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Lua
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-- Based on "https://gist.githubusercontent.com/rubenwardy/10074b66bd6e409c72c3ad0f79f5771a/raw/47389bbf0dc6badd79362361d0592053add7ceab/init.lua
local button_prefix = "sfinv_button_"
local last_button = 0
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sfinv_buttons = { registered_buttons = {}, MAX_ROWS = 9 }
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sfinv_buttons.register_button = function(name, def)
def.button_name = button_prefix .. minetest.get_current_modname() .. '_' .. name
local idx_start = def.position or 1
local idx_end = last_button + 1
if idx_start > idx_end then
sfinv_buttons.registered_buttons[idx_start] = def
if idx_start > last_button then
last_button = idx_start
end
else
local bubble = def
for idx = idx_start, idx_end do
local current = sfinv_buttons.registered_buttons[idx]
if not current then
-- free slot found
sfinv_buttons.registered_buttons[idx] = bubble
if idx > last_button then
last_button = idx
end
break
elseif bubble.position and (not current.position or current.position < bubble.position ) then
-- swap bubble
sfinv_buttons.registered_buttons[idx] = bubble
bubble = current
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end
end
end
end
smart_sfinv_api.register_enhancement({
make_formspec = function(handler, player, context, content, show_inv)
if last_button == 0 then -- no buttons
return
end
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handler.formspec_size_add_w = handler.formspec_size_add_w + math.floor((last_button - 1) / sfinv_buttons.MAX_ROWS) + 1
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local retval = ""
for idx = 1, last_button do
local def = sfinv_buttons.registered_buttons[idx]
local x = 8.1 + math.floor((idx - 1)/ sfinv_buttons.MAX_ROWS)
local y = (idx - 1) % sfinv_buttons.MAX_ROWS
if def and (def.show == nil or def.show == true or def.show(player, context, content, show_inv) == true) then
local button_id = minetest.formspec_escape(def.button_name)
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retval = retval .. table.concat({
"image_button[",
x, ",", y, ";",
1, ",", 1, ";",
def.image, ";",
button_id, ";]"}, "")
local tooltip
if def.title then
if def.tooltip and def.tooltip ~= def.title then
tooltip = def.tooltip .. " " .. def.tooltip
else
tooltip = def.title
end
else
tooltip = def.tooltip
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end
if tooltip then
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retval = retval .. "tooltip["..button_id..";"..
minetest.formspec_escape(tooltip).."]"
end
end
end
handler.formspec_after_navfs = handler.formspec_after_navfs .. retval
end,
receive_fields = function(handler, player, context, fields)
local player_name = player:get_player_name()
local button_prefix_len = button_prefix:len()
for idx = 1, last_button do
local def = sfinv_buttons.registered_buttons[idx]
if def and fields[def.button_name] and def.action then
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def.action(player, context, fields)
break
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end
end
end
})