Add show_inv parameter to smartfs.add_to_inventory (#51)
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@ -72,9 +72,9 @@ Now that you have located your element you can modify it.
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button1:setPos(4,0)
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## Inventory Support
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Smartfs supports adding a button to Sfinv, Inventory+, or Unified Inventory which will open one of your own custom forms. Use the `smartfs.add_to_inventory(form, icon, title)` function where form is the smartfs form linked to by the button, icon is the button image (only for unified inventory), and title is the button text (for inventory+ and sfinv).
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Smartfs supports adding a button to Sfinv, Inventory+, or Unified Inventory which will open one of your own custom forms. Use the `smartfs.add_to_inventory(form, icon, title)` function where form is the smartfs form linked to by the button, icon is the button image (only for unified inventory), title is the button text (for inventory+ and sfinv), and show_inv specifies whether to include the player inventory by default (for unified inventory and sfinv).
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smartfs.add_to_inventory(form, icon, title)
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smartfs.add_to_inventory(form, icon, title, show_inv)
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## Dynamic forms
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Dynamic forms allow you to make a form without having to register it before the game finished loading.
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@ -4,7 +4,7 @@
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* smartfs.create( name,function ) - creates a new form and adds elements to it by running the function. Use before Minetest loads. (like minetest.register_node)
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* smartfs.element( name, data ) - creates a new element type.
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* smartfs.dynamic( formname, playername ) - creates a dynamic form. Returns state. See example.lua for example. Remember to call state:show()
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* smartfs.add_to_inventory(form, icon, title) - Adds a form to an installed advanced inventory. Returns true on success.
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* smartfs.add_to_inventory(form, icon, title, show_inv) - Adds a form to an installed advanced inventory. Returns true on success.
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* smartfs.set_player_inventory(form) - Set the form as players main inventory for all player
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* smartfs.inventory_mod() - Returns the name of an installed and supported inventory mod that will be used above, or nil.
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* smartfs.override_load_checks() - Allows you to use smartfs.create after the game loads. Not recommended!
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@ -16,7 +16,7 @@
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* form:attach_to_node(nodepos, params) - Attach a form to a node meta (usable in register_node's constructor, on_placenode, or dynamically)
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## Supported locations
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* unified_inventory or inventory_plus plugins - assigned by smartfs.add_to_inventory() - auto-detection which inventory should be used
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* unified_inventory, inventory_plus, or sfinv plugins - assigned by smartfs.add_to_inventory() - auto-detection which inventory should be used
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* player / show_formspec() - used for form:show(player)
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* (main) inventory - assigned by smartfs.set_player_inventory()
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* nodemeta - assigned by form:attach_to_node(nodepos, params)
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12
smartfs.lua
12
smartfs.lua
@ -89,7 +89,7 @@ end
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------------------------------------------------------
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-- Smartfs Interface - Adds a form to an installed advanced inventory. Returns true on success.
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------------------------------------------------------
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function smartfs.add_to_inventory(form, icon, title)
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function smartfs.add_to_inventory(form, icon, title, show_inv)
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local ldef
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local invmod = smartfs.inventory_mod()
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if invmod then
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@ -97,7 +97,7 @@ function smartfs.add_to_inventory(form, icon, title)
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else
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return false
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end
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return ldef.add_to_inventory(form, icon, title)
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return ldef.add_to_inventory(form, icon, title, (show_inv == nil) and true or show_inv)
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end
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------------------------------------------------------
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@ -118,7 +118,7 @@ end
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------------------------------------------------------
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-- Unified inventory plugin
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smartfs._ldef.unified_inventory = {
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add_to_inventory = function(form, icon, title)
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add_to_inventory = function(form, icon, title, show_inv)
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unified_inventory.register_button(form.name, {
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type = "image",
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image = icon,
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@ -139,7 +139,7 @@ smartfs._ldef.unified_inventory = {
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return ""
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end
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end
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return {formspec = state:_buildFormspec_(false)}
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return {formspec = state:_buildFormspec_(false), draw_inventory = show_inv}
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end
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})
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end,
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@ -185,7 +185,7 @@ smartfs._ldef.inventory_plus = {
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-- Sfinv plugin
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smartfs._ldef.sfinv = {
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add_to_inventory = function(form, icon, title)
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add_to_inventory = function(form, icon, title, show_inv)
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sfinv.register_page(form.name, {
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title = title,
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get = function(self, player, context)
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@ -204,7 +204,7 @@ smartfs._ldef.sfinv = {
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end
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end
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local fs = state:_buildFormspec_(false)
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return sfinv.make_formspec(player, context, fs, true)
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return sfinv.make_formspec(player, context, fs, show_inv)
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end,
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on_player_receive_fields = function(self, player, _, fields)
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local name = player:get_player_name()
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