Create an API for stamina with player_monoids compatbility (#26)
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parent
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@ -3,7 +3,7 @@ allow_defined_top = true
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read_globals = {
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"DIR_DELIM",
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"minetest", "core",
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"minetest",
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"dump",
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"vector", "nodeupdate",
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"VoxelManip", "VoxelArea",
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@ -11,9 +11,10 @@ read_globals = {
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"intllib",
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"default",
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"armor",
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"player_monoids",
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}
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globals = {
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core = { fields = { "do_item_eat" }},
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minetest = { fields = { "do_item_eat" }},
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}
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64
API.txt
Normal file
64
API.txt
Normal file
@ -0,0 +1,64 @@
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stamina.get_saturation(player)
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Gets a player's saturation
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stamina.set_saturation(player, level)
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Set a player's saturation.
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Updates the HUD to reflect saturation level.
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stamina.update_saturation(player, level)
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Update's a player's saturation.
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Callbacks are processed first.
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stamina.change_saturation(player, change)
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Update a player's saturation by a delta, instead of an absolute value.
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stamina.register_on_update_saturation(function(player, level))
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Register a callback for when saturation is updated.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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-----------------------
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stamina.is_poisoned(player)
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Check if a player is poisoned
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stamina.set_poisoned(player, poisoned)
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Set a player's "poisoned" status (boolean)
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Updates the HUD to reflect poison status.
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stamina.poison(player, ticks, interval)
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Poison a player for a certain amount of time.
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Ticks is how many times to poison the player.
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Interval is the time between poison ticks.
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Processes callbacks before changing status.
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stamina.register_on_poison(function(player, ticks, interval))
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Register a callback for when a player is poisoned.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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-------------------------
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stamina.get_exhaustion(player)
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Gets a player's exhaustion level.
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Value is between 0 and `stamina.exhaust_lvl` (default: 160)
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stamina.set_exhaustion(player, level)
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Sets a player's exhaustion level.
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stamina.exhaust_player(player, change, cause)
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Update a player's exhaustion by "change".
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If the player's exhaustion exceeds `stamina.exhaust_lvl`, stamina
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is taken and exhaustion is reset.
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Cause is an optional argument indicating the origin of the exhaustion.
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Callbacks are processed before exhausting the player.
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stamina.register_on_exhaust_player(function(player, change, cause))
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Register a callback for when exhaustion is updated.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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------------------------
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stamina.set_sprinting(name, sprinting)
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Sets whether a player is sprinting or not.
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Callbacks are processed before setting sprint status.
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stamina.register_on_sprinting(function(player, sprinting))
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Register a callback for when a player's sprinting status is updated.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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@ -35,11 +35,7 @@ This mod intercepts minetest.item_eat(), and applies the hp_change
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as stamina change. The value can be positive (increase stamina) or
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negative (periodically damage the player by 1 hp).
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Callbacks that are registered via minetest.register_on_item_eat()
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are called after this mod, so the itemstack will have changed already
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when callbacks are called. You can get the original itemstack as 6th
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parameter of your function then.
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See API.txt for information on the API.
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License:
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--------
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@ -1,2 +1,3 @@
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default
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3d_armor?
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player_monoids?
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690
init.lua
690
init.lua
@ -1,29 +1,70 @@
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if not minetest.settings:get_bool("enable_damage") then
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minetest.log("warning", "[stamina] Stamina will not load if damage is disabled (enable_damage=false)")
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return
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end
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stamina = {}
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local modname = minetest.get_current_modname()
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local armor_mod = minetest.get_modpath("3d_armor") and minetest.global_exists("armor") and armor.def
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local player_monoids_mod = minetest.get_modpath("player_monoids") and minetest.global_exists("player_monoids")
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STAMINA_TICK = 800 -- time in seconds after that 1 stamina point is taken
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STAMINA_TICK_MIN = 4 -- stamina ticks won't reduce stamina below this level
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STAMINA_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
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STAMINA_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
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function stamina.log(level, message, ...)
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return minetest.log(level, ("[%s] %s"):format(modname, message:format(...)))
