Add compatibility with cursed_world mod. Stay in cursed_world if already there.

master
AndrejIT 2017-04-08 08:55:22 +03:00
parent d5366f1120
commit 5d76bebe23
2 changed files with 14 additions and 2 deletions

2
depends.txt Normal file
View File

@ -0,0 +1,2 @@
default
cursed_world?

View File

@ -15,8 +15,18 @@ minetest.register_chatcommand("spawn", {
return false
end
local pos = player:getpos()
if pos.x>-20 and pos.x<20 and pos.y>-20 and pos.z>-20 and pos.z<20 then
if pos.x>-20 and pos.x<20 and pos.z>-20 and pos.z<20 then
minetest.chat_send_player(name, "Already close to spawn!")
elseif _G['cursed_world'] ~= nil and --check global table for cursed_world mod
cursed_world.location_y and cursed_world.dimension_y and
pos.y < (cursed_world.location_y + cursed_world.dimension_y) and --if player is in cursed world, stay in cursed world
pos.y > (cursed_world.location_y - cursed_world.dimension_y)
then --check global table for cursed_world mod
--minetest.chat_send_player(name, "T"..(cursed_world.location_y + cursed_world.dimension_y).." "..(cursed_world.location_y - cursed_world.dimension_y))
local spawn_pos = spawn_command.pos;
spawn_pos.y = spawn_pos.y + cursed_world.location_y;
player:setpos(spawn_pos)
minetest.chat_send_player(name, "Teleported to spawn!")
else
player:setpos(spawn_command.pos)
minetest.chat_send_player(name, "Teleported to spawn!")