Add inventory:setList(list) and inventory:getList() to set the inventory list name. (#56)
* Add inventory:setList(list) and inventory:getList() to inventory element. This allows multiple inventory elements with the same list name but different inventory locations. Example: the "main" list in a chest and the player's "main" list.
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@ -148,6 +148,8 @@
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* element:useDetached( name ) - use a detached inventory with the given name
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* element:usePlayer( name ) - use a player inventory other than the current player
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* element:getLocation() - returns the inventory location (default: current_player)
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* element:setList( list ) - set a custom inventory list name or nil for the default (the element's name)
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* element:getList() - returns the list name (defaults to the element's name)
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* element:setIndex( index ) - set the inventory starting index
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* element:getIndex() - returns the inventory starting index
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11
smartfs.lua
11
smartfs.lua
@ -1416,12 +1416,15 @@ smartfs.element("inventory", {
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assert(self.data.pos and self.data.pos.x and self.data.pos.y, "list needs valid pos")
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assert(self.data.size and self.data.size.w and self.data.size.h, "list needs valid size")
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assert(self.name, "list needs name")
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-- Default the list name to the element name.
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self.data.list = self.name
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end,
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build = function(self)
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return "list["..
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(self.data.invlocation or "current_player") ..
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";"..
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self.name.. --no namespacing
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self.data.list ..
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";"..
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self.data.pos.x..","..self.data.pos.y..
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";"..
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@ -1451,6 +1454,12 @@ smartfs.element("inventory", {
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useDetached = function(self, name)
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self.data.invlocation = "detached:" .. name
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end,
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setList = function(self, list)
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self.data.list = list or self.name
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end,
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getList = function(self)
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return self.data.list
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end,
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setIndex = function(self,index)
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self.data.index = index
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end,
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