", pp.gravity) --print ("Speed:", def.speed + SPRINT_SPEED, "Jump:", def.jump + SPRINT_JUMP, "Gravity:", def.gravity)
elseif sprinting == false then elseif sprinting == false then
player:set_physics_override({ player:set_physics_override({
speed = pp.speed, speed = def.speed,
jump = pp.jump, jump = def.jump,
gravity = pp.gravity gravity = def.gravity
}) })
--print ("Speed:", pp.speed, "Jump:", pp.jump, "Gravity:", pp.gravity) --print ("Speed:", def.speed, "Jump:", def.jump, "Gravity:", def.gravity)
end end
@ -173,38 +171,25 @@ local function stamina_globaltimer(dtime)
elseif controls.up or controls.down or controls.left or controls.right then elseif controls.up or controls.down or controls.left or controls.right then
exhaust_player(player, STAMINA_EXHAUST_MOVE) exhaust_player(player, STAMINA_EXHAUST_MOVE)
end end
end
action_timer = 0
end
--- START sprint --- START sprint
if enable_sprint then if enable_sprint then
--Loop through all connected players local name = player:get_player_name()
for name, info in pairs(stamina_players) do
local player = minetest.get_player_by_name(name) -- check if player can sprint (stamina must be over 6 points)
if controls.aux1 and controls.up
-- check if player should be sprinting (hunger must be over 6 points)
if player
and player:get_player_control().aux1
and player:get_player_control().up
and not minetest.check_player_privs(player, {fast = true}) and not minetest.check_player_privs(player, {fast = true})
and stamina_players[name].level > 6 then and stamina_players[name].level > 6 then
stamina_players[name]["shouldSprint"] = true set_sprinting(name, true)
setSprinting(name, true)
-- create particles behind player when sprinting -- create particles behind player when sprinting
if enable_sprint_particles if enable_sprint_particles then
and info["sprinting"] == true then
local pos = player:getpos() local pos = player:getpos()
local node = minetest.get_node({ local node = minetest.get_node({
x = pos.x, x = pos.x, y = pos.y - 1, z = pos.z})
y = pos.y - 1,
z = pos.z
})
if node.name ~= "air" then if node.name ~= "air" then
@ -230,19 +215,18 @@ local function stamina_globaltimer(dtime)
end end
-- Lower the player's stamina when sprinting -- Lower the player's stamina when sprinting
if info["sprinting"] == true then
local level = tonumber(stamina_players[name].level) local level = tonumber(stamina_players[name].level)
level = level - (SPRINT_DRAIN * STAMINA_MOVE_TICK) stamina_update(player, level - (SPRINT_DRAIN * STAMINA_MOVE_TICK))
stamina_update(player, level)
end
else else
stamina_players[name]["shouldSprint"] = false set_sprinting(name, false)
setSprinting(name, false)
end
end end
end end
-- END sprint -- END sprint
end
action_timer = 0
end
-- lower saturation by 1 point after STAMINA_TICK second(s) -- lower saturation by 1 point after STAMINA_TICK second(s)
if stamina_timer > STAMINA_TICK then if stamina_timer > STAMINA_TICK then
for _,player in ipairs(minetest.get_connected_players()) do for _,player in ipairs(minetest.get_connected_players()) do
@ -407,4 +391,3 @@ if minetest.setting_getbool("enable_damage") and minetest.is_yes(minetest.settin
stamina_update(player, STAMINA_VISUAL_MAX) stamina_update(player, STAMINA_VISUAL_MAX)
end) end)
end end