Alexander Weber 11796d8fab renamed formation to shape_type and material to base_material
fixed search in material based group
2017-02-24 12:01:28 +01:00

103 lines
2.2 KiB
Lua

local filter = {}
filter.registered_filter = {}
--- API
function filter.get(name)
return filter.registered_filter[name]
end
function filter.register_filter(def)
assert(def.name, "filter needs a name")
assert(def.filter_func, "filter function required")
assert(not filter.registered_filter[def.name], "filter already exists")
local self = def
function self:check_item_by_name(itemname)
return self.filter_func(minetest.registered_items[itemname], itemname)
end
function self:check_item_by_def(def)
if def then
return self.filter_func(def, def.name)
end
end
filter.registered_filter[self.name] = self
end
function filter.is_revealed_item(itemname, playername)
local cache = smart_inventory.cache
if minetest.registered_items[itemname] == nil then
return false
end
if smart_inventory.doc_items_mod then
local category_id
if not cache.citems[itemname] then
-- not in creative or something like
return false
else
for _, group in pairs(cache.citems[itemname].cgroups) do
if group.name == "type:node" then
category_id = "nodes"
elseif group.name == "type:tool" then
category_id = "tools"
elseif group.name == "type:craft" then
category_id = "craftitems"
end
end
if category_id then
return doc.entry_revealed(playername, category_id, itemname)
else
-- unknown item
return false
end
end
end
return true
end
filter.register_filter({
name = "transluc",
shortdesc = "Translucent blocks",
filter_func = function(def, name)
return def.sunlight_propagates
end
})
filter.register_filter({
name = "vessel",
shortdesc = "Vessel",
filter_func = function(def, name)
if def.allow_metadata_inventory_move or
def.allow_metadata_inventory_take or
def.on_metadata_inventory_put then
return true
end
end
})
filter.register_filter({
name = "drawtype",
filter_func = function(def, name)
return def.drawtype
end
})
filter.register_filter({
name = "material",
filter_func = function(def, name)
return def.base_material
end
})
filter.register_filter({
name = "shape",
filter_func = function(def, name)
return def.shape_type
end
})
----------------
return filter