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end
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STAMINA_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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STAMINA_EXHAUST_PLACE = 1 -- .. after digging node
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STAMINA_EXHAUST_MOVE = 1.5 -- .. if player movement detected
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STAMINA_EXHAUST_JUMP = 5 -- .. if jumping
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STAMINA_EXHAUST_CRAFT = 20 -- .. if player crafts
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STAMINA_EXHAUST_PUNCH = 40 -- .. if player punches another player
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STAMINA_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered
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local function get_setting(key, default)
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local setting = minetest.settings:get("stamina." .. key)
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if setting and not tonumber(setting) then
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stamina.log("warning", "Invalid value for setting %s: %q. Using default %q.", key, setting, default)
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end
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return tonumber(setting) or default
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end
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STAMINA_HEAL = 1 -- number of HP player gets healed after STAMINA_HEALTH_TICK
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STAMINA_HEAL_LVL = 5 -- lower level of saturation needed to get healed
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STAMINA_STARVE = 1 -- number of HP player gets damaged by stamina after STAMINA_HEALTH_TICK
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STAMINA_STARVE_LVL = 3 -- level of staturation that causes starving
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stamina.settings = {
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-- see settingtypes.txt for descriptions
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eat_particles = minetest.settings:get_bool("stamina.eat_particles", true),
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sprint = minetest.settings:get_bool("stamina.sprint", true),
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sprint_particles = minetest.settings:get_bool("stamina.sprint_particles", true),
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sprint_lvl = get_setting("sprint_lvl", 6),
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sprint_speed = get_setting("sprint_speed", 0.8),
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sprint_jump = get_setting("sprint_jump", 0.1),
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tick = get_setting("tick", 800),
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tick_min = get_setting("tick_min", 4),
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health_tick = get_setting("health_tick", 4),
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move_tick = get_setting("move_tick", 0.5),
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poison_tick = get_setting("poison_tick", 2.0),
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exhaust_dig = get_setting("exhaust_dig", 3),
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exhaust_place = get_setting("exhaust_place", 1),
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exhaust_move = get_setting("exhaust_move", 1.5),
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exhaust_jump = get_setting("exhaust_jump", 5),
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exhaust_craft = get_setting("exhaust_craft", 20),
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exhaust_punch = get_setting("exhaust_punch", 40),
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exhaust_sprint = get_setting("exhaust_sprint", 28),
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exhaust_lvl = get_setting("exhaust_lvl", 160),
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heal = get_setting("heal", 1),
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heal_lvl = get_setting("heal_lvl", 5),
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starve = get_setting("starve", 1),
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starve_lvl = get_setting("starve_lvl", 3),
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visual_max = get_setting("visual_max", 20),
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}
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local settings = stamina.settings
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STAMINA_VISUAL_MAX = 20 -- hud bar extends only to 20
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local attribute = {
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saturation = "stamina:level",
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hud_id = "stamina:hud_id",
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poisoned = "stamina:poisoned",
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exhaustion = "stamina:exhaustion",
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}
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SPRINT_SPEED = 0.8 -- how much faster player can run if satiated
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SPRINT_JUMP = 0.1 -- how much higher player can jump if satiated
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SPRINT_DRAIN = 0.35 -- how fast to drain satation while sprinting (0-1)
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local function is_player(player)
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return (
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player and
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not player.is_fake_player and
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player.get_attribute and -- check for pipeworks fake player
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player.is_player and
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player:is_player()
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)
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end
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local function get_int_attribute(player, key)
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local level = player:get_attribute(key)
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@ -33,111 +74,309 @@ local function get_int_attribute(player, key)
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return nil
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end
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end
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--- SATURATION API ---
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function stamina.get_saturation(player)
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return get_int_attribute(player, attribute.saturation)
