spawn_command/init.lua

39 lines
1.7 KiB
Lua
Executable File

spawn_command = {}
spawn_command.pos = {x=0, y=3, z=0}
local cursed_world_exists = minetest.get_modpath("cursed_world")
if minetest.setting_get_pos("static_spawnpoint") then
spawn_command.pos = minetest.setting_get_pos("static_spawnpoint")
end
function teleport_to_spawn(name)
local player = minetest.get_player_by_name(name)
if player == nil then
-- just a check to prevent the server crashing
return false
end
local pos = player:get_pos()
if math.abs(spawn_command.pos.x-pos.x)<20 and math.abs(spawn_command.pos.z-pos.z)<20 then
minetest.chat_send_player(name, "Already close to spawn!")
elseif cursed_world_exists and _G['cursed_world'] ~= nil and --check global table for cursed_world mod
cursed_world.location_y and cursed_world.dimension_y and
pos.y < (cursed_world.location_y + cursed_world.dimension_y) and --if player is in cursed world, stay in cursed world
pos.y > (cursed_world.location_y - cursed_world.dimension_y)
then --check global table for cursed_world mod
--minetest.chat_send_player(name, "T"..(cursed_world.location_y + cursed_world.dimension_y).." "..(cursed_world.location_y - cursed_world.dimension_y))
local spawn_pos = vector.round(spawn_command.pos);
spawn_pos.y = spawn_pos.y + cursed_world.location_y;
player:set_pos(spawn_pos)
minetest.chat_send_player(name, "Teleported to spawn!")
else
player:set_pos(spawn_command.pos)
minetest.chat_send_player(name, "Teleported to spawn!")
end
end
minetest.register_chatcommand("spawn", {
description = "Teleport you to spawn point.",
func = teleport_to_spawn,
})