#smart_inventory

##Overview Minetest inventory with focus on very much items.

The mod is organized in multiple pages, each page does have own focus. There is a cached classification system implented that allow fast searching and browsing trough available items.

##Crafting page Screenshot The vision is to not affect the gameplay trough crafting helpers. The helper should display currently relevant craft recipes only.

  • Contains the usual player-, and crafting inventory
  • Additional view of "craftable items" based on players inventory content
  • Dynamic grouping of craftable items for better overview
  • Lookup field to get all recipes with item in it - with filter for revealed items if the doc system is used
  • Search field - with filter for revealed items if the doc system is used
  • Compress - use the stack max size in inventory
  • Sweep - move content of crafting inventory back to the main inventory

###Optional support for other mods doc_items - if the doc system is found the crafting page shows only items craftable by known (revealed) items. A lookup button is available on already known items to jump to the documntation entry

Creative page

The vision is to get items fast searchable and gettable

  • 3 dynamic filters + text search field for fast items search
  • just click to the item to get it in inventory
  • cleanup of inventory trough "delete" field

Player page

The vision is to get all skins and player customizations visual exposed

3d_armor

In creative mode there are all armor items available for 3d_armor support. The players inventory is not used in this mode. In survival only the armor from players inventory is shown

###Support for skins tested with my fork https://github.com/bell07/minetest-skinsdb But it should be work with any fork that uses skins.skins[] and have *_preview.png files

License: LGPL-3

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