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end
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local function stamina_update_level(player, level)
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local old = get_int_attribute(player, "stamina:level")
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function stamina.set_saturation(player, level)
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player:set_attribute(attribute.saturation, level)
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player:hud_change(
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player:get_attribute(attribute.hud_id),
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"number",
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math.min(settings.visual_max, level)
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)
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end
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stamina.registered_on_update_saturations = {}
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function stamina.register_on_update_saturation(fun)
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table.insert(stamina.registered_on_update_saturations, fun)
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end
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function stamina.update_saturation(player, level)
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for _, callback in ipairs(stamina.registered_on_update_saturations) do
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local result = callback(player, level)
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if result then
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return result
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end
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end
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local old = stamina.get_saturation(player)
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if level == old then -- To suppress HUD update
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return
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end
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-- players without interact priv cannot eat
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if old < STAMINA_HEAL_LVL and not minetest.check_player_privs(player, {interact=true}) then
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if old < settings.heal_lvl and not minetest.check_player_privs(player, {interact=true}) then
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return
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end
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player:set_attribute("stamina:level", level)
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player:hud_change(player:get_attribute("stamina:hud_id"), "number", math.min(STAMINA_VISUAL_MAX, level))
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stamina.set_saturation(player, level)
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end
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local function stamina_is_poisoned(player)
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return player:get_attribute("stamina:poisoned") == "yes"
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end
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local function stamina_set_poisoned(player, poisoned)
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if poisoned then
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player:set_attribute("stamina:poisoned", "yes")
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else
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player:set_attribute("stamina:poisoned", "no")
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end
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end
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local function stamina_get_exhaustion(player)
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return get_int_attribute(player, "stamina:exhaustion")
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end
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-- global function for mods to amend stamina level
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stamina.change = function(player, change)
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local name = player:get_player_name()
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if not name or not change or change == 0 then
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function stamina.change_saturation(player, change)
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if not is_player(player) or not change or change == 0 then
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return false
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end
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local level = get_int_attribute(player, "stamina:level") + change
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if level < 0 then level = 0 end
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if level > STAMINA_VISUAL_MAX then level = STAMINA_VISUAL_MAX end
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stamina_update_level(player, level)
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local level = stamina.get_saturation(player) + change
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level = math.max(level, 0)
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level = math.min(level, settings.visual_max)
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stamina.update_saturation(player, level)
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return true
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end
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local function exhaust_player(player, v)
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if not player or not player.is_player or not player:is_player() or not player.set_attribute then
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stamina.change = stamina.change_saturation -- for backwards compatablity
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--- END SATURATION API ---
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--- POISON API ---
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function stamina.is_poisoned(player)
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return player:get_attribute(attribute.poisoned) == "yes"
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end
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function stamina.set_poisoned(player, poisoned)
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if poisoned then
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player:hud_change(player:get_attribute(attribute.hud_id), "text", "stamina_hud_poison.png")
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player:set_attribute(attribute.poisoned, "yes")
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else
