1adaac1f81
- get data from cache object - craft_preview and buttons_grid reusable now - mybe will be moved to smartfs lib - List view removed - not really usable - partially craftable view removed - will be a filter in overall view in further -
90 lines
2.7 KiB
Lua
90 lines
2.7 KiB
Lua
local cache = smart_inventory.cache
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local function on_item_select(state, itemdef, recipe)
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if itemdef then
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state:get("info1"):setText(itemdef.description)
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state:get("info2"):setText("("..itemdef.name..")")
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state:get("info3"):setText("crafting type: "..recipe.type)
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state:get("craft_preview"):setCraft(recipe)
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else
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state:get("info1"):setText("")
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state:get("info2"):setText("")
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state:get("info3"):setText("")
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state:get("craft_preview"):setCraft(nil)
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end
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end
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local function update_craftable_list(state)
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local player = state.location.rootState.location.player
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local craftable = cache:get_recipes_craftable(player)
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local duplicate_index_tmp = {}
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state.param.craftable_list = {}
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for recipe, _ in pairs(craftable) do
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local def = minetest.registered_items[recipe.output]
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if not def then
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recipe.output:gsub("[^%s]+", function(z)
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if minetest.registered_items[z] then
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def = minetest.registered_items[z]
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end
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end)
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end
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if def then
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if duplicate_index_tmp[def] then
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table.insert(duplicate_index_tmp[def].recipes, recipe)
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else
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local entry = {
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itemdef=def,
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recipes = {},
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-- buttons_grid related
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item = def.name,
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is_button = true
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}
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table.insert(entry.recipes, recipe)
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table.insert(state.param.craftable_list, entry)
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duplicate_index_tmp[def] = entry
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end
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end
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end
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table.sort(state.param.craftable_list, function(a,b)
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return a.item > b.item
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end)
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end
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local function crafting_callback(state)
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local player = state.location.rootState.location.player
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--Inventorys / left site
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state:inventory(0, 4, 8, 4,"main")
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state:inventory(0.2, 0.5, 3, 3,"craft")
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state:inventory(3.4, 2.5, 1, 1,"craftpreview")
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state:background(0.1, 0.1, 4.7, 3.8, "img1", "menu_bg.png")
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local grid = smart_inventory.smartfs_elements.buttons_grid(state, 8, 0.5, 6 , 7, "buttons_grid")
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grid:onClick(function(self, state, index, player)
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local listentry = state.param.craftable_list[index]
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on_item_select(state, listentry.itemdef, listentry.recipes[1]) --TODO: recipes paging
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end)
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local refresh_button = state:button(12, 7.2, 2, 0.5, "refresh", "Refresh")
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refresh_button:onClick(function(self, state, player)
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update_craftable_list(state)
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grid = state:get("buttons_grid")
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grid:setList(state.param.craftable_list)
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end)
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-- preview part
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state:background(4.9, 0.1, 3, 3.8, "craft_img1", "minimap_overlay_square.png")
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state:label(5,0,"info1", "")
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state:label(5,0.5,"info2", "")
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state:label(5,1,"info3", "")
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smart_inventory.smartfs_elements.craft_preview(state, 5, 2, "craft_preview")
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-- initial values
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update_craftable_list(state)
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grid:setList(state.param.craftable_list)
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end
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smart_inventory.register_page("crafting", {
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icon = "inventory_btn.png",
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smartfs_callback = crafting_callback
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})
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