114 lines
3.1 KiB
Lua
114 lines
3.1 KiB
Lua
local modpath = minetest.get_modpath(minetest.get_current_modname())
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smart_inventory = {}
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smart_inventory.registered_pages = {}
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smart_inventory.smartfs = dofile(modpath.."/smartfs.lua")
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smart_inventory.smartfs_elements = dofile(modpath.."/smartfs-elements.lua")
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smartfs = smart_inventory.smartfs
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-- start with empty group items replacement table.
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-- Will be filled at runtime with used items. partially independend on user
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local inventory_form = smartfs.create("smart_inventory:main", function(state)
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-- tabbed view controller
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local tab_controller = {
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_tabs = {},
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active_name = nil,
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set_active = function(self, tabname)
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for name, def in pairs(self._tabs) do
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if name == tabname then
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def.button:setBackground("halo.png")
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def.view:setIsHidden(false)
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else
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def.button:setBackground(nil)
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def.view:setIsHidden(true)
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end
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end
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self.active_name = tabname
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end,
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tab_add = function(self, name, def)
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def.viewstate:size(20,10) --size of tab view
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self._tabs[name] = def
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end,
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get_active_name = function(self)
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return self.active_name
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end,
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}
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--set screen size
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state:size(20,12)
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state:label(1,0.2,"header","Smart Inventory")
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state:image(0,0,1,1,"header_logo", "logo.png")
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-- state:image_button(19,0,1,1,"exit", "Exit","???.png", true)
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state:button(19,0,1,1,"exit", "Exit", true)
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local button_x = 0.1
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table.sort(smart_inventory.registered_pages, function(a,b)
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if not a.sequence then
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return false
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elseif not b.sequence then
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return true
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elseif a.sequence > b.sequence then
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return false
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else
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return true
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end
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end)
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for _, def in ipairs(smart_inventory.registered_pages) do
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assert(def.smartfs_callback, "Callback function needed")
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assert(def.name, "Name is needed")
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local tabdef = {}
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local label
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if not def.label then
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label = ""
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else
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label = def.label
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end
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tabdef.button = state:button(button_x,11.2,1,1,def.name.."_button",label)
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if def.icon then
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tabdef.button:setImage(def.icon)
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end
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tabdef.button:onClick(function(self)
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tab_controller:set_active(def.name)
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if def.on_button_click then
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def.on_button_click(tabdef.viewstate)
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end
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end)
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tabdef.view = state:container(0,1,def.name.."_container")
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tabdef.viewstate = tabdef.view:getContainerState()
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def.smartfs_callback(tabdef.viewstate)
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tab_controller:tab_add(def.name, tabdef)
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button_x = button_x + 1
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end
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tab_controller:set_active(smart_inventory.registered_pages[1].name)
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end)
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smartfs.set_player_inventory(inventory_form)
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function smart_inventory.register_page(def)
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--[[ API:
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smart_inventory.register_page({
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name = name
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icon | label = *.png|text
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check_active = (optional: function to check if active) (TODO)
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smartfs_callback = smartfs callback function
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sequence = number
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on_button_click = function called after set active page state will be available
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})
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]]
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table.insert(smart_inventory.registered_pages, def)
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end
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-- build up caches
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smart_inventory.filter = dofile(modpath.."/filter.lua")
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smart_inventory.cache = dofile(modpath.."/cache.lua")
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-- register pages
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dofile(modpath.."/crafting.lua")
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if minetest.get_modpath("3d_armor") then
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dofile(modpath.."/armor.lua")
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end
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