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player:hud_change(player:get_attribute(attribute.hud_id), "text", "stamina_hud_fg.png")
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player:set_attribute(attribute.poisoned, "no")
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end
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end
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local function poison_tick(player, ticks, interval, elapsed)
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if not stamina.is_poisoned(player) then
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return
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elseif elapsed > ticks then
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stamina.set_poisoned(player, false)
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else
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local hp = player:get_hp() - 1
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if hp > 0 then
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player:set_hp(hp)
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end
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minetest.after(interval, poison_tick, player, ticks, interval, elapsed + 1)
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end
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end
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stamina.registered_on_poisons = {}
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function stamina.register_on_poison(fun)
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table.insert(stamina.registered_on_poisons, fun)
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end
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function stamina.poison(player, ticks, interval)
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for _, fun in ipairs(stamina.registered_on_poisons) do
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local rv = fun(player, ticks, interval)
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if rv == true then
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return
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end
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end
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if not is_player(player) then
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return
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end
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stamina.set_poisoned(player, true)
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poison_tick(player, ticks, interval, 0)
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end
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--- END POISON API ---
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--- EXHAUSTION API ---
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stamina.exhaustion_reasons = {
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craft = "craft",
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dig = "dig",
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heal = "heal",
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jump = "jump",
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move = "move",
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place = "place",
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punch = "punch",
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sprint = "sprint",
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}
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local name = player:get_player_name()
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if not name then
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return
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end
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function stamina.get_exhaustion(player)
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return get_int_attribute(player, attribute.exhaustion)
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end
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local exhaustion = stamina_get_exhaustion(player) or 0
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function stamina.set_exhaustion(player, exhaustion)
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player:set_attribute(attribute.exhaustion, exhaustion)
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end
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exhaustion = exhaustion + v
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stamina.registered_on_exhaust_players = {}
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function stamina.register_on_exhaust_player(fun)
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table.insert(stamina.registered_on_exhaust_players, fun)
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end
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if exhaustion > STAMINA_EXHAUST_LVL then
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exhaustion = 0
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local h = get_int_attribute(player, "stamina:level")
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if h > 0 then
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stamina_update_level(player, h - 1)
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function stamina.exhaust_player(player, change, cause)
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for _, callback in ipairs(stamina.registered_on_exhaust_players) do
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local result = callback(player, change, cause)
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if result then
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return result
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end
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end
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player:set_attribute("stamina:exhaustion", exhaustion)
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end
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-- Sprint settings and function
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local enable_sprint = minetest.setting_getbool("sprint") ~= false
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local enable_sprint_particles = minetest.setting_getbool("sprint_particles") ~= false
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local armor_mod = minetest.get_modpath("3d_armor")
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function set_sprinting(name, sprinting)
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local player = minetest.get_player_by_name(name)
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local def = {}
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-- Get player physics from 3d_armor mod
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if armor_mod and armor and armor.def then
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def.speed = armor.def[name].speed
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def.jump = armor.def[name].jump
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def.gravity = armor.def[name].gravity
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if not is_player(player) then
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return
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end
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def.speed = def.speed or 1
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def.jump = def.jump or 1
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def.gravity = def.gravity or 1
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local exhaustion = stamina.get_exhaustion(player) or 0
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if sprinting == true then
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exhaustion = exhaustion + change
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def.speed = def.speed + SPRINT_SPEED
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def.jump = def.jump + SPRINT_JUMP
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if exhaustion >= settings.exhaust_lvl then
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exhaustion = exhaustion - settings.exhaust_lvl
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stamina.change(player, -1)
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end
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player:set_physics_override({
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speed = def.speed,
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jump = def.jump,
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gravity = def.gravity
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})
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stamina.set_exhaustion(player, exhaustion)
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end
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--- END EXHAUSTION API ---
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--- SPRINTING API ---
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stamina.registered_on_sprintings = {}
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function stamina.register_on_sprinting(fun)
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table.insert(stamina.registered_on_sprintings, fun)
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end
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function stamina.set_sprinting(player, sprinting)
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for _, fun in ipairs(stamina.registered_on_sprintings) do
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local rv = fun(player, sprinting)
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if rv == true then
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return
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end
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end
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if player_monoids_mod then
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if sprinting then
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player_monoids.speed:add_change(player, 1 + settings.sprint_speed, "stamina:physics")
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player_monoids.jump:add_change(player, 1 + settings.sprint_jump, "stamina:physics")
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else
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player_monoids.speed:del_change(player, "stamina:physics")
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player_monoids.jump:del_change(player, "stamina:physics")
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end
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else
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local def
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if armor_mod then
|
||||
-- Get player physics from 3d_armor mod
|
||||
local name = player:get_player_name()
|
||||
def = {
|
||||
speed=armor.def[name].speed,
|
||||
jump=armor.def[name].jump,
|
||||
gravity=armor.def[name].gravity
|
||||
}
|
||||
else
|
||||
def = {
|
||||
speed=1,
|
||||
jump=1,
|
||||
gravity=1
|
||||
}
|
||||
end
|
||||
|
||||
if sprinting then
|
||||
def.speed = def.speed + settings.sprint_speed
|
||||
def.jump = def.jump + settings.sprint_jump
|
||||
end
|
||||
|
||||
player:set_physics_override(def)
|
||||
end
|
||||
|
||||
if settings.sprint_particles and sprinting then
|
||||
local pos = player:getpos()
|
||||
local node = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
local def = minetest.registered_nodes[node.name] or {}
|
||||
local drawtype = def.drawtype
|
||||
if drawtype ~= "airlike" and drawtype ~= "liquid" and drawtype ~= "flowingliquid" then
|
||||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 0.01,
|
||||
minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25},
|
||||
maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25},
|
||||
minvel = {x = -0.5, y = 1, z = -0.5},
|
||||
maxvel = {x = 0.5, y = 2, z = 0.5},
|
||||
minacc = {x = 0, y = -5, z = 0},
|
||||
maxacc = {x = 0, y = -12, z = 0},
|
||||
minexptime = 0.25,
|
||||
maxexptime = 0.5,
|
||||
minsize = 0.5,
|
||||
maxsize = 1.0,
|
||||
vertical = false,
|
||||
collisiondetection = false,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
--- END SPRINTING API ---
|
||||
|
||||
-- Time based stamina functions
|
||||
local function move_tick()
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local controls = player:get_player_control()
|
||||
local is_moving = controls.up or controls.down or controls.left or controls.right
|
||||
local velocity = player:get_player_velocity()
|
||||
velocity.y = 0
|
||||
local horizontal_speed = vector.length(velocity)
|
||||
local has_velocity = horizontal_speed > 0.05
|
||||
|
||||
if controls.jump then
|
||||
stamina.exhaust_player(player, settings.exhaust_jump, stamina.exhaustion_reasons.jump)
|
||||
elseif is_moving and has_velocity then
|
||||
stamina.exhaust_player(player, settings.exhaust_move, stamina.exhaustion_reasons.move)
|
||||
end
|
||||
|
||||
if settings.sprint then
|
||||
local can_sprint = (
|
||||
controls.aux1 and
|
||||
not player:get_attach() and
|
||||
not minetest.check_player_privs(player, {fast = true}) and
|
||||
stamina.get_saturation(player) > settings.sprint_lvl
|
||||
)
|
||||
|
||||
if can_sprint then
|
||||
stamina.set_sprinting(player, true)
|
||||
if is_moving and has_velocity then
|
||||
stamina.exhaust_player(player, settings.exhaust_sprint, stamina.exhaustion_reasons.sprint)
|
||||
end
|
||||
else
|
||||
stamina.set_sprinting(player, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function stamina_tick()
|
||||
-- lower saturation by 1 point after settings.tick second(s)
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local saturation = stamina.get_saturation(player)
|
||||
if saturation > settings.tick_min then
|
||||
stamina.update_saturation(player, saturation - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function health_tick()
|
||||
-- heal or damage player, depending on saturation
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local air = player:get_breath() or 0
|
||||
local hp = player:get_hp()
|
||||
local saturation = stamina.get_saturation(player)
|
||||
|
||||
-- don't heal if dead, drowning, or poisoned
|
||||
local should_heal = (
|
||||
saturation >= settings.heal_lvl and
|
||||
saturation >= hp and
|
||||
hp > 0 and
|
||||
air > 0
|
||||
and not stamina.is_poisoned(player)
|
||||
)
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||
local is_starving = (
|
||||
saturation < settings.starve_lvl and
|
||||
hp > 0
|
||||
)
|
||||
|
||||
if should_heal then
|
||||
player:set_hp(hp + settings.heal)
|
||||
stamina.exhaust_player(player, settings.exhaust_lvl, stamina.exhaustion_reasons.heal)
|
||||
elseif is_starving then
|
||||
player:set_hp(hp - settings.starve)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local stamina_timer = 0
|
||||
local health_timer = 0
|
||||
local action_timer = 0
|
||||
@ -147,182 +386,78 @@ local function stamina_globaltimer(dtime)
|
||||
health_timer = health_timer + dtime
|
||||
action_timer = action_timer + dtime
|
||||
|
||||
if action_timer > STAMINA_MOVE_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local controls = player:get_player_control()
|
||||
-- Determine if the player is walking
|
||||
if controls.jump then
|
||||
exhaust_player(player, STAMINA_EXHAUST_JUMP)
|
||||
elseif controls.up or controls.down or controls.left or controls.right then
|
||||
exhaust_player(player, STAMINA_EXHAUST_MOVE)
|
||||
end
|
||||
|
||||
--- START sprint
|
||||
if enable_sprint then
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
-- check if player can sprint (stamina must be over 6 points)
|
||||
if controls.aux1 and controls.up
|
||||
and not minetest.check_player_privs(player, {fast = true})
|
||||
and get_int_attribute(player, "stamina:level") > 6 then
|
||||
|
||||
set_sprinting(name, true)
|
||||
|
||||
-- create particles behind player when sprinting
|
||||
if enable_sprint_particles then
|
||||
|
||||
local pos = player:getpos()
|
||||
local node = minetest.get_node({
|
||||
x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
|
||||
if node.name ~= "air" then
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 0.01,
|
||||
minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25},
|
||||
maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25},
|
||||
minvel = {x = -0.5, y = 1, z = -0.5},
|
||||
maxvel = {x = 0.5, y = 2, z = 0.5},
|
||||
minacc = {x = 0, y = -5, z = 0},
|
||||
maxacc = {x = 0, y = -12, z = 0},
|
||||
minexptime = 0.25,
|
||||
maxexptime = 0.5,
|
||||
minsize = 0.5,
|
||||
maxsize = 1.0,
|
||||
vertical = false,
|
||||
collisiondetection = false,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- Lower the player's stamina when sprinting
|
||||
local level = get_int_attribute(player, "stamina:level")
|
||||
stamina_update_level(player, level - (SPRINT_DRAIN * STAMINA_MOVE_TICK))
|
||||
else
|
||||
set_sprinting(name, false)
|
||||
end
|
||||
end
|
||||
-- END sprint
|
||||
|
||||
end
|
||||
if action_timer > settings.move_tick then
|
||||
action_timer = 0
|
||||
move_tick()
|
||||
end
|
||||
|
||||
-- lower saturation by 1 point after STAMINA_TICK second(s)
|
||||
if stamina_timer > STAMINA_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local h = get_int_attribute(player, "stamina:level")
|
||||
if h > STAMINA_TICK_MIN then
|
||||
stamina_update_level(player, h - 1)
|
||||
end
|
||||
end
|
||||
if stamina_timer > settings.tick then
|
||||
stamina_timer = 0
|
||||
stamina_tick()
|
||||
end
|
||||
|
||||
-- heal or damage player, depending on saturation
|
||||
if health_timer > STAMINA_HEALTH_TICK then
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local air = player:get_breath() or 0
|
||||
local hp = player:get_hp()
|
||||
|
||||
-- don't heal if drowning or dead
|
||||
-- TODO: don't heal if poisoned?
|
||||
local h = get_int_attribute(player, "stamina:level")
|
||||
if h >= STAMINA_HEAL_LVL and h >= hp and hp > 0 and air > 0
|
||||
and not stamina_is_poisoned(player) then
|
||||
player:set_hp(hp + STAMINA_HEAL)
|
||||
stamina_update_level(player, h - 1)
|
||||
end
|
||||
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||
if get_int_attribute(player, "stamina:level") < STAMINA_STARVE_LVL and hp > 0 then
|
||||
player:set_hp(hp - STAMINA_STARVE)
|
||||
end
|
||||
end
|
||||
|
||||
if health_timer > settings.health_tick then
|
||||
health_timer = 0
|
||||
health_tick()
|
||||
end
|
||||
end
|
||||
|
||||
local function poison_player(ticks, time, elapsed, user)
|
||||
if elapsed <= ticks then
|
||||
minetest.after(time, poison_player, ticks, time, elapsed + 1, user)
|
||||
stamina_set_poisoned(user,true)
|
||||
else
|
||||
user:hud_change(user:get_attribute("stamina:hud_id"), "text", "stamina_hud_fg.png")
|
||||
stamina_set_poisoned(user,false)
|
||||
end
|
||||
local hp = user:get_hp() -1 or 0
|
||||
if hp > 0 then
|
||||
user:set_hp(hp)
|
||||
end
|
||||
end
|
||||
|
||||
-- override core.do_item_eat() so we can redirect hp_change to stamina
|
||||
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
local old_itemstack = itemstack
|
||||
itemstack = stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
for _, callback in pairs(core.registered_on_item_eats) do
|
||||
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
|
||||
-- override minetest.do_item_eat() so we can redirect hp_change to stamina
|
||||
stamina.core_item_eat = minetest.do_item_eat
|
||||
function minetest.do_item_eat(hp_change, replace_with_item, itemstack, player, pointed_thing)
|
||||
for _, callback in ipairs(minetest.registered_on_item_eats) do
|
||||
local result = callback(hp_change, replace_with_item, itemstack, player, pointed_thing)
|
||||
if result then
|
||||
return result
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- not local since it's called from within core context
|
||||
function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
if not itemstack then
|
||||
if not is_player(player) or not itemstack then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if not user then
|
||||
local level = stamina.get_saturation(player) or 0
|
||||
if level >= settings.visual_max then
|
||||
-- don't eat if player is full
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local level = get_int_attribute(user, "stamina:level") or 0
|
||||
if level >= STAMINA_VISUAL_MAX then
|
||||
return itemstack
|
||||
end
|
||||
local itemname = itemstack:get_name()
|
||||
stamina.log("action", "%s eats %s for %s stamina, replace with %s",
|
||||
player:get_player_name(), itemname, hp_change, replace_with_item)
|
||||
minetest.sound_play("stamina_eat", {to_player = player:get_player_name(), gain = 0.7})
|
||||
|
||||
if hp_change > 0 then
|
||||
level = level + hp_change
|
||||
stamina_update_level(user, level)
|
||||
stamina.change_saturation(player, hp_change)
|
||||
stamina.set_exhaustion(player, 0)
|
||||
else
|
||||
-- assume hp_change < 0.
|
||||
user:hud_change(user:get_attribute("stamina:hud_id"), "text", "stamina_hud_poison.png")
|
||||
poison_player(2.0, -hp_change, 0, user)
|
||||
stamina.poison(player, -hp_change, settings.poison_tick)
|
||||
end
|
||||
|
||||
minetest.sound_play("stamina_eat", {to_player = user:get_player_name(), gain = 0.7})
|
||||
if settings.eat_particles then
|
||||
-- particle effect when eating
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y + 1.5 -- mouth level
|
||||
local texture = minetest.registered_items[itemname].inventory_image
|
||||
local dir = player:get_look_dir()
|
||||
|
||||
-- particle effect when eating
|
||||
local pos = user:getpos()
|
||||
pos.y = pos.y + 1.5 -- mouth level
|
||||
local itemname = itemstack:get_name()
|
||||
local texture = minetest.registered_items[itemname].inventory_image
|
||||
local dir = user:get_look_dir()
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 0.1,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = dir.x - 1, y = dir.y, z = dir.z - 1},
|
||||
maxvel = {x = dir.x + 1, y = dir.y, z = dir.z + 1},
|
||||
minacc = {x = 0, y = -5, z = 0},
|
||||
maxacc = {x = 0, y = -9, z = 0},
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
texture = texture,
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 0.1,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = dir.x - 1, y = dir.y, z = dir.z - 1},
|
||||
maxvel = {x = dir.x + 1, y = dir.y, z = dir.z + 1},
|
||||
minacc = {x = 0, y = -5, z = 0},
|
||||
maxacc = {x = 0, y = -9, z = 0},
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
texture = texture,
|
||||
})
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
|
||||
@ -330,12 +465,13 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
local inv = player:get_inventory()
|
||||
if inv:room_for_item("main", {name=replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
local pos = player:getpos()
|
||||
pos.y = math.floor(pos.y - 1.0)
|
||||
core.add_item(pos, replace_with_item)
|
||||
minetest.add_item(pos, replace_with_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -343,47 +479,39 @@ function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thin
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- stamina is disabled if damage is disabled
|
||||
if minetest.setting_getbool("enable_damage") and minetest.is_yes(minetest.setting_get("enable_stamina") or "1") then
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local level = STAMINA_VISUAL_MAX -- TODO
|
||||
if get_int_attribute(player, "stamina:level") then
|
||||
level = math.min(get_int_attribute(player, "stamina:level"), STAMINA_VISUAL_MAX)
|
||||
else
|
||||
player:set_attribute("stamina:level", level)
|
||||
end
|
||||
local id = player:hud_add({
|
||||
name = "stamina",
|
||||
hud_elem_type = "statbar",
|
||||
position = {x = 0.5, y = 1},
|
||||
size = {x = 24, y = 24},
|
||||
text = "stamina_hud_fg.png",
|
||||
number = level,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = {x = -266, y = -110},
|
||||
max = 0,
|
||||
})
|
||||
player:set_attribute("stamina:hud_id", id)
|
||||
-- reset poisoned
|
||||
player:set_attribute("stamina:poisoned", "no")
|
||||
end)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local level = stamina.get_saturation(player) or settings.visual_max
|
||||
local id = player:hud_add({
|
||||
name = "stamina",
|
||||
hud_elem_type = "statbar",
|
||||
position = {x = 0.5, y = 1},
|
||||
size = {x = 24, y = 24},
|
||||
text = "stamina_hud_fg.png",
|
||||
number = level,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = {x = -266, y = -110},
|
||||
max = 0,
|
||||
})
|
||||
stamina.set_saturation(player, level)
|
||||
player:set_attribute(attribute.hud_id, id)
|
||||
-- reset poisoned
|
||||
stamina.set_poisoned(player, false)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(stamina_globaltimer)
|
||||
minetest.register_globalstep(stamina_globaltimer)
|
||||
|
||||
minetest.register_on_placenode(function(pos, oldnode, player, ext)
|
||||
exhaust_player(player, STAMINA_EXHAUST_PLACE)
|
||||
end)
|
||||
minetest.register_on_dignode(function(pos, oldnode, player, ext)
|
||||
exhaust_player(player, STAMINA_EXHAUST_DIG)
|
||||
end)
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
exhaust_player(player, STAMINA_EXHAUST_CRAFT)
|
||||
end)
|
||||
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
exhaust_player(hitter, STAMINA_EXHAUST_PUNCH)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
stamina_update_level(player, STAMINA_VISUAL_MAX)
|
||||
end)
|
||||
end
|
||||
minetest.register_on_placenode(function(pos, oldnode, player, ext)
|
||||
stamina.exhaust_player(player, settings.exhaust_place, stamina.exhaustion_reasons.place)
|
||||
end)
|
||||
minetest.register_on_dignode(function(pos, oldnode, player, ext)
|
||||
stamina.exhaust_player(player, settings.exhaust_dig, stamina.exhaustion_reasons.dig)
|
||||
end)
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
stamina.exhaust_player(player, settings.exhaust_craft, stamina.exhaustion_reasons.craft)
|
||||
end)
|
||||
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
stamina.exhaust_player(hitter, settings.exhaust_punch, stamina.exhaustion_reasons.punch)
|
||||
end)
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
stamina.update_saturation(player, settings.visual_max)
|
||||
end)
|
||||
|
23
settingtypes.txt
Normal file
23
settingtypes.txt
Normal file
@ -0,0 +1,23 @@
|
||||
stamina.enabled (Is stamina enabled?) bool true
|
||||
stamina.sprint (Is sprint enabled?) bool true
|
||||
stamina.sprint_particles (Are sprint particles enabled?) bool true
|
||||
stamina.tick (time in seconds after that 1 saturation point is taken) float 800
|
||||
stamina.tick_min (stamina ticks won't reduce saturation below this level) int 4
|
||||
stamina.health_tick (time in seconds after player gets healed/damaged) float 4
|
||||
stamina.move_tick (time in seconds after the movement is checked) float 0.5
|
||||
stamina.exhaust_dig (exhaustion for digging a node) float 3
|
||||
stamina.exhaust_place (exhaustion for placing a node) float 1
|
||||
stamina.exhaust_move (exhaustion for moving) float 1.5
|
||||
stamina.exhaust_jump (exhaustion for jumping) float 5
|
||||
stamina.exhaust_craft (exhaustion for crafting) float 20
|
||||
stamina.exhaust_punch (exhaustion for punching) float 40
|
||||
stamina.exhaust_sprint (exhaustion for sprinting) float 28
|
||||
stamina.exhaust_lvl (exhaustion level at which saturation gets lowered) float 160
|
||||
stamina.heal (amount of HP a player gains per stamina.health_tick) int 1 0 20
|
||||
stamina.heal_lvl (minimum saturation needed for healing) int 5 1 20
|
||||
stamina.starve (amount of HP a player loses per stamina.health_tick) int 1 0 20
|
||||
stamina.starve_lvl (maximum stamina needed for starving) int 3 0 19
|
||||
stamina.visual_max (hud bar only extends to 20) int 20 2 20
|
||||
stamina.sprint_speed (how much faster a player can run if satiated) float 0.8 0 2
|
||||
stamina.sprint_jump (how much faster a player can jump if satiated) float 0.1 0 2
|
||||
stamina.eat_particles (Whether to generate particles when eating) bool true
|
Loading…
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Reference in New Issue
Block a user